Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Thomas Hogarth
Sorry for leaving the rest of the posts at bottom of my last reply Tom ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Robert Osfield
Hi Thomas, On Wed, Nov 18, 2009 at 8:34 AM, Thomas Hogarth thomas.hoga...@googlemail.com wrote: Started to attempt a compile of osg for IPhone last night which has so far gone quite smoothly. I have osg and OpenThreads compiling for the platform and now need to do a test render. Good to hear

Re: [osg-users] [forum] how add SDL in osg project

2009-11-18 Thread Robert Osfield
Hi Ivan, On Tue, Nov 17, 2009 at 8:24 PM, Ivan Salguero r_kenshin...@hotmail.com wrote: Hi, i'm programming in  Visual Studio 2008, i'm working with osg but i need use osgmovie and this require SDL and i don't know how add SDL in my projecti need some help The SDL support in osgmovie

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Robert Osfield
Hi Andrew, On Tue, Nov 17, 2009 at 10:53 PM, Andrew Cunningham o...@a-cunningham.com wrote: Now here is something interesting I do not understand completely 1) I turned on display lists ( with VBO off), and the speed of rendering went up enormously - but with a memory penalty of course. From

Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-18 Thread Kim Bale
Hi MT, I've been working on this for the past couple of evenings. It's pretty much done, but I haven't tested it yet. I should have it checked in by Monday, I'll post on this thread when it's done. Kim. 2009/11/18 Tian Ma tianxiao...@foxmail.com: Hi Kim:   Have you solved the particle

Re: [osg-users] setNumChildrenRequiringUpdateTraversal

2009-11-18 Thread Robert Osfield
Hi Glenn, On Wed, Nov 18, 2009 at 2:46 AM, Glenn Waldron gwald...@gmail.com wrote: Is it legal to call setNumChildrenRequiringUpdateTraversal() during the CULL traversal? I certainly isn't something I would do, but you will probably get away with it in you have single threaded cull. As for

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Robert Osfield
Hi J.P, Thanks for the info about Mesa and GLES. Linux has the makings of a great GLES platform once the distro's start being able to install GLES drivers directly. Porting the OSG to Nokia's Meamo. Andriod would be nice as well but being a Java platform it introduces some interesting

[osg-users] [osgDB] [plugins] 3DS writer

2009-11-18 Thread Vincent Bourdier
to do it if it is not already done. Thanks. Regards, Vincent. __ Information from ESET NOD32 Antivirus, version of virus signature database 4617 (20091118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [osg-users] [osgDB] [plugins] 3DS writer

2009-11-18 Thread J.P. Delport
Antivirus, version of virus signature database 4617 (20091118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Question about osgManipulator::GridConstraint

2009-11-18 Thread Matthias Asselborn
nobody any ideas? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19785#19785 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgDB] [plugins] 3DS writer

2009-11-18 Thread Vincent Bourdier
(20091118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgDB] [plugins] 3DS writer

2009-11-18 Thread J.P. Delport
it if it is not already done. Thanks. Regards, Vincent. __ Information from ESET NOD32 Antivirus, version of virus signature database 4617 (20091118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [osg-users] [osgDB] [plugins] 3DS writer

2009-11-18 Thread Vincent Bourdier
, and estimate the necessary work to do it if it is not already done. Thanks. Regards, Vincent. __ Information from ESET NOD32 Antivirus, version of virus signature database 4617 (20091118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [osg-users] [osgPlugins] Updating vertices properly + pick only one Geometry object

2009-11-18 Thread Bart Postma
Okay, I see. Thanks for your help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19794#19794 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Andrew Cunningham
Well that is a bit of a mystery as the only thing I am changing is flipping the displaylist flag or VBO flag in these leaf/geometry nodes - and these geometry nodes (now) contain a single primitive set of TRIANGLES. Not sure what the scene graph contains is so sub-optimal. Andrew

Re: [osg-users] Combining particles with different textures

2009-11-18 Thread Robert Osfield
Hi Martin, I'm currently doing a purge of pending submissions and your mods to osgParticle popped up. Could you possible update to the latest OSG version in svn/trunk and apply your changes to it, and then submit the whole changed files. It would also be useful to put together an example model

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Robert Osfield
Hi Andrew, You really have to start looking at the performance stats that I suggested, there really isn't much other people can do to help. Robert. On Wed, Nov 18, 2009 at 2:16 PM, Andrew Cunningham o...@a-cunningham.com wrote: Well that is a bit of a mystery as the only thing I am changing

Re: [osg-users] broken osgconv.exe

2009-11-18 Thread Jean-Sébastien Guay
Hi Ted, This application has failed to start because MSVCR80.dll was not found. Re-installing the application may fix this problem Hmmm, that would seem to indicate that the VC9 binaries depend on the VC8 runtime (probably in addition to the VC9 one). That's pretty weird. Could whoever

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Jean-Sébastien Guay
Hi Robert, Thomas, Great new on the ES ports. I've been fiddling with OpenGL ES on IPhone and had up till now been using my own very basic port of OSG. I would most certainly be up for trying to get the latest trunk to compile on IPhone. I recon osg shouldn't be too much trouble it's osgDB

[osg-users] redirectection of messages

2009-11-18 Thread olesita tut
Hi all, I'm getting some strange error messages during triangulation generation. tradj error but non the less the program generates triangulated surface. Is there a way to disable or redirect all message to file?f Thank you! ot -- Read this topic online here:

[osg-users] SO version inconsistency

2009-11-18 Thread Paul Martz
Hi Robert -- On svn head, the top-level CMakeLists.txt has a different SO version number from osg/Version. I'm not sure which is correct, so could you make that determination and commit a fix, please? Thanks. (I don't suppose there's a way we could make these share the same source, sort of

Re: [osg-users] Combining particles with different textures

2009-11-18 Thread Martin Scheffler
Hi Robert, I'm on it. Thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19803#19803 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] setNumChildrenRequiringUpdateTraversal

2009-11-18 Thread Glenn Waldron
On Wed, Nov 18, 2009 at 4:31 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Glenn, On Wed, Nov 18, 2009 at 2:46 AM, Glenn Waldron gwald...@gmail.com wrote: Is it legal to call setNumChildrenRequiringUpdateTraversal() during the CULL traversal? I certainly isn't something I would

Re: [osg-users] redirectection of messages

2009-11-18 Thread olesita tut
Oh I think I found one way to go around it osg::setNotifyLevel(osg::FATAL); if there are better way please feel free to share thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19810#19810 ___

Re: [osg-users] SO version inconsistency

2009-11-18 Thread Robert Osfield
Hi Paul and Alberto, I've gone with the suggestion of using CMake to set the values. I'm just testing the changes and will check in soon. Robert. On Wed, Nov 18, 2009 at 3:20 PM, Alberto Luaces alua...@udc.es wrote: Hi Paul, Paul Martz writes: (I don't suppose there's a way we could make

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Robert Osfield
Hi J-S, On Wed, Nov 18, 2009 at 2:51 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: One thing you apparently need to be careful of is that Apple is now more careful in its screening of iPhone apps that are submitted for the App Store, they apparently got bitten by some apps

Re: [osg-users] SO version inconsistency

2009-11-18 Thread Robert Osfield
On Wed, Nov 18, 2009 at 4:03 PM, Robert Osfield robert.osfi...@gmail.com wrote: I've gone with the suggestion of using CMake to set the values.  I'm just testing the changes and will check in soon. Changes now checked into svn/trunk. ___ osg-users

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Thomas Hogarth
Hi Robert Good to hear about progress on porting to iPhone. So which libs do you now have compiling, just osg and OpenThreads? What about osgUtil, osgDB etc? What problems are you encountering? So far just threads and osg, thought I'd go for a minimum needed to get a proof of concept

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-18 Thread Jean-Sébastien Guay
Hi Robert, Just to be sure you understand, I am not developing iPhone apps myself, I was just relaying some info I had read to those who might be interested to submit an OSG-based iPhone app to the Apple App Store sometime in the future. It may also be useful to toggle such features on/off

[osg-users] Can't createGraphicsContext if I statically link OSG to my app

2009-11-18 Thread Iñaki García
Hi everybody: I've a working application (Windows, MFC) with an OSG scene in one window, that works correctly when I use OSG's DLLs. But, in order to distribute it, I prefer an all-in-one executable, so I've built OSG v2.8.2 statically, linked to my app with success. But when I run it, it

Re: [osg-users] Can't createGraphicsContext if I statically link OSG to my app

2009-11-18 Thread Robert Osfield
Hi Iñaki? García? Could you sign with the name you wish to be addressed as, as it makes it easier to avoid addressing you incorrectly, thanks. W.r.t getting things working under a static build, the main problem that you have to deal with is that the compiler will not bother linking in symbols

Re: [osg-users] Can't createGraphicsContext if I statically link OSG to my app

2009-11-18 Thread Chris 'Xenon' Hanson
Iñaki García wrote: And that's because that function is: static ref_ptrGraphicsContext::WindowingSystemInterface windowingSystemInterfaceRef() { static ref_ptrGraphicsContext::WindowingSystemInterface s_WindowingSystemInterface; return s_WindowingSystemInterface; } At a muddled

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Andrew Cunningham
With due respect, after having enabling the HUD stats display in my application, they really do not give enough detail to tell you anything useful except in the most general terms. Running Rational Quantify or the AMD performance tools to find the bottleneck is the only real way to find out

Re: [osg-users] SO version inconsistency

2009-11-18 Thread Paul Martz
Robert Osfield wrote: On Wed, Nov 18, 2009 at 4:03 PM, Robert Osfield robert.osfi...@gmail.com wrote: I've gone with the suggestion of using CMake to set the values. I'm just testing the changes and will check in soon. Changes now checked into svn/trunk. Thanks for the quick fix, this will

Re: [osg-users] Can't createGraphicsContext if I statically link OSG to my app

2009-11-18 Thread Iñaki García
Hi Robert, I know the issue with the dynamic plugin registration, and the mangled names that I have to force including in order to make the plugins link into my binary. But what is very rare is that I *explicitly* call createGraphicsContext, which calls windowingSystemInterfaceRef, which

Re: [osg-users] SO version inconsistency

2009-11-18 Thread Robert Osfield
Hi Paul, On Wed, Nov 18, 2009 at 6:02 PM, Paul Martz pma...@skew-matrix.com wrote: I'm getting the attached error when I generate project files in CMake-gui. I did not delete the cache (reluctant to do so because there are so many options I need to set). Thoughts? Ack... I added in

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Robert Osfield
Hi Andrew, The stats are very interesting... clearly the VBO route is stalling on the OpenGL fifo for some reason, most likely due to issues of memory management/bandwidth. I would suspect that driver issue. Do you have any other hardware or OS's you could try? This might teach you a lot about

Re: [osg-users] Can't createGraphicsContext if I statically link OSG to my app

2009-11-18 Thread Robert Osfield
Hi Iñaki, Have you tried osgstaticviewer? Please have a look at it, it's the definitive way to get the OSG working statically. Robert. On Wed, Nov 18, 2009 at 6:21 PM, Iñaki García igar...@euve.org wrote: Hi Robert, I know the issue with the dynamic plugin registration, and the mangled

Re: [osg-users] SO version inconsistency

2009-11-18 Thread Paul Martz
Thanks. Debug build complete, Release in progress, followed by testing. If you don't hear from me, assume all is good. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Jean-Sébastien Guay
Hi Andrew, For a test run osgparameter to see how you get on - it throws lots of vertices at the graphics card and uses a shader to update. Even my 5 year old laptop can render it at 60Hz. That's osgparametric, in case you were wondering. Robert's typos strike again :-) J-S --

[osg-users] Problem with highlight

2009-11-18 Thread Jeff Cote
Hi, I have a terrain with some roads on it. I want to specify a route by selecting some roads one after another. So, what I want to do is: select road1, highlight it, select road2, highlight it ... . For now, only the last selected road will stay highlight and the other one just return to

Re: [osg-users] osg::Notify log archive creation

2009-11-18 Thread Ernesto Guevara Ramírez
Hi, I just resolved my issue using my own streambuffer as Robert told me. Thanks a million Robert Cheers, Ernesto -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19842#19842 ___ osg-users mailing

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Andrew Cunningham
Hi Robert, The FPS statistics are not representative - they are an artifice of trying to get a good screen shot. In face the display list version was getting typically 100FPS+. The problem is that a Quadro FX1400 is a typical, perhaps slightly low-end, graphics card for our target market (

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Andrew Cunningham
Just for completeness, this is with both VBO and DL off. It so similar to the VBO version in speed that if I were suspicious I would suggest that I was not turning VBO on as claimed in the VBO version. However I stepped into the code, and see that VBO buffers are being created - that seemed

Re: [osg-users] Best ways to render FE models with millions of tris and quads

2009-11-18 Thread Andrew Cunningham
OK, I think I have resolved the mystery. The VBO was being stalled by a setNormalBinding(osg::Geometry::BIND_PER_PRIMITIVE); If I remove that, and compare FPS, then the VBO performance is slightly better than the displaylist version Why do I use

[osg-users] Warning: Could not find plugin to read objects from file *.jpg

2009-11-18 Thread James Adkison ARA/CFD
This is my first time building OSG and everything went well in Linux but I am having a problem in Windows. Building: OSG 2.8.2 OS: Windows XP Compiler: Visual Studio 2005 Professional The build seems to go through okay and I do have the osgdb_jpeg.dll in the plugins directory but I still get

Re: [osg-users] [forum] how add SDL in osg project

2009-11-18 Thread Ivan Salguero
Hi, when i compile osgmovie i have de next message prueba.obj : error LNK2019: símbolo externo __declspec(dllimport) public: float __thiscall osg::Image::getPixelAspectRatio(void)const (__imp_?getpixelaspectra...@image@osg@@QBEMXZ) sin resolver al que se hace referencia en la función _main

Re: [osg-users] Best ways to render FE models with millions oftris and quads

2009-11-18 Thread Thrall, Bryan
Andrew Cunningham wrote on Wednesday, November 18, 2009 4:51 PM: OK, I think I have resolved the mystery. The VBO was being stalled by a setNormalBinding(osg::Geometry::BIND_PER_PRIMITIVE); If I remove that, and compare FPS, then the VBO performance is slightly better than the displaylist

Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-18 Thread Tian Ma
Hi Kim, Thank you! Good work! I am very glad to here that. Cheers, MT Kim Bale wrote: Hi MT, I've been working on this for the past couple of evenings. It's pretty much done, but I haven't tested it yet. I should have it checked in by Monday, I'll post on this thread when it's done.