[osg-users] osgEarth2.0 VS9 Build Error

2011-06-10 Thread Sanghyung Ahn
Hi, I am trying to build osgEarth2.0 (osgearth_2.0_T2011-02-24.zip) using VS9 based upon OSG 2.8.4 . But I got these errors and warnings from VS9. Any help would be appreciated. === Warning 1 warning C4018: '' : signed/unsigned

Re: [osg-users] OSG 2.8.4 - CMake with GDAL (VS9-32bit)

2011-06-10 Thread Robert Osfield
Hi Sanghyung, GDAL is not part of the OSG, it's only used by the OSG's gdal plugin, so you shouldn't be setting the GDAL_INCLUDE_DIR to point the OpenSceneGraph, rather you should be pointing it to whereever you have GDAL headers installed - from the sound of it this will be the 3rd party

Re: [osg-users] please review: 2.8.5 press release

2011-06-10 Thread Robert Osfield
Hi Paul, On Fri, Jun 10, 2011 at 12:09 AM, Paul Martz pma...@skew-matrix.com wrote: Hi all -- I've placed a short paragraph at the main OSG wiki home page, which links to the press release here: http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.5?version=1 Please review this

Re: [osg-users] [vpb] How to convert texture file to same coordinate system as height file

2011-06-10 Thread Robert Osfield
Hi Abhishek, I can't recall off the top of my head the gdal command options you require, so to answer your question would have to head over to the gdal website and read up on the commands... So it would be quicker to just go check out the gdal website out yourself, there'll do a much better job

[osg-users] [vpb] is the a bug? vpb under mfc environment.

2011-06-10 Thread lin yuxin
Hi, I have a .ive model generated by vpb,and I used the osg example osgviewerMFCd.exe(debug version) to load it,loading successed,but after I rotated,translated or draged the model for a while,the app would crash randomly.but,osgviewerMFC.exe(release version)runs will. is there any problem

[osg-users] Select a GPU for rendering on MultiGPU system

2011-06-10 Thread Revanth Reddy
Hi, I have a multicore CPU with two GPUs/cards. My application should run two rendering pipelines in parallel each utilizing a GPU. Is there any way to assign GPU1 for pipeline1 and GPU2 for pipeline2 ? Thank you! Cheers, Revanth -- Read this topic online here:

[osg-users] [forum] Collision between 2 MatrixTransform [Coordinates]

2011-06-10 Thread Leandro Pavon
Hi, My name is Leandro and I'm spanish student, I'm working with OSGArt, that is a library to integrate OSG + ARToolKit in Ubuntu 10.10. I think the OSG developers has done a great work with OSG and I want thank you. I'm using OSG with two markers, they control each MatrixTransform and I can

[osg-users] [osgPlugins] OSG 2.9.12 fbx 2011.3.1 static compile issue

2011-06-10 Thread Julius Tiemann
Hi @ all, I'm trying to compile OSG 2.9.12 SVN with FBX 2011.3.1 static on Win7 x64 using Visual Studio 2010 Ultimate. FBX-Root: C:\Program Files\Autodesk\FBX\FbxSdk\2011.3.1 FBX-Include: C:\Program Files\Autodesk\FBX\FbxSdk\2011.3.1\include FBX-lib:C:\Program

[osg-users] COLLADA plugin: out of memory error.

2011-06-10 Thread Alessandro Terenzi
Hi, I have to load a 75MB Collada model but when I try to open it I get the following error: Error: xmlSAX2Characters: huge text node: out of memory Load failed in COLLADA DOM Load failed in COLLADA DOM conversion osgviewer.exe: No data loaded The model comes from SketchUp and contains no

Re: [osg-users] COLLADA plugin: out of memory error.

2011-06-10 Thread Robert Osfield
Hi Alessandro, This sound like a COLLADA problem to me, so the best place to look for a solution will be COLLADA forums and source code. On the OSG side a 75Mb data file is something that load comfortably on an modern PC, so unless there is a specific COLLADA usage bug instigated in our dae

Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-10 Thread Alessandro Terenzi
Hi Alberto, congratulations for the nominee, your application is really amazing and the video is worth seeing up to the very end! I'd like to ask you something, if you don't mind: 1) how do you cap holes when performing dynamic clipping? 2) is global illumination calculated in real-time as

Re: [osg-users] [osgPlugins] OSG 2.9.12 fbx 2011.3.1 static compile issue

2011-06-10 Thread Michael Platings
I think you misunderstood that other thread, you don't need to copy any DLL files. The latest FBX SDK (2012.1) makes everything much simpler so I recommend you install that and get the latest OpenSceneGraph and hopefully this hassle will be avoided On 9 June 2011 15:55, Julius Tiemann

Re: [osg-users] Meta-data in core OSG - project started

2011-06-10 Thread Robert Osfield
Hi Peter, On Thu, Jun 9, 2011 at 10:07 PM, Peter Amstutz peter.amst...@tseboston.com wrote: I understand the circular reference problem with setting _userDataContainer to this, so overriding get/setUserDataContainer() and ignoring _userDataContainer seems like a reasonable solution to me.

Re: [osg-users] osg::AnimationPathCallback Volocity

2011-06-10 Thread Mohamed Alji
Hi Danny, try using acb-setTimeMultiplier( 2.0f ) I am not sure of this and still looking ... Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40337#40337 ___

Re: [osg-users] osgEarth2.0 VS9 Build Error

2011-06-10 Thread Glenn Waldron
Korash, Please see my response in the osgEarth forum. (Check your GEOS paths; make sure you are using GEOS 3.2+) Glenn Waldron / Pelican Mapping / @glennwaldron On Fri, Jun 10, 2011 at 3:42 AM, Sanghyung Ahn korash0...@gmail.com wrote: Hi, I am trying to build osgEarth2.0

Re: [osg-users] please review: 2.8.5 press release

2011-06-10 Thread Eric Sokolowsky
I have the .zip file ready, and the Fedora 14 packages ready. Where should I upload them? I am still working on Centos5 (had a build problem). Eric On Fri, Jun 10, 2011 at 4:15 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Paul, On Fri, Jun 10, 2011 at 12:09 AM, Paul Martz

[osg-users] [osgPlugins] Difficulties to load images from memory

2011-06-10 Thread Daniel Cámpora
Hello community, I'm stuck in a perhaps small problem but I don't know which way to go. I'd like to use the image loaders OSG implements. I've succesfully fetched images from web links and my own HD. However, now I'm trying to do the same with an image stored in a string, in main memory. My

Re: [osg-users] Meta-data in core OSG - project started

2011-06-10 Thread Gregoire Tarizzo
Hi Robert, hi all, first, thank you for what you've done with this project! I must say i didn't expect the meta data to be in before the 3.0 ... Right now, Sukender is more or less dying under his heavy workload, so I think he reads his emails but unfortunately doesn't have enough time to

Re: [osg-users] [osgPPU] osgPPU and the stencil buffer

2011-06-10 Thread David Callu
Hi Miguel Your code seem good. I am not familiar with MLAA and its optimization. Have you try gDEBugger, it allow you to see the StencilBuffer at anytime. You're right, use of osg::ClearNode between osgPPU::Unit is probably not a good idea If you could provide an simple example, I could play

[osg-users] error compiling 2.9.16 for iOS

2011-06-10 Thread massimo . ricci
Hi Robert, i'm trying to compile the 2.9.16 version for iOS, at the moment only for the simulator (checked out this morning) but I encountering some errors about GL_INENSITY: /blah/blah/OpenSceneGraph/src/osg/ImageUtils.cpp:473: error: ‘GL_INTENSITY’ was not declared in this scope

Re: [osg-users] [vpb] How to convert texture file to same coordinatesystem as height file

2011-06-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Try using the following on your texture file (intexturefile)... gdalwarp -t_srs +proj=latlong +datum=WGS84 -r bilinear intexturefile outtexturefile outtexturefile will then be used as input for osgdem. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] error compiling 2.9.16 for iOS

2011-06-10 Thread Stephan Maximilian Huber
Hi, can you test the attached ImageUtils.cpp? OpenGL ES doesn't know GL_INTENSITY, so I added an include to osg/Texture, as there are some defines... the ReaderWriterImageIO_IOS.cpp compiles fine on my end, don't know what's wrong. cheers, Stephan Am 10.06.11 16:06, schrieb

Re: [osg-users] Meta-data in core OSG - project started

2011-06-10 Thread Robert Osfield
Hi Grogoire, On Fri, Jun 10, 2011 at 2:58 PM, Gregoire Tarizzo gregoire.tari...@virtuelcity.com wrote: As for me I have two main questions: 1. This first question is not directly linked with the meta feature it's just that i'm still very new to OSG and even more to serialization. How are we

Re: [osg-users] [osgPlugins] Build OSG using DCMTK

2011-06-10 Thread Isha Kandaswamy
Hi, I'm also using svn/trunk version of the OSG and the 3.6.1 version of DCMTK, and built both myself from source. I'm using a ubuntu 10.04 64 bit linux system with an and I dont know if i have a graphics card or open gl drivers... my laptop is a very old dell inspiron 1525 core 2 duo

Re: [osg-users] error compiling 2.9.16 for iOS

2011-06-10 Thread massimo . ricci
Hi Stephan, the errors about GL_INTENSITY are fixed with the new ImageUtils.cpp, thank you very much! About the ReaderWriterImageIO_IOS, it seems that the ImageIO framework is not found or some path is wrong... can I try to modify the CMakeLists.txt in the imageio plugin in order to specify

Re: [osg-users] please review: 2.8.5 press release

2011-06-10 Thread Paul Martz
On 6/10/2011 2:15 AM, Robert Osfield wrote: Thanks for the putting up the page. I've just read it and feel that the info abou the community size/role is repeated albeit with slightly different phrasing. We could probably combine the paragraphs or just cut out the repitition. Perhaps one

Re: [osg-users] error compiling 2.9.16 for iOS

2011-06-10 Thread Stephan Maximilian Huber
Hi Massimo, Am 10.06.11 17:05, schrieb massimo.ri...@acsys.it: About the ReaderWriterImageIO_IOS, it seems that the ImageIO framework is not found or some path is wrong... can I try to modify the CMakeLists.txt in the imageio plugin in order to specify where is the framework and to force to

Re: [osg-users] [osgPlugins] Difficulties to load images from memory

2011-06-10 Thread Ulrich Hertlein
Hi Daniel, On 10/06/11 15:56 , Daniel Cámpora wrote: I'd like to use the image loaders OSG implements. I've succesfully fetched images from web links and my own HD. However, now I'm trying to do the same with an image stored in a string, in main memory. My OSG version is 2.9.9. The

Re: [osg-users] COLLADA plugin: out of memory error.

2011-06-10 Thread Ryan Pavlik
This actually looks like an issue with libxml2, one of the dependencies of COLLADA-DOM. It might be that the bundled version has a bug, which would be an easy fix. What platform are you on? (Windows, Linux, Mac, other) Do you have libxml2 installed systemwide and did the build of collada-dom

Re: [osg-users] [osgPlugins] Difficulties to load images from memory

2011-06-10 Thread Daniel Cámpora
Hi Ulrich, Thanks for the answer. Shortly before your answer I found out I could try the istringstream, but I still can't get it to work. The direct conversion is not working out of the box for me, it might be related to the string not being correctly generated (png crashes, jpeg gives a

Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-10 Thread Alberto Jaspe
Hi, Thanks Alsessandro and Ulrich for your feedback :) Asking questions... 1) how do you cap holes when performing dynamic clipping? Every poly behind the holes is viewed by its back face. You only have to fill any back face with an uniform color in a fragment program. 2) is global

[osg-users] From the Qt blog: Threaded OpenGL

2011-06-10 Thread Ryan Pavlik
Saw this on the Qt blog and thought I'd pass it along, since I've seen the topic come up a few times. Threaded OpenGL in 4.8 http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Ryan -- Ryan Pavlik HCI Graduate Student Virtual Reality Applications Center Iowa State University

Re: [osg-users] please review: 2.8.5 press release

2011-06-10 Thread Chris 'Xenon' Hanson
Just wanted to mention that after a few hiccups relating to trying to build WRAPPERS, our build system has produced all the necessary targets and I've published them on the public web site: http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads Whomever

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread basil huffman
Okay, I'm back again. I just wrote a quick parser for my cluster files, read some more from an OSG tutorial and then went to poke around in the code. The dilemma now is this: when I include any OSG headers, I get tons of compiler errors eminating from the base OpenGL files (i.e. residing at

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread Chris 'Xenon' Hanson
On 6/10/2011 3:27 PM, basil huffman wrote: What do I need to do to fix this problem? Show us a few of the errors from the start of the error listing. Something seems odd here. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging.

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread basil huffman
When I include osg/Geode: 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C2144: syntax error : 'void' should be preceded by ';' 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C4430: missing type specifier - int assumed. Note: C++ does

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread Chris 'Xenon' Hanson
On 6/10/2011 3:59 PM, basil huffman wrote: When I include osg/Geode: 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C2144: syntax error : 'void' should be preceded by ';' 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C4430:

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread Paul Martz
I'm guessing WINGDIAPI isn't defined, but I have no idea which of the myriad VC project file options might cause this. I advise you to compare your project properties against that of, say, osgconv, to identify what you have set differently. -Paul On 6/10/2011 3:59 PM, basil huffman wrote:

Re: [osg-users] Absolute beginner questions

2011-06-10 Thread basil huffman
Chris 'Xenon' Hanson wrote: On 6/10/2011 3:59 PM, basil huffman wrote: When I include osg/Geode: 1c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h(1152) : error C2144: syntax error : 'void' should be preceded by ';' 1c:\program files\microsoft

[osg-users] Passing multiple textures in glsl

2011-06-10 Thread Linda Lee
Hi, I need to handle multiple textures in glsl. Any suggestions how do I do it? Should I use sampler2DArray? How do I use it? Any links I could take reference from? Also, is there a limit to the amount of textures I could load into GPU. I tried loading 25 4096by4096 textures and it