Hi,
i need to place my two windows into my 2 monitors in fullscreen mode.
Whenever i call this code: mRenderSurface2 goes to monitor 1 even if it is
placed on monitor 2.
-
mRenderSurface2--fullScreen(true);
Hello all,
I have the same problem with OSG 2.2.0 or 2.3.6, collada plugin and collada 1.4
dom 1.3.
I've search on collada forum and found 2 things :
1- in the collada_dom source, dae directory, edit the Makefile_PC to add
daeRawResolver.cpp and compile as usual.
Hi Shubo,
Static build with the OSG is still very much on the bleeding edge. I
wrote the osgstaticviewer to help flesh how its possible to manually
register plugins to get around the name managling issue. I only have
linux here so I've personally only tested here, its likely to work
under other
HI Rahul,
grep is your friend...
grep osg::Operation examples/*/*.cpp -l
examples/osgcatch/osgcatch.cpp
examples/osgmotionblur/osgmotionblur.cpp
examples/osgterrain/osgterrain.cpp
examples/osgtext/osgtext.cpp
You'll also find OperationThread and custom Operations in action in
Hi Selman,
I presume from the variable naming you using Producer, in which case
you are best posting your question on the Producer-users list. This
problem does sound like a bug so a fix might involve tweaking the
internals of Producer. With tracking down the problem you'll need to
provide
Hi all,
For my application, I use the picking. but there is something strange :
When I pick a node (geode) I get a list of node path... so all is good...
but in the list, the same nodepath can appear more that one time, sometimes
two, sometimes four...
Is there any reason for that ? Or what
Hmm,.. I should also say anything in french now, but I
cann't ;-)...
I would suggest to have a user-meeting in some cafe or
restaurant, or maybe bowling-bar or anything else
where we could spend also the free time not only on
showing our work each other, but also making more
fun-like stuff, I
Robert Osfield wrote:
Hi Paul,
On Tue, Apr 1, 2008 at 11:44 AM, Paul Melis [EMAIL PROTECTED] wrote:
This probably needs manual intervention to do an update, as I currently get
12:43|[EMAIL PROTECTED]:~/c/osg-svn svn up
svn: Failed to add directory 'include/OpenThreads': object of the
Hi J.P,
On Tue, Apr 1, 2008 at 11:29 AM, J.P. Delport [EMAIL PROTECTED] wrote:
is anyone looking at this, or should I assume no news is good news and
just submit it as a patch?
I'm afraid I haven't yet had a chance to test, feel free to submit the changes.
Robert.
Hi All,
Thanks for the testing and feedback.
In prep for 2.3.7 I have just made a change to SVN externals
management that has been pending for almost a year. Hopefully no
users should notice any problems on there next svn update, and those
who use https will find life easier. I do need users
I tried to compile it and link on Windows with latest SVN. Compiled and
linked fine.I ran osg prerender and shadow exmples with fbo. Again no
problems. But frankly haven't tested MRT functionality at all.
Cheers,
Wojtek
- Original Message -
From: J.P. Delport [EMAIL PROTECTED]
To:
Hi Robert,
Thanks very much I understand well why I have these results.
I'll see how I can manage it.
Thanks a lot.
Regards,
Vincent.
2008/4/1, Robert Osfield [EMAIL PROTECTED]:
HI Vincent,
The osgUtil::IntersectionVisitor will return multiple Intersection
objects if there are multiple
Robert Osfield wrote:
Hi All,
Thanks for the testing and feedback.
In prep for 2.3.7 I have just made a change to SVN externals
management that has been pending for almost a year. Hopefully no
users should notice any problems on there next svn update, and those
who use https will find life
Hi,
is anyone looking at this, or should I assume no news is good news and
just submit it as a patch?
rgds
jp
J.P. Delport wrote:
Hi,
over the weekend I have consolidated previous hacks to enable MRT into
what I hope would be an acceptable patch for OSG.
I would like to have it tested
Thanks Stephan Tatsuhiro, fixes now merged and submitted to SVN.
IMHO is the cursor-interface suboptimal, it tries to mimick the
GLUT-cursors, which are not available on every platform. Perhaps we should
refactor the cursor-stuff, so that the user can create mouse-cursors from
Hi:
I try to support collada files but I not success.
I was installed collada DOM
In Cmake I put COLLADA_STATIC option in OFF so produce DDOM_DYNAMIC be defined.
All was correctly compiled but..
When I try to run osgviewer file.dae
I receive message :
unsupported effect profile profile_GLSL
In
same here.
svn update - error already a direcotry with that name
remove both OpenThreds directories manually
svn update - error please run cleanup
svn cleanup - ok
svn update - ok
On Tue, Apr 1, 2008 at 12:57 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Paul,
On Tue, Apr 1, 2008 at 11:44
I Can also report successful build(s) on Win32. Updated osg and vpb(HEAD)
one hour ago.
And BTW. This early in my project I really had no complaints about the
DBPager but the latest improvement was *noticable*. great.
___
osg-users mailing list
HI Vincent,
The osgUtil::IntersectionVisitor will return multiple Intersection
objects if there are multiple intersections with a geometry. For
instance when a ray goes through a box it'll produce two hits, if it
goes through a plane it'll produce one. There are exceptions that do
to numerical
Sometimes similar errors occur when the depth dest is not active or depth
write mask is false, check that the first one is active and the second one
is set to true
2008/3/31 Wu Xiaodong [EMAIL PROTECTED]:
The error could be caused by the wrong triangle normals.
Thanks all the same.
Hi Paul,
On Tue, Apr 1, 2008 at 12:22 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just curious: did you remove the svn:externals and add the OpenThreads
files _in the same svn revision_? I would expect that a revision in
which the svn:externals is removed followed by a revision in which the
Hi J.P.
I am also using MRT, however completely without
osg::Camera.
However since I am working with FBOs directly I would
prefer to have something like an extra StateAttribute
or something which should setup the MRT. Or maybe the
setDrawBuffers as an extra method in the FBO code.
I think
Hi all
I have the same problem (directory already exist ...)
but I have many copy of OSG SVN.
I have tested your solution Robert, and svn cleanup is required after all
command.
I have try an svn rm include/OpenThreads to keep subversion more aware of
the action but this not solved the problem.
David Callu wrote:
BTW, the svn:externals property on my trunk directory is still here.
It is just an empty property.
I have removed it (svn pd svn:externals in OpenSceneGraph directory),
and do ''svn update to check if it come back, but nothing. I think
end user have to remove it
Hi Paul,
Oupps Well see, thanks
So for end users :
cd OpenSceneGraph
rm include/OpenThreads
rm src/OpenThreads
svn update
svn cleanup
2008/4/1, Paul Melis [EMAIL PROTECTED]:
David Callu wrote:
BTW, the svn:externals property on my trunk directory is still here.
It is just an
David Callu wrote:
BTW, the svn:externals property on my trunk directory is still here.
It is just an empty property.
I have removed it (svn pd svn:externals in OpenSceneGraph directory),
and do ''svn update to check if it come back, but nothing. I think
end user have to remove it
Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] schrieb:
Hi,
The change of svn:externals seems to have broken the 2.3.6 (tag)
version. On check-out I get the following error:
External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
Error: URL
Hi Art,
Art Tevs wrote:
Hi J.P.
I am also using MRT, however completely without
osg::Camera.
Yes, I've compiled osgPPU and ran the examples; cannot say that I fully
understand the code yet :)
However since I am working with FBOs directly I would
prefer to have something like an extra
It is done very perfect! I get the right result, thank you Robert!
Robert Osfield wrote:
Hi Hesicong,
On Mon, Mar 31, 2008 at 9:54 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
Changes to osg::Camera, osgUtil::SceneView and possibly
osg::CullSettings will be required but these
hi,
It's a wired problem, the program crash, after a while on:
WoHouse_s.exe!free(void * pBlock=0x0103a970) line103 C
WoHouse_s.exe!std::allocatorstd::_Tree_nodstd::_Tmap_traitsint,osg::Vec3f,std::lessint,std::allocatorstd::pairint
const ,osg::Vec3f ,0
Robert Osfield wrote:
Hi Paul and David,
Thanks for the feedback/suggestions.
On Tue, Apr 1, 2008 at 1:29 PM, Paul Melis [EMAIL PROTECTED] wrote:
Robert can do a delete on the property on his side and everybody will
get it on the next update.
Now done. Let us know how you got on.
Hi Renit,
On Tue, Apr 1, 2008 at 1:36 PM, Reint Boer Iwema
[EMAIL PROTECTED] wrote:
The change of svn:externals seems to have broken the 2.3.6 (tag)
version. On check-out I get the following error:
External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
Error: URL
Hi Paul,
On Tue, Apr 1, 2008 at 2:41 PM, Paul Melis [EMAIL PROTECTED] wrote:
Hmm, it's still there in r8023...
OK, just did the same thing again... and another checkin.
Could you see if this work now?
Robert.
___
osg-users mailing list
Hi Stephan, Charles, and Robert,
Thank you for your replies.
Using SVN to access any of the 1.9.x onward tags will exhibit this
problem too
Hmm, that is what I figured out from the discussions on this topic as well.
I am about to make OSG-2.3.7 which won't have this problem as it'll
not
On Tue, Apr 1, 2008 at 2:58 PM, Reint Boer Iwema
[EMAIL PROTECTED] wrote:
Well, that's splendid news! But, how about the old versions? Will they
still be broken, or is there an easy way of fixing things?
Older versions will still be broken unfortunately. They need to be
revised to use a
Paul Melis wrote:
Robert Osfield wrote:
Hi Paul,
On Tue, Apr 1, 2008 at 2:41 PM, Paul Melis [EMAIL PROTECTED] wrote:
Hmm, it's still there in r8023...
OK, just did the same thing again... and another checkin.
Could you see if this work now?
No changes, the
WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too!
Awesome...
On Sat, 2008-03-29 at 09:12 +, Robert Osfield wrote:
Hi All,
Thanks to Sherman Wilcox the cause of the crash in osgText looks to
have been tracked down to a problem with some NVidia drivers handling
subloading
Hi Art J.P,
I'm curious about the going for a custom StateAttribute for
DrawBuffers. In terms of encapsulation osg::Camera isn't a bad place
for it, as there is already lots of RTT support there already. If
there are cases when you want to enable/disable different combinations
of DrawBuffers
Robert Osfield wrote:
Hi Paul,
On Tue, Apr 1, 2008 at 2:41 PM, Paul Melis [EMAIL PROTECTED] wrote:
Hmm, it's still there in r8023...
OK, just did the same thing again... and another checkin.
Could you see if this work now?
No changes, the latest revision stays at 8023:
Robert Osfield wrote:
Hi Renit,
On Tue, Apr 1, 2008 at 1:36 PM, Reint Boer Iwema
[EMAIL PROTECTED] wrote:
The change of svn:externals seems to have broken the 2.3.6 (tag)
version. On check-out I get the following error:
External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
Error: URL
Hi Paul and David,
Thanks for the feedback/suggestions.
On Tue, Apr 1, 2008 at 1:29 PM, Paul Melis [EMAIL PROTECTED] wrote:
Robert can do a delete on the property on his side and everybody will
get it on the next update.
Now done. Let us know how you got on.
Robert.
Hi Robert -- Still having problems with OpenThreads. Here's my steps for
updating, and the results:
1) rm include/OpenThreads and src/OpenThreads
2) svn update
Looks like SVN gets me fresh copies of both directories and their files,
then displays the following error:
Error: Working copy
Hi Serge,
ok, thats sounds nice. I couldn't live without tasting
the french beer ;-))
I think if Paul is ok with that location, we should
start some counting of users (and their companions)
who want to attend the user-meeting.
cheers,
Art
--- Serge Lages [EMAIL PROTECTED] schrieb:
Hi
Hi Art,
Don't worry, after the work meeting, we can off course go to a pub or
anywhere to drink some beers. :) They are plenty of them next to our
offices. We are really at the center of Paris and it should be easy to find
a nice place.
So we can first meet at the office to start talking and
Hi Robert, J.P.,
Of course the camera is a good place for it. However I
would also prefer to have it somewhere else, because I
am not always using cameras to make render to texture.
Ok, maybe I am the one who is using the FBOs and RTT
functionality out of the camera ;-)
Hmm, maybe I was to fast
I've discussed this offline with Serge, and I want to thank him for
graciously volunteering his office space for the OSG Users Group meeting. It
will be Monday 28 April, 6pm onwards, with a probable breakout to some local
social venue.
Can we get a headcount of interested participants, so we can
Hi Nathan,
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Monteleone, Nathan
Sent: Tuesday, April 01, 2008 10:04 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Uniforms and state sorting
...
I'd think the uniform state would be
Hi Robert,
It's a bit of long shot, but you could have a look at what the
osgUtil::Optimizer is doing with the data, perhaps OSG-2.x is being
more conservative with collapsing duplicate state.
Thanks, precious hint. I've just finished diff'ing the log messages emitted
by osgUtil::Optimizer,
Thanks, Robert -- propdel did the trick.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert Osfield
Sent: Tuesday, April 01, 2008 9:53 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Testing of OSG and VPB SVN in prep
if (itr-second.first-getDataVariance()==UNSPECIFIED
(itr-second.first-getUpdateCallback() ||
itr-second.first-getEventCallback()))
{
itr-second.first-setDataVariance(DYNAMIC);
}
else// - ADDED this block
{
Hi everyone,
I am trying to get screenshots of a generated scene with OSG. In order to do
that I am using the method readPixels of the class osg::image. But it seems
that the function glReadPixels used by readPixels fails. Here is a part of
the code:
//start the rendering
float *
Hi Marco,
On Tue, Apr 1, 2008 at 5:58 PM, Marco Jez [EMAIL PROTECTED] wrote:
The obvious fix in my application is to add a STATIC_OBJECT_DETECTION flag
to the Optimizer, but it's not enough. It seems that
StateSet::computeDataVariance() only changes attributes' variance from
UNSPECIFIED
Hi all,
I was looking for the ShaderGen program which 3DLabs made a while ago.
I'm looking to make some shaders to emulate the fixed pipeline and would
be interested in seeing this program. However, it doesn't seem to be
available on 3DLabs' website anymore.
Hi,
I've recently made the move from OSG 1.2 to 2.2. In the past, my code would
set up two cameras. One of these rendered the main view, and the other
rendered an IR scene to a texture. The code set up two cull masks (one for
each camera) of IR_NODE_MASK (0x1) and MAIN_NODE_MASK (0x2).
Hi Brian,
There is chance that a bug in CullVisitor w.r.t CullSettings
inheritance is responsible, this has now been fixed in SVN and the
2.3.7 dev version. However, I can't say for sure as I don't know your
code well enough.
Uprading from 2.2 to SVN or 2.3.7 should be straight forward so it'd
Hi All,
I have now tagged the OpenSceneGraph-2.3.7 developer release, details
can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.3.7, released on 1st April 2008. Changes
include : new OpenFlight writer support and libcurl based
Hi Cedric,
Yes it is, I'm like you (I not follow the course and I live at Paris), and I
will come.
See you soon.
David Callu
2008/4/1, Cedric Pinson [EMAIL PROTECTED]:
Hi everyone,
Is it open to people who does not follow the course ? I live in Paris
and i would like to meet osg users too,
I've been using the QT plugin for sometime now with a pre-recorded movie
(.mov). I now want to send it live streams. Is there any
documentation/examples on how to do this? I use VideoLan Client to start
a multicast stream (udp://@2xx.xxx.xxx.xxx:1234) and can see it
remotely, so I know it is
Mike Greene schrieb:
I've been using the QT plugin for sometime now with a pre-recorded movie
(.mov). I now want to send it live streams. Is there any
documentation/examples on how to do this? I use VideoLan Client to start
a multicast stream (udp://@2xx.xxx.xxx.xxx:1234) and can see it
I have a copy I've put it here for you temporarily:
http://www.starstonesoftware.com/files/ShaderGen-3.0.exe
Richard
On Apr 1, 2008, at 2:31 PM, Jean-Sébastien Guay wrote:
Hi all,
I was looking for the ShaderGen program which 3DLabs made a while ago.
I'm looking to make some shaders to
Please join us, Cedric. It is open to tout le monde, or as many as will fit
in Serge's office. :-)
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Cedric Pinson
Sent: Tuesday, April 01, 2008 11:49 AM
To: OpenSceneGraph Users
Subject:
Hello Richard,
I have a copy I've put it here for you temporarily:
Excellent, thanks!
J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
http://www.cm-labs.com/
hi all,
using osgdem with a jpg texture and png elevation generates a mirrored
elevation terrain (for me :)
in simplest form I invoke odgdem like:
osgdem -l 8 -o test.osg --xx 4096 --yy 4096 --zt 100 -t map_0_0_0_i.jpg
--xx 4096 --yy 4096 -d map_0_0_0_h.png --no-terrain-simplification
the
One more thing...
In the light of the recent efforts from Microsoft to support standards
and for opening their source code. I've been thinking of making this
one the last release before tagging in 2.4 next week or so. Then I
will be starting to move OpenSceneGraph from exclusive OpenGL support
to
Ha,ha,ha... it's not late yet for AF ;)
El Martes 01 Abril 2008ES 23:37:21 Robert Osfield escribió:
One more thing...
In the light of the recent efforts from Microsoft to support standards
and for opening their source code. I've been thinking of making this
one the last release before
On Tue, 2008-04-01 at 23:54 +0200, Mattias Helsing wrote:
pfhiey, you almost gave me a stroke.
Me too, I was actually cussing to my co-workers. :)
On Tue, Apr 1, 2008 at 11:37 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
One more thing...
In the light of the recent
hi all,
this got lost so sorry if i'm double posting.
using osgdem with a jpg texture and png elevation generates a mirrored
elevation terrain (for me :)
in simplest form I invoke odgdem like:
osgdem -l 8 -o test.osg --xx 4096 --yy 4096 --zt 100 -t map_0_0_0_i.jpg
--xx 4096 --yy 4096 -d
On Tuesday 01 April 2008 at 23:37:21, Robert Osfield wrote:
One more thing...
In the light of the recent efforts from Microsoft to support standards
and for opening their source code. I've been thinking of making this
one the last release before tagging in 2.4 next week or so. Then I
will be
Hi, I am new to this community. To qualify, let me say that I have
downloaded all the files for building the OpenSceneGraph 2.2.0 osg
core plus the applications and examples. I have configured builds for
both VC 8 and VC 6. I installed SVN so I could optain the latest
3rdParty items. I have built
Hi Mike,
yup right now it'll work from an attached device as Stephan said
but in addition including a capture card, provided the device has
a quicktime driver installed. When I wrote the live feed extension
part of the work included support for a stream, however I did not
get that far and the
Hi Judie -- I don't think anyone is using VC6 for OSG anymore due to exactly
the types of problems you've encountered. VC6's STL isn't up to par, and the
various hacks to get around that (STLPort) are difficult tow work with.
Robert might comment but I believe OSG v2.0 officially dropped support
hi all,
I found that the DatabasePager doesn't work with osga archives on Win32.
This is classic slash bug. On lowest level a vector search fails in
OSGA_Archive.cpp line 667 because directory delimiters doesn't match.
Extracting the master(.osg) from the archive reveals that paths are stored
with
Don't forget to convert all the source code to use DOS line breaks!
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert Osfield
Sent: Tuesday, April 01, 2008 3:37 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
hi all,
second drop today. Hope you're seeing the same void as i or i'm
clogging. if so - sorry.
I found that the DatabasePager doesn't work with osga archives on Win32.
This is classic slash bug. On lowest level a vector search fails in
OSGA_Archive.cpp line 667 because directory delimiters
I was wondering if we'd make it through the day without japes. Glad
to see not :-)
-- mew
On Tue, Apr 1, 2008 at 4:37 PM, Robert Osfield [EMAIL PROTECTED] wrote:
One more thing...
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
___
I can pledge thousands of dollars in monopoly money!!!
I knew it was a joke almost immediately but I still tasted a little of
my own vomit in the back of my throat. So there is that.
-Paul
P.S.: For an interesting WTF, I've noticed that some of the computer
stores around here are now
Shame you didn't get to see the BBC TV news report on the discovery of film
footage of flying penguins, which seems a vaguely tenuous link to this
newsite wrt to Linux users !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Mike
Weiblen
Sent: 02 April 2008
I don't believe there is too big an issue with slashes and MS Windows - just
use forward slashes because most Windows library calls understand forward
slashes - required for POSIX compliancy since WinNT and VS5. You may come
unstuck when composing any shell commands since these must use backward
After looking into this further, it seemed that using glGetTexImage
would be able to copy from a texture used as a render target (FBO). I
have tried this only to be left with a black texture that never gets
filled in. I know that function works by grabbing whatever texture is
currently bound and
Hi Mike,
yes, I noticed that the developer.3Dlabs.com GLSL website has gone away,
end of an era.
and yes, I did archive the website beforehand ;-)
I intend to host the downloads on my website, and as a courtesy, have asked
3Dlabs for permission. (Under terms of the license I feel
yes, you're right. Also I found some code that actually converts MS slashes
to unix slashes in #ifdef Win32 block and there's the policy.
So my quick (naive) fix would be to convert the FileNameToUnixStyle when
populating the indexMap in OSGA_Archive line 238 (for Win32). This seems to
work for
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