Hi,
if you use VPB and restrict your differnet maps to different levels, be aware
of the popping effect if you change your camera position and run into a new
map.
If you want a smooth transition ( blending) between the different map, look at
the osgmultitexturecontrol example and configure yo
Hi,
What you want is possible with VPB by restricting the levels at which the maps
are used. I cant remember the options off the top of my head, but you will need
to specify each source individually and specify at what levels it should be
used. From memory, the levels are quad tree levels so yo
Hi,
To run VPB you need in your path: the osg dlls, vpb.dll, gdals dll. I am
responsible for the 3rd party library collection you are using and can confirm
that this includes all you need to compile and run VPB and OSG from source,
using the latest version (atleast as of a few weeks ago when I
Hi,
I believe it may be possible with vpb.
But you may want to take a look at osgearth, it has some features you need
such fade in between layers.
My knowledge on the two is minimal, but it may help?
Regards
Martin Naylor
-Original Message-
From: osg-users-boun...@lists.openscenegraph.or
On 9/8/2011 3:16 PM, Ethan Fahy wrote:
> You mention that there are VPB 3rd part dependencies; is this a download
> package that I missed? I don't see any reference to it on the VPB website or
> in the VPB source code...
I mean, just GDAL and such.
You're really posting very vague response
You mention that there are VPB 3rd part dependencies; is this a download
package that I missed? I don't see any reference to it on the VPB website or
in the VPB source code...
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On 9/8/2011 2:12 PM, Ethan Fahy wrote:
> OK, I figured out that the last error I had mentioned was due to the fact
> that the default installation directory for VPB was set to C:\Program
> Files\VIRTUALPLANETBUILDER but you need admin privileges to write to Program
> Files. I rebuilt the projec
OK, I figured out that the last error I had mentioned was due to the fact that
the default installation directory for VPB was set to C:\Program
Files\VIRTUALPLANETBUILDER but you need admin privileges to write to Program
Files. I rebuilt the project and set the installation directory to a diffe
Am 08.09.11 16:10, schrieb Tobias Weißhaar:
> But its quite hard to have a complete overview about the OpenGLES API and the
> OSG API to avoid these mistakes or?
there's some documentation about the differences
(http://www.khronos.org/registry/gles/specs/1.1/es_cm_spec_1.1.12.pdf)
but it's afaik
I'm not 100% sure, but I think I remember we had an odd problem with our qt osg
integration where we had to reverse the 'y' direction of the event, so that may
be worth a try.
Also, I don't think it's unusual to get two intersections for one geometry if
it's a closed convex shape because the ray
On 9/8/2011 8:36 AM, Ethan Fahy wrote:
> To try to isolate the problem further, I downloaded several GDAL precompiled
> distributions from this site:
> http://trac.osgeo.org/gdal/wiki/DownloadingGdalBinaries
> including:
> http://www.gisinternals.com/sdk/
> and
> OSGeo4W
> With each GDAL version,
In the interest of documenting this issue thoroughly, here's what I did:
In MSVC2010, I right-clicked the "vpb" project and went
to:properties\Configuration Properties\Linker\Command Line
and added /FORCE:MULTIPLE in the "Additional Options" field. I did this for
both the debug and release modes
Hi Ethan,
There's a semicolon to much in here:
> Error 1 error LNK1181: cannot open input file ';/FORCE:MULTIPLE.obj'
> C:\Users\efahy\AER\GEMS\Scene\VirtualPlanetBuilder\build\src\vpb\LINK vpb
^
...don't kn
Hi Wang,
Sorry for my late response. I was away for sometime.
Your catch was perfect. It was erroneous data that was causing it. I made the
necessary changes to the source data and it works for the osg formats as well.
Thanks for your clear explanation of why it was not working for osg with the
Hi, Guillaume.
there are two ways possible:
1 - write shader.
2 - two pass render, first pass with disabled lighting, second with depth func
= EQUAL, with multiplicative blend (blend func (DST_COLOR, ZERO) or (ZERO,
SRC_COLOR) ) and disabled texturing. This way may not work well with
transparen
To try to isolate the problem further, I downloaded several GDAL precompiled
distributions from this site:
http://trac.osgeo.org/gdal/wiki/DownloadingGdalBinaries
including:
http://www.gisinternals.com/sdk/
and
OSGeo4W
With each GDAL version, I changed the GDAL_DIR environmental variable and
rec
Thanks Stephan it works :)
But its quite hard to have a complete overview about the OpenGLES API and the
OSG API to avoid these mistakes or?
Cheers,
Tobias
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First, thanks Mattias and Chris for your comments, I really appreciate them.
I tried the following based on your tips:
1. installed VS2010 SP1 -> same errors as before
2. inserted the force multiple code block into the CMake file->recreated VPB
sln file->different errors on build (both debug a
Hi Boon,
On Thu, Sep 8, 2011 at 2:32 PM, Boon Wah wrote:
> I played with a variety of settings like varying LOD in the viewer,
> setting bound volume, range during the LOD building process, but is still
> unable to achieve my goal.
>
> In short, I wanted to aggressive load in new tiles wi
Hi,
We are wondering how avatar.osg, which can be found in the 3.0.0 dataset, was
generated. Which modeling software and exporter have do you used? We do need
animations like avatar's or nathan's!!
;-)
Thank you in advance!
Cheers,
Roberto
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Hi,
I played with a variety of settings like varying LOD in the viewer, setting
bound volume, range during the LOD building process, but is still unable to
achieve my goal.
In short, I wanted to aggressive load in new tiles with the DatabasePager.
In this case, I wanted to pre-load the
Hi,
Am 08.09.11 15:14, schrieb Tobias Weißhaar:
> I want to develop OSG examples in iOS but OpenGL provides only a sub-set of
> OSG. Is this the reason why for example this code doesnt work on the
> simulator? :
yes
> osg::DrawElementsUInt* pyramidFaceOne = new
> osg::DrawElementsUInt(osg
Hi guys,
I want to develop OSG examples in iOS but OpenGL provides only a sub-set of
OSG. Is this the reason why for example this code doesnt work on the simulator?
:
osgViewer::Viewer viewer;
osg::Group* root = new osg::Group();
osg::Geode* pyramidGeode = new osg::Geode();
osg::Ge
Hi everyone,
I am currently trying to set two textures on a geometry. To mix both textures I
use a texEnvCombine with INTERPOLATE. That is how I did that:
Code:
//Initialize and Set the first texture.
osg::Texture2D* tex = new osg::Texture2D(osgDB::readImageFile("im1.jpg"));
tex->setFilter(osg
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Paolo Piazzi
> Sent: Thursday, September 08, 2011 11:55 AM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] [osgPlugins] VRML plug
rmilh wrote:
>
> Sorry, I opened snoman.wrl found under sample models in source distribution
> and *it does not animate* only static gemoetry is shown . I also tried
> orbit3.wrl, still no animation.
>
So, you can really see the snowman, but there is no animation?
rmilh wrote:
>
> BTW, i
Hello all,
I got a problem with osgUtil::computeIntersections(). I wanted to include it in
my application (which is nested into the osgviewerQT example). I took the code
for picking from the osgpick example.
However, when I click on my view, there's the following possibilities
- the picked node/
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Paolo Piazzi
> Sent: Thursday, September 08, 2011 10:38 AM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] [osgPlugins] VRML plugi
Ryan Pavlik wrote:
>
> You might want to look at osgART for doing AR with OpenSceneGraph
Thank you for the advice. I looked at OsgART some weeks ago, but it was based
on ARToolkit, which it is based on openVRML 0.14 and I wasn't able to compile
the VRML example! So I decided not to use OSGART
rmilh wrote:
>
> This error indicates that you didn't build vrml97.dll node or the node cannot
> be found. The search paths can be put into registry under
> HKEY_LOCAL_MACHINE\SOFTWARE\OpenVRML\OpenVRML:
>
> NodePath ... the path to .dll nodes
> Datadir ... data dir must contain component subd
Hello,
did anyone try to use osgPPU with GLES 2.0 ?
Would it be difficult to do the adaption for ES? Which parts of the library
might be affected?
Regards,
--Alex
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Hi Peter,
Yes this is a nice precision, the euclidian distance will be a second
pass to check the intersected results.
Thanks a lot :-)
Regards,
Vincent
Le 08/09/2011 10:21, Peter Hrenka a écrit :
Hi Vincent,
Am 08.09.2011 10:00, schrieb Vincent Bourdier:
Hi Peter
Le 08/09/2011 09:40,
Hi Vincent,
Am 08.09.2011 10:00, schrieb Vincent Bourdier:
> Hi Peter
>
> Le 08/09/2011 09:40, Peter Hrenka a écrit :
>>> The goal is to compute if a point is at less than a fixed distance from
>>> a node, and to my mind the intersection is the best way but maybe there
>>> is something more adapt
Hi Peter
Le 08/09/2011 09:40, Peter Hrenka a écrit :
The goal is to compute if a point is at less than a fixed distance from
a node, and to my mind the intersection is the best way but maybe there
is something more adapted ?
I think that should be possible.
I would recommend using a cube which
Hi Vincent,
Am 08.09.2011 08:51, schrieb Vincent Bourdier:
> Hi all,
>
> I'm currently trying to compute an intersection between a sphere and a
> node.
> PolytopeIntersector seems to be the best choice according to the
> documentation, but I didn't find any example of implementation.
Have a look
Hi Tobias,
I don't know why your app crashes in the simulator, can you try to debug
the example? From the console-output there seems to be a valid
viewer-object, so adding a camera manipulator should work.
Most likely there's a discrepancy in project- / compiler-settings,
please double-check that
I think it could be useful in many other scenarios, regarding the
current one, at last, requirements changed so I had not to use
wireframe anymore.
If you don't mind it would be great to have the chance to try it.
By the way, is your implementation intended for GLES?
Thanks.
Alessandro
On Fri,
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