Frank Barknecht wrote:
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Ha, that's cute, though it needs some getting used to, but I guess that
will come quickly.
I just tried it with creating a [f ], then press Ctl-1 and type mod 16,
press C-1 again and type + 1, neat.
Miller Puckette wrote:
A partial answer - in 0.42 (available in a test version), control-1, etc,
which create new objects, will automatically connect from the currently
selected object if there is one. (It does nothing with multiple selections
though...)
Wow! Thanks a lot! this is really
Frank Barknecht wrote:
Hallo,
Juan Felipe Mejia hat gesagt: // Juan Felipe Mejia wrote:
hi everyone, im a beggining to work with Puredata and a TD 9 Roland v-
drums.
I'm using a MOTU ultralite mk3 as my in-out audio divice.
I work with a MacBook Pro, 2.5 Ghz Intel core duo, 4 GB of ram.
hey frank,
[inlet]
|
[list split 2]
| /
|[pack 0 100]
|/
| /
| /
| /
|/
| /
| /
| /
|/
[outlet]
m.
Frank Barknecht wrote:
Hallo,
attached is a little assignment for aspiring Pd users. The most
elegant (e.g. shortest) solution gets a
it depends on the size of the room and whether you want surrounding
sound only in a plane or also in a sphere/half sphere.
usually you want 8 speakers for a smooth circle around a listener.
marius.
Hans-Christoph Steiner wrote:
So I am working on sound for a permanent installation involving 6
same behaviour on OS X. that seems to be a bug, did you get automatic
playing working again once it stopped?
marius.
manecante wrote:
Hi list,
I use Pd-0.40.3-extended under Windows XP sp2 and in the help file of
pix_film there is something I don't understand, it's written that to
Hi,
I think there is a bug with msgfile, pix_image and probably others
related to declare -path which seems to be ignored by those objects.
As opposed to for example [textfile], which will include directories
correclty that are declared.
is there a trick to add this functionality to object
Hi,
is there a message or startupflag to open a patch without the menubar in
PDa?
right now, I only figured out how to do that manually...
marius.
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I think it also runs on non-jail-broken touch iPods. and there are
efforts to port MRMR to android, too. mrmr is great if you want to
remote controlle your patches from your phone or ipod!
marius.
mark edward grimm wrote:
hello,
i just noticed that cydia offers 'mrmr' on the 2.0 jailbroken
wow!!! what a cool project! I totally missed the announcement of rjdj
due to finishing school, and unfortunately I will also not be in vienna
for the sprint :(
(crying) marius.
Paul Brossier wrote:
Hi PD list,
Here is another invitation to a three days PD hacking marathon, this
time in
hi,
just wanted to post two links. one is a 2min documentation of one of my
school projects from last year http://www.vimeo.com/1673188.
The other one is a work in progress, maybe some people want to comment
on(?). I got intereseted in analyzing Pd patches and later want to
create new patches
Hi Lao Yu,
you can always use the full path name. for example
C:/path_to_sound/soundfile.wav on windows or /mount/device/filename.wav
(or similar) /Volumes/external... on linux and mac.
if you are not sure what to use, then you still can use [openpanel].
see attached patch for some example.
Frank Barknecht wrote:
Hallo,
Mika Ristimäki hat gesagt: // Mika Ristimäki wrote:
I have a one quick question about number boxes and how they effect CPU
load. I use number boxes quite a lot for debugging and sometimes I
forget to remove them from the final patch or abstraction. So I was
hi,
after fuzzing around with 3d to pix conversions for the xth time, I
thought it should also be possible to set the camera to a point that
just allows to have all units in pixels with the 0/0 in the top left corner.
the only way to get this working was to set the camera to a negative z
to post them?
marius.
Am 03.09.2008 um 18:08 schrieb marius schebella:
hi,
after fuzzing around with 3d to pix conversions for the xth time, I
thought it should also be possible to set the camera to a point that
just allows to have all units in pixels with the 0/0 in the top left
Thomas Grill wrote:
Am 03.09.2008 um 19:35 schrieb marius schebella:
basically these are separate objects that can be hooked up to
shapesand control the interaction. do you want me to post them?
Why not?
What i'd like to have most is mouse interaction also for stacked
transparent
hi,
please send the pd-patch.
you can use send/receive in combination with dollararguments inside your
abstractions.
the dollararguments ($1 $2 $3 $4...) will be substituted with the
arguments you give to your abstraction.
for example, if your abstraction is called myknob, and you create it like
Max Neupert wrote:
i think it's worth it to look at how some other applications handle it.
one of the biggest problems with copy/paste right now in pd is, that if
you copy a large amount of objects and you want to move them, but miss
to click on a selected object, and instead move another
hi,
it's labour day, and I am really bored :)), so I was wondering, does ssb
stand for single sideband or signal sideband?
the tutorial patch uses both, and a single sideband is always a signal
sideband, or not?? just curious. thanks.
marius.
___
you mean textfield?
[entry] is quite similar. comes with pdx.
marius.
Damien Henry - Voxler wrote:
Hello,
Is there a lib somewhere that provide to pd the textBox object from MAX ?
Thanks in advance,
Damien
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nice!!! thanks a lot for figuring that out.
marius.
Luke Iannini wrote:
Got it!
[query winfo screenwidth .( and [query winfo screenheight .(
|
[tot]
does the trick, FYI.
Best
Luke
On Fri, Aug 22, 2008 at 9:17 PM, Luke Iannini [EMAIL PROTECTED] wrote:
Anyone have an idea to get a
Claude Heiland-Allen wrote:
Adityo Pratomo wrote:
Hi there everyone, i have a question here. How can i write different
images on every different sides of a cube in GEM?
Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
make a cube out of 6 [square]s with appropriate
Adityo Pratomo wrote:
and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
no, I have not figured out a method yet to do this inside the pd world.
for now you really have to go with the solution claude posted.
marius.
On 8/21/08, marius schebella [EMAIL PROTECTED] wrote
.
Mike
On Wed, Aug 20, 2008 at 3:39 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
pit klong wrote:
http://www.kreidler-net.de/productplacements-e.html
qewl. he could give us his patch and we'd make the same.. ;)
in theory
Hi,
I can only second what damien already said. you have to use an infrared
light source. there are cheap infrared LED arrays that you can use. the
camera setting that reads only the infrared light is called nightshot
and you will get best results if you find a camera that has a switch
like
I think methods of development (and evolution) have not changed during
the last 4 billion years. how we view them and think about them has
changed. the question for me is, why is it so much more important today
to point out that development is never done by one single individuum but
is a
Thomas Grill wrote:
the question for me is, why is it so much more important today to point
out that development is
never done by one single individuum but is a process that includes a lot
of people adding and
evaluating thousands of tiny and comprehensive steps?
While this seems to be
IOhannes m zmoelnig wrote:
marius schebella wrote:
I am not sure, what the stuff is that IOhannes wrote, can you give
more details? links?
as hans has said, it is in the iemguts library (externals/iem/iemguts).
the objects you seem to want are:
[propertybang] (which is like matts
hey michael,
heads up!
since http://puredata.info/docs/developer/SUSE is not helpful at all,
maybe the thing that comes closest to it is trying to go with
http://puredata.info/docs/developer/Debian. esp. to see which externals
rely on which libraries. if you don't get all these libraries, then
Adityo Pratomo wrote:
Hi there everyone. Can anybody explain to me how the polling routine
on firmata works when handling multiple sensors input? I'm trying to
found out myself, but i still couldn't get it. Or is it actually not a
polling at all?
I think arduino sends automatically, so no
not triggered by Pd.
marius.
On 8/17/08, marius schebella [EMAIL PROTECTED] wrote:
Adityo Pratomo wrote:
Hi there everyone. Can anybody explain to me how the polling routine
on firmata works when handling multiple sensors input? I'm trying to
found out myself, but i still couldn't get
.
Hans-Christoph Steiner wrote:
IOhannes wrote some stuff to do that. I am sure he would be very happy
if you tried it out.
.hc
On Aug 15, 2008, at 12:45 PM, marius schebella wrote:
hi,
is there any chance to get something like the properties dialog for
abstractions? (right click
hi,
is there any chance to get something like the properties dialog for
abstractions? (right click on abstraction to make changes to
settings/default values).
I guess not. will think of other solutions...
marius.
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chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in
graphic, so would be sufficient a numerical output.
t.
mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz
marius.
marius schebella wrote:
chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in
graphic, so would be sufficient a numerical output.
t.
mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493
Julian Brooks wrote:
My plan atm, is to get the gem/pmpd physical modelling side rolling first
(the visual framing is part of my mental/conceptual image of the piece),
if you are talking about rigid body interaction, you may also consider
using pyode. frank gave some examples on last year's
hi,
is it possible to reset a particle system? delete all existing particles
and set all particles to age 0 and position 0.
marius.
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hi,
I put up a video of a project I did with Pd/GEM
http://www.vimeo.com/1493233
Everything is programmed in Pd/GEM, using msd for the movement of the
shapes, and pdj for network communication to the other two screens.
marius.
(only the interface in the left screen is done in pd, the rest was a
Ricardo Dueñas Parada wrote:
an object. however, this will get quite tricky as soon as you start to
remove objects, because then need to keep track, _which_ object you
removed.
Yes it is, at certain point, I don´t know which have I erased.
I found the help patch about creating new
Roman Haefeli wrote:
On Tue, 2008-08-05 at 19:18 -0500, Ricardo Dueñas Parada wrote:
Hello list,
I am working with messages to create objects inside a patch, I think I
have solved
the creation of the objects, but I don't know how to connect them.
When I create an object, its number depends
Derek Holzer wrote:
Hi Robert,
I understand that perhaps some PD users may not speak or write English
very well, even if the German-speaking people on this list seem to write
English better than many Americans I have met! ;-) But one question that
comes up for me: would fragmenting the
Hans-Christoph Steiner wrote:
On Jul 30, 2008, at 3:15 PM, marius schebella wrote:
Hans-Christoph Steiner wrote:
If we want to have namespaces working, then I suggest we use the
tried-n-true model of other languages. If people are really
interested in experimenting with ideas of how
Atte André Jensen wrote:
Hi
I'm looking for something that works like gate, just with audio signals,
is there anything outthere already that does this?
for audio you can use multiplication. right inlet is 0 or 1.
[*~ 0]
marius.
___
since pd-0.40 $-variables don't have to be at the beginning of a symbol
anymore, so
(num)
|
[set channel$1(
|
[throw~ channelX]
should work, too.
marius.
kristof lauwers wrote:
hi,
this should do it..
(num)
|
[makefilename channel%d]
|
[set $1(
|
[throw~ channel0]
Hans-Christoph Steiner wrote:
If we want to have namespaces working, then I suggest we use the
tried-n-true model of other languages. If people are really
interested in experimenting with ideas of how to handle namespaces,
then we could try other options. Either way, we should start by
Roman Haefeli wrote:
On Wed, 2008-07-30 at 10:01 +0200, Frank Barknecht wrote:
Hallo,
Matt Barber hat gesagt: // Matt Barber wrote:
When 0.39 begins to wane (so [declare] can be used), ...
Careful here: [declare -path ...] is disabled inside of abstractions
in Pd-0.41.
Right -- but
I am quite pedantic in regard to spacing and aligning of objects. I
started to space all objects using ctrl+arrow keys. that way all objects
are spaced like on a grid and always a multiple of 10px away of each other.
I don't know if that should go into a style guide, but for official
patches
Enrique Erne wrote:
nobody on osx 10.5.4 except me?
I just downloaded it and had no problems extracting. maybe your account
is monitored and nsa swapped some bits during listening...
marius.
still got 22GB left..
i just downloaded it again with a different browser.
is there a md5
Hans-Christoph Steiner wrote:
On Jul 29, 2008, at 10:29 AM, Matt Barber wrote:
Date: Tue, 29 Jul 2008 10:02:05 -0400
From: marius schebella [EMAIL PROTECTED]
Subject: Re: [PD] Idiomatic Pd
To: pd-list@iem.at
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
Hans-Christoph Steiner wrote:
On Jul 29, 2008, at 1:31 AM, Frank Barknecht wrote:
Hallo,
Luke Iannini hat gesagt: // Luke Iannini wrote:
There are some amazing sets of abstractions being released recently,
which has served to highlight the many extant styles of patching. I
was wondering
Thomas Grill wrote:
Am 26.07.2008 um 15:51 schrieb marius schebella:
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi Marius,
which version of luagl are you referring to?
I have the following here (version 1.01):
* LuaGL - an OpenGL binding for Lua
* 2003
Thomas Grill wrote:
Am 26.07.2008 um 15:51 schrieb marius schebella:
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi Marius,
which version of luagl are you referring to?
I have the following here (version 1.01):
* LuaGL - an OpenGL binding for Lua
* 2003
gl.pd_lua (tested with 0.41-4) which uses some
special lua features to represent a generic opengl function for GEM.
GL objects can be created as e.g. [gl Color 1 1 0] or [gl Rect 0 0 400
300]
gr~~~
gl.pd_lua
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi
19.07.2008 um 20:14 schrieb marius schebella:
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
end
function testgl1
cyrille henry wrote:
hello,
for those which are interested, here is some work that i recently made with
pd/Gem :
that's beautiful!
http://drpichon.free.fr/ch/article.php?id_article=88
do you create the noise from a procedural algorithm, or is this based on
picture information? the ones
19.07.2008 um 20:14 schrieb marius schebella:
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
end
Claude Heiland-Allen wrote:
marius schebella wrote:
marius schebella wrote:
when I compiled the new pdlua version, the make process grabed the
sources from http://www.lua.org/ftp/ and built a static lua library
(which I don't think includes any opengl functionality).
True, no opengl
.
gr~~~
Am 19.07.2008 um 20:14 schrieb marius schebella:
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
Andy Farnell wrote:
On Thu, 24 Jul 2008 13:22:47 +0900
hard off [EMAIL PROTECTED] wrote:
by the way, is it even possible to get clicks when rapidly changing osc~
speeds? i didn't think it was, and i have never experienced that.
Think of the modulating signal as a triangle wave altering
Frank Barknecht wrote:
Hallo,
hard off hat gesagt: // hard off wrote:
i think it is pretty safe to say that the speed of the oscillator isn't what
is is causing these clicks.
Jumps (discontinuities) in a signal are the most nasty cause for
clicks, while corners are generally harmless, if
Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
The grand plan is to have no libraries loaded by default. Then the
library configuration would be completely embedded in the patch, like
python does with import.
$ python
Python
Ico Doornekamp wrote:
* On 2008-07-22 marius schebella [EMAIL PROTECTED] wrote :
Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
The grand plan is to have no libraries loaded by default. Then the
library configuration would
Hans-Christoph Steiner wrote:
On Jul 19, 2008, at 10:40 AM, marius schebella wrote:
Hans-Christoph Steiner wrote:
As a test yes, but not for the release. It's changing too fast right
now to maintain backwards compatibility, so including it would cause
more problems than it would solve
Atte André Jensen wrote:
Hi
I installed pd-extended from
Pd-0.40.3-extended-20080628-ubuntu-gutsy-i386.deb and now I need to
compile pool, which means I need to install flext. I tried to compile
flext, but it seems it needs the source of pd, which is not provided by
pd-extended.deb.
yes I
I think what you need to do is create some kind of b/w mask. basically
you start with a black texture and add white to wherever the point of
light goes. you can either take the video material and filter it, so
that only the light is visible and then create a feedbackloop that
always adds to
Atte André Jensen wrote:
marius schebella wrote:
either put a canvas in the background and change it via send/receive
This seems like an easy thing, but I get cnv: no method for 'float'.
What message could I send to a canvas to make it red?
you have to send a message like color 16
Hans-Christoph Steiner wrote:
As a test yes, but not for the release. It's changing too fast right
now to maintain backwards compatibility, so including it would cause
more problems than it would solve.
I am not sure, if it really changes, or if it only adds new features. I
think the big
hi,
I thought, although compiling is very very easy.., for people who don't
have xcode installed (which comes with osx 10.5, no??) I put osx 10.5
binaries of pdlua online.
http://www.parasitaere-kapazitaeten.net/pdlua_binaries.
Somehow I am having troubles with the luagl portion, though. does
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
end
function testgl1:in_1(sel, atoms)
if sel ==
hi,
did someone ever get os x 10.5 autobuilds up and running?
marius.
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hi,
is there any progress in integrating cyclone into vanilla?
I grab this list of objectclasses from
http://suita.chopin.edu.pl/~czaja/miXed/externs/cyclone.html and hope it
is current. I guess there are some problematic classes like counter,
Append, Clip, prepend... and some are redundant. but
hi,
frank suggested this already,
http://lists.puredata.info/pipermail/pd-list/2008-03/060081.html I'd
like to support the idea of shipping pdlua as closely as possible with
vanilla (frank suggested a status like [expr]).
right now pdlua is not even in pdx, which I hope can still be added?
hi,
either put a canvas in the background and change it via send/receive or
use sys_gui in combination with hcs/canvas_name which lets you change
the font/bg colors of your patch dynamically.
marius.
Atte André Jensen wrote:
Hi
Is it possible (for reasons of visual feedback) to change the
I think we have to face that pd's current features are not able to meet
all needs: namespaces, special characters, fast loading, aliases...
what is missing?
does pd have something like a registered objects list? an index, which
is created on pd startup that holds the name and aliases to all
Luke Iannini wrote:
On Thu, Jul 10, 2008 at 11:39 AM, marius schebella
[EMAIL PROTECTED] wrote:
Hi,
when I use the shell object on osx, I get an error after every command I
send to it. The application pd quit unexpectedly.
anybody know why and how to get rid of that?
I found a glimmer
Hi,
when I use the shell object on osx, I get an error after every command I
send to it. The application pd quit unexpectedly.
anybody know why and how to get rid of that?
thanks a lot.
marius.
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Hi,
the flashserver object has a nice feature to open flash files from
within pd, but unfortunately this does not work on osx. it works on
windows, not sure about linux. flashserver announces that it is opening
a file:
flashserver: going to open fooflash, but then nothing happens. Is
someone
Hi,
I am having some troubles getting -nogui option work on osx.
right now there are several problems with that:
if I add -nogui to the startup prefs, the icon in the task bar keeps
jumping, but pd does not start up. I have to start pd from terminal to
get it running. otoh, I would prefer a
hi,
I am planning to ship a striped down standalone pd versions that will
provide a one click option to start a patch+interface. This will allow
to run patches like applications without depending on any user
preferences. Everything comes out of the box. It turns out that this is
much easier on
Hi Russell,
you can do everything in GEM. the pdp-gem bridge is slow afaik, so
staying in either the pdp domain or the gem domain is a good idea.
and I guess both will do background subtraction. look at pix_background
for a quickstart. it depends what else you need, whether you want to
track
Hi,
has someone experience in distributing and probably selling pd
standalones? I was thinking of a combination of flash interface (or
Gem?) and sound patch.
right now I think the best way to do this would be to create an
executable application for every platform and architecture including the
did you post the patch somehwere? I think several people mentioned that
pdx got slower, would like to know why, too?
marius.
João Pais wrote:
Hi,
going back to the subject of the long loading time of patches: before I
suspected that it was due (besides some difference in the newer
if you want to use pd, then why not teach sound and video?
I think you can keep kids busy just by very simple soundin/out patches
with adjustable parameters.
kids love to play with their voice and some cheap fx (reverb...)
although they are always shy in the beginning, esp. girls.
record and
Hans Roels wrote:
Apart from [soundfiler] I use this trick to get the size of any array
(audio or data) in pd vanilla:
(array1 = the name of an example array)
bang
|
[expr size(array1)]
|
print
or replace the expr with [expr size($s2)] and connect a message
[symbol array1( to the
hi mika,
have you tried -audioindev 4,7 -inchannels 12? I think you should be
able to use different soundcards, but maybe there is no possibility to
use 4 from the one and 8 from the other, but rather all channels from
both soundcards?? but I don't know about that. maybe -audioindev
hi,
have a look in the explanation in 2.control_examples/15.array.pd.
you just send a message with the message
[write filename.txt(
|
[s array1]
where filename is the name of the file that should be written (does not
need a txt extension, but makes it easier if you want to look at the
data
Kyle Klipowicz wrote:
Maybe EA had better hire a genuine pro from the pd-list (wink wink).
I hope that this thread takes off, since I'm curious what others think
on the topic. Spore could be the PR break that Pd has been waiting for!
I also think ea should hire pd pros. they probably alrady
Hans-Christoph Steiner wrote:
On Jun 6, 2008, at 1:34 AM, marius schebella wrote:
Miller Puckette wrote:
Hmm, maybe I need to upload a new PDRP version. I think all the
patches I
have now use declare correctly, at least on my machine :)
thanks for answering.
I dl pdrp-11 from 10/2007
-0400, marius schebella wrote:
hi,
seems this project has not attracted much attention in the past.
http://crca.ucsd.edu/~msp/pdrp/
I looked at it because miller mentioned the correct use of declare in
the patches http://lists.puredata.info/pipermail/pd-list/2006-10/042941.html
however, declare
hi,
I wanted to test the kiosk.diff patch from sourceforge. I applied the
patch and then compiled pd-0.40-3. but when I start Pd I don't see a big
difference. Isn't that supposed to run without the pd window popping up
and keyboard shortcuts disabled?
has anybody ever tested that on mac osx? I
thanks,
this looks like a nice little app. is it supposed to work on osx too?
marius.
raul diaz wrote:
Hi list!
I would like to share with you my TR909 emulation application made with
Pd with a Processing graphical interface.
Roman Haefeli wrote:
when writing a patch, i don't want to think about the dependencies of
the abstractions i use. that is why i propose the following layout:
in my idea of an ideal [declare -std*] layout, it expands search pathes
only locally to the patch and all its children (abstractions
I think m-audio had driver issues with 10.5 for a long time. but since
1-2 weeks they seem to be solved (but I have not tested)
http://www.m-audio.com/news/en_us-1267.html
marius.
Damian Stewart wrote:
hey,
as per the subject line, can anyone let me know what the current status is
of
hi,
seems this project has not attracted much attention in the past.
http://crca.ucsd.edu/~msp/pdrp/
I looked at it because miller mentioned the correct use of declare in
the patches http://lists.puredata.info/pipermail/pd-list/2006-10/042941.html
however, declare is not used in all patches, so
don't want to use graphical interface
as web page.
I would like to know if you can run it succesfully on mac.
Saludos!
2008/6/3 marius schebella [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]:
thanks,
this looks like a nice little app. is it supposed to work on osx too
Damian Stewart wrote:
marius schebella wrote:
I think m-audio had driver issues with 10.5 for a long time. but since
1-2 weeks they seem to be solved (but I have not tested)
http://www.m-audio.com/news/en_us-1267.html
marius.
but m-audio cards generally work all right with 10.4 + Pd
Roman Haefeli wrote:
it would be good to know, if it's only a technical problem, because i
had the impression, that it is even unclear, how [declare] is supposed
to work (besides the problem how to make it work how it is supposed to
work). it would be good know, that there is no need for
raul diaz wrote:
Hi marius!
2008/6/3 marius schebella [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]:
works now. great!
I'm happy to listen that!
did not have to change permissions on osx for the app.
really nice patch. saving seems to do nothing. what should happen
Rich E wrote:
When I first posted about this, it was about the recently new ability to
do this:
[symbol somedir(
|
[openpanel]
I did not know this yet, cool!
But this only works if somedir is at $HOME/somedir on linux and
/usr/blahblah/pdir/somedir on mac. So if my directly layout is
frank, as so often I have to say thanks for the clarification. i have to
commit that my answer was more than vague...
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
I think the project is now maintained by guenter geiger and goes under
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