Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Remo Eichenberger
hi all i'm also interested in osgInEurope, but only in switzerland ;) I'm from switzerland / AG. Greets from a nice country ... Remo Eichenberger -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=6990#6990

[osg-users] Integrate 3rd Party OpenGL Library Calback

2009-06-20 Thread Remo Eichenberger
Hi, I have a 3rd party opengl library that i've wrapped in a osg::Drawable::DrawCallback. In the drawImplementation of this callback i call the 3rd party renderer that draw something. This library has a callback to integrate some text rendering. Now, i will use OSG to render this Text (with

Re: [osg-users] Integrate 3rd Party OpenGL Library Callback

2010-05-30 Thread Remo Eichenberger
Hi, no one answered me, but i found a link about this topic: http://www.3drealtimesimulation.com/osg/osg_faq_1.htm#f40 Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28346#28346 ___

Re: [osg-users] Slow frame rate in release, goes up when viewing stats

2011-07-26 Thread Remo Eichenberger
Hi, I've also similar behavior with OSG 3.x (head). Do you have solved it ? Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41317#41317 ___ osg-users mailing list

Re: [osg-users] Strange osgText::Text problem while moving from OSG2.9.8 to OSG 3.0.0

2011-07-26 Thread Remo Eichenberger
Hi, Does anyone working on this issue ? Cheers, remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41296#41296 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OS/X 10.6.8 with CMake 2.8.8 broken

2013-01-22 Thread Remo Eichenberger
Hi Adrian, I used 10.8/7 and have same issue like you. I added something like that: set(CMAKE_OSX_DEPLOYMENT_TARGET 10.7) set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk CACHE STRING FORCE) Cheers, Remo

Re: [osg-users] [build] Need help with Multithreaded-Debug(/MTd)

2013-02-04 Thread Remo Eichenberger
Hi, You should never mix DEBUG and RELEASE builds in one project, unless you know what you do ;) Cheers -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52360#52360 ___ osg-users mailing list

[osg-users] Weird ui methods in image class?

2013-09-19 Thread Remo Eichenberger
Hi, I've just found weird methods in osg::Image virtual bool sendFocusHint(bool /*focus*/) { return false; } virtual bool sendPointerEvent(int /*x*/, int /*y*/, int /*buttonMask*/) { return false; } virtual bool sendKeyEvent(int /*key*/, bool /*keyDown*/) { return false; } Are they really

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-03-06 Thread Remo Eichenberger
Hi Robert, I also run into this issue. Does anyone has found a solution for it? Thanks Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58511#58511 ___ osg-users mailing list

[osg-users] Official issues list of OSG?

2014-03-07 Thread Remo Eichenberger
Hi Is there any official issues list of OpenSceneGraph? I only found this: https://github.com/openscenegraph/osg/issues But this is not supported. Cheers Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58512#58512

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-05-15 Thread Remo Eichenberger
Robert, Any news on this? I've tried to fix it, but it is really complicated. Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59444#59444 ___ osg-users mailing list

[osg-users] New QT 4.8 integration ?

2012-01-03 Thread Remo Eichenberger
Hi, Does anyone working on a QT 4.8 integration of OSG with support of this: http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44538#44538

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Remo Eichenberger
Hi, Nobody really works on this ? Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44932#44932 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Remo Eichenberger
Hi, I think it should be possible to optimize the following: - Rendering without any timers. - Better multithreading support ( http://forum.openscenegraph.org/viewtopic.php?t=8340postdays=0postorder=aschighlight=multithreadedstart=15 ) - Seamless/Performed integration of QT UI in an

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Remo Eichenberger
Glenn, this topic has not explicitly to do with QT 4.8. I don't know QT in the details. I only know it should be possible to do it. But when it is possible to integrate the rendering in QT Main-loop and for example wait for next event and render (go through the main loop) only when it needed,

Re: [osg-users] New QT 4.8 integration ?

2012-01-21 Thread Remo Eichenberger
Zonk, thanks for this clarification. It is that what i mean ;) Cheers, Remo zonk wrote: Hi, I think he meant the new Qt 4.8.0 threading capability of it's OpenGL integrations. Qt now provides out of the box the possibility to run the openGL rendering in a thread. Now maybe OSG can be

[osg-users] [build] OSG 3.1.2, MacOSX 10.6, CMAKE 2.8.8 Error

2012-06-26 Thread Remo Eichenberger
Hi, I've tried to build OSG 3.1.2 with MACOSX 10.6. I think the CMakeLists.txt has 2 errors: 1) defaults read of SDKSettings.plist doesn't work. I've changed it to no extension: EXECUTE_PROCESS(COMMAND defaults read ${CMAKE_OSX_SYSROOT}/SDKSettings CanonicalName

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-01-21 Thread Remo Eichenberger
Hi Sebastian, Sorry, please ignore my post. The code is wrong. I need to test it first :) Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70027#70027 ___ osg-users mailing list

[osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-01-20 Thread Remo Eichenberger
Hi, I can't render osgText on MacOSX Core Profile: text->setTextBackdropType(osgText::Text::BackdropType::NONE); text->setTextBackdropImplementation(osgText::Text::BackdropImplementation::DELAYED_DEPTH_WRITES); text->setBackColor( Color( Color::Black, 0.8 ) ); text->setHorizAlign(

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-01-20 Thread Remo Eichenberger
Hi Sebastian Thank you for your help. Yes i don't see the glyphs. I use osgEarth, but this should not be a problem :) I've tried the following according your sample: Code: ControlCanvas* canvas = ControlCanvas::getOrCreate( view );

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-01-27 Thread Remo Eichenberger
Hi (Robert :) I've tried a lot of things to get osgText working on MacOSX with VAO. GL3 on OSX Core Profile requires VAOs. osgText doesn't setup the VAO path correctly on MacOSX. I can show glyphs when I use a osg::Geometry as a Wrapper to draw geometries from text glyphs like so: Code:

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-01-27 Thread Remo Eichenberger
Hi Robert I use OSG master 255a86cbe22ba436ab162bd2a2e7cc0341140050 Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70063#70063 ___ osg-users mailing list

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-01-27 Thread Remo Eichenberger
yes, OSG_VERTEX_BUFFER_HINT=VAO OSG_GEOMETRY_IMPLEMENTATION=VAO -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70065#70065 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [About VertexArrayObject Branch] FeedBack and Insight

2016-08-19 Thread Remo Eichenberger
Hi Robert I've tried to test "vertex_array_object" branch with MacOSX to run osgsimplegl3. Does anyone has a "running" model without any shader errors to test this? btw: I don't see any OSG_VERTEX_BUFFER_HINT environment variable check on the current source code. How can i enable the VAO

Re: [osg-users] [About VertexArrayObject Branch] FeedBack and Insight

2016-08-19 Thread Remo Eichenberger
Hi Julien Thanks for your hint :) I've tried it with GL3 core profile on MacOSX 10.11.6 with "vertex_array_object" branch. I tried to load a stock OSG sample model: glider.osg (and also glsl_simple.osgt). But i can't see the model. Here is my debug output: Code: Duplicate enum value 10 with

Re: [osg-users] Creating mesh on runtime

2016-09-02 Thread Remo Eichenberger
Hi, Look at the examples/osggeometry sample in the OpenSceneGraph sourcecode. Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68505#68505 ___ osg-users mailing list

[osg-users] bug: Openscenegraph-3.4 branch install error with debug dll's on VS2013

2016-09-29 Thread Remo Eichenberger
-- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68827#68827 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [About VertexArrayObject Branch] FeedBack and Insight

2016-08-24 Thread Remo Eichenberger
Hi, Sorry about my last post. It works now with MacOSX Core Profile ;) Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68442#68442 ___ osg-users mailing list

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-03-29 Thread Remo Eichenberger
Hi Robert Thanks. I've another. On Win64 I have the following compile error: Code: \src\osg\State.cpp(99): fatal error C1017: invalid integer constant expression See at: https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osg/State.cpp#L99 I've build it with the defaults and

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-03-29 Thread Remo Eichenberger
Hi The shaders on StateSet.cpp and osgvertexattributes doesn't compile on MacOSX Core Profile / GL3: texture2D() should be texture() Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70598#70598

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-03-29 Thread Remo Eichenberger
Hi Robert I use VS2013. It could be that: http://stackoverflow.com/questions/26959188/fatal-error-c1017-invalid-integer-constant-expression-when-using-if-false Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70603#70603

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-03-14 Thread Remo Eichenberger
Without this setting I see only a blue screen/window without any text. Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70491#70491 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-03-14 Thread Remo Eichenberger
The env variable doesn't help. I see such errors: With subloading enabled i see this: before Glyph::subload(): detected OpenGL error: invalid enumerant Glyph::subload(): texture sub-image width and/or height of 0, ignoring operation. I've posted the log on the github issue. Remo

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-04-04 Thread Remo Eichenberger
Hi I have sometimes crashes on stats (osgText) with Windows: Expression: vector iterator not dereferencable at Code: void Text::accept(osg::PrimitiveFunctor& pf) const { pf.setVertexArray(_coords->size(), &(_coords->front())); for(TextureGlyphQuadMap::const_iterator

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-04-04 Thread Remo Eichenberger
Hi, and the callstack: Code: osg147-osgd.dll!osg::MixinVector::front() Line 139 C++ osg147-osgTextd.dll!osgText::Text::accept(osg::PrimitiveFunctor & pf) Line 1276 C++ osg147-osgUtild.dll!osgUtil::RenderBin::getStats(osgUtil::Statistics & stats) Line 586 C++

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-03-11 Thread Remo Eichenberger
Hi Robert I've tested the latest branch on MacOSX 10.11.6: https://github.com/openscenegraph/OpenSceneGraph/commit/f1f6d23eebda16a9d4560a0a130580d65edf7401 Non of the stock samples works because of not applied shader. MacOSX needs a default shader. But simple text works when i add a shader on

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-03-14 Thread Remo Eichenberger
Update: Stock sample "examples_osgtext" partial works with: font->setMinFilterHint(osg::Texture::LINEAR); on MacOSX GL3 Core Profile -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70487#70487 ___

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Remo Eichenberger
Hi Robert MacOSX has no official support of Vulkan :( But Khronos has a Vulkan to Metal runtime: https://github.com/KhronosGroup/MoltenVK Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73957#73957

Re: [osg-users] Conan C++ dependency manager

2018-02-04 Thread Remo Eichenberger
Hi All, Why they use python? Python itself has complicated dependencies. Someone has wrote a CMake based system: https://github.com/ruslo/hunter Or write your own in GoLang :) Cheers, Remo -- Read this topic online here:

Re: [osg-users] MacOSX/Core Profile: Attribute aliasing behavior ?

2018-07-31 Thread Remo Eichenberger
Julien, thanks for your hint, but i don't know what you mean :) I've look at this sample: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp Cheers, Remo -- Read this topic online here:

[osg-users] MacOSX/Core Profile: Attribute aliasing behavior ?

2018-07-31 Thread Remo Eichenberger
Hi folks, Can someone please explain me why OpenGL on MacOSX (Core Profile 4.1) throw the following error: Code: ERROR: Active attribute aliasing. Slot 3 unavailable for 'osg_MultiTexCoord0' from BindAttributeLocation request. on the following sample: https://github.com/remoe/osgsample-2

Re: [osg-users] MacOSX/Core Profile: Attribute aliasing behavior ?

2018-08-01 Thread Remo Eichenberger
mp3butcher wrote: > Sorry but it seams to me the question was answered a lot of time on the > forum.. > core gl context have dropped the standard fixed pipeline so in core context > glsl you must define all your variable as old built-in (gl_XXX) have been > removed. > Thanks, my fault :)

Re: [osg-users] Is the Alphapixel OSG binaries download server down

2018-08-13 Thread Remo Eichenberger
Hi Chris Do you use https://github.com/Microsoft/vcpkg for it ? Because it is: C++ Library Manager for Windows, Linux, and MacOS But i'm not sure its possible to use multiple versions of same package. I haven't found any better package manager (as well no conan). Cheers, Remo

Re: [osg-users] Osgdem created terrains not displaying textures on MacOS

2018-10-24 Thread Remo Eichenberger
Hi, Try to use OSG 3.6.3 with activated GLCore on MacOSX. For example: We only have minor issues with osgEarth on MacOSX. It works great. Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75120#75120

Re: [osg-users] Siggraph2019 OpenScneGraph+VulkanSceneGraph Presentation

2019-08-25 Thread Remo Eichenberger
Interesting presentation! Thanks for sharing. Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76608#76608 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Custom cursor problem?

2019-09-19 Thread Remo Eichenberger
Hi Tom When you use windows you can look on such code: graphicsWindowWin32->setCursor(osgViewer::GraphicsWindowWin32::MouseCursor::LeftArrowCursor); https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgViewer/GraphicsWindowWin32.cpp#L2364 and try to understand Win32 of Microsoft