Hi Mathias,
On Thu, Feb 3, 2011 at 8:50 PM, Mathias Buhr mathias...@gmx.de wrote:
A maybe related question: Does osg::Object::DataVariance inherit to child
nodes (in multithreaded mode), e.g. is it safe to remove a subgraph after a
node with DataVariance set to DYNAMIC? The rendering thread(s)
Hi Vijeesh,
We can't really help without you providing more details about the
crash - we aren't clairvoyant. Please use a debug to get a stack
trace from osgviewer.
The only other thing I can recommend is to make sure you aren't mixing
OSG versions.
Robert.
On Fri, Feb 4, 2011 at 4:20 AM,
On 4/02/11 3:21 , Sukender wrote:
Ulrich is right: you could move your data as a metadata. However I guess that
we should
not break existing code. (De)Serializers should NEVER overwrite existing
userData, they
should only be allowed to add metadata it userData points to a meta
container.
The rendering backend takes a ref_ptr to all StateSet and Drawable
that are culled so removing these from the scene graph won't deleted
them till the draw traversal has finished with them.
The DataVariance set to DYNAMIC for Drawable and StateSet (and their
contents) that are changed in the
Hi,
in my application I have an external thread that makes addChild, removeChild
(and updateCallback) over the scene.
Now I make simple operations and sometimes it happens that the program crashes
(in the RenderingTraversal).
What means create a command operation that you pass to the viewer?
Hi Daniele,
The best to implement multi-thread updates of the scene graph is to
prepare your new scene graphs in the separate thread then merge these
with the main scene graph during the update phase, this way you avoid
modifying anything that is being currently traversed. This is how
the
Hi Ulrich, Robert, and all,
Ulrich, your idea seem briliant. When I was talking about overwrit[ing]
existing userData I thought about direct pointer access. Of course, if you
move userData to private, and give accessors for backward compatibility, then
it's okay. That way, it would only break
Hi,
mogu wrote:
Some of the products I have found is osgEarth + VTP, Virtual Terrain Project,
ossimPlanet, gvSIG + osgVirtualPlanets, ...
I just got into OSG to show GIS data.
osgEarth + VPB (ogsdem.exe)
Could be good. The last upate for the VPB was about 19 months ago.
The compiled
Hi Renato
I thought it was not possible. How can you save your FBX file with multiple
animations? I'm using 3DS Max 2010 and I do not see a way to save multiple
animations. I'm not familiar with modeling ...
I need to do something similar at the moment. I know MotionBuilde can export
fbx
Hi Neil,
On Fri, Feb 4, 2011 at 12:41 PM, Neil Neilson n...@nlneilson.com wrote:
osgEarth + VPB (ogsdem.exe)
Could be good. The last upate for the VPB was about 19 months ago.
The compiled download of osgEarth had OSG 2.4, I updated that to 2.9.8.
I tried to find the format of the cache
Hi,
If I recall correctly, there is a setting somewhere to set up an 'optimistic'
rendering loop whereby OSG doesn't wrap rendering with makeCurrent(context id)
/ makeCurrent(null), always leaving the unique context active. Can't remember
where this setting is. Could you refresh my memory?
Hi Robert
Thanks for the information.
Good news on the OSG 3.0 coming soon.
...you can easily build the OSG and VPB yourself using free tools I
would have though it'd be just to do this. It's a hurdle to jump...
It's a hurdle to jump... is an understatement for me, I had not done that
for
Hi Renato Thomas,
I came to the same conclusion :* multiple animations on the same fbx file
can only be done with MotionBuilder*, until i found this
Hi Robert
robertosfield wrote:
As for obtaining osgdem.exe for money, not sure who's selling it, ...
http://www.alphapixel.com/osg/
Click here to buy a VPB download subscription through 2Checkout.com.
Thanks
Neil
--
Read this topic online here:
Hi Neil,
gvSIG 290 MB download for the installer. There is another download that
has the source
but I could not find a source only download.
osgVirtualPlanets (osgvp) Considerable amount of Java JNI code
gvSIG 3D installer is 16.6 Mb for linux and 21.2Mb for windows plus gvSIG
installer
Hi serkan, hi J.P.,
Here is a link to a simple example solving your problem:
http://www.cg.informatik.uni-siegen.de/data/Downloads/svt/osgComputeDemoApp.zip
We render a rotating cow into a texture then run a cuda-kernel and display the
result in the same scene.
You need to set the usage flags
I suppose if you're unable to build from source, this would be a viable
option. However, I would rather download the source and build OSG and VPB
myself if I have the means and tools to do so.
Building both from source is trivial and there are ample instructions for
accomplishing the task..
Torben,
Thanks for the information. I ask this because I'm currently working on
doing a CIGI tie-in to an OSG-based IG backend I've been developing. I'm not
a proponent for reinventing the wheel so to speak so I'm always on the
lookout for other options in this regard.
osgVisual would be
On 2/4/2011 6:45 AM, Robert Osfield wrote:
As for obtaining osgdem.exe for money, not sure who's selling it, but
since you can easily build the OSG and VPB yourself using free tools I
would have though it'd be just to do this. It's a hurdle to jump but
once you've jumped it once it's easy to
On 2/4/2011 8:14 AM, Neil Neilson wrote:
robertosfield wrote:
As for obtaining osgdem.exe for money, not sure who's selling it, ...
http://www.alphapixel.com/osg/
Click here to buy a VPB download subscription through 2Checkout.com.
Yeah, that's what I was referring to.
Thanks
Neil
--
http://www.openscenegraph.org/projects/osg
Unreachable from Colorado right now, though http://www.openscenegraph.org/
responds.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.
Can't get there from Utah either...for both links...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Friday, February 04, 2011 11:54 AM
To: osg-users@lists.openscenegraph.org
Hi Jordi
gvsig-oade-2010-1.0.0-windows-installer 272 MB (286,228,943 bytes)
http://oadigital.net/software/gvsigoade/gvsigdownload
That seemed a bit high, thanks for the links.
I will take a look at QuantumGis(QGIS) + osgEarth.
Thank you!
Cheers,
Neil
--
Read this topic online
Hi Shayne
I suppose if you're unable to build from source, ...
Yes, yes, probably and maybe, it makes my head hurt.
The last time I did this may have been VB 4 and I am very fast at forgetting
things.
I got it to compile after a few tries, but about two hours each, I compiled
the examples,
Hi Thomas and Alji
I will try the MotionBuilder. When you write the node visitor, and if you
can share it, I'll be very grateful!
Thank you!
Renato
On Fri, Feb 4, 2011 at 12:50 PM, Mr Alji mr.m.a...@gmail.com wrote:
Hi Renato Thomas,
I came to the same conclusion :* multiple animations
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