[osg-users] none

2009-09-04 Thread osg-us...@cyberfiber.org
http://www.codenamezero.org/sites/default/files/20090901%20-%20vidports.txt greetz, michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] none

2009-09-04 Thread osg-us...@cyberfiber.org
www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of osg-us...@cyberfiber.org Sent

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread osg
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread osg
test new features, deploy OSG into their systems, labs, etc, thereby propagating it throughout the community. I think it is a two-way street. Just my $0.02. Definitely Ed Quoting Robert Osfield robert.osfi...@gmail.com: Hi ?? The key is that you adopt a consistent online personal

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2009-05-08 Thread osg
and others who wish to listen Please start using a name, and one longer that will be unique not some two letter nick name. Being civil is about respecting the rules of the house in which you are guest. Robert. ___ osg-users mailing list osg-users

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-06 Thread OSG Newbie
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-05 Thread OSG Newbie
this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11410#11410 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] .osg file format specification?

2009-05-02 Thread OSG Newbie
Hi, Where can I find for file specification for .osg file? I would like to write an exporter for Maya that exports mesh, texture, shader and animation in .osg format. Dose .osg support shader and animation export? Thank you. -- Read this topic online here: http

[osg-users] quaternion multiplication

2009-01-26 Thread osg-us...@artel-tech.com
that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_QUAT #define OSG_QUAT 1 #include osg/Export #include osg/Vec3f #include osg/Vec4f #include osg

Re: [osg-users] If I want to use wxWidgets with OSG, do I need a particular version of wxWidgets?

2008-10-29 Thread osg
Quoting Maciej Krol [EMAIL PROTECTED]: Hi Ed, I am using 2.8.7, but the latest stable version should work as well. Regards, Maciej 2008/10/29 Ed [EMAIL PROTECTED] If I want to use wxWidgets with OSG, do I need a particular version of wxWidgets? Ed

[osg-users] Is OSG Website down?

2008-10-10 Thread osg
Is OSG Website down? Can't get to it from desktop, laptop, blackberry nothing... Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Installation question

2008-10-03 Thread osg
/libosgViewer.so /usr/local/lib64/libosgViewer.so.2.6.1 My question is where to the libs/bins get put when 'make install' is done, and what do I need to put in my path(s) Ed Quoting [EMAIL PROTECTED]: OS: FC9 x86_64 I retrieved the source for OSG 2.6.1 as follows: svn co http://www.openscenegraph.org

[osg-users] Windows/OSG question

2007-11-28 Thread beelzebob999-osg
, or is it okay to compile some with and some without? E.g., could I build OSG with these options turned on, but leave other libraries (such as boost) compiled as-is? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] Thread politeness

2007-11-16 Thread beelzebob999-osg
Hi everyone. We are building a system that uses OSG and several additional job threads (on windows XP sp2.) Whenever one of these side jobs runs, the frame rate on OSG drops, very often to zero. Since some of these side jobs may take several seconds, this is obviously a problem

Re: [osg-users] Real Time Ray-Tracing: The End of Rasterization?

2007-11-14 Thread beelzebob999-osg
, trying to use the CPU to do your pixel-level rendering is just too inefficient. CPU's just aren't optimized for that purpose, but GPU's are. - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Wednesday

[osg-users] Install update callback during cull traversal?

2007-10-29 Thread beelzebob999-osg
Is it legal to install an update callback into a node during the cull traversal? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] SetText still crashing?

2007-10-29 Thread beelzebob999-osg
No, we're on top of that one. Just doing a completely clean rebuild seems to have solved the problem, for now anyway. Sorry to clutter up the list. - Original Message From: Andreas Goebel [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Monday

[osg-users] How does OSG cull off-screen objects?

2007-10-26 Thread beelzebob999-osg
Where in the cull traversal is an object tested to determine if it is on screen and needs to be drawn? Is this automatic, or is this something we need to turn on? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] Frequent crash in StateSet::removeParent

2007-10-25 Thread beelzebob999-osg
Hi... We are running OSG 2.0.0 on visual studio 2005, and we frequently run into a crash in StateSet::removeParent. This is hit when we are deleting nodes in the OSG thread (outside of calls to update and frame). Is this a known issue? I am stumped on this one. I was just wondering if it could

Re: [osg-users] Debugging Warning: detected OpenGL error 'invalid value' after RenderBin::draw(, )

2007-10-24 Thread beelzebob999-osg
We we're getting a lot of this error message as well. In our case, it turned out we were telling opengl to draw a line with a width of 0. - Original Message From: Jean-Sébastien Guay [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Sent: Wednesday, October 24, 2007 2:59:44 PM

Re: [osg-users] What is the correct method for removing updatecallbacks?

2007-09-28 Thread beelzebob999-osg
a separate traversal just to check for update callbacks that are done? At the risk of giving advice you shouldn't follow, I've had some luck with creating an osg::ref_ptr to the callback in its operator() function. Then it isn't deleted until the callback returns, at which point it's probably

Re: [osg-users] What is the correct method for removing update callbacks?

2007-09-28 Thread beelzebob999-osg
leads to an unpleasant case of a this pointer deleting itself. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG 2.1.10 crash in osgText / osgdb_freetyped

2007-09-15 Thread beelzebob999-osg
: Hi Robert, Is this in your own application or one of the OSG examples? It is our own app. Are you creating text and then updating per frame? We're creating text and using UpdateCallback to add. Are you running osgViewer multi-threaded? If so which threading model

Re: [osg-users] osgText precision issue

2007-09-08 Thread beelzebob999-osg
are: 1) What's causing this? 2) How best to address the issue? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-04 Thread beelzebob999-osg
Is 2.1.9 considered to be a stable enough release to use in place of 2.0.0, and, does it fix the text threading problems? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Is text thread safe in 2.0.0?

2007-08-27 Thread beelzebob999-osg
We are trying to port an osg 1.2 app to 2.0, and we frequently get crashes when one thread (which is building an osg scene that is not yet being rendered) tries to access fonts while the rendering thread is rendering text. Also, on a possibly related note, what happened to viewer.sync() in osg