Hi Jason,
On Mon, Jan 26, 2009 at 3:56 AM, Jason Beverage jasonbever...@gmail.com wrote:
I just committed a fix to osgearth that removes the segfault at the end of
the seeding. Works fine for me now in Ubuntu.
Seg fault is gone now, thanks :-)
I can now run
osgearth_seed
Hi Glenn and Jason,
I've been browsing through the various sample .earth files, it really
is very cool how easy it is to plugin and play.
I have seen a couple of tile errors when browsing though, with the
following error reported on the command line:
TIFF loader: Error opening file
Also if
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Jason Beverage wrote:
Hi Robert and Jan,
I just committed a fix to osgearth that removes the segfault at the end
of the seeding. Works fine for me now in Ubuntu.
Now it seems to work fine :)
Thanks a lot.
Jan
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Hi Jason ,
Thanks, after SVN update the problem is resolved.
The another issue i just came across is that images with single
band(Gray) can not be loaded. Looking at the code of
ReaderWriterGDAL.cpp it seems that the image with the single band are
not handled. Is it intentional or its just
Hi Robert,
Glad to hear that things are working well for you!
The osgearth_seed application simply runs through a series of tile keys and
tries to load them through the cache defined in the .earth file. If no
cache is defined in the .earth file, then there really isn't anything for
Hi Robert,
On Mon, Jan 26, 2009 at 5:38 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Glenn and Jason,
I've been browsing through the various sample .earth files, it really
is very cool how easy it is to plugin and play.
Thanks:) We hoped to make writing new plugins as easy as
Hi Rahul,
Happy to hear that the GDAL plugin is working for you now.
The GDAL plugin is currently in its infancy, so it doesn't have support for
anything other than RGB and RGBA datasets right now. It shouldn't be too
difficult to add support for single channel raster images like the current
Glenn Waldron wrote:
Announcing osgEarth, a new open source toolkit that enables on-demand
terrain generation in OpenSceneGraph applications.
osgEarth brings web-based geospatial visualization to OSG. It it built
on the osgTerrain library, and operates in a manner similar to the
technology
Hi Jason,
On Sat, Jan 24, 2009 at 4:09 PM, Jason Beverage jasonbever...@gmail.com wrote:
If you run osgearth_seed on the simple_caching.earth file does it also
segfault or does it only segfault when you don't have a cache defined?
When I run :
osgearth_seed tests/simple_caching.earth
I
Hi Robert and Jan,
I just committed a fix to osgearth that removes the segfault at the end of
the seeding. Works fine for me now in Ubuntu.
Thanks!
Jason
On Sun, Jan 25, 2009 at 7:06 AM, Jan Ciger jan.ci...@gmail.com wrote:
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Jason Beverage
Hi Jason,
I've just done an svn update and osgEarth now compiles and installs
under Linux ;-)
Running osgearth_seed I get a seg fault, perhaps associated with me
not configuring a cache...
osgearth_seed tests/google_imagery.earth
Warning: Image Google maps satellite imagery has no cache.
There
HI Glenn,
Great work !
I am testing your project and the results are phenomenal. The best
example i like is traffic.earth, combining data from google and yahoo
is simply awesome :)
But i am facing problem while loading local data through osgEarth. I
created a simple boston.earth file
Hi Robert,
Indeed, you do need to set up a cache in the earth file in order to seeding
to work. (It shouldn't crash of course - that is a bug.)
There are two examples of how to set up caching in the tests directory:
simple_caching.earth shows a single, map-level cache
advanced_caching.earth
Hi RJ
I'm getting the same error from the gdal plugin in ubuntu. On windows
I'm using fwtools and it works fine. Im heading out of town today but
I'll take a look at it as soon as I get back tommorow.
Thanks!
Jason
On Jan 24, 2009, at 6:43 AM, Rahul Jain rah...@vizexperts.com wrote:
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Jason Beverage wrote:
Hi everyone,
I've just committed some CMake fixes and osgEarth now builds and runs
for me on Ubuntu.
The only thing I had to do extra to get it to work was manually copy the
plugins generated by osgEarth to the
Hi Jan and Robert,
If you run osgearth_seed on the simple_caching.earth file does it also
segfault or does it only segfault when you don't have a cache defined?
Thanks!
Jason
On Sat, Jan 24, 2009 at 10:30 AM, Jan Ciger jan.ci...@gmail.com wrote:
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Hi Glenn,
Congratulations on a great looking addition to the OSG family ;-)
Please add notice of the osgEarth library to the community news page
listed on the OSG front page.
http://www.openscenegraph.org/projects/osg/wiki/News/AddCommunityNews
I'm sure opengl.org and modsim.org and game
I've been trying to get it to compile under Windows.
Apparently there is no libzip currently available for
Windows (which uses zip.h, not to be confused with
ziplib, which uses zlib.h).
On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Glenn,
On Fri, Jan 23,
Hi Robert,
I'm going to take a look at the Cmake issues under Linux and I'll let you
know when I've figured them out.
Thanks!
Jason
On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Glenn,
On Fri, Jan 23, 2009 at 4:47 PM, Glenn Waldron gwald...@gmail.com
Hi Jan,
I'm trying to figure out why that is this evening. I committed some fixes
earlier to get the core library building and the plugins are the last bit of
CMake wizardry I need to figure out:)
Thanks!
Jason
On Fri, Jan 23, 2009 at 5:22 PM, Jan Ciger jan.ci...@gmail.com wrote:
-BEGIN
Hi everyone,
I've just committed some CMake fixes and osgEarth now builds and runs for me
on Ubuntu.
The only thing I had to do extra to get it to work was manually copy the
plugins generated by osgEarth to the osgPlugins directory
(/usr/local/lib/osgPlugins-2.7.9 on Ubuntu with SVN). I'm going
Announcing osgEarth, a new open source toolkit that enables on-demand
terrain generation in OpenSceneGraph applications.
osgEarth brings web-based geospatial visualization to OSG. It it built on
the osgTerrain library, and operates in a manner similar to the technology
that underlies products
Of Glenn
Waldron
Sent: Thursday, January 22, 2009 8:20 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgEarth - terrain on demand
Announcing osgEarth, a new open source toolkit that enables on-demand
terrain generation in OpenSceneGraph applications.
osgEarth brings web-based geospatial
Hi Glenn,
With osgEarth you can generate a terrain model at run-time by connecting
to a wide variety of imagery and elevation data sources, including WMS,
TMS, Google maps, TIFF files, and more. Or extend it by writing your own
driver.
Wait, I don't quite get it. What is the relation (if
Hi Glenn,
That's right J-S. osgEarth never actually writes any terrain geometry to
disk. Rather, it generates terrain tiles at run time as you navigate the
scene. The only relationship to VPB is that they both use osgTerrain.
OK, that's much clearer.
Very interesting. If terrain is never
On Thu, Jan 22, 2009 at 9:38 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Glenn,
That's right J-S. osgEarth never actually writes any terrain geometry to
disk. Rather, it generates terrain tiles at run time as you navigate the
scene. The only relationship to VPB is
On Thu, Jan 22, 2009 at 9:19 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Glenn,
With osgEarth you can generate a terrain model at run-time by connecting
to a wide variety of imagery and elevation data sources, including WMS, TMS,
Google maps, TIFF files, and more. Or
, 2009 6:20 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgEarth - terrain on demand
Announcing osgEarth, a new open source toolkit that enables on-demand
terrain generation in OpenSceneGraph applications.
osgEarth brings web-based geospatial visualization to OSG. It it built on
the osgTerrain
Hi Glenn,
Nice product. The focus on dynamic terrain generation reminded me of
Minerva (www.minerva-gis.org).
I'm interested in your take on how the two projects compare and contrast...
Perry
On Thu, Jan 22, 2009 at 8:19 AM, Glenn Waldron gwald...@gmail.com wrote:
Announcing osgEarth, a new
Hi Perry,
I have played with Minerva in the past but have only briefly looked at the
source. We do have it on the list of other terrain technologies in the FAQ (
http://wush.net/trac/osgearth/wiki/FAQ).
One major goal with osgEarth was ease of integration -- achieved by
leveraging as much of
Hi Glenn,
The way you've packaged this technology is impressive. I'm not sure
what could be easier than osgviewer myFile.earth.
I asked about comparison to Minerva (and I should have included
ossimPlanet in that question) because I am genuinely interested in how
open-source projects market
Hi Glenn,
The work is really impressive, we have done something similar on OSG
Virtual Planets, but the access to geospatial data is done by Java and
gvSIG.
Is it possible in osgEarth to change layers during runtime?. We made lots of
efforts for that in our work but with some difficulties.
Hi Rafa,
osgEarth renders each image layer in a separate texture unit and uses
multi-texturing to apply them at run time. So, you can adjust each layer's
appearance, visibility and blending by tweaking the texture attributes. This
approach is of course limited to your available texture units. We
On Thu, Jan 22, 2009 at 8:52 PM, Glenn Waldron gwald...@gmail.com wrote:
Hi Rafa,
osgEarth renders each image layer in a separate texture unit and uses
multi-texturing to apply them at run time. So, you can adjust each layer's
appearance, visibility and blending by tweaking the texture
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