Re: [osg-users] OpenNI(Kinect) and osgAnimation

2011-03-28 Thread Torben Dannhauer
Hi Chris, siome weeks ago you asked for some feedback of kinect users: I do have a Kinect since christmas, but besides some basic testing I didn't work with it. My finaly goal would be a Kinect based camera manipulator. Cheers, Torben -- Read this topic online here:

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Torben Dannhauer
Hi Nan, which version of the 3rdParty package have you downloaded? The current version is V5. You have to added your 3rdparty/x86/bin folder to your PATH. It contains the dll dependencies and has to be part of your path to allow osgviewer to find it. The environment variable OSG_3RDPARTY_DIR

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Mr Alji
Hello Nan Torben, You have to add the *3rdParty bin* to your PATH otherise set the environment variable OSG_NOTIFY_LEVEL to a higher verbosity level such DEBUG_INFO or DEBUG_FP (by default it is NOTICE I think). Cordialement *--* *M. ALJI Mohamed* 2011/3/28 Torben Dannhauer

Re: [osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-28 Thread Robert Osfield
Hi Sanat, We can only guess what might be wrong as there really far too few details to know what might be amiss. My best guess looking that the image is... numerical precision? Why not try exporting to .ive or .osgb and then trying with osgviewer. Robert. On Sat, Mar 26, 2011 at 8:57 PM,

Re: [osg-users] Reading a Tiff out of memory?

2011-03-28 Thread Robert Osfield
Hi Barry, A number of the OSG plugins support reading from istream, and the tiff plugin is one of them, a quick grep of the source code suggests that the quicktime and imageio plugins also look like do to. So... just use a istream to map the memory and then pass this to the plugin you want to

Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Robert Osfield
Hi Eduardo, On Sun, Mar 27, 2011 at 11:31 AM, Eduardo Poyart poy...@gmail.com wrote: There seems to be no easy way to do this. I read the Serialization page on the wiki. I decided to go ahead and make my data class derive from Node and write a wrapper for it. Actually the I'd say the

Re: [osg-users] Serializer bug: not writing double-precision to osgt

2011-03-28 Thread Robert Osfield
HI Eduardo, Which version of the OSG are you using? A few months back I did some bug fixes for the serializers that related to Matrix output. If the problem still exists in svn/trunk then please post a small example that reproduces the problem so we can have a look at it. Thanks, Robert. On

Re: [osg-users] OSG using OpenGL ES 2.0 on IPhone

2011-03-28 Thread Stephan Huber
Hi rti, can you please post whole modified files to osg.submissions as noted on http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Thanks, Stephan Am 22.03.11 19:24, schrieb Robert Timm: Hi there, there are another two tiny patches I want to provide. They

Re: [osg-users] Camera control in osgvisual

2011-03-28 Thread Torben Dannhauer
Hi Vijeesh, sorry for my late reply, I was on a trip the last days. You explanation helped me to understand Cigi better. I have some additional questions: do we need to store the transfered SIGI contains in the IG to store the transfered value, or are the cigi classes only a incoming event

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Nan WANG
Thanks zonk the 3rdParty package I used is 3rdParty_VC9sp1_x86_x64_V5.7z x86 version~ i think it's not version problem. Ok, i have to add them to PATH environment variable. although, it was not mentioned in the introduction. But, there's no problem with previous OSG source code. Maybe using

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Nan WANG
Thanks Alji, I think the final solution is adding 3rdParty bin to my PATH...But with previous installation, there was no problem without adding 3rdParty to PATH. When i compile OSG, just path ACTUAL_3DPARTY_DIR to C:/OpenSceneGraph-2.8.3/3rdparty. it was prefect...i think it was a problem of

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Torben Dannhauer
Hi, 3rdParty package V5 uses zlib not as static build, therefore the viewer requires now the zlib dll. In older 3rdParty packages I used the static zlib and it worked without the dll. I had to change to dynamic zLib because I updated libpng and the new version caused some trouble with static

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Nan WANG
eh I think not only viewer requires zlib.dll, but also other .exe stopped by the zlib.dll is missing error... crying. If it is dynamic build... it means i have to add to PATH ? Thanks zonk wrote: Hi, 3rdParty package V5 uses zlib not as static build, therefore the viewer

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Torben Dannhauer
Hi, every application which uses zlib hast du use zlib.dll. yes, add the direcotry which contains zlib .dll to your path, and every aplication will be fine. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37938#37938

Re: [osg-users] OpenNI(Kinect) and osgAnimation

2011-03-28 Thread Aitor Ardanza
Hi, I have problems with the axes it gives me from GetSkeletonJointOrientation... Code: osg::Matrix mat; mat.set(orient.elements[0], orient.elements[1], orient.elements[2], nodePos.x(), orient.elements[3], orient.elements[4], orient.elements[5], nodePos.y(), orient.elements[6],

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Nan WANG
Cool~ That's fineThanks a lot zonk. I will pay attention to this error in my next OSG installation, although it was not mentioned in the introduction page. zonk wrote: Hi, every application which uses zlib requires zlib.dll. Yes, add the directory which contains zlib.dll to your

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Torben Dannhauer
Hi, Can you give me the link to the page? I'll update it.. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37941#37941 ___ osg-users mailing list

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Nan WANG
OK chief here it is~ http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio waiting for your wonderful contribution. zonk wrote: Hi, Can you give me the link to the page? I'll update it.. Thank you! Cheers, Torben -- Read this

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Mr Alji
consider mentioning the *date* of the last update, please. *--* *M. ALJI Mohamed* ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] why zlib.dll is miising when execute .exe file

2011-03-28 Thread Torben Dannhauer
Hi ALJI, I'll add it, thanks for the hint! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37944#37944 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osg::Geometry and GL_PRIMITVE_RESTART

2011-03-28 Thread Peter Wrobrl
Hi, Topics like GL Funktions in osg have been discussed in other posts, but still not getting the essence. I wonder which steps are required to make e.g. GL_PRIMITIVE_RESTART work within osg ? Could you point me to an example, more elaborated than osgTeapot ? Thank you! Cheers, Peter

[osg-users] Flag not reset in TriangleFunctor = bug?

2011-03-28 Thread Sukender
Hi all, TriangleFunctor reads: virtual void end() { //... _treatVertexDataAsTemporary = true; drawArrays(_modeCache,0,_vertexCachef.size()); } So drawArrays know the data is temporary, thanks to the flag. But shouldn't the flag be reset to false after the call?

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread PC John
There is one research group at our university waiting for any new official release. They ask me from time to time about it. However, they are not apparently reading mailing list too often as they are busy with their own things. I guess that number of people would welcome the new release if

Re: [osg-users] OpenNI(Kinect) and osgAnimation

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 12:36 AM, Torben Dannhauer wrote: siome weeks ago you asked for some feedback of kinect users: I do have a Kinect since christmas, but besides some basic testing I didn't work with it. My finaly goal would be a Kinect based camera manipulator. Interesting. Keep us advised on

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 9:04 AM, PC John wrote: There is one research group at our university waiting for any new official release. They ask me from time to time about it. However, they are not apparently reading mailing list too often as they are busy with their own things. I guess that number of

[osg-users] 2.8.4 RC1 tagged

2011-03-28 Thread Paul Martz
Hi all -- I have tagged a release candidate for the OSG 2.8.4 release: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc1 OSG 2.8.4 contains changes to allow last year's 2.8.3 release to build on VS2010. It is identical to 2.8.3, with only the following changes:

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread Jason Daly
On 03/26/2011 04:39 PM, Jean-Sébastien Guay wrote: We're using 2.8.3, but we have no real problem waiting for an eventual 3.0 or whatever comes. Off the top of my head, there are no fixes that we absolutely need. That's why I didn't respond to your questions about 2.8.3.1 or 2.8.4... And I guess

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 9:56 AM, Jason Daly wrote: I'm in the same boat as J-S. We're fairly happy with 2.8.3 at this point. We wouldn't mind a 2.8.4 release, but we don't have any immediate need for an upgrade. Ok. As you can see, Paul has tagged a 2.8.4 RC simply to get it buildable on VC++2010.

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread Paul Martz
On 3/28/2011 10:13 AM, Chris 'Xenon' Hanson wrote: On 3/28/2011 9:56 AM, Jason Daly wrote: I'm in the same boat as J-S. We're fairly happy with 2.8.3 at this point. We wouldn't mind a 2.8.4 release, but we don't have any immediate need for an upgrade. Ok. As you can see, Paul has tagged

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 10:39 AM, Paul Martz wrote: Yeah, I figured this was long overdue, as the VS2010 issue was first discussed on this list July 2010. Given the apparent lack of interest in a 2.8 bug fix release, I wanted to make sure we (at least) produced a stable version compatible with

[osg-users] [build] Advice on Stable Version and Developer Version Setup

2011-03-28 Thread Scott Wasinger
Hi, Right now I have the latest stable version installed 2.8.3 on my Linux Machine (Yum installed). I want to start using the developer version 2.9.11 so I can become familiar with it for when Open Scene Graph 3.0 is released. Plug: I have been reading the Open Scene Graph 3.0 Beginner's

Re: [osg-users] Serializer bug: not writing double-precision to osgt

2011-03-28 Thread Eduardo Poyart
I'm on 2.9.9. Sorry, I don't know if it happens on trunk... Do you remember specifically changing the way the serializer outputs doubles in case of an ascii output? It could be because, by default, ostream's operator uses float precision, even if you're outputting a double. Thanks Eduardo On

Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Eduardo Poyart
I did it with the serializers. The document on the Wiki helped a lot. I would be lost without it. The only funny thing is that I had to make my class derive from Node and add it to the scene graph, even though it's not graphics related at all! Thanks Eduardo On Mon, Mar 28, 2011 at 12:57 AM,

Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Robert Osfield
HI Eduardo, On Mon, Mar 28, 2011 at 6:52 PM, Eduardo Poyart poy...@gmail.com wrote: I did it with the serializers. The document on the Wiki helped a lot. I would be lost without it. The only funny thing is that I had to make my class derive from Node and add it to the scene graph, even though

Re: [osg-users] 2.8.4 RC1 tagged

2011-03-28 Thread Robert Osfield
Hi Paul, Thanks for tackling the 2.8.4. I have just checked out the 2.8.4-rc1 and so far the only problems I've encountered are with the build of the ffmpeg plugin against a recent version of ffmpeg. svn/trunk addresses this problem, so I've applied similar changes to the 2.8 branch to address

[osg-users] OSG Stereoscopy (2)

2011-03-28 Thread Mukund Keshav
Hi Everyone, This is a continuation from my old thread on Stereoscopy. The thread had become a little huge, so i created a new thread. Well, as per the valuable suggestions from Robert and other members from the forum, i wrote the following code. Code: // = Left eye

Re: [osg-users] OSG Stereoscopy (2)

2011-03-28 Thread Robert Osfield
Hi Mukend, You won't need to use a side by side viewport when you are using quad buffer stereo, instead just use a viewport that covers the whole window. Robert. On Mon, Mar 28, 2011 at 7:13 PM, Mukund Keshav osgfo...@tevs.eu wrote: Hi Everyone, This is a continuation from my old thread on

Re: [osg-users] OSG Stereoscopy (2)

2011-03-28 Thread Mukund Keshav
Hi Robert, Thanks a lot for the reply. So this would be fine right? This is rendered in the same viewport by default right? // = Left eye osg::ref_ptrosg::Camera camera = new osg::Camera;

Re: [osg-users] 2.8.4 RC1 tagged

2011-03-28 Thread Paul Martz
On 3/28/2011 12:18 PM, Robert Osfield wrote: Hi Paul, Thanks for tackling the 2.8.4. I'm just the svn commit monkey. Thanks should go to Chris. :-) -Paul I have just checked out the 2.8.4-rc1 and so far the only problems I've encountered are with the build of the ffmpeg plugin against

Re: [osg-users] 2.8.4 RC1 tagged

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 2:27 PM, Paul Martz wrote: I'm just the svn commit monkey. Thanks should go to Chris. :-) I do even less. All I've had to do so far is TALK. -Paul -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene

[osg-users] Alpha blending not working on IOS

2011-03-28 Thread Thomas Hogarth
Hi All This may be a slightly dumb question but I can't seem to get alpha blending to work on IOS. I've just finished porting my windows code (which works fine) over to IOS but now my Hud Objects alpha doesn't seem to work. The code I use to enable alpha blending on my hud objects is

[osg-users] 2.8.4 RC2 tagged

2011-03-28 Thread Paul Martz
I've tagged an RC2, which includes Robert's build fixes for the ffmpeg plugin: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc2 -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/

Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Eduardo Poyart
But I can't add an osg::Object to an osg::Group... I want my data to be saved with the scene, so I made it derive from osg::Node and added it to my root group. Unless there is another way? Eduardo On Mon, Mar 28, 2011 at 11:00 AM, Robert Osfield robert.osfi...@gmail.comwrote: HI Eduardo, On

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 3:50 PM, Paul Martz wrote: I've tagged an RC2, which includes Robert's build fixes for the ffmpeg plugin: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc2 Please, everyone who cares about this, grab and build this so we can have confidence it's

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-28 Thread Chris 'Xenon' Hanson
On 3/28/2011 4:38 PM, Chris 'Xenon' Hanson wrote: On 3/28/2011 3:50 PM, Paul Martz wrote: I've tagged an RC2, which includes Robert's build fixes for the ffmpeg plugin: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc2 Please, everyone who cares about this,

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-28 Thread Jason Daly
On 3/28/2011 6:38 PM, Chris 'Xenon' Hanson wrote: Please, everyone who cares about this, grab and build this so we can have confidence it's done properly and solid and can call it complete. Builds fine on RHEL 6, including the dae and ffmpeg plugins. --J

Re: [osg-users] Serializer bug: not writing double-precision to osgt

2011-03-28 Thread Wang Rui
Hi Eduardo and Robert, 2011/3/29 Eduardo Poyart poy...@gmail.com: It could be because, by default, ostream's operator uses float precision, even if you're outputting a double. If so, we could just make some changes to the AsciiOperator.h in src/osgPlugins/osg directory. It manages the output

Re: [osg-users] [build] Advice on Stable Version and Developer Version Setup

2011-03-28 Thread Wang Rui
Hi Scott, I'd suggest set a different installation prefix using the CMAKE_INSTALL_PREFIX macro when you are trying to compile another OSG version. Then you could make a script to change the OSG_DIR variable on the fly so that other projects depended on OSG could find the right include and linking

[osg-users] Node Nomals effecting color in line Primitives

2011-03-28 Thread David Glenn
Greeting All! It's been a spell! The staff here has run into an interesting problem! It seems that if you draw a long line with many vector points in, that the only way that I can properly control the color is to define the node array as a double, then use a number other than zero. It can be

Re: [osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-28 Thread Sanat Talmaki
Hi Robert, Thanks for your suggestion. I tried saving the files out as .ive and they look perfect when viewed with osgviewer. I was just curious to know, what might be the reason for this behavior ? Thanks again Sincerely, Sanat. -- Read this topic online here:

[osg-users] GL_POLYGON could not using osgFX::Bumpmapping?

2011-03-28 Thread litingbaotou
Hi, all. I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction to crteate a bump map then set it as an osgViewer::Viewer's scene data. It works well while using GL_QUADS to create the plane. However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-28 Thread Wang Rui
Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg plugin with: # osgmovie sample.mov.ffmpeg It printed media information about the file correctly but didn't play it (with only a