Re: [osg-users] OSGExp, movie textures and OSG file formats

2011-06-28 Thread Alessandro Terenzi
Hi, thanks everybody for your answers... to Farshid: when I exported to .ive or .osgb I checked 'Embed image data'...but the ive/osgb file size doesn't looks correct (I used a 16MB video and the size of the ive/osgb was something like 300KB). Cheers, Alessandro -- Read this top

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Torben Dannhauer
Dear Robert, thank you for your effort! I hope you will enjoy the trip with you family! Thanks also to the community, OSg 3.0 will be great! Best wishes, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41007#41007

Re: [osg-users] Errors reported on BINO-PC on CDash

2011-06-28 Thread Albino Rodrigues
Hi, You can safely ignore this. It was due to a failing hard drive. The linker crashed a lot. ... Thank you! Cheers, Albino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41006#41006 ___ osg-use

Re: [osg-users] OSGExp specular

2011-06-28 Thread Jean-Sébastien Guay
Hi Farshid, If nobody has any strong objections, I will go ahead and remove the divide by 9.99. I agree with both your conclusions, at least from my perspective the results are more consistent without that division. I was compensating in my shaders, as I said, but being able not to do that w

Re: [osg-users] OSGExp, movie textures and OSG file formats

2011-06-28 Thread Farshid Lashkari
Hi Alessandro, When exporting to ive/osgb, did you uncheck the "Embed image data" option? I've never actually tried exporting a model with movie textures before, so there could very well be bugs with this workflow. I'll look into this soon and let you know if I find any issues. Cheers, Farshid

Re: [osg-users] OSGExp specular

2011-06-28 Thread Farshid Lashkari
Hi, I just spent some time looking into this and I have to agree with Baker about removing the divide by 9.99. I created a simple model and exported to some popular formats (3DS, collada, vrml) and the specular color in those models is a factor of 10 greater than the value in the osg file. Regard

[osg-users] How to get the listof supported file formats

2011-06-28 Thread Daniel Peraza
Hi, I'm using OSG & Qt to build a visualizer for my thesis. I'm completely new to OSG and almost as new to Computer Graphics Programming too, so please don't mad on me and be patient ;-) I need to know how to get the list of supported file formats in order to use QFileDialog with the proper ex

Re: [osg-users] OSGExp specular

2011-06-28 Thread Bradley Baker Searles
Hi Guys, We're running into this issue as well, and I'd agree that to synchronize what the artist sees in MAX with what is rendered in OSG, the scale by 9.99 should not happen. Currently the MAX specular level of 999 is required to get an OSG specular material value of 1.0, which means the obje

Re: [osg-users] [osgPlugins] OBJ (WaveFront) files can't be loaded

2011-06-28 Thread Per Fahlberg
Hi again, I took a quick look at the obj plugin in OSG and I think it is actually parsing the file correctly. The mtl-file has both d an Tr defined. Both Tr and d in the material file control the transparency of the material. In the ford.mtl file it has d=1.0 and Tr=0.0 so the file is actually

Re: [osg-users] [osgPlugins] OBJ (WaveFront) files can't be loaded

2011-06-28 Thread Per Fahlberg
Hi Alexey, The model is invisible since it has a material that has alpha set to 0. If you look in the ford.osg file all the material colors has alpha set to 0. When I look at the ford.mtl file I notice that the alpha component is missing for all colors and my guess would be that the obj plugin

[osg-users] Visual Assist X users?

2011-06-28 Thread Chris 'Xenon' Hanson
Any other OSG users on MSVC++ using Visual Assist X? I love it, but the automatic ->/. correction gets confused about ref_ptr's ability to dereference the referenced object by -> but access its own utility methods by . Anyone found a way to sort this out? -- Chris 'Xenon' Hanson, omo san

[osg-users] [osgPlugins] OBJ (WaveFront) files can't be loaded

2011-06-28 Thread Alexey Chernov
Hi, I suffer strange problem loading obj file in OpenSceneGraph (tried versions from 2.8.3 to 3.0 RC2). osgviewer starts successfully, prints nothing to console but don't show the model, only background is painted. If I load the file in my code using Code: osg::Node* model = osgDB::readNodeF

[osg-users] TimelineAnimationManager, pause actions

2011-06-28 Thread Aitor Ardanza
Hi, I'm looking at how I could do but I don't ge ideas... I need to stop the animation in the middle and then continue whit it after X time. I can identify the middle of the animation: Code: newAnimAction->setCallback(newAnimAction->getNumFrames()/2.0, new ActionEnd(this)); But then I d

Re: [osg-users] Will OSG handle RAS to some other format before I try to get it to compile in Cygwin

2011-06-28 Thread Chris 'Xenon' Hanson
On 6/28/2011 7:36 AM, Brian Keener wrote: > Before I spend any more time on this I wanted to verify that OSG can > convert a RAS image file to a bmp or jpeg or something. We have some > RAS images we tried to get from an AS400 for forms design but we need > to get them back into another format

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Tomlinson, Gordon
Congratulations to OSG and the community Great Job Folks Gordon Tomlinson Product Technology Manager 3d Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems Office: 703-437-7651 x 2415 Fax: 703-437-0039 _

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Wang Rui
Congratulations to the whole OSG community! :-) And of course, I'm proud to be one of the contributors and is ready to work for the new developer releases from now on. I'll make up a Chinese version tomorrow and announce the good news to developers all over China. Cheers, Wang Rui _

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Vincent Bourdier
Thanks a lot for your work, it is a pleasure to have a very good library still living and with a lot of people concerned and interested. Regards, Vincent. Le 28/06/2011 12:03, Robert Osfield a écrit : I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0 release, a release lon

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Peter Amstutz
Congratulations Robert and to everyone that contributed! On 6/28/2011 6:03 AM, Robert Osfield wrote: > I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0 > release, a release long in incubation but well worth the wait - it's > faster, more stable, extends portability to embedded an

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Mathias Fröhlich
On Tuesday 28 June 2011, Robert Osfield wrote: > A big thank you to all that have helped, and to everyone have fun with > the new release, I think it's pretty darn awesome :-) Thank YOU! Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070

[osg-users] Job offer in Gothenburg, Sweden

2011-06-28 Thread Per Nordqvist
Dear osg-users, I'm posting a job opportunity today: Volvo Technology in Gothenburg is looking for a person to help us develop our in-house truck driving simulator which is using Openscenegraph since 2008. It's a fixed-base, 3-channel cylinder projection simulator. This job is not only about graph

Re: [osg-users] VPB and OpenStreetMap coordinates problem

2011-06-28 Thread Torben Dannhauer
Hi Simon, great to hear that you solved the problem! Thanks for the feedback so otherone's can avoid this pitfall. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40989#40989 ___ osg-

[osg-users] Will OSG handle RAS to some other format before I try to get it to compile in Cygwin

2011-06-28 Thread Brian Keener
A year or so back I was able to get OSG to compile on Cygwin. Recently tried again and I am having a few issues. Of course in the meantime I have moved from Cygwin 1.5 to 1.7 and that has major changes plus the GCC/G++ 4.3.4 compiler and changes within that to create the cross compiler as oppo

Re: [osg-users] VPB and OpenStreetMap coordinates problem

2011-06-28 Thread Simon Wenner
On 06/06/2011 10:41 AM, Torben Dannhauer wrote: Hi Simon, of course it would be a (very) dirty hack. The VPB Terrain creation is well tested, so my first guess was the problem is the data itself. Cheers, Torben Torben, you were right. After further investigations I found the real cause of m

[osg-users] [osgPlugins] 3DS model loader: textures are not transparent

2011-06-28 Thread Roberto Sartori
Hi, I'm loading a 3ds track model with some transparent materials that represent trees. Unfortunately in OSG these textures does not appear transparent. See attached screenshot. Transparency is assigned in the 3ds material and alpha is associated to a b/w jpg image. Is there a way to "cycle" t

Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-28 Thread Jim Bates
You're supposed to be on holiday. Thx for the update. still working on integration. Go with what you got, but expect at least 3 updates to follow. :) Thx for the update was the primary meaning of this post. Still working on integration. -- Read this topic online here: http://for

Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-28 Thread Stephan Wenglorz
Hi, a bit too late :), anyway, I just finished building rev. 12680 on Win Vista 32bit using VS 2010, osgviewer with .osgt files runs ok. Bye Stephan Am 28.06.2011 11:13, schrieb Christian Schulte: Hi Robert, sorry for the late response here my compile and run tests : * compiles and run

[osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Robert Osfield
I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0 release, a release long in incubation but well worth the wait - it's faster, more stable, extends portability to embedded and mobile platforms and has heaps of new features and refinements. To grab the source head over to the downl

Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-28 Thread Christian Schulte
Hi Robert, sorry for the late response here my compile and run tests : compiles and runs fine on Windows XP 32 bits with gcc 4.5.2 compiles and runs fine on Windows 7 64 bits with gcc 4.5.2 compiles and runs fine on Red Hat Entreprise 5 32 bits with

Re: [osg-users] [build] OSG 3.1.0 SVN don't work for me

2011-06-28 Thread BARANGER Emmanuel
Hi, Currently the softwares: OpenArena, Nexuiz, SuperTuxKart, 2.49b Blender, Blender 2.58, marble, Atlas, 0 A.D., glxgears, the effects of Kwin etc ... work perfectly with 3D acceleration. OSG only one to crash 3D. And after I have to restart the session because no more 3D graphic software work

Re: [osg-users] weird problem with Intel GMAs

2011-06-28 Thread Stephan Maximilian Huber
Hi Chris, Am 27.06.11 19:14, schrieb Chris 'Xenon' Hanson: > I don't have an answer, but I wonder if gDebugger might give you any insight? Thanks for the suggestion, I did something similar: I compared the raw opengl command-stream (1x stats enabled, 1x stats disabled) with OpenGl Profiler on a

Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-28 Thread Stephan Maximilian Huber
Hi Robert, Am 28.06.11 09:43, schrieb Robert Osfield: > I'm now ready to tag 3.0.0 but if users have a OSG-3.0 branch checked > out it'd great if you could do a final svn update and build to make > sure that I haven't introduced any last minute errors. Rev. 12679 (osg.trunk) compiled w/o errors

Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-28 Thread Robert Osfield
Hi All, I have just checked in build fix for compiling against libcurl 7.21.7, a crash fix for the 3ds plugin that occurred for models that opacity maps by no base texture, and a typo fix for the NEWS.txt. I'm now ready to tag 3.0.0 but if users have a OSG-3.0 branch checked out it'd great if you