Re: [osg-users] Smart Pointer for Memory Management

2016-03-31 Thread Chris Hanson
I ended up making the OSG-using core of my OSG/C# application in C++, with a thin C wrapper around the functionality that needed to be accessed from the actual application-space. That C library was then easy to invoke from the C# UI and application without nasty ownership and management issues

Re: [osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Chris Hanson
Yeah, what Jason said. Frank at SunDog told me a while ago that he wasn't really pursuing much contract work, but that may have changed. Robert Osfield himself does some contracting, but I don't know his current workload, and many tasks don't require his level of expertise anyway. ComPro,

Re: [osg-users] Virtual planet builder

2016-04-25 Thread Chris Hanson
I think you can get the beginners guides in ebook form if you don't want dead trees. There aren't a ton of guides on VPB to be honest. I wrote a whitepaper on how it works, but it's not really a users' guide.

Re: [osg-users] [build] OSG 3.4.0 Build with Visual C++ 2015

2016-04-20 Thread Chris Hanson
​Stuart, I am about to build OSG with VS2015 Community. Is your build cookbook available somewhere so I'm not reinventing the wheel? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Chris Hanson
On Thu, Apr 21, 2016 at 11:10 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > I will jump in with an add as well (please don't be mad at me, it is still > about OSG :-) ) > Have a look at http://openig.compro.net > I'll second everything Nick says. We're getting going with

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Chris Hanson
On Thu, Apr 21, 2016 at 2:11 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > AAA Games tend to not use OpenGL much these days. At one pointOpenGL > development wasn't able to catch up to DirectX feature wise (simply too > much buerocracy in the decision making pipeline) - that's

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-22 Thread Chris Hanson
Not that I know of, but Nick can probably report on if there is a roadmap that includes that. On Fri, Apr 22, 2016 at 9:50 AM, Shayne Tueller wrote: > This is probably off topic but since OpenIG was brought up, I had a > question about it... > > Does OpenIG support

Re: [osg-users] How is this foliage artifact called and how to fix it?

2016-04-22 Thread Chris Hanson
I believe your texture filtering mode is generating intermediate alpha values, which then blend a portion of the distant background in before the other "face" of the tree is drawn behind. Switching to GL_NEAREST will probably avert this, but will look ugly in other ways. ​ Alpha to coverage might

Re: [osg-users] [ANN] Windows Binaries of OSG 3.4.0 : Visual C++ 2015 and Intel C++ 2016

2016-04-28 Thread Chris Hanson
Hey Stuart, we should coordinate. On Thu, Apr 28, 2016 at 4:11 PM, Stuart Mentzer wrote: > Hi Sebastian, > > > SMesserschmidt wrote: > > Can you elaborate on the specific versions used for the 3rd-party > libraries? Especially if you compiled against Qt and possibly which

Re: [osg-users] Using OSG in Native Client

2016-04-26 Thread Chris Hanson
I think you could do what you're looking for, but perhaps it's not the best idea. Tell us more of what your trying to actually accomplish and maybe we can suggest the best approach. On Tue, Apr 26, 2016 at 8:11 AM, Yichen He wrote: > Hi, > > I am trying to building my OSG

Re: [osg-users] Massive Point Cloud rendering

2016-04-14 Thread Chris Hanson
I think it just converts LOD nodes to PagedLOD, but it doesn't index and spatialize data that isn't already. I don't know what organization the PLY loader puts on the data, so what you get is highly dependent on how the PLY loader constructs the scenegraph. ​

[osg-users] Heresy: Direct3D?

2016-04-21 Thread Chris Hanson
I know it's persona non grata, but this is the best community of performance 3D GPU people I know, so I'll ask. I might need a subcontractor who is skilled in both OpenGL and modern Direct3D in the future. If you're in the US and are interesting in doing work like that, contact me privately

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Chris Hanson
AAA Games tend to not use ANY off the shelf engine technology, because they like to be able to hack up and optimize everything down to the lowest level. A scene graph such as OSG (or any other scene graph, really) tends to be setup to work well for a large number of general cases, which means it

Re: [osg-users] Massive Point Cloud rendering

2016-04-14 Thread Chris Hanson
​Bruno, I'm guessing you're dealing with geospatially-oriented point clouds. You should probably consider working with osgEarth, as it already has an infrastructure for indexing, paging/loading and rendering LIDAR geospatial point clouds. Here's a video of it in action:

Re: [osg-users] Massive Point Cloud rendering

2016-04-14 Thread Chris Hanson
On Thu, Apr 14, 2016 at 10:43 AM, Bruno Oliveira < bruno.manata.olive...@gmail.com> wrote: > I found out what I was looking for, > https://github.com/adasta/osgpcl > However, this depends on octrees from PCL. I'll think on some alternative > using OSG only. Does OSG implement anything like this?

Re: [osg-users] How to draw 3D pipe?

2016-07-13 Thread Chris Hanson
On Wed, Jul 13, 2016 at 10:57 AM, Daven Hem wrote: > We are currently developing new mineral prospecting aided software for > local workings. > I have to develop 3D VIEWER which can render 3D work place realistic on > its screen. > On our workings, there are many pipes,

Re: [osg-users] Sidescan sonar image

2016-07-28 Thread Chris Hanson
Just write a fragment shader that looks up a 1D texture (containing a color gradient) based on the fragment's Z coordinate. You could whip up a demo of this in something like ShaderToy very quickly; On Thu, Jul 28, 2016 at 7:49 AM, Dario Minieri wrote: > Hi, > > I would to

Re: [osg-users] [ANN] OpenIG 2.0.2 videos

2016-07-12 Thread Chris Hanson
Love 'em! On Tue, Jul 12, 2016 at 4:03 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > me again with this ( I apologize if it is becoming to intrusive ;-) ) > > I post few videos of the latest release. Here they are. The second one is > a bit more with gamish

Re: [osg-users] [ANN] OpenIG 2.0.2 Release

2016-07-06 Thread Chris Hanson
AWESOME SAUCE, Nick. Looking forward to using it. On Wed, Jul 6, 2016 at 2:09 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > this still young project is growing slowly :-). Again, it is > openscenegraph cross-platform opensource image generator with focus on

Re: [osg-users] Using OSG, how can I generate and render terrain from grid file format?

2016-07-09 Thread Chris Hanson
You could use VPB, or you could try osgEarth. osgEarth is also based on GDAL for data loading, and should be able to support basically any format GDAL supports properly. On Sat, Jul 9, 2016 at 2:21 AM, jamie robertson wrote: > Hi, > > I think you can use Virtual

Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-08-08 Thread Chris Hanson
That's awesome. We actually helped BioDigital get going with OSG (ported their iOS app from Unity to OSG and then ported to Android as well). They've taken it in-house now and run with it. It's a slick product. On Tue, Aug 2, 2016 at 3:11 AM, Tony Vasile wrote: > Thanks for

Re: [osg-users] How to get OSG 2.5?

2016-08-08 Thread Chris Hanson
We could also possibly help you migrate the project forward to OSG 2.8 (which we helped maintain for a while) or 3.x if you want some consulting. On Thu, Aug 4, 2016 at 7:17 AM, Konstantin wrote: > Hi! > > Make clean your build first of all (remove object files)! > > KOS >

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-24 Thread Chris Hanson
> > I just checked there is a "supp...@godaddy.com" subscribed but not one > associated with secureserver,net. > I have unsubscribed supp...@godaddy.com. > Yay! I thought we had checked this a few months ago when I deep-dove into it trying to solve this very thing. > The question is who

Re: [osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Chris Hanson
I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a deal-breaker unless you use ANGLE or something. On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente wrote: > Hi, > > I'm trying to compile OSG for the Universal Windows Platform ( >

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-22 Thread Chris Hanson
​I agree. SO is pretty good, but it also works better with a larger more distributed community. I prefer to stick with the mailing list. The results come up pretty well in searches. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Thoughts on Vulkan

2017-02-14 Thread Chris Hanson
I just wanted to mention that Jeremy ("osgWidget", "osgCairo", "osgPango") has been working on a scene graph named Heirograph with similar design goals. There is already an OpenGL ES2 backend implementation and our goal is, similar to Robert's, to make a Vulkan and a desktop non-FFP OGL3+ or OGL4

Re: [osg-users] Thoughts on Vulkan

2017-02-14 Thread Chris Hanson
​There aren't many sources, to be honest. If you like dead-tree type material, I was tech reviewer on this book: https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540 It has good material, but the scope of the task is daunting no matter how you approach it.

Re: [osg-users] OSG Running with modern OpenGL

2016-09-26 Thread Chris Hanson
Well, probably a good facsimile would be the situation for OpenGL ES, which lacks all of those same features. We did a bunch of work involving this, writing custom FFP to shader generators, as well as doing the grunt work of making osgEarth work on mobile devices (Android and iOS) through OpenGL

[osg-users] Fast ETC@ compressor code from Google

2016-09-16 Thread Chris Hanson
Thought this might be useful to many. https://medium.com/@duhroach/building-a-blazing-fast-etc2-compressor-307f3e9aad99 -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) •

Re: [osg-users] PagedLOD glitches

2016-08-26 Thread Chris Hanson
Yeah, something's not right with your scene graph. You shouldn't see that behavior if your PagedLODs are structured correctly. You might add some debugging messages to determine what is happening in the PagedLOD node that contains the geometry that disappears in #2, as it must be switching to

Re: [osg-users] Encrypted 3D Models

2016-08-26 Thread Chris Hanson
It doesn't look like the OSG zip plugin supports a password option, but it wouldn't be too hard to extend it to support password-protected zipfiles. Which could themselves be in memory. On Fri, Aug 26, 2016 at 7:25 AM, John Farrier wrote: > Perfect. Appreciate the help,

Re: [osg-users] OSG & RTOS software architecture

2016-09-28 Thread Chris Hanson
Jan has a good point here. We have ported OSG to architectures like the Integrity embedded OS, but OSG cannot and will not ever guarantee hard real time, nor will the OpenGL driver stack. ​ If you want to talk about the requirements of your project, email me sometime.

Re: [osg-users] 32bit DEPTH for RTT

2016-10-26 Thread Chris Hanson
Can you post the solution, for others in the future to benefit from? On Mon, Oct 24, 2016 at 8:04 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Got a help offline from a friend on this ... So glad there are so cool > people on this list ... > > Thanks all! > > Nick > > On

[osg-users] I/ITSEC 2016

2016-10-26 Thread Chris Hanson
If anyone else is going, I'd love to meet and do an informal BoF-type hang out. I'm not exhibiting this year due to family travel plans, but I will be there the 28-30th and would love to connect with others to talk about OSG, osgEarth, OpenIG, OpenGL in general, Triton and SilverLining, UAVs,

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread Chris Hanson
Nice work, Torben. You're way ahead of me at this point. I'll try to catch up with your work sometime and maybe get my build system building again. On Mon, Oct 24, 2016 at 3:09 AM, Torben Dannhauer wrote: > Robert, > > don't worry, enjoy your week :) > > Torben > >

Re: [osg-users] How to implement pagedLOD without reading from files?

2016-11-09 Thread Chris Hanson
Basically you make a custom URI scheme to name each "file" in the PagedLOD object, like 12345567890.werner_texion_tile Then you create and register a pseudoloader that accepts requests for "files" ending in the ".werner_texion_tile" extension. But when your pseudoloader is called to "load" one

Re: [osg-users] Best Applications for Model Editing with .ive File Format

2016-11-09 Thread Chris Hanson
On Wed, Nov 9, 2016 at 2:24 PM, Erik Hensens wrote: > Hello everyone! > > Let me apologize in advance if this is a duplicate question. I tried hard > to find the answer elsewhere in the forums but I didn't see anything. If I > missed it, please just point me toward the

Re: [osg-users] Use OSG with an existing renderer in OpenGL ES

2016-11-22 Thread Chris Hanson
Fabien, if you want someone do do a custom implementation of that sort of thing, we can be hired to do so. ;) On Mon, Nov 21, 2016 at 7:27 AM, Riccardo Corsi wrote: > Hi Fabien, > > in your situation the approach suggested by Chris is certainly the most > promising.

Re: [osg-users] [forum] [osgEarth] several problems and questions

2016-11-25 Thread Chris Hanson
> > I load an not georeferenced 3D model and i have the geo information in > other file : DATUUM, Projection system, EPSG and an offset in meter for > cartographic system and in seconds for geo system. I looking for set those > informations programatically. Set the SRS is not a big deal, but I

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-28 Thread Chris Hanson
Hey David. I'm working on a project that has both Oculus and Vive support via osgOpenVRViewer. On Mon, Nov 28, 2016 at 5:32 PM, David Glenn wrote: > Greetings All! > I'm just wondering what is the status for doing OpenVR or anything else VR > in OSG! > > I've been so tied up

Re: [osg-users] Use OSG with an existing renderer in OpenGL ES

2016-11-18 Thread Chris Hanson
Are you trying to render combined 3D scenes, or have OSG render a texture that will be used on a surface within your other renderer's scene? When we were faced with the second situation, what we did was to create a whole new context (shared) for OSG let OSG render into a texture with that, and

Re: [osg-users] Display Geotiff image in OSG

2016-11-17 Thread Chris Hanson
It really sounds like what you're doing is going to require geospatial integration, and for that, you'd be much further ahead using osgEarth, which has all sorts of geospatial features built in. Can you describe the bigger picture of what you're actually trying to _accomplish_ in the end, so we

[osg-users] OT: R3D/PRO-1000 knowledge

2016-10-31 Thread Chris Hanson
This is off-topic, but this is the place with the highest-likelihood of having someone with the knowledge in question. Anyone here ever work with a 90s vintage Lockheed-Martin R3D/PRO-1000? Some guys working on emulators for it for running legacy code have some questions about its behaviour

Re: [osg-users] Trouble Drawing Text in Arabic

2016-11-02 Thread Chris Hanson
Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might solve for you?​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Triton Ocean

2016-12-14 Thread Chris Hanson
You should be able to see my email address in the headers. xe...@alphapixel.com. In order to have breaking shore waves in Triton, you need to supply it with a raster image of the bathymetry (sea floor) underneath the water surface, as well as a texture matrix that allows for transformation of a

Re: [osg-users] Triton Ocean

2016-12-13 Thread Chris Hanson
Triton does not use OSG internally. You can use Triton inside OSG applications. You can contact SunDog's Triton support ( supp...@sundog-soft.com ), or my company also provides consulting and development using Triton if you need more than they can provide. If you email me privately, I can

Re: [osg-users] [osgPlugins] AC3D Loader

2016-12-14 Thread Chris Hanson
On Mon, Dec 12, 2016 at 10:48 PM, Nikolai Christensen < emptyyetf...@gmail.com> wrote: > Secondly, what about lines after: > else if (objectType == ObjectTypeLight) { // add a light source to the > scene 1 Nov 2003 > Why add a lightsource (if thats whats happening)? Isn't this loader used > by

Re: [osg-users] Intersect Point Cloud wth precision

2016-12-23 Thread Chris Hanson
Take the results from the PolytopeIntersector, project them to screen space, measure the distance from your mouse XY to the projected point, sort the result set by this metric and take the closest. On Fri, Dec 23, 2016 at 3:22 AM, Robert Osfield wrote: > HI Bruno, > >

Re: [osg-users] How to merge osgocean and osgearth

2016-12-07 Thread Chris Hanson
Last I checked, osgOcean's rendering system could only handle flat-Earth, and osgEarth is predominantly round-Earth, so some significant work would need to be done to make them work together. ​SunDog's Triton ( http://sundog-soft.com/features/ocean-and-water-rendering-with-triton/ ) is extremely

Re: [osg-users] How to do osg earth in offline

2017-03-30 Thread Chris Hanson
There are examples in the osgEarth tests repository showing how to feed osgEarth from a local GeoTIFF image via the GDAL driver. You can also pass a file-based URL instead of a http: based URL to a tilemap set. On Thu, Mar 30, 2017 at 5:16 AM, Rambabu Repaka wrote: >

Re: [osg-users] Drawing large number of labels

2017-03-30 Thread Chris Hanson
https://github.com/robertosfield/osgPairo On Thu, Mar 30, 2017 at 6:12 PM, Andrew Cunningham wrote: > Hi, I am looking for suggestion on how to efficiently draw 'large' ( aka > many thousands) numbers of 'labels' or 'string markers' > Typically these are short numeric strings.

Re: [osg-users] OSG forum error: phpBB : Critical Error - Could not connect to the database

2017-06-29 Thread Chris Hanson
If Art can't be found, AlphaPixel could take over hosting. But we'd presumably need Art's assistance to get the web media and database copied to our server, which makes it sort of a chicken and egg problem. :( On Thu, Jun 29, 2017 at 9:22 AM, Sebastian Messerschmidt <

Re: [osg-users] OSG forum error: phpBB : Critical Error - Could not connect to the database

2017-06-30 Thread Chris Hanson
I do know someone experienced with PHPBB and migrating between versions, but I'm not sure she'd be available. With any luck, we can find Art. On Fri, Jun 30, 2017 at 1:49 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > > Hi Chris,> If Art can't be found, AlphaPixel could

Re: [osg-users] Support for Windows Universal Platform

2017-06-30 Thread Chris Hanson
my part on all platforms. > UWP is the one that is left :) > > 2017-05-17 22:50 GMT+07:00 Chris Hanson <xe...@alphapixel.com>: > > That'll be good when we're ready. > > > > On Wed, May 17, 2017 at 8:39 AM, michael kapelko <korn...@gmail.com> > wrote: > >>

Re: [osg-users] can OSG deal with BC6 and BC7 compression formats?

2017-07-05 Thread Chris Hanson
On Wed, Jul 5, 2017 at 8:08 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > BPTC_FLOAT I don't know this method, but if OSG did support it, the code would be found near here:

Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-05 Thread Chris Hanson
If it was a critical application, I probably have some software engineers that could update that libCityGML code to work with contemporary data sets. On Tue, Jul 4, 2017 at 2:44 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > I've tried this, but it fails to parse the cityGML

Re: [osg-users] Support for Windows Universal Platform

2017-04-25 Thread Chris Hanson
AlphaPixel is running this port project that Thomas is working on. We'll probably try to include an example, but it all depends on our client's goals. We came up with an idea about the getenv() API being missing on UWP. We could use the preprocessor to define an empty genenv() macro like #define

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Chris Hanson
That'll be good when we're ready. On Wed, May 17, 2017 at 8:39 AM, michael kapelko <korn...@gmail.com> wrote: > I thought I could make an UWP tutorial along other platforms I cover: > https://github.com/OGStudio/openscenegraph-cross-platform-guide > > 2017-05-17 19:55 GMT+07:0

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Chris Hanson
We've just pulled the PR. It's not quite ready for release yet. Will update when it's ready. On Wed, May 17, 2017 at 1:38 AM, Robert Osfield wrote: > On 17 May 2017 at 03:09, michael kapelko wrote: > > Hi. How is your progress with UWP? > > I have

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread Chris Hanson
Man, there was some really great material written here. On Fri, Jun 23, 2017 at 1:38 AM, Robert Osfield wrote: > Hi Andy, > > I would have thought the OSG would work fine for your task, you have > happily mix and match 3D and 2D subgraphs (2D is just 3D in a single >

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-25 Thread Chris Hanson
g > to have to try both to see which ones a better fit. > > Thanks again for all the great info! > > On Jun 23, 2017, at 11:44 AM, Chris Hanson <xe...@alphapixel.com> wrote: > > Man, there was some really great material written here. > > On Fri, Jun 23, 2017 at 1:38

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread Chris Hanson
> > We're evaluating using OSG as a possible graphics backend for our > real-time physics simulation project, and I've got a few questions: > > * We suport Mac, Windows and Linux, how good is cross-platform support > with OSG? > Excellent. We just ported a client's OSG application from Windows

Re: [osg-users] Continuous Terrain

2017-09-16 Thread Chris Hanson
Seems like using a tesselated mesh that stays in place but using multiple (4? 9?) tiled textures that you offset within a vertex shader might do what you want. On Sat, Sep 16, 2017 at 1:10 AM, Paul Cooper wrote: > Hi, I'm coming back into OSG after a while and was

Re: [osg-users] obj plugin does not support diffuse and specular texture maps

2017-09-18 Thread Chris Hanson
I think all that what's going on is that the loader is simply assigning the image maps (diffuse and specular) to various texture unit numbers: http://trac.openscenegraph.org/projects/osg//browser/OpenSceneGraph/trunk/src/osgPlugins/obj/ReaderWriterOBJ.cpp?rev=13006#L67

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-06 Thread Chris Hanson
ernally to understand their definition of publicly > maintained as well. One available from openscenegraph.org would > certainly meet that criteria, > but I’m not sure when we go outside of that. > > > > Many thanks for the responses, > > Brian > > > > > &g

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Chris Hanson
Hi Brian, we had one for a while, but the system hasn't been updated recently because one of our developers who maintained it is working elsewhere at this time. So, we don't have a 3.4 build. I can look into reviving it at some point -- how urgent is your timeframe? On Thu, Oct 5, 2017 at

Re: [osg-users] Call for assistance: Migrating and updating tutorials

2017-10-16 Thread Chris Hanson
I like the idea, assuming we can link them to the main site without problems. But it still means people need to set that up, and migrate/update the tutorials. And I'm not hearing much response on that. Come on people, this is something that significantly helps the community, that you yourself

[osg-users] Faster framerate under Windows debugger?

2017-09-08 Thread Chris Hanson
A client of mine is experiencing oddly FASTER framerates when running their OSG-based app under the Visual Debugger versus stand-alone. (Nvidia card, Windows 7). They've done some troubleshooting and can't identify any factors which differ, other than the debugger itself. Some claim to

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread Chris Hanson
To clarify, UWP is a specialized sub/superset of the Windows platform APIs, which targets modern Windows devices like XBox, Windows Mobile and HoloLens. It adds a number of modern APIs but also excludes a number of POSIX-like APIs as well as precluding OpenGL itself (!). The way to work around

[osg-users] Some issues with the OSG website

2017-10-03 Thread Chris Hanson
So, I was trying to refer a new OSG user to a section on callbacks to explain the deprecated NodeCallback, but I notice that trying to go to this page: www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Callbacks seems to redirect to one of the trac URLs which isn't working. What is

[osg-users] Call for assistance: Migrating and updating tutorials

2017-10-09 Thread Chris Hanson
Hi all. Some of you may have noticed the TRAC site being down recently. Jordi just resurrected it (again), but it needs to be retired. The current OSG site is built in Joomla. About the only thing still hosted on the TRAC site is the old Tutorials:

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-10 Thread Chris Hanson
I've actually toyed with hooking up OSG support for Conan, but never actually did it. On Tue, Oct 10, 2017 at 6:01 AM, Alberto Luaces <alua...@udc.es> wrote: > Chris Hanson writes: > > > I think I've since come up with an idea to work around their weird > > demands, but

Re: [osg-users] [build] Build OSG on iOS with support OpenGLES 3.0

2017-12-12 Thread Chris Hanson
What you're seeing is normal. OpenGL ES 3.0 does not support the old fixed-function Material feature. OSG is warning you that you are trying to render a piece of geometry that uses this feature. Your solution is to modify your scene to not use Material states and instead write shaders to create

Re: [osg-users] [Non-DoD Source] Re: OSG gathering during my visit to Virginia in December

2017-12-14 Thread Chris Hanson
>World of Beer Exxxceent choice. So jealous I couldn't be there. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [Non-DoD Source] Re: OSG gathering during my visit to Virginia in December

2017-12-13 Thread Chris Hanson
Dang, now I'm really bummed I can't get there. ALL the cool people are going. ;) ​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
On Mon, Nov 20, 2017 at 2:15 PM, Robert Osfield wrote: > We have Mailman hosted by dreamhost that does osg-users and > osg-submissions. > The OpenSceneGraph Users mailing list is a mirror of the osg-users > mailing list. This is where I get confused. I know what

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
Ok. Thanks for the background. I was unfamiliar with the situation. For purposes of discussion, do you believe the Google forum would improve on this in any way? (Written by a guy who still runs a forum descended from EGROUPS for cryin' out loud...) ​

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
On Mon, Nov 20, 2017 at 1:36 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 20 November 2017 at 19:52, Chris Hanson <xe...@alphapixel.com> wrote: > > For purposes of discussion, do you believe the Google forum would > improve on > > this in any way? &g

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
I'm ok with the Google thing. Alternately, we could probably pick up and move the current forum software to different hosting. I don't use the actual forum so I'm not aware of what issues it might be having that might need fixing, or if it should just be dumped entirely. On Mon, Nov 20, 2017 at

[osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
Just a quick survey -- is anyone using the OSG FFMPEG plugin (which utilizes the libavcodec) presently, and if so, would you mind commenting on how you are using it and how you feel about what it does and does not do at the moment? -- Chris 'Xenon' Hanson, omo sanza lettere.

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
bucket.org/digitalis/osg-ffmpeg-plugin if I > remember correctly this one can do 4k.. plz keep us updated. > > Cheers! > Raymond > > On Nov 3, 2017, at 17:07, Chris Hanson <xe...@alphapixel.com> wrote: > > Just a quick survey -- is anyone using the OSG FFMPEG plugin

[osg-users] IITSEC this month

2017-11-09 Thread Chris Hanson
So, I'll be at IITSEC in Orlando the week of Nov 27 - Dec 1. Won't be exhibiting in a booth but will be meeting with other clients and OSG/osgEarth users. I'll personally be around Tuesday the 28th through Friday the 1st. If any other OSG users are going to be there, we should casually meet

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
ge it > in if it works for people. > > Arthur > > On Fri, Nov 3, 2017 at 11:26 AM, Chris Hanson <xe...@alphapixel.com> > wrote: > >> That's weird. >> >> Why isn't this a part of the main OSG distribution? >> >> On Fri, Nov 3, 2017 at 11:52 AM, Ray

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-06 Thread Chris Hanson
What we're working on right now is stream WRITE ability, in order to be able to record OSG-rendered video to any libavcodec supported writable stream. The frame-centeric osg ReaderWriter Plugin architecture doesn't have exactly the proper API for writing multiple images to a single stream-file,

Re: [osg-users] OSG gathering during my visit to Virginia in December

2017-12-05 Thread Chris Hanson
Didn't know it would be so soon. I'd love to try to get there for this, but not sure I can, having just gotten back from one trip. On Sun, Dec 3, 2017 at 5:52 AM, Robert Osfield wrote: > Hi All, > > I'll be out in Dulles, Virginia for work between the 10th and 16th >

Re: [osg-users] Tiff File to .Osg file conversion

2017-10-24 Thread Chris Hanson
I suspect that you probably want to use Virtual Planet Builder to convert your TIFF DEM elevation data into .osg (or .osgb) format for use in OSG applications. On Tue, Oct 24, 2017 at 1:06 AM, Latha Rani Baddala wrote: > Hi, > > I am trying to use imagery file in osg,i am not

[osg-users] Setting OpenGL and graphics card settings prgrammatically?

2018-05-10 Thread Chris Hanson
As you are aware, drivers like the NVidia Windows driver have a variety of tuneable settings accessible through the vendor-specific setting application. Many times these accomplish things that can't be accessed through the standard OpenGL APIs or extensions. Is there any way to force settings

Re: [osg-users] Draw two translucent geometries in specific order

2018-05-20 Thread Chris Hanson
You might also look at OSGTransparencyToolkit. http://alphapixel.com/project/osg-transparency-toolkit/ There are several Order Independent Transparency implementation out there that let you not worry about the object draw order. On Fri, May 18, 2018 at 10:04 AM, Kristofer Krus

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-11 Thread Chris Hanson
I'm totally in support of moving to C++11. On Mon, Jun 11, 2018 at 2:14 AM Alberto Luaces wrote: > Robert Osfield writes: > > > I would suggest that OpenSceneGraph-3.x series remain compilable > > without needing C++11. So 3.6.x for instance we'll make bug fixes etc > > but never change the

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-07 Thread Chris Hanson
I'm going to avoid discussing header extensions, because it's a dead dog. I will say, that more tools and processes than just VS rely on file extensions. I would like to throw out the concept of using something like Conan.io ( https://conan.io/ ) to assist with 3rdparty package management. As we

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-07 Thread Chris Hanson
Thomas Hogarth and AlphaPixel performed this work on behalf of a client, who I am not currently naming unless they want to step forward and identify themselves. UWP is necessary for things like Hololens (the initial intended target of this work) and I believe XBox and all Windows Store

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-07 Thread Chris Hanson
I was mostly suggesting POCO in terms of all of the support code that it provides for the parts outside the core scenegraph. But I understand that that's not what you're focusing on right now. On Thu, Jun 7, 2018 at 11:55 AM Robert Osfield wrote: > Hi Chris, > On Thu, 7 Jun 2018 at 17:24,

Re: [osg-users] The naming of VulkanSceneGraph

2018-06-29 Thread Chris Hanson
Ok. I've done this. https://github.com/KhronosGroup/Vulkan-Ecosystem/issues/36 Maybe that will get their attention and some response. On Fri, Jun 29, 2018 at 2:54 PM Michael Weiblen wrote: > I'd suggest creating a ticket at > https://github.com/KhronosGroup/Vulkan-Ecosystem/issues > > -- mew

Re: [osg-users] Offline for a week :-)

2018-06-29 Thread Chris Hanson
On Fri, Jun 29, 2018 at 2:10 PM Robert Osfield wrote: > I am taking a weeks holiday next week so will be offline till 9th of June. > July. ;) -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open

Re: [osg-users] The naming of VulkanSceneGraph

2018-06-26 Thread Chris Hanson
25, 2018 8:18 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] The naming of VulkanSceneGraph > > On Mon, 25 Jun 2018 at 17:01, Chris Hanson wrote: > > Ok, so does anyone have any actual current contacts with Khronos? I have > a > few distant ones but they aren't

Re: [osg-users] The naming of VulkanSceneGraph

2018-06-25 Thread Chris Hanson
Ok, so does anyone have any actual current contacts with Khronos? I have a few distant ones but they aren't terribly responsive. On Mon, Jun 25, 2018 at 2:39 AM Robert Osfield wrote: > On Mon, 25 Jun 2018 at 09:30, Jorge Izquierdo Ciges > wrote: > > It is a little bit sad to lose the Open part

[osg-users] osgEarth Android (and iOS)

2018-06-25 Thread Chris Hanson
Hi all. Just wanted to update everyone on something we've been working very hard on. Over the last year we've done a ton of work on OSG and osgEarth the mobile platforms -- iOS and Android. There was way more work to do than we had expected, as osgEarth doesn't really officially track the GLES

Re: [osg-users] The naming of VulkanSceneGraph

2018-06-25 Thread Chris Hanson
I think the Vulkan compliance tests (and name usage) only applies to implementations OF the Vulkan API. I don't think it applies to software USING Vulkan. I think VulkanSceneGraph is a good and descriptive name, I just don't want to see a lot of activity sunk into that name and then have it

Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread Chris Hanson
I think integrating Conan and OSG is a fantastic idea, and one I've wanted to do but haven't had time in the past. On Wed, Jan 10, 2018 at 8:50 AM, Julien Valentin wrote: > Hi korner > > as the repo title says it's just an experiment > I shared it but there are

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Chris Hanson
Well, if that's the case, I'm not sure OSG is the right choice for you. It really does require knowledge and understanding of C++ compiling. On Fri, Jan 26, 2018 at 4:12 PM, Julie McCartney < julianne.mccart...@gmail.com> wrote: > Okay recompiling. I hav visual studio 2015. can you point me to a

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