Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Robert Osfield
Hi Jason, On Mon, Jan 26, 2009 at 3:56 AM, Jason Beverage jasonbever...@gmail.com wrote: I just committed a fix to osgearth that removes the segfault at the end of the seeding. Works fine for me now in Ubuntu. Seg fault is gone now, thanks :-) I can now run osgearth_seed

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Robert Osfield
Hi Glenn and Jason, I've been browsing through the various sample .earth files, it really is very cool how easy it is to plugin and play. I have seen a couple of tile errors when browsing though, with the following error reported on the command line: TIFF loader: Error opening file Also if

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: Hi Robert and Jan, I just committed a fix to osgearth that removes the segfault at the end of the seeding. Works fine for me now in Ubuntu. Now it seems to work fine :) Thanks a lot. Jan -BEGIN PGP SIGNATURE-

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Rahul Jain
Hi Jason , Thanks, after SVN update the problem is resolved. The another issue i just came across is that images with single band(Gray) can not be loaded. Looking at the code of ReaderWriterGDAL.cpp it seems that the image with the single band are not handled. Is it intentional or its just

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jason Beverage
Hi Robert, Glad to hear that things are working well for you! The osgearth_seed application simply runs through a series of tile keys and tries to load them through the cache defined in the .earth file. If no cache is defined in the .earth file, then there really isn't anything for

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jason Beverage
Hi Robert, On Mon, Jan 26, 2009 at 5:38 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Glenn and Jason, I've been browsing through the various sample .earth files, it really is very cool how easy it is to plugin and play. Thanks:) We hoped to make writing new plugins as easy as

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jason Beverage
Hi Rahul, Happy to hear that the GDAL plugin is working for you now. The GDAL plugin is currently in its infancy, so it doesn't have support for anything other than RGB and RGBA datasets right now. It shouldn't be too difficult to add support for single channel raster images like the current

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Paul Melis
Glenn Waldron wrote: Announcing osgEarth, a new open source toolkit that enables on-demand terrain generation in OpenSceneGraph applications. osgEarth brings web-based geospatial visualization to OSG. It it built on the osgTerrain library, and operates in a manner similar to the technology

Re: [osg-users] osgEarth - terrain on demand

2009-01-25 Thread Robert Osfield
Hi Jason, On Sat, Jan 24, 2009 at 4:09 PM, Jason Beverage jasonbever...@gmail.com wrote: If you run osgearth_seed on the simple_caching.earth file does it also segfault or does it only segfault when you don't have a cache defined? When I run : osgearth_seed tests/simple_caching.earth I

Re: [osg-users] osgEarth - terrain on demand

2009-01-25 Thread Jason Beverage
Hi Robert and Jan, I just committed a fix to osgearth that removes the segfault at the end of the seeding. Works fine for me now in Ubuntu. Thanks! Jason On Sun, Jan 25, 2009 at 7:06 AM, Jan Ciger jan.ci...@gmail.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Robert Osfield
Hi Jason, I've just done an svn update and osgEarth now compiles and installs under Linux ;-) Running osgearth_seed I get a seg fault, perhaps associated with me not configuring a cache... osgearth_seed tests/google_imagery.earth Warning: Image Google maps satellite imagery has no cache. There

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Rahul Jain
HI Glenn, Great work ! I am testing your project and the results are phenomenal. The best example i like is traffic.earth, combining data from google and yahoo is simply awesome :) But i am facing problem while loading local data through osgEarth. I created a simple boston.earth file

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Glenn Waldron
Hi Robert, Indeed, you do need to set up a cache in the earth file in order to seeding to work. (It shouldn't crash of course - that is a bug.) There are two examples of how to set up caching in the tests directory: simple_caching.earth shows a single, map-level cache advanced_caching.earth

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jason Beverage
Hi RJ I'm getting the same error from the gdal plugin in ubuntu. On windows I'm using fwtools and it works fine. Im heading out of town today but I'll take a look at it as soon as I get back tommorow. Thanks! Jason On Jan 24, 2009, at 6:43 AM, Rahul Jain rah...@vizexperts.com wrote:

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: Hi everyone, I've just committed some CMake fixes and osgEarth now builds and runs for me on Ubuntu. The only thing I had to do extra to get it to work was manually copy the plugins generated by osgEarth to the

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jason Beverage
Hi Jan and Robert, If you run osgearth_seed on the simple_caching.earth file does it also segfault or does it only segfault when you don't have a cache defined? Thanks! Jason On Sat, Jan 24, 2009 at 10:30 AM, Jan Ciger jan.ci...@gmail.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Robert Osfield
Hi Glenn, Congratulations on a great looking addition to the OSG family ;-) Please add notice of the osgEarth library to the community news page listed on the OSG front page. http://www.openscenegraph.org/projects/osg/wiki/News/AddCommunityNews I'm sure opengl.org and modsim.org and game

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Donn Mielcarek
I've been trying to get it to compile under Windows. Apparently there is no libzip currently available for Windows (which uses zip.h, not to be confused with ziplib, which uses zlib.h). On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Glenn, On Fri, Jan 23,

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jason Beverage
Hi Robert, I'm going to take a look at the Cmake issues under Linux and I'll let you know when I've figured them out. Thanks! Jason On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Glenn, On Fri, Jan 23, 2009 at 4:47 PM, Glenn Waldron gwald...@gmail.com

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jason Beverage
Hi Jan, I'm trying to figure out why that is this evening. I committed some fixes earlier to get the core library building and the plugins are the last bit of CMake wizardry I need to figure out:) Thanks! Jason On Fri, Jan 23, 2009 at 5:22 PM, Jan Ciger jan.ci...@gmail.com wrote: -BEGIN

Re: [osg-users] osgEarth - terrain on demand

2009-01-23 Thread Jason Beverage
Hi everyone, I've just committed some CMake fixes and osgEarth now builds and runs for me on Ubuntu. The only thing I had to do extra to get it to work was manually copy the plugins generated by osgEarth to the osgPlugins directory (/usr/local/lib/osgPlugins-2.7.9 on Ubuntu with SVN). I'm going

[osg-users] osgEarth - terrain on demand

2009-01-22 Thread Glenn Waldron
Announcing osgEarth, a new open source toolkit that enables on-demand terrain generation in OpenSceneGraph applications. osgEarth brings web-based geospatial visualization to OSG. It it built on the osgTerrain library, and operates in a manner similar to the technology that underlies products

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Tomlinson, Gordon
Of Glenn Waldron Sent: Thursday, January 22, 2009 8:20 AM To: OpenSceneGraph Users Subject: [osg-users] osgEarth - terrain on demand Announcing osgEarth, a new open source toolkit that enables on-demand terrain generation in OpenSceneGraph applications. osgEarth brings web-based geospatial

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Jean-Sébastien Guay
Hi Glenn, With osgEarth you can generate a terrain model at run-time by connecting to a wide variety of imagery and elevation data sources, including WMS, TMS, Google maps, TIFF files, and more. Or extend it by writing your own driver. Wait, I don't quite get it. What is the relation (if

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Jean-Sébastien Guay
Hi Glenn, That's right J-S. osgEarth never actually writes any terrain geometry to disk. Rather, it generates terrain tiles at run time as you navigate the scene. The only relationship to VPB is that they both use osgTerrain. OK, that's much clearer. Very interesting. If terrain is never

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Glenn Waldron
On Thu, Jan 22, 2009 at 9:38 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Glenn, That's right J-S. osgEarth never actually writes any terrain geometry to disk. Rather, it generates terrain tiles at run time as you navigate the scene. The only relationship to VPB is

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Glenn Waldron
On Thu, Jan 22, 2009 at 9:19 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Glenn, With osgEarth you can generate a terrain model at run-time by connecting to a wide variety of imagery and elevation data sources, including WMS, TMS, Google maps, TIFF files, and more. Or

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 2009 6:20 AM To: OpenSceneGraph Users Subject: [osg-users] osgEarth - terrain on demand Announcing osgEarth, a new open source toolkit that enables on-demand terrain generation in OpenSceneGraph applications. osgEarth brings web-based geospatial visualization to OSG. It it built on the osgTerrain

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Perry Miller
Hi Glenn, Nice product. The focus on dynamic terrain generation reminded me of Minerva (www.minerva-gis.org). I'm interested in your take on how the two projects compare and contrast... Perry On Thu, Jan 22, 2009 at 8:19 AM, Glenn Waldron gwald...@gmail.com wrote: Announcing osgEarth, a new

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Glenn Waldron
Hi Perry, I have played with Minerva in the past but have only briefly looked at the source. We do have it on the list of other terrain technologies in the FAQ ( http://wush.net/trac/osgearth/wiki/FAQ). One major goal with osgEarth was ease of integration -- achieved by leveraging as much of

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Perry Miller
Hi Glenn, The way you've packaged this technology is impressive. I'm not sure what could be easier than osgviewer myFile.earth. I asked about comparison to Minerva (and I should have included ossimPlanet in that question) because I am genuinely interested in how open-source projects market

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Rafa Gaitan
Hi Glenn, The work is really impressive, we have done something similar on OSG Virtual Planets, but the access to geospatial data is done by Java and gvSIG. Is it possible in osgEarth to change layers during runtime?. We made lots of efforts for that in our work but with some difficulties.

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Glenn Waldron
Hi Rafa, osgEarth renders each image layer in a separate texture unit and uses multi-texturing to apply them at run time. So, you can adjust each layer's appearance, visibility and blending by tweaking the texture attributes. This approach is of course limited to your available texture units. We

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Rafa Gaitan
On Thu, Jan 22, 2009 at 8:52 PM, Glenn Waldron gwald...@gmail.com wrote: Hi Rafa, osgEarth renders each image layer in a separate texture unit and uses multi-texturing to apply them at run time. So, you can adjust each layer's appearance, visibility and blending by tweaking the texture