Jonathan Wilkes escribió:
I'm concerned mainly with documentation, and for an object like [list],
I think it's best to say that it always outputs messages with the list
selector,
Except [list trim], of course
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IOhannes zmölnig escribió:
Matteo Sisti Sette wrote:
Jonathan Wilkes escribió:
, I think it's best to say that it always outputs messages with
the list selector,
Except [list trim], of course
almost.
[bang(
|
[list append]
|
[list trim]
|
??
The answer is bang.
Or list
of atom, aren't they?) because I don't know anything about them. If
anybody can fill this gap that would be appreciated (by me at least lol).
Hope this message is of some use.
cheers
m.
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it...
¿no?
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.free
Looks like some sort of installer or disk image.
How can I unpack it (or download something else somewhere else) and look
for the single files just like I browse the windows version pd-extended
folders and dll?
thanks
m.
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Oh sorry, I simply had to open the .hfs file extracted from the .dmg file.
I didn't realise 7-zip could open that file format as well (its context
menu didn't appear while browsing the content of the dmg, it only
appeared after extracting it).
Sorry again
bye
m.
Matteo Sisti Sette escribió
, it
is still invisible; as soon as you move the containing object then it
becomes visible.
Obviously a bug. The question however is, can anybody think of an easy
workaround?
thanks
m.
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.
By the way, I never used pix_movie's auto mode: I turned it off and
fed the right inlet with a counter incremented by bangs taken from the
[gemhead]. But i dubt this makes any difference.
Not quite sure this helps...
bye
m.
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.
to use the value in the patch add another receiver
[r samereceivename]
Except if you need to send a value to the inlet of the numbox2 or the
slider. Then this method magically doesn't work, whereas the [set $1(
idiom does.
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is to be written
does not exist, it will (attempt to) create the folder, or all the
directory tree down to the complete path.
Wouldn't that be fine?
thanks
m.
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colet.patr...@free.fr escribió:
Selon Matteo Sisti Sette matteosistise...@gmail.com:
I guess that's how it is supposed to work.
not really, there was an example attached with it, it's attached again
Ok sorry, I had had a look
Hans-Christoph Steiner escribió:
I wrote an external called [sys_gui] that allows you to send Tcl to the
GUI from Pd. While you can't (yet?) use {} you can use and [] and
that gets you a long way.
GREAT! I think that solves all my problems :)
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Matteo Sisti Sette escribió:
Hans-Christoph Steiner escribió:
I wrote an external called [sys_gui] that allows you to send Tcl to the
GUI from Pd. While you can't (yet?) use {} you can use and [] and
that gets you a long way.
GREAT! I think that solves all my problems :)
Oh no Almost
this inconsistent? Shouldn't the output either always or never
include the ending slash? (I don't know which of the two would be better).
This means for example that you can't safely use
[symbol $1/mysubfolder(
and expect it to work in all cases. Just an example.
Matteo Sisti Sette
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.
Is anybody experiencing something very frequent crashes in Vista?
I've used Vanilla for a lng time and never seen this (on the same
machine)
thanks
m.
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colet.patr...@free.fr escribió:
Selon Matteo Sisti Sette matteosistise...@gmail.com:
Any suggestions on how to check for the existence of a directory?
it would be childish if [sys_gui] or another object would retrieve tcl console
output, then [puts [glob -type d My-Dir] would do the trick
is that pd Extended is crashing a lot; however
chances are that it is because of [folder_list]; I hope so, because I
don't need it
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of course - is .darwin the extension or something similar iirc?)
thanks
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:(
Or is it possible to avoid it?
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emptyfile anything]
it crashes.
Any idea?
thanks
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patrick escribió:
maybe it's because of numpy...
install it: http://www.scipy.org/Installing_SciPy/Windows
The ImportError message disappeared, but pyext still crashes.
Is there anybody using [pyext] on Windows Vista successfully?
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.
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]-related one that it used to print even when it didn't load the
libraries. I cannot even close it, I have to use Task Manager to kill it
Anybody else using Vista?
thanks
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Wow, I had installed it in a custom folder in the D: drive.
Now I've installed it in the default C:\%Program Files%\ folder and
(after the registry tricks) it does work.
So for some reason it doesn't work if installed in a custom folder...
Any idea why?
Matteo Sisti Sette escribió:
Hi
to have a couple of different versions of
Extended...
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to be.
Now I only have to struggle to have PD Vanilla work as Vanilla (i'll try
-noprefs, hope it won't have side effects)
Hans-Christoph Steiner escribió:
On Jan 10, 2010, at 2:06 PM, Roman Haefeli wrote:
On Sun, 2010-01-10 at 19:46 +0100, Matteo Sisti Sette wrote:
Roman Haefeli
where to start from when
looking for an object that does something...
Is there anything better than PDPedia?
thanks
m.
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Hi,
Is there any external capable of creating a folder? (that works the same
in all platforms or at least windows and mac)
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Hi
Does pd-lua still exist? The links I found on google are broken...
Btw they are all announcements on this m/l or posts in some blogs, i
can't seem to find anything like a project home page...???
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description.
-Stephen
On Sun, Jan 10, 2010 at 2:24 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Hi,
I am new to PD Extended.
Is there some complete and reasonably-easy-to-search reference?
With Vanilla, I am used to having ALL objects in one patch, organized by
category; also
.
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Jack escribió:
Le dimanche 03 janvier 2010 à 21:17 +0100, Matteo Sisti Sette a écrit :
Hi,
I guess if I had a deep understanding of openGL I could find the answer,
but I am obviously looking for a shortcut (at the moment) to solve the
specific problem I'm facing which should be pretty simple
the multitexture
example is yours (most glsl examples are iirc); it would be a suggestion
to improve it so it works with images of different sizes.
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in the conversion is wrong.
Or am I missing something?
Is there any easy workaround?
thanks
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#N canvas 695 62 620 562 12;
#X obj 238 491 gemwin;
#X obj 229 96 gemhead;
#X msg 253 135 RGBA;
#X obj 222 280
or any pix processing
object, the result will be the same.
Just confused.
Thanks
m.
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#N canvas 422 123 958 562 12;
#X obj 238 491 gemwin;
#X msg 212 458 create \, 1;
#X msg 292 454 destroy;
#X obj 579 315 pix_texture
correct, they do sum to 256, so it's really strange
that white becomes 86% grey
Matteo Sisti Sette escribió:
Hi list,
Before I file a bug report (and since it seems strange that it hasn't
been reported already), I though I'd check if I'm missing something:
why in the attached patch
Matteo Sisti Sette escribió:
Is there any easy workaround?
Well the workaround (for pix_2grey, not pix_grey) is [pix_contrast] with
contrast=1 and saturation=0; I tried it and it works fine.
Comparing the source code of [pix_contrast] with that of [pix_2grey] may
perhaps help find what's
Matteo Sisti Sette escribió:
Is this really all [separator] does?
Stupid question: Obviously it isn't (just had a look at the source code
though I don't understand a line).
But for what my patch does, it seems that replacing separators with a
push and pop has no side effects, fortunately
but it worked!
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#N canvas 366 326 450 300 12;
#X obj 202 126 GEMglPushMatrix;
#X obj 149 62 inlet;
#X obj 149 96 t a a a;
#X obj 175 151 outlet;
#X obj 149 176 GEMglPopMatrix;
#X connect 1 0 2 0;
#X connect 2 0 4 0;
#X
the actual size of the
texture it has to use.
Thanks a lot in advance
m.
P.S. though I can't promise it, it's almost sure that I will post and
share the final patches, for what it's worth; but I can't do it yet.
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textures, so I can't understand why one
works while the other doesn't...
It must be right in front of my eyes but I don't see it.
(oh you need img1,2,3.jpg from the example folder to test it)
thanks
m.
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#N canvas
cyrille henry escribió:
there is no pix_image for the shader pix_texture.
so there is no coordinate : gl_MultiTexCoord0 is not initialised.
Oh...
And why does my shader work fine in non-rectangular mode?
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to use a texture created somewhere else, whose texunit I
know (indeed it's gonna be the video from a pix_video)...
So the texcoords initialized by the pix_image should be meaningless...
With rectangle 0 the issue does not exist... I'm a bit confused...
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Matteo Sisti Sette escribió:
2) Changing the uniform variable curtex with the [curtext...( message
does not work (which did without rectangle textures).
Sorry sorry sorry I wasn't loading the shader, forget about this one.
HOWEVER, I'm still getting GL stack overflows, both before and after
?
It is important to NOT assume that the textures come from [pix_image]
objects, or at least, that they are loaded from image files: actually,
in real life, textures may be the video input generated by a [pix_film]
or an image captured by a [pix_snap].
Thanks a lot in advance
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(if available; if not then I couldn't activate it).
Indeed with [pix_texture] I have no problem using non-power-of-two-size
textures, the question is how to use them in a shader.
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IOhannes m zmölnig escribió:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Matteo Sisti Sette wrote:
IOhannes m zmölnig escribió:
use rectangle textures ([rectangle 1( to [pix_texture]).
But the help patch for pix_texture says:
Inlet 1: rectangle 0|1 : use rectangle-texturing when
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chris clepper escribió:
2010/1/2 Matteo Sisti Sette matteosistise...@gmail.com
mailto:matteosistise...@gmail.com
And I have to use texture2DRec instead of texture2D, don't I?
Yes, that is very important to understand. All of the texture objects
have to use the same mode.
Ok thank
Regarding the stack overflow and underflow error messages, I get these
continuously (once per frame at least) if I send [texunit( messages to
[pix_texture]s and I don't get them if I don't
They start when a [pix_snap] takes a snapshot.
Any idea?
thanks
m.
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]
|
()
|
| |
[spigot]
|
(...)
I do this very often but this is the first time I use shaders. Is there
something I should do (e.g. some message to send to the [glsl_program])
when it starts/stops receiving the gemlist
Any help will be greatly appreciated
Thanks in advance
m.
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knowledge) a gem-list, specific to gem but
not to developing, I thought I'd send gem-related questions to gem-dev
too... You make me realise it is unnecessary and probably inappropriate,
if most people in gem-dev are also on pd-list.
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By the way is there any trick to track a GL error to find the object
triggering it? (apart deleting objects until you find the one)
cyrille henry escribió:
Matteo Sisti Sette a écrit :
cyrille henry escribió:
you try to get value from the stack when it is empty.
you can have such error
chris clepper escribió:
On Fri, Jan 1, 2010 at 11:32 AM, Matteo Sisti Sette
matteosistise...@gmail.com mailto:matteosistise...@gmail.com wrote:
By the way is there any trick to track a GL error to find the
object triggering it? (apart deleting objects until you find the one)
The GL
guess it is not good.
Removing the texunit messages, now the stack under/overflows seem to
have disappeared.
Thanks again for your help
m.
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numbers provided I avoid conflicts?
Thanks
m.
Matteo Sisti Sette escribió:
Wow wow wow!!!
It seems my underflow problem (now I was getting both underflows and
overflows) is in some way related to the use of texunits AND
[gemframebuffer]s.
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).
But that doesn't show any interaction with [gemframebuffer] nor
[pix_snap]. That's where my troubles begin (apparently)
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prolem if I could retrieve the
texunit of a texture.
thanks
m.
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with the pix_snap. I didn't need shaders until I needed to
add the difference blending mode...
So is pix_snap a problem in relation to texunits?
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should use texunits starting from 1 for
[gemframebuffer] and [pix_texture]s?
I actually have 2 [pix_snap]s, not one.
Will they both use texunit 0, or 0 and 1?
Can I safely assume they won't use any higher texunit?
thanks
m.
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IOhannes m zmölnig escribió:
but you can do it manually by inserting [GEMglReportError] after the
objects where you expect a problem to appear.
WOW Great!! That will help a lot.
Thanks
m.
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you have to figure out where they end.
On Fri, Jan 1, 2010 at 1:38 PM, Matteo Sisti Sette
matteosistise...@gmail.com mailto:matteosistise...@gmail.com wrote:
Thank you for pointing me to the examples, but it definitely seems
there is some kind of interaction with [pix_snap]: even if I
.
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Matteo Sisti Sette escribió:
I ask this because I did this and pd crashes as soon as I open the
gemwin. I had some trivial errors in the shader files before, and I got
the compiler error messages without crashes, but then I corrected the
error and now it crashes.
Well for the moment
Hi,
Where's the [textunit( message for the [pix_texture] object documented?
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image saved (which is the second image it's asked to save) is
named 0.
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?
Thanks
m.
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. Maybe
there is an abstraction or object in PD Extended older than the
introduction of [wrap] in vanilla, and this object accepted creation
arguments to change its range? and it is this object you are using?
Matteo Sisti Sette escribió:
Hi,
I still don't understand the game, but I can only
-dest)) and I almost can't believe I can't
do it without rendering to textures.
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that is missing?
Thank you for sharing the patch. I love games :)
m.
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this workaround if possible.
Thanks in advance.
Hope I have explained myself...
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Matteo Sisti Sette escribió:
Basically, in the mentioned example you compute a resulting gl_FracColor
which is what is called the source color.
Well well, I am far from sure this is correct, this is just my
understanding, and I don't even know whether for example lighting
information
to be already configured out-of-the-box to
load all the included externals and libraries? (isn't it half all
pd-extended is about, the other half being actually including the
externals and libraries?) Including bnlt GEM?
I'm confused. What am I doing wrong?
Thanks
m.
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.
Any other suggestion?
thanks
m.
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not changed anything (i didn't expect it to).
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for the system.
However that doesn't seem to be the problem, that was just a try.
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, 2009, at 11:04 AM, Matteo Sisti Sette wrote:
Hans-Christoph Steiner escribió:
Post the log from your Pd window.
You mean the messages that are printed at startup?
There are only these ones:
[import] $Revision: 1.2 $
[import] is still in development, the interface could change
remains that is: how can I have a PD extended and a
PD Vanilla on the same computer?
Hans-Christoph Steiner escribió:
On Dec 24, 2009, at 11:04 AM, Matteo Sisti Sette wrote:
Hans-Christoph Steiner escribió:
Post the log from your Pd window.
You mean the messages that are printed at startup
Matteo Sisti Sette escribió:
2) My other question remains that is: how can I have a PD extended and a
PD Vanilla on the same computer?
Well I guess one solution would be to create a .BAT file to load pd with
the -lib option and the whole list of libraries (which I can get from
the .reg
the sum successfully.
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it? Your os version seems to be the same as mine...
Is yours an Intel mac? (I am ignorant about macs so I don't know if
_all_ macbooks have intel processors)
I ask this because in the 2006 message in the archives it said it didn't
work on intel mac.
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that it has appeared in some recent version?
Well I'll compare my patch with the one in the bug report, try some
older version of pd, and see if I find out something.
Thanks again
m.
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? If so
see bug id# 2621932.
-Jonathan
--- On Thu, 12/10/09, Matteo Sisti Sette matteosistise...@gmail.com wrote:
From: Matteo Sisti Sette matteosistise...@gmail.com
Subject: [PD] crazy bug: all user actions executed twice
To: PD list pd-list@iem.at, gem-...@iem.at
Date: Thursday, December 10
jusst add -noautopatch to the startup options.
Wow! By disabling autopatch with that option, the bug disappears!
So it is definitely related, though I can't even imagine how.
Thanks a lot
m.
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Matteo Sisti Sette escribió:
jusst add -noautopatch to the startup options.
Wow! By disabling autopatch with that option, the bug disappears!
So it is definitely related, though I can't even imagine how.
False alarm. The bug does NOT disappear with -noautopatch. Only with the
bug
Hi,
I'm testing on Mac a patch that I developed under windows and
[savepanel] does not open the browsing window when banged.
I found a message by Miller of 2006 in the archives saying I will check
it tomorrow.
How do people using Mac work this around?
thanks
m.
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) but not in vanilla???
btw are you sure you're testing savepanel and not openpanel?
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jurgen escribió:
why do you take me for an idiot
On Dec 12, 2009, at 1:58 AM, Matteo Sisti Sette wrote:
btw are you sure you're testing savepanel and not openpanel?
No I don't, and I'm sorry if you felt offended. It seemed to me an error
that anybody could easily make, not necessarily
core duo) Mac Os X 10.5.8
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having a hard time getting used to it, I now find it
extremely helpful...
Imo it would only make sense as something you can enable and disable at
any moment (without restarting pd).
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the last /
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By the way, the connection failed error message should be suppressed
when generated by the autopatch.
Matteo Sisti Sette escribió:
Jaime Oliver escribió:
This is the same version in which a feature was introduced such that
when
you create a new object with another one selected, a connection
Sisti Sette
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Shit I'm so confused... Now I'm trying it again and it seem it does
work... I need to find what I was doing that I am not...
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mechanism would really be needed in PD!!!
(see for example the self reproducing slashes bug...)
Matteo Sisti Sette escribió:
Shit I'm so confused... Now I'm trying it again and it seem it does
work... I need to find what I was doing that I am not...
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matteosistise
.
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Sisti Sette
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] abstraction, which is basically a settable
[makefilename %.$1s], also manages the case of 0 characters by returning
a null symbol.
Dunnow if it will be of any use to anybody.
bye
m.
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