[osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-04 Thread Enrico Raue
For those who aren't aware of it Blueberry3D exists in a version pluggable with OSG thanks to Blueberry3D SDK and OSG nodekit. Blueberry3D is pushing the limits in Real-Time visualization for OSG users. It is a tool for procedural generation of 3D databases directly from geographical raw data (o

[osg-users] osggis crash on attribute query

2009-03-04 Thread legeochen
Hi all: I just recompiled my osggis with new release version 2.8 osg under my debian lenny. When I try attribute query with Ctrl+Left mouse, I found osggis crash with “Segmentation fault”. How can I fix this? thanks. cheers! ___ osg-users mailing list

[osg-users] division by zero in osgParticle/FluidProgram.cpp

2009-03-04 Thread Csaba Halász
Hi! If wind_accel has zero length, then line 43 double critical_dt2 = relative_wind.length2()/wind_accel.length2(); will attempt a divide by zero. A simple fix would be to check for zero but that would still leave the possibility of an overflow if the divisor is small. So a more clever check wo

Re: [osg-users] unresolved symbol error with release mode build?

2009-03-04 Thread Paul Martz
I've noticed that I must explicitly link with OT since about 2.7.5 or so. Something changed in OT that made this a requirement. Not sure why this would be different Debug versus Release, but I imagine it might be related to inlining. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +

Re: [osg-users] strange object clipping

2009-03-04 Thread Ben Axelrod
Well, i tried it in osgviewer and there was no clipping. any ideas as to what might cause this in my app? Thanks, -Ben From: osg-users-boun...@lists.openscenegraph.org [osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield [robert.osfi

[osg-users] unresolved symbol error with release mode build?

2009-03-04 Thread Cory Riddell
Today I switched my compiler settings over to test performance in release mode. For some reason, I'm getting an unresolved external symbol linker error for OpenThreads::Atomic::operator++(void). As far as I know, I'm not using any of the OpenThreads stuff explicitly, so I assume it is used internal

Re: [osg-users] Float textures seem to be clamped in GLSL

2009-03-04 Thread Brian R Hill
Bryan, I've used this: // disable clamping osg::ClampColor* clamp = new osg::ClampColor(); clamp->setClampVertexColor(GL_FALSE); clamp->setClampFragmentColor(GL_FALSE); clamp->setClampReadColor(GL_FALSE); scene->getOrCreateStateSet()->setAttribute(clamp, osg::StateAttribute::ON | osg::StateAttrib

Re: [osg-users] Float textures seem to be clamped in GLSL

2009-03-04 Thread Thrall, Bryan
David Spilling wrote on Wednesday, March 04, 2009 5:06 PM: > My initial thought was that nowhere were you saying that the image was > floating point. Digging further, I realised that TransferFunction should be > doing it for you - I've never used this before - but this line (in > osg/TransferFuncti

Re: [osg-users] Qt / OpenGL / OSG

2009-03-04 Thread Martin Beckett
If you are using QOSGWidget you have to pass in "-graphicssystem opengl" to prevent a recursive repaint. Testing on widnows with Qt4.5/OSG2.8.0 / Windows -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7969#7969 __

Re: [osg-users] Float textures seem to be clamped in GLSL

2009-03-04 Thread David Spilling
Bryan, My initial thought was that nowhere were you saying that the image was floating point. Digging further, I realised that TransferFunction should be doing it for you - I've never used this before - but this line (in osg/TransferFunction1D.cpp) looks a little odd to me: _image->setImage(n

[osg-users] WPF and OpenGL popup window problem

2009-03-04 Thread Brian Stewart
Hi, I have developed an application where I have an OSG window embedded in a windows application built with WPF. On certain Geforce cards there seems to be a bug where WPF popup windows (like menus) that have AllowTransparency set to true do not draw correctly over my OSG window. Basically when

Re: [osg-users] creating widget for Qt

2009-03-04 Thread Iván
Hi Sajjad, Personally I create the whole interface in Qt designer and leave the OSG widget/s integration in the initialization code. About the header file, I 've separated the code from the original OSG file in my own files (.h and .cpp) As you can see in the Qt sample you have different optio

[osg-users] [forum] Webclient based chat (connects official IRC channel with the forum)

2009-03-04 Thread Art Tevs
Hi folks, There is now a possibility to use the IRC chat directly from the forum's webpage. You do not need extra client or any Java applets. The chat is connected to the official OpenSceneGraph channel on the irc.freenode.net, so you are free of choice what to use for chatting. You can still

[osg-users] Float textures seem to be clamped in GLSL

2009-03-04 Thread Thrall, Bryan
I'm rather new to using float textures and GLSL, so maybe I'm missing something. I'm trying to use a float texture as a lookup table in my fragment shader. I create the texture using osg::TransferFunction1D (see attached modified osgviewer.cpp), and use the following in my input file: ---8<--- 50

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Peter Amstutz
Yes, embedding osgViewer into a .NET control is exactly what I am doing, and I have been using it this way successfully for a long time. I just remembered another wrinkle -- for some reason, the code works fine when run with an NVIDIA GeForce chip, and it only crashes with the infinite recurs

[osg-users] ViewerQOSG recursive repaint QT4

2009-03-04 Thread Martin Beckett
With QT4.4, ViewerQOSG reported a recursive repaint but worked. (The Qwidget detects the recursive call to a paint while in a paint and skips it.) With QT4.5 it no longer detects a recursive paint - but is obviously doing so. The image just flickers as it redraws itself. Strangely it does work w

Re: [osg-users] osgAnimation and loading models

2009-03-04 Thread Cedric Pinson
Hi Veehmot, You can read the code of osganimationviewer, this example works with skinned mesh. If all your data are exported in an .osg file an osgDB::readNodeFile should works. Cheers, Cedric Veehmot wrote: I'm pretty new with OSG (but not with 3D Development), so I was wondering where can

Re: [osg-users] osgAnimation and loading models

2009-03-04 Thread Janusz
Veehmot: There are a couple of animation examples included in the OSG example set. They should be good enough to get you started. Janusz Veehmot pisze: I'm pretty new with OSG (but not with 3D Development), so I was wondering where can I find an example (source code) of osgAnimation loading a

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Jason Beverage
Hi Peter, We've also used the GraphicsWindowWin32 successfully by creating a custom User Control in .NET. We're using the code from this FAQ entry with no problems: http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol Thanks! Jason On Wed, Mar 4, 200

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Peter Amstutz
That sounds like the right thing to do. I'll give that a try. Stephan Huber wrote: Hi Peter, Another idea would be to extend GraphicsWindowWin32::WindowData to add a flag or something similar, so GraphicsWindowWin32 can query this flag an decide if it's allowed to call registerWindowProcedure.

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Jean-Sébastien Guay
Hello Peter, Well, the reason why I was ask if this is a bug is that I don't quite understand how it could possibly work correctly for the case that the native window is not "owned" by GraphicsWindowWin32. Well, it does, because we use GraphicsWindowWin32 integrated into a Qt application, so

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Stephan Huber
Hi Peter, Peter Amstutz schrieb: > The best ideas I've been able to come up with are to either modify > osgViewer::GraphicsWindowWin32 and comment out the call to > registerWindowProcedure(), or possible subclass it in my application and make > registerWindowProcedure() a no-op. Another idea

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Peter Amstutz
Well, the reason why I was ask if this is a bug is that I don't quite understand how it could possibly work correctly for the case that the native window is not "owned" by GraphicsWindowWin32. The code very deliberately sets up a situation the allows infinite recursion to occur as I described

[osg-users] osgAnimation and loading models

2009-03-04 Thread Veehmot
I'm pretty new with OSG (but not with 3D Development), so I was wondering where can I find an example (source code) of osgAnimation loading a model with skinning, and animating bones. Thanks for the reply! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic

Re: [osg-users] OpenThreads : which config for win32 VC7 ?

2009-03-04 Thread David Callu
Hi Fabien _OPENTHREADS_ATOMIC_USE_MUTEX is the default configuration. It use a mutex to lock osg::Referenced instance for multi threaded access. _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED is only use if compilator support it. When you run cmake to configure the project, a test is done to determine

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Robert Osfield
Hi Peter, Something not working in the way you'd like it to work isn't what I'd class as a bug, rather it's a wish list item. In terms of making classes more flexible so it can be used in the way you want to use it, please feel free to suggest amendments so that others can review them and comment

[osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Peter Amstutz
First off, for reference I am using osg 2.6.1, but I checked osg 2.8 and it does not appear to be substantially different. I am using osg to render into a window embedded into a larger Windows Forms application. The architecture is that Windows events/message are delivered into the main GUI th

[osg-users] OpenThreads : which config for win32 VC7 ?

2009-03-04 Thread Fabien Dachicourt
Hi All, I noticed that on Win32 VC7, (OSG 2.8) Cmake auto shift OpenThread atomic config to _OPENTHREADS_ATOMIC_USE_MUTEX In which case can we use_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED, is it possible on VC7 Win32 ? Is it risky to use the config _OPENTHREADS_ATOMIC_USE_MUTEX ? Thanks in

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread david bruyer
Great !!! The compilation worked fine !! Everything is ok now ! Thank you for YOUR patience, not mine ! Can i put the thread as [SOLVED] ? Thanks for all Regards David Robert Osfield wrote: > Hi David, > > It looks like you pkg-config set up is failing for some reason. Not > to worry though.

[osg-users] osgManipulator strange behavior

2009-03-04 Thread Vincent Bourdier
Hi all, Using osgManipulator, I use 2 draggers (translation and rotation) to move/rotate an element in the scene. Everything is fine when I dragg using the draggers... BUT (of course) when I decide to move the dragger without mouse action, things become difficult. My dragger are like that :

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread Robert Osfield
Hi David, It looks like you pkg-config set up is failing for some reason. Not to worry though... as I've just merged a revision to FindFFmpeg.cmake that replaces the pkg-config usage with standard searching. Could you do an svn update and rest, hopefully this issue will finally be put to bed. T

[osg-users] [OS X] Request for testing the new Cocoa backend + imageio-plugin

2009-03-04 Thread Stephan Maximilian Huber
Hi all, I've finished the coding of the new Cocoa backend for osgViewer and I integrated the imageio-plugin from E.Wing into CMake / the XCode-project. I did some tests but as of my limited ressources I can't test every combination of hardware etc. So please if you have some spare-time and an OS

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread david bruyer
Hi robert, I did everything; here are the results : I use the 2.6.1 version of CMAKE Code: [da...@mandrake ~]$ rpm -qa | grep cmake cmake-2.6.1-1mdv2009.0 [da...@mandrake ~]$ Then the pkg-config commands return nothing. But may be i don't use it as it should be... Code: [da...@mandrake ~]$

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-04 Thread Roland Smeenk
Gus, The current dae plugin indeed only supports Collada version 1.4. I am currently working on support for animations, skinned mesh and morphing. What specific features of Collada 1.5 do you need? -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtop

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread Robert Osfield
HI David, On Wed, Mar 4, 2009 at 1:30 PM, david bruyer wrote: > sure. > > Here is the output : >... > /usr/bin/cmake -E cmake_progress_report > /home/player/FlightGear-dev/build/OpenSceneGraph/CMakeFiles 98 > [100%] Building CXX object > src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegC

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Ulrich, On Wed, Mar 4, 2009 at 1:08 PM, Ulrich Hertlein wrote: > On 4/3/09 11:10 PM, Robert Osfield wrote: >> >> Great news.  I'll go have a look at the inversion issue. I've now fixed this problem in osgDB - the --movie parsing code now honours the Origin of the ImageStream. >> What happens

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread david bruyer
sure. Here is the output : Code: [pla...@mandrake ffmpeg]$ make clean [pla...@mandrake ffmpeg]$ make VERBOSE=1 cd /home/player/FlightGear-dev/build/OpenSceneGraph && /usr/bin/cmake -H/home/player/FlightGear-dev/build/OpenSceneGraph -B/home/player/FlightGear-dev/build/OpenSceneGraph --check-bu

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Ulrich Hertlein
On 4/3/09 11:10 PM, Robert Osfield wrote: Great news. I'll go have a look at the inversion issue. What happens when you run: osgmovie -e ffmpeg aliensong.mpg It's right-side up and playing nicely. (The aspect ratio isn't always right and lots of 'Using sws_scale' messages but that's not a p

Re: [osg-users] [osgPlugins] sequence of images that I have to convert into a. mov

2009-03-04 Thread Robert Osfield
On Wed, Mar 4, 2009 at 12:45 PM, salvatore wrote: > Hi Robert, > > then plug the qicktime is only used to play videos? Play videos and read images. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/li

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread Robert Osfield
Hi David, Clearly the FindFFmpeg.cmake script isn't locating your headers for some reason. Could you cd into ffmpeg plugin directory and do: make clean make VERBOSE=1 And then post the output. Robert. On Wed, Mar 4, 2009 at 12:35 PM, david bruyer wrote: > Hi, > > I tried to compile again OSG

[osg-users] creating widget for Qt

2009-03-04 Thread ami guru
Hello forum, I would like to create a viewer widget for osg using the Qt designer. To promote it i need the corresponding header file to that. As i see in the source you have the class declaration and definition in a sigle .cpp file. Do i have to separate them or the header file is located s

Re: [osg-users] [osgPlugins] sequence of images that I have to convert into a. mov

2009-03-04 Thread salvatore
Hi Robert, then plug the qicktime is only used to play videos? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7920#7920 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.open

Re: [osg-users] [build] make : Build error on FFmpegClocks.hpp while compiling OSG-dev

2009-03-04 Thread david bruyer
Hi, I tried to compile again OSG and I still have a build error. Code: Dans le fichier inclus à partir de /home/player/FlightGear-dev/build/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10, à partir de /home/player/FlightGear-dev/build/OpenSceneGraph/src/osgPlugins/ffmpeg/FFm

Re: [osg-users] [osgPlugins] sequence of images that I have to convert into a. mov

2009-03-04 Thread Robert Osfield
Hi Salvatore, The OSG isn't a media processing tool, it's a scene graph that has some media rendering support. If you have quicktime on your system then go use it, it's what it's for. Robert. On Wed, Mar 4, 2009 at 12:09 PM, salvatore wrote: > hello, the idea is good but I like the use of bond

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Ulrich, On Wed, Mar 4, 2009 at 11:34 AM, Ulrich Hertlein wrote: > Success! > > It compiles!  And runs (with "osgviewer --movie -e ffmpeg aliensong.mpg")!!! > Okay, it's upside down but hey! Great news. I'll go have a look at the inversion issue. What happens when you run: osgmovie -e ffmpe

Re: [osg-users] [osgPlugins] sequence of images that I have to convert into a. mov

2009-03-04 Thread salvatore
hello, the idea is good but I like the use of bond openscenegraph to make the conversion, you can use the quick time plugin? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7916#7916 ___ osg-users mai

[osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-04 Thread Gustavo Puche
We are developing a Robot simulator viewer based in OpenRave and we want to develop an OSG viewer to it. Does anybody knows if it is planned to develope an OSG plugin for the COLLADA 1.5 SCHEMA [Question] Best regards, Gus :D -- Read this topic online here: http://forum.opens

Re: [osg-users] [osgPlugins] sequence of images that I have to convert into a. mov

2009-03-04 Thread J.P. Delport
Hi, get mencoder and do something like: mencoder mf://*.png -ovc lavc -lavcopts vcodec=mjpeg:keyint=1 -mf fps=10 -o mymovie.avi google for "mencoder mf" should get you some more examples. jp salvatore wrote: hello, I am new the forum and I have a problem, I have a sequence of images that

[osg-users] [osgPlugins] sequence of images that I have to convert into a. mov

2009-03-04 Thread salvatore
hello, I am new the forum and I have a problem, I have a sequence of images that I have to convert into a. mov what can I do? Thank you in advance -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7912#7912 ___

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Ulrich Hertlein
Hi Robert! On 4/3/09 10:07 PM, Robert Osfield wrote: I have just checked in the swscale code path. Could you do an svn update and let me know how you get on. Success! It compiles! And runs (with "osgviewer --movie -e ffmpeg aliensong.mpg")!!! Okay, it's upside down but hey! :-D The #else

Re: [osg-users] Retrieve a vertexs list of a Node

2009-03-04 Thread Robert Osfield
Hi Diallo, On Wed, Mar 4, 2009 at 10:00 AM, Diallo wrote: > I need to access to all vertexs of a 3d object loaded as node from a ac3D > file. > I am working on FlightGear Project and we need to integrate a collision > system, so we need to access to every vertex (or triangles) of a given model.

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Ulrich, I have just checked in the swscale code path. Could you do an svn update and let me know how you get on. Cheers, Robert. On Wed, Mar 4, 2009 at 10:51 AM, Ulrich Hertlein wrote: > Hi Robert, > > On 4/3/09 9:23 PM, Robert Osfield wrote: >> >> I've just updated to the latest svn/trunk

Re: [osg-users] [forum] new feature: Shoutbox (similar to a small and simple chatbox)

2009-03-04 Thread Norman Vine
On Mar 4, 2009, at 5:41 AM, Art Tevs wrote: Hi Sukender, yes a full supported IRC chat system will be a better choise. As soon as I find one which covers our needs, I will integrate this. However until that this kind of a simple instant messaging can be used. cheers Sukender wrote: T

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Ulrich Hertlein
Hi Robert, On 4/3/09 9:23 PM, Robert Osfield wrote: I've just updated to the latest svn/trunk of ffmpeg and it's now doesn't contain the img_convert at all, but it does build the libswscale so I'll now implement the swscale code path as well as the old img_convert path. Have you comitted? I s

[osg-users] [forum] new feature: Shoutbox (similar to a small and simple chatbox)

2009-03-04 Thread Art Tevs
Hi Sukender, yes a full supported IRC chat system will be a better choise. As soon as I find one which covers our needs, I will integrate this. However until that this kind of a simple instant messaging can be used. cheers Sukender wrote: > Thanks Art... Good start. However, I think the IRC c

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Ulrich, I've just updated to the latest svn/trunk of ffmpeg and it's now doesn't contain the img_convert at all, but it does build the libswscale so I'll now implement the swscale code path as well as the old img_convert path. Do you have libswscale installed as part of the DarwinPorts? Is t

[osg-users] CullStack::pushModelViewMatrix()

2009-03-04 Thread Paul Shabash
Hello, Between 1.2 and 2.8, the signature has been changed from void CullStack::pushModelViewMatrix(osg::RefMatrix* matrix); to void CullStack::pushModelViewMatrix(osg::RefMatrix* matrix, osg::Transform::ReferenceFrame referenceFrame) Why was that? Which ref frame value should I use to obtain

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Ulrich, On Wed, Mar 4, 2009 at 9:37 AM, Ulrich Hertlein wrote: > Tried that but it doesn't make a difference.  I am fairly convinced now that > the symbol is simply not present in the library. Can you list what symbols it exports? > I understand that they want people to use swscaler but to d

[osg-users] Retrieve a vertexs list of a Node

2009-03-04 Thread Diallo
I need to access to all vertexs of a 3d object loaded as node from a ac3D file. I am working on FlightGear Project and we need to integrate a collision system, so we need to access to every vertex (or triangles) of a given model. Tanks -- Read this topic online here: http://forum.

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Ulrich Hertlein
Hi Robert, On 4/3/09 7:54 PM, Robert Osfield wrote: It seems like 'img_convert' (and img_resample and others which also are in a similar #if LAVC_VERSION_INT block) is just not in libavcodec... I'm investigating that. Curious the svn version of ffmpeg has img_convert built in, but not declare

Re: [osg-users] updating osg::TexMat relative to camera position

2009-03-04 Thread Robert Osfield
HI Peter, The OSG is designed on the basis that you don't change state in the cull/draw traversal. The only exception to this is when you break this rule is when you are single threaded and don't share state. In your case you are sharing state, and that state can't be in two states at once... so

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Ulrich, On Wed, Mar 4, 2009 at 7:59 AM, Ulrich Hertlein wrote: > The header file contains > > #if LIBAVCODEC_VERSION_INT < ((52<<16)+(0<<8)+0) > attribute_deprecated int img_convert(AVPicture *dst, int dst_pix_fmt, >                const AVPicture *src, int pix_fmt, >                int width,

[osg-users] updating osg::TexMat relative to camera position

2009-03-04 Thread Peter Wraae Marino
Hi users, We are having some troubles setting the osg::TexMat relative to the current camera position. The problem arises when we have multiple cameras. We have for example a main camera and a RTT camera. We tried to use the setCullCallback expecting that before the object that uses the texture i

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Robert Osfield
Hi Uli, Our ffmpeg plugin already does using extern "C" { .. } when include the ffmpeg plugin so I don't believe this is the issue. Robert. On Tue, Mar 3, 2009 at 10:47 PM, Ulrich von Zadow wrote: > Missing > > extern "C" { > #include "foo" > } > > ? > > libav* removed some of it's internal ext

Re: [osg-users] Qt / OpenGL / OSG

2009-03-04 Thread Serge Lages
Hi Robert, On Wed, Mar 4, 2009 at 9:43 AM, Robert Osfield wrote: > HI Serge, > > On Tue, Mar 3, 2009 at 3:36 PM, Serge Lages wrote: > > Hi all, > > > > Have you seen this : > > > http://labs.trolltech.com/blogs/2008/06/27/accelerate-your-widgets-with-opengl/ > > > > Do you think it can be a viab

Re: [osg-users] Qt / OpenGL / OSG

2009-03-04 Thread Robert Osfield
HI Serge, On Tue, Mar 3, 2009 at 3:36 PM, Serge Lages wrote: > Hi all, > > Have you seen this : > http://labs.trolltech.com/blogs/2008/06/27/accelerate-your-widgets-with-opengl/ > > Do you think it can be a viable solution to have a simple 2D UI with OSG ? It should be doable. The thing you'd n

Re: [osg-users] Fixed function pipeline -> GLSL shaders

2009-03-04 Thread Roland Smeenk
Maciej, Maciej Krol wrote: > > I will refactor my code to strip out customer specific stuff. I hope today > late evening (Europe) I will send you working code.  > That would be great. No hurry though. I will be able to take a look at it earliest next week. -- Roland -- Rea

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-04 Thread Ulrich Hertlein
Hi Robert, On 4/3/09 12:37 AM, Robert Osfield wrote: Undefined symbols: "_img_convert", referenced from: osgFFmpeg::FFmpegDecoderVideo::yuva420pToRgba(AVPicture*, AVPicture const*, int, int)in FFmpegDecoderVideo.cpp.o Not quite familiar. The code uses img_convert rather than _img_conv