Re: [osg-users] Matrix uniform param update question

2007-05-31 Thread Paul Speed
OSG provides some preset uniforms for doing this sort of thing. See this link for a very useful GLSL cheat sheet with some OSG specific stuff on it: http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf I think osg_ViewMatrix and/or osg_ViewMatrixInverse could be what you are lookin

Re: [osg-users] building 1.9 binaries to run 'simple' app on QSG

2007-05-31 Thread Robert Osfield
On 5/30/07, Bryan Berg <[EMAIL PROTECTED]> wrote: How do I build the 1.9 binaries ? For the 1.9.x dev series there are only binaries for debian, but not for other platforms, in the run up to 2.0 we should start to test binaries. Apparently this is needed to run 'simple' app from QSG (Quick St

Re: [osg-users] Culling/Loading Issue

2007-05-31 Thread Robert Osfield
Hi Chris, I don't know what the issue is. Is this paging system in any way related to the standard OSG paging support via PagedLOD and DatabasePager? These load balance for you, both in managing the about of OpenGL objects download as well as removing expired subgraphs. Robert. On 5/31/07, Ch

Re: [osg-users] Recording an AnimationPath in osgviewer

2007-05-31 Thread Robert Osfield
Hi Paul, You need to re-red my post from yesterday evening explaining how users can work at different levels of granulatity. The crux is that user can if he wishes set the view matrix after the update traversal, its not normal for this to happen, but its perfectly doable and reasonable thing to

Re: [osg-users] OpenThreads::Mutex win32 vs pthread inconsistencies

2007-05-31 Thread Robert Osfield
Hi J.P. Must admit I haven't used trylock in the OSG which is possibly why we haven't hit upon this issue before. The behavior between Linux and Windows absolutely should the same as far as we can make it. The linux implementation also is the one that is correct and appropriate to use as the re

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread Robert Osfield
On 5/31/07, sherman wilcox <[EMAIL PROTECTED]> wrote: Since I didn't get any replies the first time around, I'd like to offer a possible solution. What if the main visualization app sent queries (TCP/IP, IPC, etc.) to another process which performed all the intersection tests. Admittedly, this i

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread Robert Osfield
On 5/31/07, J.P. Delport <[EMAIL PROTECTED]> wrote: > Thoughts...comments? It would be interesting to know how compact one can make the intersect app. Can one get away without an openGL context? Can one drop all cull/draw related updates? If you find answers to these I'm sure others will be inter

Re: [osg-users] OpenThreads::Mutex win32 vs pthread inconsistencies

2007-05-31 Thread J.P. Delport
Hi, Robert Osfield wrote: > Hi J.P. > > Must admit I haven't used trylock in the OSG which is possibly why we > haven't hit upon this issue before. The same actually happens with lock() on win32 with USE_CRITICAL_SECTION. I just used trylock() in the example to show the return value problem. cu

[osg-users] Window Questions

2007-05-31 Thread Oliver Kutter
Hi, I have two questions concerning closing a window which uses the Producer::RenderSurface. 1. I wrote a class which has a camera, a rendersurface and a render context. Its task is to display images which will be drawn to the render context by using glDrawPixels. I set it up like this: os

RE: [osg-users] JPEG and PNG plugins not being built

2007-05-31 Thread Roger James
> Thanks for the info. I had just about come to the conclusion that was what > I > would have to do. I think it can wait till tomorrow now, it has been a > long > day! > > Roger > > I anyone is interested the quick fix I found was. 1. Download Mike's 3rd part binaries and stick them the direc

Re: [osg-users] semi-OT: CMake & envars on win32?

2007-05-31 Thread Serge Lages
Good question... I am also interested on having good build reports. A long time ago I worked on a batch system using NANT ( http://nant.sourceforge.net/) and I was able to know a lot of things about the build, but I really don't remember how... If I found some time I will try to look further to th

Re: [osg-users] Window Questions

2007-05-31 Thread Robert Osfield
Hi Oliver, These are pure Producer question, so based asked on the Producer-users mailing list. Robert. On 5/31/07, Oliver Kutter <[EMAIL PROTECTED]> wrote: Hi, I have two questions concerning closing a window which uses the Producer::RenderSurface. 1. I wrote a class which has a camera,

Re: [osg-users] Window Questions

2007-05-31 Thread Oliver Kutter
ok, thanks, ehhmm, can you tell me, where to find and where to subscribe to this mailing list? I can't find it with google and there is no link on the producer's page. regards, Oliver Robert Osfield schrieb: Hi Oliver, These are pure Producer question, so based asked on the Producer-users

Re: [osg-users] Window Questions

2007-05-31 Thread Alberto Luaces
http://www.andesengineering.com/mailman/listinfo/producer-users El Jueves 31 Mayo 2007, Oliver Kutter escribió: > ok, thanks, > > ehhmm, can you tell me, where to find and where to subscribe to this > mailing list? I can't find it with google and there is no link on the > producer's page. > > rega

Re: [osg-users] Window Questions

2007-05-31 Thread Alberto Luaces
El Jueves 31 Mayo 2007, Oliver Kutter escribió: > 2. What is the best way to delete ref_ptr objects? > > _camera.release() > or > _camera.unref() > or another way, which I don't know yet? Can't you just let the ref_ptr go out of scope? ___ osg-users mail

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread Alan Harris
Sherman In my terrain model (2GB) I had to produce accurate height data when needed for various purposes and decided the simplest (and most accurate) was to retain a height grid (a simple 2D matrix that is a lot smaller than the terrain model) and interpolate directly from it and not do inter

Re: [osg-users] Window Questions

2007-05-31 Thread Oliver Kutter
I don't know! _camera is a member variable. What happens to it when I destroy the object? Is the reference counter automatically decreased and _camera automatically deleted? Alberto Luaces schrieb: El Jueves 31 Mayo 2007, Oliver Kutter escribió: 2. What is the best way to delete ref_ptr ob

Re: [osg-users] Window Questions

2007-05-31 Thread Alberto Luaces
El Jueves 31 Mayo 2007, Oliver Kutter escribió: > I don't know! _camera is a member variable. What happens to it when I > destroy the object? Is the reference counter automatically decreased and > _camera automatically deleted? Yes, if it is a member variable, when the object is destroyed, _camer

[osg-users] Window toolkit integration

2007-05-31 Thread Johannes Brunen
Hi, I'm in the process of integrating OSG into a gui toolkit. I'm using a composite viewer and can see my sample geometry on the window canvas. Howerver, the rendered geometry is distorted in the y direction of the window. Can anyone tell me what I have missed in my toolkit integration. The follo

Re: [osg-users] Culling/Loading Issue

2007-05-31 Thread Chris Ferrer
The paging and rendering system are our own, the paging system uses a seperate thread to load the terrain and create the drawables. I know the threading isn't the issue as this problem was around before the threading was put in. The renderer is just a brute force terrain renderer at the moment, on

Re: [osg-users] Window toolkit integration

2007-05-31 Thread Robert Osfield
Could you provide a screenshot illustrating the distortion? W.r.t othographic projection, see include/osg/Camera header for its setProjectionMatrxiAsOrtho2D. Also see the example osghud. Robert. On 5/31/07, Johannes Brunen <[EMAIL PROTECTED]> wrote: Hi, I'm in the process of integrating OSG

Re: [osg-users] Culling/Loading Issue

2007-05-31 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Ferrer wrote: > The paging and rendering system are our own, the paging system uses a > seperate thread to load the terrain and create the drawables. I know the > threading isn't the issue as this problem was around before the > threading was put

[osg-users] Re: Window toolkit integration

2007-05-31 Thread Johannes Brunen
Hi Robert, after some experimentations I found that the distortion has its origin in the rectangle of the embedding window. If I create the window with aspect ratio 1, then the distortion is gone. On the other side, when I create the window with an aspect ratio unequal to 1 and create the viewpor

Re: [osg-users] Culling/Loading Issue

2007-05-31 Thread Robert Osfield
Hi Chris, The OSG has already solved all these problems, you just need to use the built in DatabasePager. You can implement procedural terrain generation via your own custom pseudo plugin and let it generate all the geometry for you. Use PagedLOD to specifying the tiles to generate via its file

Re: [osg-users] Re: Window toolkit integration

2007-05-31 Thread Robert Osfield
Hi Johannes, You should set up the projection matrix appropriate for the original viewport dimensions that you set it up for, and subsequent resizes after that will have the appropriate aspect ratios. Robert. On 5/31/07, Johannes Brunen <[EMAIL PROTECTED]> wrote: Hi Robert, after some experim

Re: [osg-users] Window Questions

2007-05-31 Thread Oliver Kutter
ok, I let the reference pointer do his thing, and now it works and my window problem is also solved. I didn't do anything to the member variables and the window and its border disappeared, but the used memory increases about 2MB, everytime I delete a window. Hmmm! Alberto Luaces schrieb: El J

[osg-users] how to move the lightsource with keyboard inputs

2007-05-31 Thread Marcus Fritzen
Hello, I am still new to osg. I want to move the lightsource with keyboard inputs. I already read the tutorials for the keyboard inputs, but i won't work. I have created a osg::lightsource *ls and a callback. I set the position with ls->getLight()->setposition(...). I have attached the callba

[osg-users] same library path but different behaviour on different distros.

2007-05-31 Thread Frans Fürst
Hi all, it's me again with a supposably simple question but I'm not only interested in a solution but in the backround and the suggested way as well. Situation: on my Gentoo-machine I download, 'cmake...', 'make' and 'make install' OpenSceneGraph and everything works. On an Ubuntu-machine I do t

RE: [osg-users] OpenThreads::Mutex win32 vs pthread inconsistencies

2007-05-31 Thread Paul Martz
Yep, the CRITICAL_SECTION code was my change. There were bugs reported in the old code, and moving to CRITICAL_SECTION seemed like a wonderful simplification. I admit I didn't read the OpenThreads documentation, so was not aware that a thread should block itself in this case. CRITICAL_SECTION doesn

[osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Jean-Sébastien Guay
Hello, Most OpenGL 2.0 drivers support NPOT textures as Texture2Ds (without using TextureRectangle ARB extensions) as per the OpenGL 2.0 spec. Yet OpenSceneGraph still resized an NPOT texture to power of two dimensions when used in a Texture2D, even when OpenGL 2.0 is present. Why is this

RE: [osg-users] JPEG and PNG plugins not being built

2007-05-31 Thread Jean-Sébastien Guay
Hello Roger, It worked for me. Great to see you got it to work the way you wanted. Happy coding, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/

RE: [osg-users] Recording an AnimationPath in osgviewer

2007-05-31 Thread Paul Martz
Apparently my confusion stemmed from the fact that I thought we were discussing a solution in the osgviewer application. This seemed like the logical place to me, given that the analogous playback support is located in the osgviewer app. However, given that osgProducer had record support embedded,

Re: [osg-users] OpenThreads::Mutex win32 vs pthread inconsistencies

2007-05-31 Thread Robert Osfield
On 5/31/07, Paul Martz <[EMAIL PROTECTED]> wrote: Yep, the CRITICAL_SECTION code was my change. There were bugs reported in the old code, and moving to CRITICAL_SECTION seemed like a wonderful simplification. I admit I didn't read the OpenThreads documentation, so was not aware that a thread shou

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Robert Osfield
Hi J-S, While OpenGL 2.0 drivers support NPOT, not all hardware supports it, so you end up with a software fallback. Unfortunately in OpenGL there is no mechanism for detecting when software rendering will be used - its just happens to you, suddenly your framerate drops from 60hz down to 1Hz. T

Re: [osg-users] parsing the visible node

2007-05-31 Thread Jonathan Richard
Ok I tried to use a drawable cull callback. It seems to work but there are several behaviour that I don't understand. Is it normal that no backface seems to be culled? Even if I'm in CLUSTER_CULLING mode. What if I derived from ClusterCullingCallback instead of Drawable::CullCallback? Is it nor

Re: [osg-users] Window Questions

2007-05-31 Thread Alberto Luaces
El Jueves 31 Mayo 2007, Oliver Kutter escribió: > the used memory > increases about 2MB, everytime I delete a window. Hmmm! I'm not sure of what is happening. I also don't know if the operating system marks a block of memory as free as soon as it is released in the program. If your code is small

RE: [osg-users] Easy to make language binding.

2007-05-31 Thread Mike Wittman
Hi Leonid, osgIntrospection exposes sufficient information to create a fairly complete language binding. It exposes the full set of OSG classes and types, and all functions with the exception of operators and global functions. If you're just starting out with osgIntrospection, I'd also recommend

Re: [osg-users] Recording an AnimationPath in osgviewer

2007-05-31 Thread Robert Osfield
On 5/31/07, Paul Martz <[EMAIL PROTECTED]> wrote: Apparently my confusion stemmed from the fact that I thought we were discussing a solution in the osgviewer application. This seemed like the logical place to me, given that the analogous playback support is located in the osgviewer app. However,

Re: [osg-users] Recording an AnimationPath in osgviewer

2007-05-31 Thread Jeremy L. Moles
On Thu, 2007-05-31 at 15:02 +0100, Robert Osfield wrote: > On 5/31/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > Apparently my confusion stemmed from the fact that I thought we were > > discussing a solution in the osgviewer application. This seemed like the > > logical place to me, given that the

Re: [osg-users] about the osgViewerMFC example

2007-05-31 Thread Miguel Martinez
Hi Michael & Robert, I found the problem. Now everything works OK. Is not necessary to switch off the display lists. I didn't realize that the selected model wasn't loading correctly, that was becasuse in this Developer Releases the plugin DLL's are in different folders, so the .osg files didn't

[osg-users] osgFX::Scribe and shaders

2007-05-31 Thread Jean-Sébastien Guay
Hello Robert, When used with a node that has an osg::Program attached to its StateSet, the current implementation of osgFX::Scribe draws the wireframe using that osg::Program as well. The result is that the wireframe is not in the constant color that was specified, but shaded the same way

RE: [osg-users] about the osgViewerMFC example

2007-05-31 Thread Hartman, Michael W. (MSFC-NNM06AA05Z)[PEOPLETEC]
Miguel, I'm very glad that it is working for you. Hopefully it will meet your requirements or at least give you a jump start for your application. Mike Hartman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miguel Martinez Sent: Thursday, May 31, 2

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread sherman wilcox
On 5/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote: If you are willing to duplicate all the paged data then you could just run a separate process in the background of the graphics app that works entirely on its own scene graph, and has its own paging code. Is it strictly necessary to duplicat

RE: [osg-users] semi-OT: CMake & envars on win32?

2007-05-31 Thread Mike Wittman
Hi Mike, I noticed the same thing, except that if I let the build go long enough it eventually spits out the compilation output. For some reason VS 2005 appears to be buffering the output with a fairly large buffer. I saw one report of this being fixed in VS 2005 SP1, but I haven't had the chanc

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Jean-Sébastien Guay
Hello Robert, While OpenGL 2.0 drivers support NPOT, not all hardware supports it, so you end up with a software fallback. I think you can query the driver to see if ARB_texture_non_power_of_two is supported, and if it is, then don't do the resize. This symbol will be defined by default if

Re: [osg-users] parsing the visible node

2007-05-31 Thread Robert Osfield
On 5/31/07, Jonathan Richard <[EMAIL PROTECTED]> wrote: Ok I tried to use a drawable cull callback. It seems to work but there are several behaviour that I don't understand. Is it normal that no backface seems to be culled? Even if I'm in CLUSTER_CULLING mode. What if I derived from ClusterCull

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Eric Sokolowsky
Jean-Sébastien Guay wrote: Hello Robert, While OpenGL 2.0 drivers support NPOT, not all hardware supports it, so you end up with a software fallback. I think you can query the driver to see if ARB_texture_non_power_of_two is supported, and if it is, then don't do the resize. This symbol will

Re: [osg-users] osgFX::Scribe and shaders

2007-05-31 Thread Robert Osfield
Hi J-S, I don't believe its safe to just void the using of shaders, as the shaders may well move the geometry around, or cull fragments so disabling this could result in the wireframe being in the wrong place. There isn't an easy solution this I'm afraid, shaders are easy to just tweak a specifi

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread Robert Osfield
On 5/31/07, sherman wilcox <[EMAIL PROTECTED]> wrote: On 5/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > If you are willing to duplicate all the paged data then you could just > run a separate process in the background of the graphics app that > works entirely on its own scene graph, and has

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Robert Osfield
Hi J-S, Checking the extension isn't good enough a test, as OpenGL 2.0 needn't support this extension, and it doesn't tell us whether its actually hardware accelerated, it just is this available. Robert. On 5/31/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: Hello Robert, > While OpenGL 2

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Robert Osfield
On 5/31/07, Eric Sokolowsky <[EMAIL PROTECTED]> wrote: Jean-Sébastien Guay wrote: > Hello Robert, > >> While OpenGL 2.0 drivers support NPOT, not all hardware supports it, >> so you end up with a software fallback. > > I think you can query the driver to see if ARB_texture_non_power_of_two > is s

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread sherman wilcox
On 5/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote: On 5/31/07, sherman wilcox <[EMAIL PROTECTED]> wrote: > On 5/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > If you are willing to duplicate all the paged data then you could just > > run a separate process in the background of the graphi

Re: [osg-users] osgFX::Scribe and shaders

2007-05-31 Thread Jean-Sébastien Guay
Hi Robert, I don't believe its safe to just void the using of shaders, as the shaders may well move the geometry around, or cull fragments so disabling this could result in the wireframe being in the wrong place. You're right. Is there a more generic solution? Can an osg::Program be made tha

Re: [osg-users] Re: intersection tests w/paged databases

2007-05-31 Thread Robert Osfield
Hi Sherman, On 5/31/07, sherman wilcox <[EMAIL PROTECTED]> wrote: Just to be clear, when I say sharing, I'm referring to sharing the .ive files on disk and not sharing a single pager within the same process, etc. Sharing files on disk won't be an issue at all. Consider the following scenario

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Jean-Sébastien Guay
Hello Robert, Checking the extension isn't good enough a test, as OpenGL 2.0 needn't support this extension, and it doesn't tell us whether its actually hardware accelerated, it just is this available. It's my understanding that the extension is defined by definition if the driver is OpenGL

[osg-users] Replicating eye linear tex gen in GLSL shaders

2007-05-31 Thread Robert Osfield
Hi All, Today I've trying to get a GLSL program to generate tex coords in the same way as non shader texgen works. I've read up the orange book on the topic, and also searched the web for inspriation, and what I've written look like should work, but it doesn't :-| The vertex program I've kept s

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Robert Osfield
This is a pointless discussion, its been hashed out several years ago when the feature was introduced, the solution we have is the best we could come up with - THERE ISN'T AN EASY SOLUTION. On 5/31/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: Hello Robert, > Checking the extension isn't g

[osg-users] ThreadingModels with Viewer and CompositeViewer

2007-05-31 Thread filip.holm
osgcamera and osgmultiplecameras examples have no performance increase with different threading models. Can anyone confirm similar results? I'm running on a Windows XP system, with 2xIntel core Duo 2 processors and 2xNvidia Quadro FX 3500 graphics cards with 4 monitors attached. I have modifie

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-05-31 Thread Jean-Sébastien Guay
Quoting Robert Osfield <[EMAIL PROTECTED]>: This is a pointless discussion, its been hashed out several years ago when the feature was introduced, the solution we have is the best we could come up with - THERE ISN'T AN EASY SOLUTION. Several years ago OpenGL 2.0 wasn't as widespread as it is n

[osg-users] Question about texturing, lights, and shaders

2007-05-31 Thread Guy Lifchitz
Hi, suppose I'm loading two osg models, both using textures and define them to be on the same texturing unit, will the system change one of them, or every time one of them will be rendered the texture will be replaced, or there will be an error and both will use the same texture? another question

RE: [osg-users] osgEphemeris/osgTDS support

2007-05-31 Thread Paul Martz
I missed the first post on this thread. Am I correct in assuming that osgEphemeris and osgTDS build fine with OSG v1.2, and that any problems are only encountered when trying to build them with OSG post-1.2? -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Do

Re: [osg-users] Replicating eye linear tex gen in GLSL shaders

2007-05-31 Thread Gerrick Bivins
Hi Robert, We have done this in our app and used the section of the code that you have in the #else section without problems *EXCEPT* we had to use *beta drivers* on linux (RHEL_4 at the time) for a while. This was probably up until around Jan/Feb when nvidia released new drivers. Now things are w

Re: [osg-users] ThreadingModels with Viewer and CompositeViewer

2007-05-31 Thread Robert Osfield
If the GPU is the gating factor then threading on the CPU will make little difference. On 5/31/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: osgcamera and osgmultiplecameras examples have no performance increase with different threading models. Can anyone confirm similar results? I'm runn

Re: [osg-users] Replicating eye linear tex gen in GLSL shaders

2007-05-31 Thread Robert Osfield
HI Gerrick, I have only drivers so I'll go get the latest and hope that they don't break anything else along the way. Cheers, Robert. On 5/31/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote: Hi Robert, We have done this in our app and used the section of the code that you have in the #else sectio

Re: [osg-users] Replicating eye linear tex gen in GLSL shaders

2007-05-31 Thread Gerrick Bivins
here's what we're running: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 8800 Ultra/PCI/SSE2 OpenGL version string: 2.1.0 NVIDIA 97.55 On 5/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote: HI Gerrick, I have only drivers so I'll go get the latest and hope that they

Re: [osg-users] Replicating eye linear tex gen in GLSL shaders

2007-05-31 Thread Robert Osfield
Hi Gerrick, I just download and installed 2.1 / 97.55 and it fixes the tex gen issues complete, I'm not going mad after all :-) Thanks for you hint, saved me much work!! Robert. On 5/31/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote: here's what we're running: OpenGL vendor string: NVIDIA Corpo

Re: [osg-users] Replicating eye linear tex gen in GLSL shaders

2007-05-31 Thread Gerrick Bivins
No prob! ;) biv On 5/31/07, Robert Osfield <[EMAIL PROTECTED]> wrote: Hi Gerrick, I just download and installed 2.1 / 97.55 and it fixes the tex gen issues complete, I'm not going mad after all :-) Thanks for you hint, saved me much work!! Robert. On 5/31/07, Gerrick Bivins <[EMAIL PROTECT

Re: [osg-users] Don't understand osgviewer - related to the hangs on close on Cygwin

2007-05-31 Thread Brian Keener
Robert Osfield wrote: > Finally with testing the reading and writing of files in isolation try : > >   osgconv cow.osg test.osg Hmmm, Robert I tried the above with OSG_NOTIFY_LEVEL set to DEBUG when I executed osgconv did the work but then hung at the end like some of the other apps have been

Re: [osg-users] Don't understand osgviewer - related to the hangs on close on Cygwin

2007-05-31 Thread Robert Osfield
Hi Brian, I wonder if something silly like stio support is being unloaded before the plugins, or something equally as daft. We've seen this problem under OSX a long while back and had to avoid doing osg::notify(osg::NOTICE)<<"mess..." on several key destructors to avoid problems. These problems

Re: [osg-users] Easy to make language binding.

2007-05-31 Thread Leonid Koval
Ok. Thank you for your suggestions. I think osgIntrospection::Reflection and osgLua are good starting points. ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

[osg-users] osgviewer Camera Animation (preliminary)

2007-05-31 Thread Jeremy L. Moles
I put this together during lunch today if anyone is interested in trying it out (I'll submit formal files when it's done, Robert). Basically, it tries to emulate the old osgProducer "camera animation" functionality (which we've been discussing in another thread). It is a patch against SVN as of a f

RE: [osg-users] osgviewer Camera Animation (preliminary)

2007-05-31 Thread Jeremy L. Moles
On Thu, 2007-05-31 at 15:11 -0600, Paul Martz wrote: > Thanks, Jeremy. I appreciate your work on adding this capability back into > OSG. My only comments are: > > * Use 'z' to start recording and 'Z' to stop and start playing back, like > in the OSG 1.2 release. > * Save the data to "saved_anima

RE: [osg-users] osgviewer Camera Animation (preliminary)

2007-05-31 Thread Paul Martz
Thanks, Jeremy. I appreciate your work on adding this capability back into OSG. My only comments are: * Use 'z' to start recording and 'Z' to stop and start playing back, like in the OSG 1.2 release. * Save the data to "saved_animation.path" like in the OSG 1.2 release. I'm not trying to be a j

[osg-users] building 1.9.6 to include vrml plugin

2007-05-31 Thread Bryan Berg
Hi, So I finally realized that I needed to use cmake to build the latest version of osg. I've gone through the steps and think I at least did some stuff right but I wasn't sure what to specify for the vrml include and library option. Here's what I put. libary: Berg/Desktop/osg1.9.6/OpenSceneGr

Re: [osg-users] Release schedule for 2.0, end of of May, early June!

2007-05-31 Thread E. Wing
So wait, what's the migration path for all the osgsimpleviewerFoo examples. I don't want to rewrite everything (again). On 5/29/07, Paul Martz wrote: > > If I can I would like to replace SimpleViewer by Viewer this week, > > since I think that will just simplify life all round, the QSG will > >