Re: [osg-users] CPU usage

2009-02-02 Thread Adrian Egli OpenSceneGraph (3D)
Greate news (or bad news) that means we have not a windows issue. what happens when you switch to singelthreaded ? /adrian 2009/2/1 Simon Loic simon1l...@gmail.com Hi, in my case when I am runing osgviewer on a ubuntu distribution with 4 cores I get 25% of cpu, which means that one of my

Re: [osg-users] Histroy Buffer Implementation / Suggestion

2009-02-02 Thread Adrian Egli OpenSceneGraph (3D)
Hello all You should use lispsm or pssm shadow : even for terrain this gives nice looking shadows (with pssm you can limit the max far distance, use this say 250m, and you will get nice shadows) but once we have the latest idea implemented, the shadow quality gets much better, this would be of

Re: [osg-users] shutting down OSG

2009-02-02 Thread Adrian Egli OpenSceneGraph (3D)
Did the code help ? /adrian 2009/1/30 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi Robert, Cory, I implement some weeks before a memory leak detector for VS 2005 and cleaned up the code that all of my objects get right removed from memory now, espacially i had some bad behaviour

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-02 Thread Serge Lages
No problem for Paris ! :) The show at Brussels seems interesting too, and it's a center place in Europe. On Sun, Feb 1, 2009 at 1:53 PM, Cedric Pinson morni...@plopbyte.net wrote: Hi, I will happy to meet osg users in Europe like the last time in Paris :) Cheers, Cedric Adrian Egli

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Robert Osfield
Hi Cedric, I did make some changes to CMakeLists.txt to fix build problems under FreeBSD that related the Xrandr functionality. Could you check the Cmake variable that have been picked up for X11_Xrandr_LIB, mine points to .usr/lib/libXrandr.so. Robert. On Sun, Feb 1, 2009 at 5:08 PM, Cedric

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Sukender
Hi Robert, Thanks for the explanation. Actually I was wondering: If anyone can easily and freely have 2.6+ without any drawback (which is false, Cedric told me), why should users stay to 2.4?. This is why I asked. Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi Robert, STOP Experimental build launched on rev. 9622 (trunk) STOP Using VC8sp1 STOP See results on dashboard when available (Machine's name is SUKENDER1) STOP Should be finished in... err... when it's done! :) STOP Sukender STOP PVLE - Lightweight cross-platform game engine -

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Paul Melis
Robert Osfield wrote: Hi Sukender, I apply a pain vs gain to this type of decision. How much pain is it to maintain 2.4.x support vs how much pain it would be to those who'd have to upgrade, and also against how much we have to gain in streamlining our own maintenance work. Right now for

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
On Mon, Feb 2, 2009 at 3:01 PM, Robert Osfield robert.osfi...@gmail.com wrote: I will now go across the machines I have and test out the build with a fresh checkout. I'll also do testing on an OSX box that I can remotely log into - I'll test just the CMake/Makefile build though, won't be able

Re: [osg-users] CPU usage

2009-02-02 Thread Adrian Egli OpenSceneGraph (3D)
Hi J-S i am working with NVidia GPU, and i have same behaviour. So there should be another problem than the busy wait. Of course can VSync give some problem in performance or at least we get a smaller FPS displayed. But here we have some strang behavior of our osgViewer (renderer). My there is a

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Morne, On Mon, Feb 2, 2009 at 3:39 PM, Morné Pistorius mpistorius@googlemail.com wrote: I successfully built the current trunk on Windows, VS8. Attached are more warnings if you are interested (about 71), they look to be mostly benign. Thanks, I'll do a review of the warnings and look

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote: Hi All, I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8 branch. I had to do a few more changes since 2.7.9 than I would have liked due to resolve usage problems associated with the

Re: [osg-users] osg-users Digest, Vol 20, Issue 5

2009-02-02 Thread Robert Osfield
Hi Davide, You'll need to be a lot more specific about the tests and results you are getting for others to be able to help dig any deeper into the issue. Items like testing in debug mode is something that can sometime throw people - debug builds are far far slower, much more than one might

Re: [osg-users] OSX issue with the osgviewer class

2009-02-02 Thread Davide Bacchet
Hi Robert, thanks for the quick answer. What I feel strange is the different behavior that the standard osgviewer class has on OSX and Win32. I mean, if the reason is the vsync, in win32 it is ignored or handled differently (maybe by the graphics board driver or by the OS itself). The main

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Serge Lages
Hi all, Here everything build fines under WinXP, VS8 SP1. But I have a little question, when I call : osviewer.exe --window 100 100 800 600 cow.osg Then I try to display the stats, nothing appears before several hits on the s button, and I just see some parts of the stats, is it normal ? On

Re: [osg-users] CPU usage

2009-02-02 Thread Cory Riddell
I'm running locally now and am seeing the same behavior. Running with --SingleThreaded makes no difference. Cory On Mon, Feb 2, 2009 at 9:53 AM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: Hi J-S i am working with NVidia GPU, and i have same behaviour. So there should be

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:20 +0100, Sukender wrote: Hi Jeremy, hi Robert, Robert: Dashboard updated. Jeremy: What kind of machine do you have??? It seems to take ages to compile on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and there was few to recompile... I have

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Jeremy, Could you please capture the warnings you are getting now. They are almost certainly be the same set as the original warnings you sent as I have fixed hundreds and hundreds and hundreds of warnings, having spent well over a week of my life dedicated to just aggressive warnings level.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jean-Sébastien Guay
Hi Sukender, Alright... Strange thing it took 40 minutes on my machine (which is faster than your laptop, and I had a few *.cpp already compiled). Or maybe you disable compiling wrappers, examples, applications, plugins or such (I do compile them all)? If you don't use the wrappers,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi J-S, Hem... I *do* use osgGA wrapper... And yes, I saw they cost much in compile time. :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 17:36:49 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hi Sukender,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:44 +0100, Sukender wrote: Hi J-S, Hem... I *do* use osgGA wrapper... And yes, I saw they cost much in compile time. :) Yeah, I don't compile the introspection stuff because it makes it take about 40 minutes here, too. Sukender PVLE - Lightweight cross-platform

Re: [osg-users] Views 1 frame out-of-sync

2009-02-02 Thread Robert Osfield
Hi John, It sounds like you have gen lock that locks the swap buffers of the graphics cards, but you don't have a swap ready implemented for your cluster. Swap ready is a synchronization prior to the dispatch of the call to swap buffers, this sync prevents an application from advancing to the

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Serge, On Mon, Feb 2, 2009 at 4:32 PM, Robert Osfield robert.osfi...@gmail.com wrote: Ack... two steps forward, one step back... Looks like a bug fix for another stats rendering problem broke this particular combination. I see the problem under Linux as well so can chase it up personally.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Serge Lages
Thanks Robert, I'll only be able to test tomorrow morning but i'll let you know. On Mon, Feb 2, 2009 at 6:13 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Serge, On Mon, Feb 2, 2009 at 4:32 PM, Robert Osfield robert.osfi...@gmail.com wrote: Ack... two steps forward, one step back...

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 16:23 +, Robert Osfield wrote: Hi Jeremy, Could you please capture the warnings you are getting now. They are almost certainly be the same set as the original warnings you sent as I have fixed hundreds and hundreds and hundreds of warnings, having spent well over

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const osgViewer::InteractiveImageHandler, const osg::CopyOp)':

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Robert Osfield
Hi John, Ar this is slow progress... fix one, break the other... So the resolution of this problem now looks to be telling CMake about the directory that the lib is in, I don't know off hand what the CMake scheme for this is, but should be able to hunt it down. Robert. On Mon, Feb 2,

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: On Mon, Feb 2, 2009 at 3:01 PM, Robert Osfield robert.osfi...@gmail.com wrote: I will now go across the machines I have and test out the build with a fresh checkout. I'll also do testing on an OSX box that I can remotely

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Jeremy, On Mon, Feb 2, 2009 at 7:11 PM, Jeremy Moles jer...@emperorlinux.com wrote: The warning remains with the latest revision; osg::Object must also be initialized for this warning to go away. Why this is the case, I do not know. This class doesn't directly inherit from osg::Object, I

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Shue, John A
Robert, The INCLUDE_DIRECTORIES() line didn't fix the error. It added -I/usr/local/lib to the command lines used to compile the cpp files, but didn't add the requried -L/usr/local/lib. Looking at the output of grep Xrandr CMakeCache.txt, I see the following:

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Robert Osfield
Hi John, I'm a bit surpised it didn't work, similar code elsewhere in the OSG works for other libs, so I can only guess the that directory env var for XRANDR isn't being set. To try a fix it I've changed the code to be: IF (X11_Xrandr_LIB) SET(LIB_EXTRA_LIBS

Re: [osg-users] near far plane

2009-02-02 Thread Sukender
Hi Peter, You should provide more information to help resolving your issue. What is the kind of problems you encounter? However, I think this may only be a classic depth buffer problem. You could use setComputeNearFarMode() once and then deactivate the computation to lock the near plane. But

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Sukender (et. al) On Mon, Feb 2, 2009 at 4:20 PM, Sukender suky0...@free.fr wrote: Robert: Dashboard updated. Jeremy: What kind of machine do you have??? It seems to take ages to compile on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and there was few to

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi All, Thanks for the all the testing, a few more bugs and warnings have been fleshed and should be now resolved, alas this has taken me pretty well all the day, so it's now too late for me to go create the OpenSceneGraph-2.8 today. What I'll do is leave svn/trunk to be tested over night and in

Re: [osg-users] Dashboard suggestion

2009-02-02 Thread Sukender
BTW, I noticed the nightly build is set to 00:00 CET (= GMT+1 = 23:00 or 11:00PM GMT), in CTestConfig.cmake. Is there a reason for this to be not GMT (I mean this is what I expected, so maybe others may think the same)? PS: Yes, I like answering to myself... :) Sukender PVLE - Lightweight

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jean-Sébastien Guay
Hi Robert, Once 2.8.0-rc1 is done, it'll be time to even more build and runtime testing, and for those planning to help out with packaging to start creating packaging for the rc1. Sooo... What are you planning as an upload area for packages? :-) You said we'd put them into SVN, but do you

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi Robert, Second experimental build launched. (SUKENDER1 2009-02-02 on the dashboard, rev 9631, VC8sp1, all inclusive). Maybe you'll have the result before going to sleep (= To all: this is a joke... Robert NEVER sleeps! :D Even kill_and_go_to_bed -9 can't get rid of him!!!) Sukender PVLE -

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
+1 :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 21:51:05 +0100, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hi Robert, Once 2.8.0-rc1 is done, it'll be time to even more build and runtime testing, and for

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Robert Osfield
Hi Cedric, Which version of Cmake are you using? Here's my equivalent of your grep of CMaekCache.txt. Note the entry for X11_Xrandr_LIB. Perhaps change src/osgViewer/CMakeLists.txt from using X11_Xrandr_LIB to XRANDR_LIBRARIES would be appropriate. Robert. grep -i xran CMakeCache.txt //Set

Re: [osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-02-02 Thread Robert Osfield
Hi Morne, I wonder if the osgShadow technique was trying to use a Pbuffer to implement the render to texture, this isn't supportable when using GraphicsWindowEmbedded. However, a crash shouldn't ensue, rather there should be a fallback to use frame buffer for RTT. BTW, does your OpenGL diriver

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Sukender
Hi Cedric, (I always wrote C*é*dric... which one is correct?) Ah, okay. I guessed it was something like that :) Maybe then we could drop CMake 2.4 once 2.6 is stable on most/all platforms? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb

Re: [osg-users] osg-users Digest, Vol 20, Issue 5

2009-02-02 Thread Davide Bacchet
Hi Robert, thanks for the quick answer. What I feel strange is the different behavior that the standard osgviewer class has on OSX and Win32. I mean, if the reason is the vsync, in win32 it is ignored or handled differently (maybe by the graphics board driver or by the OS itself). The main

Re: [osg-users] near far plane

2009-02-02 Thread Robert Osfield
Hi Peter, You may need to disable the compute of the near far and just manage the near/far of the projection matrix yourself. The other alternative is to provide your own osg::CullSettings::ClampProjectionMatrixCallback. To disable the compute of the near far you reset the value of the master

Re: [osg-users] OSX issue with the osgviewer class

2009-02-02 Thread Robert Osfield
HI Davide, In what way is this a problem? It's quite normal for a viewer to wait on barriers, as when you have vsync on the graphics thread will be gated by the refresh of the monitor, with the OpenGL driver just putting the calling thread to sleep while it waits for the next frame. If you

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Paul Melis
Robert Osfield wrote: I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8 branch. I had to do a few more changes since 2.7.9 than I would have liked due to resolve usage problems associated with the osg::TransferFunction1D class. TransferFunction1D has

[osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi All, I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8 branch. I had to do a few more changes since 2.7.9 than I would have liked due to resolve usage problems associated with the osg::TransferFunction1D class. TransferFunction1D has had to be

[osg-users] Views 1 frame out-of-sync

2009-02-02 Thread John Aughey
I have a problem with 2 independent view windows getting out of sync in a multi-channel system. Bear with me while I explain the configuration. My current test system is one machine with 2 nVidia Quadro FX 4600 graphics cards. These cards are genlocked with the GSync2 option card. Each video

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Sukender
Hi Robert, hi Cédric, Please don't take offense of this question, but why don't we simply drop the support for older versions of CMake? As far as I know, 2.6 introduced many improvements. Are there platforms where 2.6+ isn't available? Or is there something I don't know (which may be the most

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Quick note: build is done, but most warnings are wrappers-related (and seem harmless). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 21:54:34 +0100, Sukender suky0...@free.fr a écrit: Hi Robert, Second experimental build launched.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Robert Osfield
Hi Serge, On Mon, Feb 2, 2009 at 4:21 PM, Serge Lages serge.la...@gmail.com wrote: Here is a screenshot fo my bug. Ack... two steps forward, one step back... Looks like a bug fix for another stats rendering problem broke this particular combination. I see the problem under Linux as well so

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Cedric Pinson
Hi Sukender, just because cmake 2.6 is not tagged stable yet on my distribution. [I] dev-util/cmake Available versions: 2.4.6-r1 (~)2.4.7-r1 2.4.8 ~2.6.2 ~2.6.2-r1 {emacs qt4 vim-syntax} Installed versions: 2.4.8(13:57:21 02/01/09)(emacs -vim-syntax) Homepage:

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Cedric Pinson
Hi, Yes now it compiles fine. Thank you Cheers, Cedric Robert Osfield wrote: Hi Cedric, Does osgViewer now compile if you enable Xrandr? Robert. On Mon, Feb 2, 2009 at 12:30 PM, Cedric Pinson morni...@plopbyte.net wrote: Hi Robert, here the grep with the new cmakelist.txt. I did a

[osg-users] near far plane

2009-02-02 Thread Peter Wraae Marino
Hi all, At are company we are using huge terrains and have problem with the near plane for our character walking around on the ground. we use the setComputeNearFarMode to COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES if we turn it off and set a hardcoded value then this solves the problem for the

Re: [osg-users] Dashboard suggestion

2009-02-02 Thread Sukender
Le Mon, 02 Feb 2009 13:46:51 +0100, Sukender suky0...@free.fr a écrit: Hi all, I got an tiny idea... I suggest that people building OSG with dashboard reports (Nightly, Continuous, Experimental), use a site name that includes their name on osg-users list (such as blah blah blah - my OSG

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Robert Osfield
Hi Sukender, I apply a pain vs gain to this type of decision. How much pain is it to maintain 2.4.x support vs how much pain it would be to those who'd have to upgrade, and also against how much we have to gain in streamlining our own maintenance work. Right now for Cmake 2.4.x it doesn't seem

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Robert Osfield
Hi Cedric, Does osgViewer now compile if you enable Xrandr? Robert. On Mon, Feb 2, 2009 at 12:30 PM, Cedric Pinson morni...@plopbyte.net wrote: Hi Robert, here the grep with the new cmakelist.txt. I did a resetup *morni...@macmornifle ~/dev/osg-trunk/build $ grep -i xran CMakeCache.txt

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Shue, John A
Robert, This latest CMakeLists.txt file works on my machine. -john -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Monday, February 02, 2009 3:01 PM To: OpenSceneGraph Users

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Shue, John A
Robert, I haven't read all the messages on the other thread with Cedric, but I tried this new CMakeLists.txt and it fails like the original one: Linking CXX shared library ../../lib/libosgViewer.so cd /home/jshue/working-OSG/OpenSceneGraph/src/osgViewer /usr/local/bin/cmake -E cmake_link_script

Re: [osg-users] CPU usage

2009-02-02 Thread Morné Pistorius
Hi guys, Just one more data point: a colleague of mine tested our OSG app in linux last week and also found one of the cores (on his 8 core machine) utilising 100% cpu. After some investigation, this turned out to a call to schedyield on the thread in the gl driver. Posibly you are seeing

[osg-users] OSX issue with the osgviewer class

2009-02-02 Thread Davide Bacchet
Hi to everybody, I'm having a problem under OSX with the osgviewer implementation. The application is using only 5 to 10% of the processor power, because the most part of the time it is waiting on a mutex inside the osgViewer::ViewerBase::renderingTraversals() call. Exactly the same code (I'm

Re: [osg-users] OSX issue with the osgviewer class

2009-02-02 Thread Robert Osfield
Hi Davide, You don't need to dig deep into the internals of the OSG. The differences are likely high level, non OSG specific. Could please start by specifying how you are doing your tests, what framerates your are getting on each platform, what specific value is making your conclude the

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Alright... Strange thing it took 40 minutes on my machine (which is faster than your laptop, and I had a few *.cpp already compiled). Or maybe you disable compiling wrappers, examples, applications, plugins or such (I do compile them all)? Sukender PVLE - Lightweight cross-platform game engine

Re: [osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-02-02 Thread Morné Pistorius
Hi Robert, I tried but failed to reproduce the problem in the osg examples. It must be some subtle difference in the way I set up my scene in my app. I changed my viewer to the QOSGWidget implementation instead of using the GraphicsWindowEmbedded in a QGLWidget and that fixed the crash. Sorry I

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Cedric Pinson
Hi Robert, It's a bit strange because it detects xrandr and set the flag ON, but does not detect libs, see the output: *morni...@macmornifle ~/dev/osg-trunk/build $ cmake ../ -DCMAKE_BUILD_TYPE=Release *-- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler:

Re: [osg-users] CPU usage

2009-02-02 Thread Jean-Sébastien Guay
Hi Cory, I'll have to defer to others on the situation under Windows when doing remote desktop. My guess is that it's likely to be a driver issue. Well, using Remote Desktop adds a variable into the mix for sure, so eliminating this and running the app locally would eliminate one possible

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Robert Osfield
Hi John, Could you try the attached src/osgViewer/CMakeLists.txt. This adds a : INCLUDE_DIRECTORIES(${XRANDR_LIBDIR}) Robert. On Mon, Feb 2, 2009 at 5:24 PM, Shue, John A john.s...@mantech.com wrote: Robert, I haven't read all the messages on the other thread with Cedric, but

[osg-users] Dashboard suggestion

2009-02-02 Thread Sukender
Hi all, I got an tiny idea... I suggest that people building OSG with dashboard reports (Nightly, Continuous, Experimental), use a site name that includes their name on osg-users list (such as blah blah blah - my OSG name), so that it would be easier for Robert (and maybe others) to identify

Re: [osg-users] CPU usage

2009-02-02 Thread Simon Loic
Hi Adrian, Even with --SingleThreaded option one core is used at 100%. Tell me if I should do other tests. On Mon, Feb 2, 2009 at 9:25 AM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: Greate news (or bad news) that means we have not a windows issue. what happens when you switch to

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Morné Pistorius
Hi Robert, In tests with my app I found some curious behaviour with the QOSGWidget (non-GraphicsWindowEmbedded) implementation. Since moving from the GLWidget approach to this, the throwing functionality of the TrackballManipulator disappeared. This is also visible in the osgViewerQt

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Morné Pistorius
Hi Robert, I successfully built the current trunk on Windows, VS8. Attached are more warnings if you are interested (about 71), they look to be mostly benign. In tests with my app I found some curious behaviour with the QOSGWidget (non-GraphicsWindowEmbedded) implementation. Since moving from

[osg-users] Collada Plugin for Mac OS X...some building problems

2009-02-02 Thread alessandro terenzi
I need to build collada plugin for Mac OS X (10.5) but I didn't manage to build it. Actually I did not understand which version of Collada DOM must be used with which OSG's version. In my last try (OSG 2.7.8 + Collada DOM 2.2) I had an error concerning BOOST...it looks like that many collada

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Cedric Pinson
Hi Robert, here the grep with the new cmakelist.txt. I did a resetup *morni...@macmornifle ~/dev/osg-trunk/build $ grep -i xran CMakeCache.txt *//Set to ON to enable Xrandr support for GraphicsWindowX11. OSGVIEWER_USE_XRANDR:BOOL=ON Xrandr_LINK_TYPE:STATIC=optimized

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Sukender
Hi Jeremy, hi Robert, Robert: Dashboard updated. Jeremy: What kind of machine do you have??? It seems to take ages to compile on my computer (Core2Duo 2.5Ghz)! Or maybe you've compiled just before and there was few to recompile... Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Cedric Pinson
Hi Robert, I use cmake version 2.4-patch 8 Cheers, Cedric Robert Osfield wrote: Hi Cedric, Which version of Cmake are you using? Here's my equivalent of your grep of CMaekCache.txt. Note the entry for X11_Xrandr_LIB. Perhaps change src/osgViewer/CMakeLists.txt from using X11_Xrandr_LIB to

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Robert Osfield
Hi Cedric, On Mon, Feb 2, 2009 at 11:40 AM, Cedric Pinson morni...@plopbyte.net wrote: I use cmake version 2.4-patch 8 OK, this is probably why there is deviation in the CMake generated env vars. I've just tweaked the relevant src/osgViewer/CMakeLists.txt part: #SET(LIB_EXTRA_LIBS

Re: [osg-users] CDash errors/warnings

2009-02-02 Thread Robert Osfield
Hi John, On Sat, Jan 31, 2009 at 10:34 PM, Shue, John A john.s...@mantech.com wrote: That did the trick. Compiled all the way to the end of the build without errors. Turns out that this fix that works for you and me using CMake 2.6.x, breaks the build with Cmake 2.4.8 so we'll need to try out

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-02-02 Thread Philip Lowman
On Mon, Feb 2, 2009 at 10:36 AM, Paul Melis p...@science.uva.nl wrote: Robert Osfield wrote: Hi Sukender, I apply a pain vs gain to this type of decision. How much pain is it to maintain 2.4.x support vs how much pain it would be to those who'd have to upgrade, and also against how much

Re: [osg-users] OSX issue with the osgviewer class

2009-02-02 Thread Ulrich Hertlein
Hi Davide, Quoting Davide Bacchet davide.bacc...@gmail.com: is ignored or handled differently (maybe by the graphics board driver or by the OS itself). The main consequence is that the same application runs 15-20 times slower on OSX, and I cannot use the same code across the platforms. ...

[osg-users] (no subject)

2009-02-02 Thread sunitha sunagad
-- How can i get the staeset of the model i have lodeaded to the openScenegraph I am loading an iv file which has the state set attribute in it i need the current state set attribute does any one know... I am using getStateset but its returning null. Always Keep

Re: [osg-users] svn/trunk ready to make OpenSceneGraph -2.8 branch, please do last build test of sn v/trunk :-)

2009-02-02 Thread Mathias Fröhlich
Hi Robert, On Monday 02 February 2009 16:01, Robert Osfield wrote: I will now go across the machines I have and test out the build with a fresh checkout. I'll also do testing on an OSX box that I can remotely log into - I'll test just the CMake/Makefile build though, won't be able to test

Re: [osg-users] Blender osgAnimation Issue

2009-02-02 Thread Ryan Morris
Cedric, Thanks for taking the time to look into this. I did have a revelation a few days ago that lead me to the same conclusion. Basically I had to go back and assign vertices to the named vgroups. not a big deal once I figured it out I was just going crazy thinking I was doing something

[osg-users] Do any one know

2009-02-02 Thread sunitha sunagad
-- Hi, I am loading an iv file in Osg i need to know the StateSet of the particular node i pick in the iv file loaded on to the osg iv file has its Attributes in itthat is applied to the mode i need the information from it I am getting the picked node information and in turn i need to know the

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Melchior FRANZ
Just for the record: I've had several segfaults in OSG's particle code (threading related) since I updated a few days ago. I'll post a backtrace when I run into it again. m. ___ osg-users mailing list osg-users@lists.openscenegraph.org