Re: [PD] Documents on trapezoid~ ?

2007-11-13 Thread PSPunch
in depth... other than diving into the source code. Hans-Christoph Steiner wrote: I am guessing it's a windowing function, but that's a guess. .hc On Nov 13, 2007, at 5:25 PM, PSPunch wrote: Hi list.. I've learned about the object trapezoid~ in one of the posts few months ago

Re: [PD] Documents on trapezoid~ ?

2007-11-14 Thread PSPunch
Colet wrote: Patrice Colet a écrit : PSPunch a écrit : Hi Hans, Thanks for the reply. I am guessing it's a windowing function, but that's a guess. I figured so. It was brought up while discussing methods of smoothly cross fading between samples. Frankly speaking, this object may

Re: [PD] Documents on trapezoid~ ?

2007-11-14 Thread PSPunch
Thanks for the replies. Much to go through.. I will report on results after reading them. Meanwhile, I think I've figured out pong~ -- David Shimamoto Patrice Colet さんは書きました: Patrice Colet a écrit : PSPunch a écrit : Patrice, I've been reading through each of the files as you posted them

Re: [PD] Documents on trapezoid~ ?

2007-11-14 Thread PSPunch
Patrice, thanks for the ideas. I didn't think of downloading cyclone when it seemed to be already part of cyclone. I believe [!-] is an equivalent to [- 1] | [* -1] I've attached a test patch. -- David Shimamoto Patrice Colet wrote: Steffen Juul a écrit : On 14/11/2007, at 17.41,

[PD] Japanese pdpedia template

2007-11-14 Thread PSPunch
Hi, list. I attached a template for the Japanese pdpedia page. Much of it is a contribution of Tetsuya Saito and I've only made small adjustments. Please allow me to stand to be SysOp for the Japanese section. I hope there is someone else on the list willing to proof read it. I've been around

Re: [PD] Pd + asterisk?

2007-11-16 Thread PSPunch
I've done this with Asterisk 1.2 About an year ago I was hyped by how easily voice menus could be created using Asterisk. Mainly letting voice menus interact with PD and I didn't do much audio work. Asterisk has a platform to easily integrate scripts called AGI. Any language which returns

[PD] About editing pdpedia

2007-11-18 Thread PSPunch
Hi list, I have some questions for some of you working on pdpedia. === 1. Has there already been discussions on policies regarding when/which pages to lock? I am assuming that leaving everything unlocked is the way to go if only the world were an ideal place. Are there not yet MediaWiki

Re: [PD] About editing pdpedia

2007-11-19 Thread PSPunch
Hans, Thanks. I've followed the procedure in the English 'Admin howtos' pages. I would appreciate it if you could try executing the import. Thanks. -- David Shimamoto Hans-Christoph Steiner wrote On Nov 19, 2007, at 2:20 AM, PSPunch wrote: Hi list, I have some questions for some

Re: [PD] About editing pdpedia

2007-11-24 Thread PSPunch
I can execute the import whenever you're ready. Maybe it would be good to have one more Japanese speaker look at the template? It's up to you. .hc On Nov 19, 2007, at 9:57 PM, PSPunch wrote: Hans, Thanks. I've followed the procedure in the English 'Admin howtos' pages. I would

[PD] Any advanced demos using GEM?

2007-11-24 Thread PSPunch
Hi list, Do any of you know of a good resource for rather advanced demos using GEM? I see demos (mostly still images) of super advanced video graphics using GEM online, while I can only find documents on how to control super primitive polygons. Are there any tip collections or patches free to

Re: [PD] Any advanced demos using GEM?

2007-11-26 Thread PSPunch
Thanks all, I found some really practical looking stuff among the information you've pointed me to. I need to finish up the project I am working on before actually getting my hands on it but I believe afterwards these resources will feed me for a good few weeks. I am looking forward to posting

Re: [PD] About editing pdpedia

2007-11-26 Thread PSPunch
. I feel I've already done this following the admin HOW-TO. If it gets over written, I guess I can just try again. doh itashimashite (that's one of my favorite words in japanese :D ) Yes, domo-arigato-gozaimas!! .hc On Nov 24, 2007, at 8:30 PM, PSPunch wrote: Hans, Most

[PD] Kaossilator clone

2007-11-27 Thread PSPunch
Hi list, I've put together a patch to make my Korg KaossPad3 generate sounds like the newer Kaossilator. There is also a GEM based GUI to control by mouse. http://pspunch.com/kausolator.zip The main file and control descriptions are inside the file kausolator.pd -- David Shimamoto

Re: [PD] About editing pdpedia

2007-11-28 Thread PSPunch
translated terms I shouldn't have in the original template. Say, for example, is 'Category:' parsed exceptionally for specific actions? Then it shouldn't have been replaced with multi byte characters of my language. Any ideas? -- David Shimamoto On Nov 27, 2007, at 12:03 AM, PSPunch wrote

Re: [PD] About editing pdpedia

2007-11-28 Thread PSPunch
on the lower left of each page. .hc On Nov 28, 2007, at 3:15 AM, PSPunch wrote: Hans, Thanks. I am terribly sorry to bother you with this. To my eyes, the following two pages look almost identical. http://wiki.puredata.info/en/MediaWiki:Common.css http://wiki.puredata.info/ja

Re: [PD] Kaossilator clone

2007-11-28 Thread PSPunch
Wahhh! If I've known this earlier, I would have reconsidered buying a KaossPad. The last time I looked into DS development around Jun. '07, I think there were some difficulties writing Wifi code that worked on all types of cartridges. Chris, If you do not know yet and you are interested, I can

Re: [PD] About editing pdpedia

2007-11-28 Thread PSPunch
properly in this manner. Combinations I've tried so far do not seem to work. Am I the only one dealing with multi byte characters at this site so far? I am beginning to have a bad feeling about their behavior. -- David Shimamoto .hc On Nov 28, 2007, at 12:12 PM, PSPunch wrote: Hans

Re: [PD] Beginners query: Calculating mouse speed

2007-11-29 Thread PSPunch
Hi, One easy way would be to measure the number of pixels the mouse had moved since the previous frame. I attached an example that spits out 20 values per second, each number is the number of pixels the cursor has travelled since the previous frame. This patch only measures in the horizontal

Re: [PD] Kaossilator clone

2007-11-30 Thread PSPunch
On Thu, Nov 29, 2007 at 11:26:39AM +0900, PSPunch wrote: The last time I looked into DS development around Jun. '07, I think there were some difficulties writing Wifi code that worked on all types of cartridges. The greater problem is with disk/cart IO that works on all carts. As far as I know

Re: [PD] Pd + asterisk?

2007-12-02 Thread PSPunch
Russell, SIP is definitely much more complicated than IAX2, and you won't see me writing a SIP interface. Thank you, Thank you, Thank you! I can then kiss good bye to NAT hell -- David Shimamoto ___ PD-list@iem.at mailing list UNSUBSCRIBE and

[PD] Gem, arguments to particle domains.

2007-12-13 Thread PSPunch
Hi, all. Below is an excerpt from the help file to [part_source] I found in the latest Pd-extended (stable), describing the arguments understood by the object. --- From here --- domain: one of point, line, triangle, plane, box, sphere, cylinder, cone, blob, disc, rectangle arguments: up to

Re: [PD] windows latency down to 15 milliseconds

2007-12-13 Thread PSPunch
asio4all is certainly a nifty program. I'd like to share a story regarding this application I thought was interesting. -- A few months ago I purchased a MIDI controller by Alesis which came with a soft synth. As far as I know, most soft synths have pages in their manual explaining methods of

Re: [PD] windows latency down to 15 milliseconds

2007-12-14 Thread PSPunch
Mathieu, On Fri, 14 Dec 2007, PSPunch wrote: This application (at least the version I have installed) has extremely political messages in its GUI. I hope it does not effect consumers impressions towards Alesis. I'm curious, what is it? Well, the application has two different

Re: [PD] [OT] Bass driver unit

2008-01-10 Thread PSPunch
Yes, transducers was the term I was looking for! As a matter of fact, running through the photos at sites I was given, I think the lower end items of AURA's bass shakers are exactly what I've used in the past. Thank you all for the references. Frank, thanks for the note on PD-ot. I can't

Re: [PD] netreceive standart

2008-01-14 Thread PSPunch
I posted that question a while back. :) Only later did I get to pull hairs (if I had any) when trying to do the same using UDP in which case, all messages not terminated with \n were ignored. As a matter of fact, with UDP message the semi-colon seems to be unnecessary. That is how I see

Re: [PD] Introduction to GEM particles

2008-01-15 Thread PSPunch
IOhannes, If you think it is of any use, please post it. As a matter of fact, I'd appreciate it being hosted as I do not have a formal Pd site of my own. -- David Shimamoto ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] I just made a beginner's PD tutorial and posted it...

2008-01-16 Thread PSPunch
Do you all think using pdpedia to link to examples like this would be a misuse? Considering how each language sections are already quite independent, I feel this is valid. At least in my language, as far as I know of, there is no portal site on Pd that is currently active. If even just

Re: [PD] New on ubuntu: where to go now

2008-02-03 Thread PSPunch
Hi, I mainly use Ubuntu Studio 7.10 myself and figured I might have something to share. -- Debian/testing and Ubuntu Gutsy (Intel i386 processor) installs fine. Download it from, http://puredata.info/downloads it is the 3rd on the list. With Ubuntu 7.10, just double click on the downloaded

Re: [PD] New on ubuntu: where to go now

2008-02-04 Thread PSPunch
Yvan, That's why you should NOT download the package from the website! If you're using ubuntu studio, you can just type sudo apt-get install pd and all dependencies will be installed automatically. Regards, yvan Maybe so for Vanilla. Was pd-extended also available from

Re: [PD] [OT] mini-ITX again

2008-03-02 Thread PSPunch
Hi, Sorry to return to M/Bs, anyone try the ones by Intel? I was imagining this may have compatibility issues as it is all Intel. http://www.intel.com/products/motherboard/D201GLY/index.htm -- David Shimamoto ___ PD-list@iem.at mailing list

Re: [PD] [OT] mini-ITX again

2008-03-02 Thread PSPunch
oops, sorry for the post earlier. My mailer failed to sort the trees properly :( -- David Shimamoto ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] pd in tokyo

2008-03-12 Thread PSPunch
Patrick, I am probably half way between Tokyo and where hardoff resides :) I also go to Tokyo (not for gigs.. unfortunatly) quite often and would love to know if you have any contacts other than e-mail while you are here. -- David Shimamoto when r u going? i'm in south japan, but will

Re: [PD] Guitar Heroes controller

2008-03-13 Thread PSPunch
Hans, Is your hardware labeled to be specifically for PS2? At least this one article mentions that the hardware is equal among all platforms. http://www.hwhell.com/articles/gametrak-hardware-review If you are using a generic PS2 - USB converter, it does seem likely that the converter is

Re: [PD] phasor~ usage question

2008-03-16 Thread PSPunch
Frank, The theory for this technique is here: http://crca.ucsd.edu/~msp/techniques/latest/book-html/node187.html (snip) Basically the whole construct below each [wrap~] is just the equation from there in Pd patch format. Thanks Frank, the whole thing makes since now. Not really:

Re: [PD] asio4all not loading

2008-03-16 Thread PSPunch
Hi. I just reinstalled win XP pro on my desktop(P4, Realtec AC97 pd-extended 0.39.3) When I go to select asio in the pd media menu the pop up doesn't give me the option to select asio4all. No drivers show up at all. Standard MMIO works fine, and asio4all is working fine in cubase. I use

Re: [PD] FUDIKaosDS

2008-03-22 Thread PSPunch
Hi Chris, Thanks for viewing my work. That post on YouTube was made by me. (shortly after I suggested you a while back to recompile the DS binaries using the later Wifi library adding support for R4) Audio and video is strictly pd-extended for Windows. Patch is made public at the following.

Re: [PD] FUDIKaosDS

2008-03-27 Thread PSPunch
+0900, PSPunch wrote: Thanks for viewing my work. That post on YouTube was made by me. (shortly after I suggested you a while back to recompile the DS binaries using the later Wifi library adding support for R4) Thanks for making the video available. I am getting an R4 soon, so I'll

Re: [PD] FUDIKaosDS

2008-03-27 Thread PSPunch
Sliders. I was using Chris' compiled .nds file. Would DLDIDrop have made a difference? (I don't know a lot about this stuff - I'm still at the just try stuff and hope it works phase with my DS. cheers dafydd On Thu, Mar 27, 2008 at 10:41 PM, PSPunch [EMAIL PROTECTED] wrote: dafydd, At one

Re: [PD] Best PD+OS/Hardware combinations for low audio latency?

2008-03-30 Thread PSPunch
Joe, I also use an FA-66 on Ubuntu Ubuntu Studio 7.10. There are many others using this combination. Although the firewire interfaces don't work straight out of the box, the required procedures are available in the Ubuntu forums. From what I've seen, techniques in reducing latency under

[PD] Pd article in magazine

2008-05-11 Thread PSPunch
I have written an introduction article to Pd in a magazine scheduled to be out on May 17. Unfortunately the magazine is written in Japanese and is mainly circulated in Japan. http://gihyo.jp/magazine/SD/archive/2008/200806 The index of this issue approximately reads, - System trouble shooting,

[PD] Getting Sysex output to work on Linux

2008-05-25 Thread PSPunch
Hi, I am hoping someone can give me advise on getting my Ubuntu box to send sysex message over MIDI. Some questions.. 1) What is the proper format for messages to go into [midiout] or [sysexout]? Do I make a list of numbers such as [247 NN .. .. .. NN 240 or do I need to serialize them as

Re: [PD] Getting Sysex output to work on Linux

2008-05-31 Thread PSPunch
, but I really would love to see some of my MIDI controllers in action. -- David Shimamoto PSPunch wrote: Martin, I'm looking at the source code in svn, assuming you use [midiout] to send sysex. The midiout object has one method, for floats : midiout_float(), in x_midi.c, line 681

Re: [PD] Getting Sysex output to work on Linux

2008-05-31 Thread PSPunch
if, as I read your letter, you simply don't see any input or output devices at all, for instance in the midi settings dialog. That sounds like a different problem from the one I was having. cheers Miller On Mon, May 26, 2008 at 10:11:53PM +0900, PSPunch wrote: Ken, OSS has, IIRC, been

Re: [PD] Getting Sysex output to work on Linux

2008-06-06 Thread PSPunch
] and [ctlout] work fine. This is with ALSA-MIDI and Jack. Martin PSPunch wrote: Does anyone have any opinion on the specs suggested by Martin? Should [sysexout] behave in this manner, or would it be more suitable to make this a new object rather than over write the conventional object

[PD] DJ Simon

2008-06-07 Thread PSPunch
Thanks again to Martin for pointing me out that [midiout] is now rocking on latest versions of Pd. I made a little library to handle I/O from the Korg padKontrol (which is probably not new to users of Max or Proce55ing) and a simple example of how it may be used. All sounds and logic in this

[PD] Audio block manipulation strategies

2008-06-08 Thread PSPunch
Hi, I am trying to stretch the information in an audio block. i.e., Original: a, b, c, d, e, ... , N(where N is the block size - 1) Modified: a, 0 , b, 0, c, ... , N/2 (later half of the original block can be trashed) The target of the manipulation is the output of [rfft~] Are there

Re: [PD] Audio block manipulation strategies

2008-06-09 Thread PSPunch
if there was a specific procedure you had in mind? -- David Shimamoto PSPunch wrote: Hi, I am trying to stretch the information in an audio block. i.e., Original: a, b, c, d, e, ... , N(where N is the block size - 1) Modified: a, 0 , b, 0, c, ... , N/2 (later half of the original block can

Re: [PD] Audio block manipulation strategies

2008-06-11 Thread PSPunch
IOhannes, Thanks for your help. I must have been miss understanding what goes on inside a re-blocked sub-patch. With your notes and patch, now I can go spend the rest of the night refreshing my mindset :) -- David Shimamoto PSPunch wrote: IOhannes, Thank you. I tried what you have

Re: [PD] [PD-dev] What goes on during dsp ticks?

2008-06-14 Thread PSPunch
David, Am 14.06.2008 um 03:08 schrieb PSPunch: = == PROCESS BLOCK.2 == = while (n--) { //*out++ = *in++; } Remarks: Action is commented out but signal goes through.. Why? that's because in and out can point to the same memory... signal

Re: [PD] [PD-dev] What goes on during dsp ticks?

2008-06-21 Thread PSPunch
Hi, Mathieu Thank you for the info. It's mostly just OSX's malloc that is obscenely expensive beyond a certain size. But that threshold is more like 16k or so. On Linux, it's 128k instead, but if both thresholds were the same, you'd see that Linux takes this change well, whereas OSX

Re: [PD] fft newbie - rifft~ filter

2008-06-30 Thread PSPunch
hi all, today I start learning FFT, and after seeing the (hann) windowing function, I realized this (attached) filter with custom frequency response, but I suspect something is wrong here why it sucks (given that it does)? also I get a fixed frequency around 60Hz, why? [phasor~] takes

Re: [PD] fft newbie - rifft~ filter

2008-07-02 Thread PSPunch
uhm... actually, *not* using the hanning window, makes the processed sound suck even more. so what's the best solution? there is a better window function? perhaps the gaussian function? isn't the window function also related on how much samples overlap between a block and the next one?

Re: [PD] fft newbie - rifft~ filter

2008-07-03 Thread PSPunch
) filter with custom frequency response, but I suspect something is wrong here why it sucks (given that it does)? First as others wrote you should use block overlaps. The delay strategy, David (pspunch) suggested isn't necessary with overlap using [block~ 512 4] as the block~ object does

Re: [PD] best way to do 1/x

2008-07-08 Thread PSPunch
Hi, I've never noticed send/receive causing unpredictable execution order. Can someone show me an example of under what circumstances this occurs so I can avoid future head aches? -- David Shimamoto Atte André Jensen wrote: Frank Barknecht wrote: Yes, it is. ;) But slightly more

Re: [PD] best way to do 1/x

2008-07-08 Thread PSPunch
Mathieu, I was imagining rather a single send/receive pair messing around with execution order of data entering at once. Thanks a bunch though. -- David Shimamoto On Wed, 9 Jul 2008, PSPunch wrote: I've never noticed send/receive causing unpredictable execution order. Can someone

Re: [PD] Free rotation in GEM

2008-07-15 Thread PSPunch
like I am complaining about lack of features without pointing out what exactly is missing, when I should be blaming my lack of math skills. hmmm.. -- David Shimamoto On Wed, 16 Jul 2008, PSPunch wrote: Trying to achieve free rotation *without* using [accumrotate], I have come across concepts

Re: [PD] Free rotation in GEM

2008-07-15 Thread PSPunch
Mathieu, Well, that's sort of it, if you use the name 'matrix' as taken from Jitter, or as taken from a plain linear algebra system that has been expanded to higher-order structures. I was referring to matrix as in linear algebra like you mentioned. I no nothing about features that Jitter

Re: [PD] Free rotation in GEM

2008-07-16 Thread PSPunch
, Pspunch, what are you really trying to do? I agree with cyrille that It's very likely the normal rotation objects will do what you want it to. If you are just wanting to rotate many times, using huge numbers then tricks like: wrap 0 359 work well... ..b cyrille henry wrote: hello sorry

Re: [PD] Free rotation in GEM

2008-07-16 Thread PSPunch
O/T Now that I've got a grasp of what they are good for in real (or virtual) life, I enjoyed spending the last week or so studying math putting patching aside. :( So why don't you smile? I was practicing my sarcasm which I've just proved that it can use some improvement. Of course

Re: [PD] Free rotation in GEM

2008-07-17 Thread PSPunch
Thanks, cyrille, I looked up some of the objects which were new to me in order to understand your method, and your example makes an awful lot of sense. I will try implementing it later today. Mean while, you can save few cpu using gemlist_matrix and GEMglMultMatrix. Can you please show

Re: [PD] Free rotation in GEM

2008-07-17 Thread PSPunch
on the GPU (it is more the Gem way to do). cyrille PSPunch a écrit : Hi, My primary goal is to place an object you can rotate by dragging the mouse. Basically, whenever the mouse is clicked to start drag, I want to rotate the object on the X Y axises. Up to this point is no problem, but I

Re: [PD] rock, paper, scissors

2008-08-04 Thread PSPunch
Hi, You are already treating the hands as random integers. iL = hand (value) of left player iR = hand (value) of right player Get the value of (iL - iR). Send above value to [sel -2 -1 0 1 2] -2 .. Right player wins -1 .. Left player wins 0 .. Even 1 .. Right player wins 2 .. Left

Re: [PD] rock, paper, scissors

2008-08-05 Thread PSPunch
thanks! that makes sense. although i think your results table was not accurate - i reckon it should be: Ooops, Yeah, I may have had my lefts and rights reversed. :) Must have lost it somewhere down the translation. Paper, etc... is a very big game in my region also but with different

Re: [PD] reset a particle system

2008-08-10 Thread PSPunch
Hi marius, I tried sending a 0 to the right inlet of [part_killold] and then a different value triggered by the next frame ([gemhead]). I don't know if this introduces a frame where no particles exist, but it seems to achieve an effect similar to what you seem to be up to. Perhaps because

[PD] Avoiding clipping with tabread4

2008-08-25 Thread PSPunch
Hi list, I hope my repeating questions don't annoy anyone. I've sent a similar question a while back to [pd-ot] but with out response, have been thinking over it, found no answer so far. Although I had never concerned it till recently, I've learned that 4 point interpolation may at times

Re: [PD] Disabling a [gemhead] by default (Re: Writing texture to different sides of cube in GEM)

2008-08-25 Thread PSPunch
Hi cyrille what is the problem with : [loadbang] | [0 Yes, that will work. For example, [gemwin] starts out disabled and without the window showing, or say, [metro] being off by default. It is reasonable that [gemhead] is on by default, but being able to state in the object itself,

Re: [PD] Disabling a [gemhead] by default (Re: Writing texture to different sides of cube in GEM)

2008-08-25 Thread PSPunch
Thanks all for the ideas. I thought the dgemhead and repeat methods were just a matter of preference. If one is trendy and the other out dated, I guess I can just drop the one said to be less efficient. -- David Shimamoto ___ Pd-list@iem.at

Re: [PD] Avoiding clipping with tabread4

2008-08-25 Thread PSPunch
Hi Charles, Common practices, not sure. But I think we can establish an upper bound on the peak value, analytically. Ok, So to be secure, [* 0.8] (1/1.25) will prevent such clips I guess. As the series being somewhat are, perhaps for wavetable synthesis, I guess a larger factor or a

Re: [PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread PSPunch
Hi Carlo, You may want to take a look at this. Virtual Audio Cable http://www.screenvirtuoso.com/vac.html I found it among a quick search. There may be other freeware with the same concept. -- David Shimamoto Dear members of the pd-mailing list, I´d like to ask you, if it´s possible to

Re: [PD] [PD-dev] cross-platform support for externals (extern not enough?) (Was: Re: Problem building pdlua on MinGW (solved for now))

2008-09-04 Thread PSPunch
Hi all, Am 03.09.2008 um 22:11 schrieb Claude Heiland-Allen: So the question is, does every external have to jump through this kind of hoop if it wants to compile on Windows? /* support windows */ #ifdef MSW #define EXPORT __declspec(dllexport) extern #else #define EXPORT

Re: [PD] [popen] and PHP on windows

2008-09-10 Thread PSPunch
Hi, Perhaps because I have CYGWIN installed, my [popen] accepted back slashes. I wrote a script that ouputs ($argv[1] * 2) and sent it the following message. [php c:/phptest.php 10 results were good. -- David Shimamoto Le 10 sept. 08 à 19:01, patco a écrit : Le mercredi 10

[PD] Pd as a 24/7 Icecast/Shoutcast source client.

2008-11-26 Thread PSPunch
Hi, Is there anyone using Pd for doing intense file streaming towards an Shoutcast/Icecast server? I am interesting in hearing impressions, discovered drawbacks, etc.. ** Some background ** Being in need to prepare a machine running an Icecast source client 24/7, I've been shopping around

Re: [PD] Pd as a 24/7 Icecast/Shoutcast source client.

2008-11-26 Thread PSPunch
. ./MiS On Thu, Nov 27, 2008 at 12:05 AM, PSPunch [EMAIL PROTECTED] wrote: Hi, Is there anyone using Pd for doing intense file streaming towards an Shoutcast/Icecast server? I am interesting in hearing impressions, discovered drawbacks, etc.. ** Some background ** Being in need

Re: [PD] Pd as a 24/7 Icecast/Shoutcast source client.

2008-11-27 Thread PSPunch
Hi Roman, Thanks for the insight. Very interesting.. By the way, i wonder, how it would be to have pure generative stream without mplayer-jackd-pd quirks. i could imagine, that it would run quite stable. Is this how you got your chain running? If so, is there a reason you avoided using

Re: [PD] Pd as a 24/7 Icecast/Shoutcast source client (alternative)

2008-11-28 Thread PSPunch
Hi Ilias, I haven't seen the whole discussion about this, but from what I understand someone is using PD, mplayer and jack for streaming to an icecast/shoutcast server. I have used PD as a 24/7 source encoder/streamer, using mp3cast~, in the OtherSide project. This was a server that

Re: [PD] Ubuntu vs. ubuntustudio?

2009-01-03 Thread PSPunch
What do you think might be the better approach, to use ubuntu normal, or ubuntustudio? Roman told me that for a while there's no big difference, because the -rt kernel comes with ubuntu. Is ubuntustudio more than a bundle of software with nice backgrounds? (Note: I'll use the same setup

Re: [PD] Yet more DS GUI excursions

2009-01-20 Thread PSPunch
Hi, Cool stuff! OT, This reminded me of when I first saw YouOS. One of these days someone may implement a full featured virtual desktop with a web browser and office applications, etc... all on top of Pd data structures. :) -- David Shimamoto Here's another experiment with

Re: [PD] Gem, Particles, a tail?

2009-01-20 Thread PSPunch
Andrew, I think updating the coordinates of [part_source] by sending it arguments, rather than inserting a [translate] in the chain should work. -- David Shimamoto Dear all I'm attempting to create a gem graphing application. in essence I want objects to the right of the screen

[PD] Object to handle OpenGL macros

2009-01-30 Thread PSPunch
Hi, I've made an object that eats macros listed in gl.h and outputs the integer value. Not sure if anyone else would make use of it but here it is. http://pspunch.com/pd/article/pd_glmacro/index_en.html. -- David Shimamoto ___ Pd-list@iem.at

Re: [PD] Arduino/SRF05

2009-03-01 Thread PSPunch
Hi Daffydd, I don't recall having too much trouble transferring bytes from an Arduino over to [comport]. Do you not have any data flowing between the two, or is your concern more about how numeric figures are to be formatted? -- David Shimamoto Hey Hans-Christoph Actually, I've had

Re: [PD] pd and tcp: what to do against crashes?

2009-03-03 Thread PSPunch
i really wonder, how other projects handle that. i mean, if several people download a big file from apache, then a disappearing client doesn't interfere with the other clients. i guess, in apache it is solved by using threads. when using threads, one single thread doesn't necessarily need to

Re: [PD] pd and tcp: what to do against crashes?

2009-03-03 Thread PSPunch
Hi Martin, From my understanding, the alternative to using multiple threads/processes would be to set the socket to non-blocking and implement a Pd object that buffers the messages requested to be sent. Then attempts to retry sending what the OS once rejected should be made. It seems

[PD] Colors in Gem stereoscopic mode

2009-04-14 Thread PSPunch
Hi, Finding out that many online stores sell colored cellophane glasses at a low price, I was thinking of some projects using Gem's stereoscopic modes. But, whoa.. they all come in blue and red whereas Gem works in red/green. Are these colors chosen as they are offered by one of the common

Re: [PD] some naive questions

2009-06-17 Thread PSPunch
I've never fully understood the delay parameter either.. Assuming you set the block size to 128 and working at 44.1kHz, one block is 2.9 msec long. In this case, is setting the delay to 3msec and 4msec the same? -- David Shimamoto Hi Tania, you'll find some detailed answers to both

[PD] Pd related publication

2009-09-18 Thread PSPunch
Hi all, Early this month (Sep. 2009) a book on Pd was released in Japan rather silently. http://www.cqpub.co.jp/hanbai/books/12/12431.htm As the name CQ Publications may tell, the publisher is widely known in Japan for decades for their Ham Radio related books and magazines. This book also

[PD] Question about object categorizing

2009-09-25 Thread PSPunch
Hi all, A quick question regarding, pd/doc/5.reference/intro-help.pd I was wondering why [print~] and [samphold~] are under AUDIO FILTERS. Are they meant to belong there? -- David Shimamoto ___ Pd-list@iem.at mailing list UNSUBSCRIBE and

Re: [PD] Question about object categorizing

2009-09-25 Thread PSPunch
Hi Mathieu, Hi all, A quick question regarding, pd/doc/5.reference/intro-help.pd I was wondering why [print~] and [samphold~] are under AUDIO FILTERS. Are they meant to belong there? They are meant to remind everybody that categories don't necessarily make any sense. I'd also ask what's

Re: [PD] Question about object categorizing

2009-09-25 Thread PSPunch
Hi Mathieu, Thank you for sharing your thoughts. I fully understand what you find unpleasant with categorization in general. Perhaps I should have made clear that I was not sure how [print~] and [samphold~] would even be considered to go under filters. Following your example, I figure

[PD] Scanned synthesis (is it?) patch

2009-09-26 Thread PSPunch
Hi all, I've built a patch based on what I understand to be Scanned synthesis. http://pspunch.com/pd/files/patch/scanned_synthesis_izit/ Requires PMPD and Gem. Operation procedures are written inside the patch. From what I've read briefly, updating the wave table at control rate seems like

Re: [PD] how to tell if pd is in the background/foreground

2009-11-16 Thread PSPunch
Hi Rich, I maybe misunderstanding, but maybe [active] or its source code may help you. -- David Shimamoto Hi all, Anyone know how to tell (on OS X) if pd is in the background or foreground from C? I'm messing with Thomas' [wacom] external, trying to get it to keep the tablet

[PD] Some more Pd related publication in Japan

2009-12-02 Thread PSPunch
Hi all, A book with a good amount of writing on Pd was issued on Dec.1 here in Japan. http://shop.cqpub.co.jp/hanbai/books/MBC/MBCZ201001.html As you may have guessed, the book is about building projects on the Arduino board. However, around half way through the book, it begins to devote

[PD] Task tray icon external

2009-12-19 Thread PSPunch
Apologies in advance to non Windows users... I've built a little external that lets you place an icon on the Windows task tray. You can also send messages from the popup menu (appears when you click on the icon) or display status through balloons. Perhaps would make an alternative control

[PD] Floats and negative numbers over OSC

2010-01-30 Thread PSPunch
Hi, Can someone advise me on the current state of receiving floats and negative numbers over OSC? (on Windows) It seems like both [dumpOSC] and [routeOSC] treats the 4 byte input as an integer, ignoring the format. I've looked through the log but found only similar voices and no solution..

Re: [PD] Floats and negative numbers over OSC

2010-01-30 Thread PSPunch
Hi Calude, I don't know if mrpeach osc and net objects work on Windows, but if they do they should be preferred to the OSCx objects. (snip) OSCx library is old, buggy, unmaintained, broken I've tried the two libraries prior to my post. They both work well on Windows to the extent that I

Re: [PD] Floats and negative numbers over OSC

2010-01-31 Thread PSPunch
0 63 63 0 0 unpacked: /test 0.746094 routed: 0.746094 raw: 47 116 101 115 116 0 0 0 44 105 0 0 63 63 63 63 unpacked: /test 1.06111e+009 routed: 1.06111e+009 Thank you again for your help. -- David Shimamoto PSPunch wrote: Hi Calude, I don't know if mrpeach osc and net objects work

Re: [PD] Floats and negative numbers over OSC

2010-01-31 Thread PSPunch
Hi Martin, So it seems like a problem with GlovePIE not formatting the bytes according to the OSC specs.. I will review the format and if find it relevant, contact the author. Thanks again for investigating. -- David Shimamoto PSPunch wrote: Hi Martin, Thank you for your response

[PD] pix_video, webcam issue on Linux

2010-02-15 Thread PSPunch
Hi all, This may not be specific to Pd/Gem.. I have a webcam I am trying to get working with [pix_video] in the following environment. - Ubuntu Studio 9.04, - Pd-extended 0.41.4 (.deb for the above distro) - Gem 0.92.2 The camera works fine with Skype for Linux and v4l-test. However, when

Re: [PD] pix_video, webcam issue on Linux

2010-02-15 Thread PSPunch
devices... Cyrille PSPunch a écrit : Hi all, This may not be specific to Pd/Gem.. I have a webcam I am trying to get working with [pix_video] in the following environment. - Ubuntu Studio 9.04, - Pd-extended 0.41.4 (.deb for the above distro) - Gem 0.92.2 The camera works fine with Skype

[PD] Handling numbers read from a file

2010-03-02 Thread PSPunch
Hi, I am looking for a way to load a series of floats stored in a file, then accessing the values in a non-sequential order. My patch under construction is utilizing [textfile], which I've come to realize that there is currently no method to move in reverse order. (Ultimately, all I want to do

Re: [PD] Handling numbers read from a file

2010-03-02 Thread PSPunch
Thanks Tim, That is quite amazing. I think I will be able to take it from there. -- David Shimamoto 2010/3/2 PSPunch sh...@pspunch.com mailto:sh...@pspunch.com Hi, I am looking for a way to load a series of floats stored in a file, then accessing the values in a non

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