Hi,
thanks everybody for your answers...
to Farshid: when I exported to .ive or .osgb I checked 'Embed image data'...but
the ive/osgb file size doesn't looks correct (I used a 16MB video and the size
of the ive/osgb was something like 300KB).
Cheers,
Alessandro
--
Read this top
Dear Robert,
thank you for your effort! I hope you will enjoy the trip with you family!
Thanks also to the community, OSg 3.0 will be great!
Best wishes,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41007#41007
Hi,
You can safely ignore this. It was due to a failing hard drive. The linker
crashed a lot.
...
Thank you!
Cheers,
Albino
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41006#41006
___
osg-use
Hi Farshid,
If nobody has any strong objections, I will go ahead and remove the
divide by 9.99.
I agree with both your conclusions, at least from my perspective the
results are more consistent without that division. I was compensating in
my shaders, as I said, but being able not to do that w
Hi Alessandro,
When exporting to ive/osgb, did you uncheck the "Embed image data" option?
I've never actually tried exporting a model with movie textures before, so
there could very well be bugs with this workflow. I'll look into this soon
and let you know if I find any issues.
Cheers,
Farshid
Hi,
I just spent some time looking into this and I have to agree with Baker
about removing the divide by 9.99. I created a simple model and exported to
some popular formats (3DS, collada, vrml) and the specular color in those
models is a factor of 10 greater than the value in the osg file.
Regard
Hi, I'm using OSG & Qt to build a visualizer for my thesis. I'm completely new
to OSG and almost as new to Computer Graphics Programming too, so please don't
mad on me and be patient ;-)
I need to know how to get the list of supported file formats in order to use
QFileDialog with the proper ex
Hi Guys,
We're running into this issue as well, and I'd agree that to synchronize what
the artist sees in MAX with what is rendered in OSG, the scale by 9.99 should
not happen. Currently the MAX specular level of 999 is required to get an OSG
specular material value of 1.0, which means the obje
Hi again,
I took a quick look at the obj plugin in OSG and I think it is actually
parsing the file correctly. The mtl-file has both d an Tr defined. Both
Tr and d in the material file control the transparency of the material.
In the ford.mtl file it has d=1.0 and Tr=0.0 so the file is actually
Hi Alexey,
The model is invisible since it has a material that has alpha set to 0.
If you look in the ford.osg file all the material colors has alpha set
to 0. When I look at the ford.mtl file I notice that the alpha component
is missing for all colors and my guess would be that the obj plugin
Any other OSG users on MSVC++ using Visual Assist X?
I love it, but the automatic ->/. correction gets confused about ref_ptr's
ability to
dereference the referenced object by -> but access its own utility methods by .
Anyone found a way to sort this out?
--
Chris 'Xenon' Hanson, omo san
Hi,
I suffer strange problem loading obj file in OpenSceneGraph (tried versions
from 2.8.3 to 3.0 RC2). osgviewer starts successfully, prints nothing to
console but don't show the model, only background is painted.
If I load the file in my code using
Code:
osg::Node* model = osgDB::readNodeF
Hi,
I'm looking at how I could do but I don't ge ideas...
I need to stop the animation in the middle and then continue whit it after X
time.
I can identify the middle of the animation:
Code:
newAnimAction->setCallback(newAnimAction->getNumFrames()/2.0, new
ActionEnd(this));
But then I d
On 6/28/2011 7:36 AM, Brian Keener wrote:
> Before I spend any more time on this I wanted to verify that OSG can
> convert a RAS image file to a bmp or jpeg or something. We have some
> RAS images we tried to get from an AS400 for forms design but we need
> to get them back into another format
Congratulations to OSG and the community
Great Job Folks
Gordon Tomlinson
Product Technology Manager 3d Technology
System Engineering Consultant
Overwatch® An Operating Unit of Textron Systems
Office: 703-437-7651 x 2415
Fax: 703-437-0039
_
Congratulations to the whole OSG community! :-)
And of course, I'm proud to be one of the contributors and is ready to
work for the new developer releases from now on.
I'll make up a Chinese version tomorrow and announce the good news to
developers all over China.
Cheers,
Wang Rui
_
Thanks a lot for your work, it is a pleasure to have a very good library
still living and with a lot of people concerned and interested.
Regards,
Vincent.
Le 28/06/2011 12:03, Robert Osfield a écrit :
I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0
release, a release lon
Congratulations Robert and to everyone that contributed!
On 6/28/2011 6:03 AM, Robert Osfield wrote:
> I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0
> release, a release long in incubation but well worth the wait - it's
> faster, more stable, extends portability to embedded an
On Tuesday 28 June 2011, Robert Osfield wrote:
> A big thank you to all that have helped, and to everyone have fun with
> the new release, I think it's pretty darn awesome :-)
Thank YOU!
Mathias
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070
Dear osg-users,
I'm posting a job opportunity today: Volvo Technology in Gothenburg is
looking for
a person to help us develop our in-house truck driving simulator which
is using Openscenegraph since 2008.
It's a fixed-base, 3-channel cylinder projection simulator. This job
is not only about graph
Hi Simon,
great to hear that you solved the problem!
Thanks for the feedback so otherone's can avoid this pitfall.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40989#40989
___
osg-
A year or so back I was able to get OSG to compile on Cygwin. Recently
tried again and I am having a few issues. Of course in the meantime I
have moved from Cygwin 1.5 to 1.7 and that has major changes plus the
GCC/G++ 4.3.4 compiler and changes within that to create the cross
compiler as oppo
On 06/06/2011 10:41 AM, Torben Dannhauer wrote:
Hi Simon,
of course it would be a (very) dirty hack. The VPB Terrain creation is well
tested, so my first guess was the problem is the data itself.
Cheers,
Torben
Torben, you were right.
After further investigations I found the real cause of m
Hi,
I'm loading a 3ds track model with some transparent materials that represent
trees. Unfortunately in OSG these textures does not appear transparent.
See attached screenshot.
Transparency is assigned in the 3ds material and alpha is associated to a b/w
jpg image. Is there a way to "cycle" t
You're supposed to be on holiday. Thx for the update. still working on
integration. Go with what you got, but expect at least 3 updates to follow. :)
Thx for the update was the primary meaning of this post. Still working on
integration.
--
Read this topic online here:
http://for
Hi,
a bit too late :), anyway, I just finished building rev. 12680 on Win
Vista 32bit using VS 2010, osgviewer with .osgt files runs ok.
Bye
Stephan
Am 28.06.2011 11:13, schrieb Christian Schulte:
Hi Robert,
sorry for the late response here my compile and run tests :
* compiles and run
I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0
release, a release long in incubation but well worth the wait - it's
faster, more stable, extends portability to embedded and mobile
platforms and has heaps of new features and refinements. To grab the
source head over to the downl
Hi Robert,
sorry for the late response here my compile and run tests :
compiles and runs fine on Windows XP 32 bits with gcc 4.5.2
compiles and runs fine on Windows 7 64 bits with gcc 4.5.2
compiles and runs fine on Red Hat Entreprise 5 32 bits with
Hi,
Currently the softwares: OpenArena, Nexuiz, SuperTuxKart, 2.49b Blender,
Blender 2.58, marble, Atlas, 0 A.D., glxgears, the effects of Kwin etc ... work
perfectly with 3D acceleration.
OSG only one to crash 3D. And after I have to restart the session because no
more 3D graphic software work
Hi Chris,
Am 27.06.11 19:14, schrieb Chris 'Xenon' Hanson:
> I don't have an answer, but I wonder if gDebugger might give you any insight?
Thanks for the suggestion, I did something similar: I compared the raw
opengl command-stream (1x stats enabled, 1x stats disabled) with OpenGl
Profiler on a
Hi Robert,
Am 28.06.11 09:43, schrieb Robert Osfield:
> I'm now ready to tag 3.0.0 but if users have a OSG-3.0 branch checked
> out it'd great if you could do a final svn update and build to make
> sure that I haven't introduced any last minute errors.
Rev. 12679 (osg.trunk) compiled w/o errors
Hi All,
I have just checked in build fix for compiling against libcurl 7.21.7,
a crash fix for the 3ds plugin that occurred for models that opacity
maps by no base texture, and a typo fix for the NEWS.txt.
I'm now ready to tag 3.0.0 but if users have a OSG-3.0 branch checked
out it'd great if you
32 matches
Mail list logo