Re: [osg-users] Keyboard or mouse handler from Qt

2009-04-30 Thread Catus
I appreciate the concern which is been rose. The things need to be sorted out because it’s not about the individual but it can be with everyone Auto Quotes (http://www.autoquotes247.net) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11078#11078

Re: [osg-users] osgEarth + OSG 2.8.0 + ATI card

2009-04-30 Thread Emmanuel Roche
Hi Jason, I've already tried deleting the cache folders, unsuccessfully. And how can I retrieve the version of my current osgEarth lib ?? :-) I cannot find that in the sources, and I just don't remember which version I downloaded :-) And by the way, this as nothing to do with this thread yet,

Re: [osg-users] frustum culling in shader

2009-04-30 Thread Emmanuel Roche
Ohh ! sorry, I though it was the contrary. In that case yes, this is a valid option too !! Thanks for your help ! I guess I could also implement this behavior with a cull callback, no ? manu. 2009/4/30 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hello Emmanuel, Sébastien, I'm

Re: [osg-users] Blender/Maya importer

2009-04-30 Thread Meyer
Thanks, I'll try this one. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11082#11082 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] Adding new terrain to existing database?

2009-04-30 Thread Robert Osfield
Hi Akilan, On Thu, Apr 30, 2009 at 6:45 AM, Akilan akilan.thangam...@gmail.com wrote: I have created a terrain database for the whole world from  bluemarble west and east. Now  I would like to add a new  tile into the database without regenerating the entire database again.   Could it be

Re: [osg-users] java osgSwig = binding / wrapping not available easyly ?

2009-04-30 Thread Gerwin de Haan
Hi Soaring, you're right about osgSwig being targeted at Python mainly. We as osgswig maintainers have already had some requests on how to make things work in Java but no one has stepped up yet to do the integration yet. I know of two new attempts to do the Java bindings, one of which likes to

[osg-users] OT: Collada event in Paris

2009-04-30 Thread Serge Lages
Hi all, For the frenchies around, here is a note about an event taking place in Paris. It can be interesting to test the OSG R/W plugin during the event but unfortunately it will not be possible for me to be present. Here is the the program : Le 11 mai 2009, les pôles de compétitivité Cap

[osg-users] StandardShadowMap problem

2009-04-30 Thread Großer Martin
Hello, I use the StandardShadowMap to create a shadow in my scene and I use the TrackballManipulator to change my camera. But the shadow changes when I rotate the camera. I don't know why. Cheers, Martin ___ osg-users mailing list

[osg-users] OSG's CMakeLists.txt

2009-04-30 Thread Kim C Bale
I'm trying to create a CMake project for an initial release of osgOcean and I'd like to follow the OSG's convention of piling all debug and release libs and dlls into bin and lib folders appending D onto the end of the debug libraries. I'm quite new to CMake and I'm finding this quite

Re: [osg-users] Edge blending

2009-04-30 Thread Joakim Simonsson
On Wed, 15 Oct 2008 11:24:13 +0200, su hu ttts...@gmail.com wrote: Hi Robert Thanks for your reply. I will see the osghud example and try your method. Thanks. But due to projector's black level, really dark scenes will not look good with only software edgeblending. In these cases,

[osg-users] frame interpolation

2009-04-30 Thread Miriam D'Elia
Hi! I would need to make the interpolation between frames. In my application I using the function frame (). I do not know how ... you have any idea? Miriam ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] frame interpolation

2009-04-30 Thread Robert Osfield
On Thu, Apr 30, 2009 at 12:02 PM, Miriam D'Elia miriamde...@gmail.com wrote: Hi! I would need to make the interpolation between frames. In my application I using the function frame (). I do not know how ... you have any idea? Could you explain what your mean by interpolation between frames as

Re: [osg-users] OSG's CMakeLists.txt

2009-04-30 Thread Philip Lowman
The PREFIX property does this: SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX ../) For how it's used in the OSG's cmake macros, see OsgMacroUtils.cmake in SETUP_EXE() and SETUP_PLUGIN() http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/CMakeModules/OsgMacroUtils.cmake On

Re: [osg-users] frame interpolation

2009-04-30 Thread Robert Osfield
Hi Miriam, On Thu, Apr 30, 2009 at 12:15 PM, Miriam D'Elia miriamde...@gmail.com wrote: I need to move several objects of type PositionAttitudeTransform from a point A to point B, by interpolating the motion between the frames. OK, that's much more informative. Use a update callback such as

Re: [osg-users] frustum culling in shader

2009-04-30 Thread Jean-Sébastien Guay
Hi Emmanuel, I guess I could also implement this behavior with a cull callback, no ? Yes, but that is a design consideration. Personally, if there's a solution that does not require a callback, I'll prefer that solution, since then I don't have to remember that there's a callback on a given

[osg-users] osgprecipitation

2009-04-30 Thread Maxime
Hi, I am making a simulation and I want to add rain or snow effect. I saw the osgprecipitation exemple but I work on the osg version 1.2 and delta3D version 1.5.0 (I know that the version are too old, but I must work with these version). I change the viewer by the producer and put some line

Re: [osg-users] Intersection

2009-04-30 Thread Cristina
Hi all, What I'm trying to do is to intersect with humans. In our scene humans are bilboards and only one bilboard is active at one time(the one that is facing the camera). If my LineSegment intersects the human on the side, the default intersection visitor will intersect the bounding sphere,

Re: [osg-users] frame interpolation

2009-04-30 Thread Miriam D'Elia
Thanks! Robert Osfield ha scritto: Hi Miriam, On Thu, Apr 30, 2009 at 12:15 PM, Miriam D'Elia miriamde...@gmail.com wrote: I need to move several objects of type PositionAttitudeTransform from a point A to point B, by interpolating the motion between the frames. OK, that's much

Re: [osg-users] Shadows textures

2009-04-30 Thread Jean-Sébastien Guay
Hello Patrick, no replies yet :( We use LISPSM here with textured .flt, .ive and .osg models and don't have any of these problems. The fact that the same problem exists with your models when you load them in the osgshadow example is weird. Could you place one small model that exhibits

Re: [osg-users] frustum culling in shader

2009-04-30 Thread Emmanuel Roche
Hi Sébastien, 2009/4/30 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Emmanuel, I can't get anything to work properly for the moment... (actually I was doublely wrong: the eventTraversal() is before the cull traversal yes, but also, the camera manipulator matrix is not updated in

Re: [osg-users] frustum culling in shader

2009-04-30 Thread Jean-Sébastien Guay
Hi Emmanuel, I haven't try that yet, but according to my previous tests I'm pretty sure this won't work: if I use the ABSOLUTE_RF I will loose the camera rotation (ie the stars will really be fixed on the camera) and that's obviously not the desired effect: the star points must be influenced

[osg-users] texture computation

2009-04-30 Thread Emmanuel Roche
Hi all, A shader OpenGL context related question now: suppose I want to pre-compute a few textures. - I can create the shader programs, - prepare the textures and attach them to a camera object, - create a viewer, set its camera - and ask the camera to render to a frame buffer object. then

Re: [osg-users] OSG's CMakeLists.txt

2009-04-30 Thread Kim C Bale
Cheers chap. K. -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of Philip Lowman Sent: Thu 30/04/2009 13:05 To: OpenSceneGraph Users Subject: Re: [osg-users] OSG's CMakeLists.txt The PREFIX property does this: SET_TARGET_PROPERTIES(${TARGET_TARGETNAME}

Re: [osg-users] ViewDependentShadow and Lod

2009-04-30 Thread Antonin Linares
Hi Wojtek, Yes reference frame is set in StandardShadowMap, i didn't notice it yesterday. I made test and i found something new: It's not a lod problem but a Lighting problem (geometry is good). Actually i take a look in StandardShadowMap shader, if you have any idea. [...] Find where is

Re: [osg-users] texture computation

2009-04-30 Thread Robert Osfield
Hi Manu, Use a PBuffer rather than a FBO, or if you need the advanced RTT features only supported by FBO use a pbuffer context with a FBO. Robert. On Thu, Apr 30, 2009 at 4:11 PM, Emmanuel Roche roche.emman...@gmail.com wrote: Hi all, A shader OpenGL context related question now: suppose I

Re: [osg-users] Textures getting invisible on some system.

2009-04-30 Thread Pierre Boulenguez
Hi Ümit, Roland, Thank you for your answers. Roland, you're right, my COLLADA file is ill formed and OSG 2.8 simply is less permissive than 2.6. Best Regards, Pierre -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11128#11128

Re: [osg-users] [forum] Report spam

2009-04-30 Thread Art Tevs
Test message... This message should be first filtered out and have been approved before reaching the mailing list and being visible on the forum. Please ignore... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11131#11131

[osg-users] [forum] Please ignore - test message...

2009-04-30 Thread Art Tevs
sorry folks, please ignore this test message. I have almost completed the new anti-spam fighting thing ;) cheers -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11133#11133 ___ osg-users mailing

Re: [osg-users] osgText texture not reloading correctly the second time?

2009-04-30 Thread Jean-Sébastien Guay
Hi Robert, This does sound like an OpenGL object clear/reuse issue relating to text. Any chance you could create a simple example that demonstrates this issue? I'm doing that right now (both to check if it's reproducible in a simple form and as a possible test case to send). Well, I

Re: [osg-users] Textures getting invisible on some system.

2009-04-30 Thread Chris 'Xenon' Hanson
Pierre Boulenguez wrote: Hi Ümit, Roland, Thank you for your answers. Roland, you're right, my COLLADA file is ill formed and OSG 2.8 simply is less permissive than 2.6. Does anyone have a Windows-compiled copy of the latest COLLADA validator? I'd been having trouble getting it to

[osg-users] [forum] New feature - First post of any new user has first to be approved before posted!

2009-04-30 Thread Art Tevs
Hi folks, due to couple of spam intrusions in our forum any new user and any user with 0 posts, has first to be approved before his/her messages are posted. As soon as a new user post something on the forum, admins/moderators will be informed. His/her message is first not visible to the

[osg-users] Broken Windows build

2009-04-30 Thread Oleg Dedkow
Hi Robert, the latest SVN revision cannot be build under Windows if “OSG_USE_UTF8_FILENAME” config option is enabled. The error occurs in “FileUtils.cpp” file, line 663, since there is no UNICODE-capable version of the “GetProcAddress” function. The “OSGDB_WINDOWS_FUNCT_STRING” makro is

Re: [osg-users] Build error on ubuntu 64, something about -fPIC ffmpeg

2009-04-30 Thread Sean Neilan
Hey Robert, I got that to work! Thank you very much! -Sean On Thu, Apr 30, 2009 at 7:50 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Sean, Ubunutu has ffmpeg in the repositories so you could use this instead. Or just enable the shared library build in ffmpeg to make to it builds

Re: [osg-users] osgtessellate example question

2009-04-30 Thread Christian Sam
btw. after retessellation a geometry, where are the additional created vertices stored? are they added to the end of the existing vertexarray? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11143#11143

[osg-users] render depth buffer to image for one time

2009-04-30 Thread Johannes Leidheiser
Hi, for my current project I need to render the depth buffer of a scene off screen into a texture or an image. During the last few days I tried to solve it but I couldn't get a good result. I got it work to render the color buffer into an image, but I need the depth buffer. In the following

[osg-users] Broken Windows build

2009-04-30 Thread Oleg Dedkow
Hey Robert, There are several link errors: Error 4 error LNK2019: unresolved external symbol closesocket referenced in function public: __cdecl Receiver::~Receiver(void) (??1Receiver@@q...@xz)Cluster.obj Error 5 error LNK2019: unresolved

Re: [osg-users] render depth buffer to image for one time

2009-04-30 Thread Paul Martz
depthReadP-readPixels(0,0,719,575, GL_RGB ,GL_UNSIGNED_BYTE); Shouldn't the type be GL_DEPTH instead of GL_RGB? I think you can find this info under glReadPixels in the OpenGL blue book. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original

Re: [osg-users] render depth buffer to image for one time

2009-04-30 Thread Paul Martz
In my previous post, that should be GL_DEPTH_COMPONENT, sorry. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Johannes

Re: [osg-users] render depth buffer to image for one time

2009-04-30 Thread Johannes Leidheiser
Hi Paul, you are right, I only used that for testing. But also with GL_DEPTH_COMPONENT it doesn't work. In my experience the readPixel command doesn't work for of screen rendering?! I would prefer the version with the variable depth which is attached to the camera. In my first post I forgot

Re: [osg-users] render depth buffer to image for one time

2009-04-30 Thread Paul Martz
I'm not sure why the code you posted doesn't work. When I want to read the screen (color, depth, whatever), I use a post draw callback attached to the Camera. This should work whether your framebuffer is a window or an FBO. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303

Re: [osg-users] osgviewerQT example

2009-04-30 Thread Don Leich
I looked into some odd behavior with an OSG/Qt based application at my place and traced this behavior back to an old favorite... osgviewerQT --QOSGWidget cow.osg This crashes on some systems, runs fine on others. This seems to be true for both OSG versions 2.8.1-rc2 and 2.9.2, Qt version

Re: [osg-users] osgAnimation and 3ds max exporter

2009-04-30 Thread Thomas Hogarth
Hi Boto Just found this post and am really keen to get and exporter for max. I too have been using cal3D and it's not exactly artist friendly (bless em). I think I would be very interested in making this happen asap, as decent skinning is the only thing lacking from the osg tool chain,