Re: [osg-users] Segfault with inherited osg::Drawable

2011-02-04 Thread Robert Osfield
Hi Mathias, On Thu, Feb 3, 2011 at 8:50 PM, Mathias Buhr mathias...@gmx.de wrote: A maybe related question: Does osg::Object::DataVariance inherit to child nodes (in multithreaded mode), e.g. is it safe to remove a subgraph after a node with DataVariance set to DYNAMIC? The rendering thread(s)

Re: [osg-users] [vpb] VPB Latest build

2011-02-04 Thread Robert Osfield
Hi Vijeesh, We can't really help without you providing more details about the crash - we aren't clairvoyant. Please use a debug to get a stack trace from osgviewer. The only other thing I can recommend is to make sure you aren't mixing OSG versions. Robert. On Fri, Feb 4, 2011 at 4:20 AM,

Re: [osg-users] Discussion: metadata readerwriters output

2011-02-04 Thread Ulrich Hertlein
On 4/02/11 3:21 , Sukender wrote: Ulrich is right: you could move your data as a metadata. However I guess that we should not break existing code. (De)Serializers should NEVER overwrite existing userData, they should only be allowed to add metadata it userData points to a meta container.

Re: [osg-users] Segfault with inherited osg::Drawable

2011-02-04 Thread Mathias Buhr
The rendering backend takes a ref_ptr to all StateSet and Drawable that are culled so removing these from the scene graph won't deleted them till the draw traversal has finished with them. The DataVariance set to DYNAMIC for Drawable and StateSet (and their contents) that are changed in the

Re: [osg-users] Making an addchild in realtime

2011-02-04 Thread daniele argiolas
Hi, in my application I have an external thread that makes addChild, removeChild (and updateCallback) over the scene. Now I make simple operations and sometimes it happens that the program crashes (in the RenderingTraversal). What means create a command operation that you pass to the viewer?

Re: [osg-users] Making an addchild in realtime

2011-02-04 Thread Robert Osfield
Hi Daniele, The best to implement multi-thread updates of the scene graph is to prepare your new scene graphs in the separate thread then merge these with the main scene graph during the update phase, this way you avoid modifying anything that is being currently traversed. This is how the

Re: [osg-users] Discussion: metadata readerwriters output

2011-02-04 Thread Sukender
Hi Ulrich, Robert, and all, Ulrich, your idea seem briliant. When I was talking about overwrit[ing] existing userData I thought about direct pointer access. Of course, if you move userData to private, and give accessors for backward compatibility, then it's okay. That way, it would only break

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi, mogu wrote: Some of the products I have found is osgEarth + VTP, Virtual Terrain Project, ossimPlanet, gvSIG + osgVirtualPlanets, ... I just got into OSG to show GIS data. osgEarth + VPB (ogsdem.exe) Could be good. The last upate for the VPB was about 19 months ago. The compiled

Re: [osg-users] Controlling animations in FBX models

2011-02-04 Thread Thomas Hogarth
Hi Renato I thought it was not possible. How can you save your FBX file with multiple animations? I'm using 3DS Max 2010 and I do not see a way to save multiple animations. I'm not familiar with modeling ... I need to do something similar at the moment. I know MotionBuilde can export fbx

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Robert Osfield
Hi Neil, On Fri, Feb 4, 2011 at 12:41 PM, Neil Neilson n...@nlneilson.com wrote: osgEarth + VPB (ogsdem.exe) Could be good.  The last upate for the VPB was about 19 months ago. The compiled download of osgEarth had OSG 2.4, I updated that to 2.9.8. I tried to find the format of the cache

[osg-users] Disabling OpenGL context binding/unbinding

2011-02-04 Thread Fred Smith
Hi, If I recall correctly, there is a setting somewhere to set up an 'optimistic' rendering loop whereby OSG doesn't wrap rendering with makeCurrent(context id) / makeCurrent(null), always leaving the unique context active. Can't remember where this setting is. Could you refresh my memory?

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Robert Thanks for the information. Good news on the OSG 3.0 coming soon. ...you can easily build the OSG and VPB yourself using free tools I would have though it'd be just to do this. It's a hurdle to jump... It's a hurdle to jump... is an understatement for me, I had not done that for

Re: [osg-users] Controlling animations in FBX models

2011-02-04 Thread Mr Alji
Hi Renato Thomas, I came to the same conclusion :* multiple animations on the same fbx file can only be done with MotionBuilder*, until i found this

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Robert robertosfield wrote: As for obtaining osgdem.exe for money, not sure who's selling it, ... http://www.alphapixel.com/osg/ Click here to buy a VPB download subscription through 2Checkout.com. Thanks Neil -- Read this topic online here:

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Jordi Torres
Hi Neil, gvSIG 290 MB download for the installer. There is another download that has the source but I could not find a source only download. osgVirtualPlanets (osgvp) Considerable amount of Java JNI code gvSIG 3D installer is 16.6 Mb for linux and 21.2Mb for windows plus gvSIG installer

Re: [osg-users] [osgCompute] osgCompute / osgCuda Postfilter

2011-02-04 Thread Jens Orthmann
Hi serkan, hi J.P., Here is a link to a simple example solving your problem: http://www.cg.informatik.uni-siegen.de/data/Downloads/svt/osgComputeDemoApp.zip We render a rotating cow into a texture then run a cuda-kernel and display the result in the same scene. You need to set the usage flags

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I suppose if you're unable to build from source, this would be a viable option. However, I would rather download the source and build OSG and VPB myself if I have the means and tools to do so. Building both from source is trivial and there are ample instructions for accomplishing the task..

Re: [osg-users] Camera control in osgvisual

2011-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Torben, Thanks for the information. I ask this because I'm currently working on doing a CIGI tie-in to an OSG-based IG backend I've been developing. I'm not a proponent for reinventing the wheel so to speak so I'm always on the lookout for other options in this regard. osgVisual would be

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Chris 'Xenon' Hanson
On 2/4/2011 6:45 AM, Robert Osfield wrote: As for obtaining osgdem.exe for money, not sure who's selling it, but since you can easily build the OSG and VPB yourself using free tools I would have though it'd be just to do this. It's a hurdle to jump but once you've jumped it once it's easy to

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Chris 'Xenon' Hanson
On 2/4/2011 8:14 AM, Neil Neilson wrote: robertosfield wrote: As for obtaining osgdem.exe for money, not sure who's selling it, ... http://www.alphapixel.com/osg/ Click here to buy a VPB download subscription through 2Checkout.com. Yeah, that's what I was referring to. Thanks Neil --

[osg-users] Website unreachable

2011-02-04 Thread Chris 'Xenon' Hanson
http://www.openscenegraph.org/projects/osg Unreachable from Colorado right now, though http://www.openscenegraph.org/ responds. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.

Re: [osg-users] Website unreachable

2011-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can't get there from Utah either...for both links... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Friday, February 04, 2011 11:54 AM To: osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Jordi gvsig-oade-2010-1.0.0-windows-installer 272 MB (286,228,943 bytes) http://oadigital.net/software/gvsigoade/gvsigdownload That seemed a bit high, thanks for the links. I will take a look at QuantumGis(QGIS) + osgEarth. Thank you! Cheers, Neil -- Read this topic online

Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Shayne I suppose if you're unable to build from source, ... Yes, yes, probably and maybe, it makes my head hurt. The last time I did this may have been VB 4 and I am very fast at forgetting things. I got it to compile after a few tries, but about two hours each, I compiled the examples,

Re: [osg-users] Controlling animations in FBX models

2011-02-04 Thread Renato Silveira
Hi Thomas and Alji I will try the MotionBuilder. When you write the node visitor, and if you can share it, I'll be very grateful! Thank you! Renato On Fri, Feb 4, 2011 at 12:50 PM, Mr Alji mr.m.a...@gmail.com wrote: Hi Renato Thomas, I came to the same conclusion :* multiple animations