Re: [PD] Data structures: object placement order

2020-05-18 Thread Christof Ressi
Hi Laure, data structures are displayed according to their position in the list, meaning that objects with a higher index will be shown on top of objects with a lower index. There is, however, a bug/inconsistency: If you move (not only click) a scalar, it will always show on top of any othe

[PD] Data structures: object placement order

2020-05-18 Thread Laure M. Hiendl
Dear all, I have a quick question about the object placement in data structures. What determines which object lies on top, and which goes in the background? Instantiation and creation order don't seem to affect the placement order (but maybe that's also a problem in my patch…) Thanks! xo Laure

Re: [PD] data structures and z-order (feature request)

2020-02-25 Thread Christof Ressi
Note that [append] will update its pointer to point to the new scalar. The new pointer is also output. So for consecutive appends you only need to send a pointer once in the beginning. Christof On 25.02.2020 21:44, Jean-Yves Gratius wrote: Oh, I didn't realize that I can go to the last posit

Re: [PD] data structures and z-order (feature request)

2020-02-25 Thread Jean-Yves Gratius
Oh, I didn't realize that I can go to the last position using [next( message sent to [pointer] and then append a scalar to the end of the scalar list.. Everything is ok now for me. The last created scalar is the last one to be drawn, even when refreshing display of the patch. JYG On 25/0

[PD] data structures and z-order (feature request)

2020-02-25 Thread Jean-Yves Gratius
Hi From previous old discussion ( https://lists.puredata.info/pipermail/pd-list/2006-04/037622.html ) I understood that datastructure z-orderdrawing depends of creation order, but when you programmatically create a new scalar (with [traverse ... , bang(  -> [pointer] ->  [append struct_name]),

Re: [PD] data structures for display only, not interaction

2019-12-03 Thread Christof Ressi
cidentally) change the shape of widgets. Christof > Gesendet: Dienstag, 03. Dezember 2019 um 09:21 Uhr > Von: "Roman Haefeli" > An: pd-list@lists.iem.at > Betreff: Re: [PD] data structures for display only, not interaction > > Hi João > > On Fri, 2019-11-29

Re: [PD] data structures for display only, not interaction

2019-12-03 Thread Roman Haefeli
Hi João On Fri, 2019-11-29 at 09:51 +0100, João Pais wrote: > I think Miller already introduced some options to switch off > interaction in edit and run modes. Cool. I missed that, too. This is great news. I have a ton of now obsolete code to remove... > Check the documentation of the latest Pd

Re: [PD] data structures for display only, not interaction

2019-11-29 Thread Alexandre Torres Porres
Em sex., 29 de nov. de 2019 às 06:01, João Pais escreveu: > Miller already introduced some options to switch off interaction in edit > and run modes. > HELL YEAH :D thanks ;) next time I'll RTFM! cheers ___ Pd-list@lists.iem.at mailing list UNSUBS

Re: [PD] data structures for display only, not interaction

2019-11-29 Thread João Pais
I think Miller already introduced some options to switch off interaction in edit and run modes. Check the documentation of the latest Pd version (I can't do it now). Besides that, get and set are the way to go. Am 29.11.2019 um 06:57 schrieb Alexandre Torres Porres: so, I have a data structure

[PD] data structures for display only, not interaction

2019-11-28 Thread Alexandre Torres Porres
so, I have a data structure based GUI object, and say I just want it to display things and not really interact with it by clicking the data structures around, is it possible? Sorry if this is a stupid question, I just want to be sure. So, say I have some shapes (for instance, a polygon) that can b

Re: [PD] Data structures - delete specific scalar?

2018-05-21 Thread Roman Haefeli
On Sun, 2018-05-20 at 15:31 +0200, Christof Ressi wrote: > this has been on my wish list for a while and I want to do a PR. do > you guys have suggestions which kind of interface you would prefer? > these come to my mind: > * [delete] object: send it a pointer and it will delete the scalar I thoug

Re: [PD] Data structures - delete specific scalar?

2018-05-21 Thread Roman Haefeli
On Sun, 2018-05-20 at 05:40 -0700, Derek Kwan wrote: > Roman Haefeli writes: > > > Hey all > > > > Following up a thread from 2011: > > https://lists.puredata.info/pipermail/pd-list/2011-04/088306.html > If I'm not mistaken, this relates to a thread I started in Jan 2017 > and > I think this bi

Re: [PD] Data structures - delete specific scalar?

2018-05-20 Thread Alexandre Torres Porres
2018-05-20 10:31 GMT-03:00 Christof Ressi : > > * [delete( message for [pointer]: deletes the scalar of the currently > stored pointer. > +1 ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo

Re: [PD] Data structures - delete specific scalar?

2018-05-20 Thread Christof Ressi
ly tool is a hammer then every problem looks like a nail". > Gesendet: Sonntag, 20. Mai 2018 um 15:44 Uhr > Von: "João Pais" > An: pd-list@lists.iem.at, "Ingo Stock" > Betreff: Re: [PD] Data structures - delete specific scalar? > > Just thought o

Re: [PD] Data structures - delete specific scalar?

2018-05-20 Thread João Pais
Just thought of this after sending the previous mail. I can't try this hack, but it might work. To delete a scalar: - get the scalar's x/y coordinates - use mouse messages to select and delete anything over that pixel. Drawbacks: - will delete anything else over that pixel (affects the selectab

Re: [PD] Data structures - delete specific scalar?

2018-05-20 Thread João Pais
as I recall, in a mail Miller said that it wasn't easy to implement a "delete" (or "previous" etc.) methods, because it would mix up the pointer structures. But most likely I'm remembering incorrectly. The lag with scalars is a real thing, as with any other canvas with lots of gui objects r

Re: [PD] Data structures - delete specific scalar?

2018-05-20 Thread Christof Ressi
an" > An: "Roman Haefeli" , pd-list@lists.iem.at > Betreff: Re: [PD] Data structures - delete specific scalar? > > Roman Haefeli writes: > > > Hey all > > > > Following up a thread from 2011: > > https://lists.puredata.info/pipermail/pd-list/2011

Re: [PD] Data structures - delete specific scalar?

2018-05-20 Thread Derek Kwan
Roman Haefeli writes: > Hey all > > Following up a thread from 2011: > https://lists.puredata.info/pipermail/pd-list/2011-04/088306.html > > I would like to know whether it is impossible to delete a specific > scalar, by pointer. If so, why is that? Does it use a design that makes > it difficult

Re: [PD] Data structures - delete specific scalar?

2018-05-19 Thread Ingo Stock
Thanks for your testing! The lag appears on my computer already with the patch i sent with the 1050 scalars. It shows when i open the patch, create any object, say a [float] and try to move it around. With more scalars it can become even worse. You can test it with the attached patch. First selec

Re: [PD] Data structures - delete specific scalar?

2018-05-19 Thread Roman Haefeli
On Sat, 2018-05-19 at 17:00 +0200, Ingo Stock wrote: > On 05/19/2018 11:56 AM, Roman Haefeli wrote: > > Yeah. It's not very elegant and gets expensive pretty quickly. I > > was > > wondering about alternative strategies, like moving non-used > > scalars > > out-of-the-way and later re-use them. It'

Re: [PD] Data structures - delete specific scalar?

2018-05-19 Thread Alexandre Torres Porres
2018-05-19 6:56 GMT-03:00 Roman Haefeli : > On Sat, 2018-05-19 at 00:02 +0200, Ingo Stock wrote: > > to my knowledge it is not possible to delete a single scalar. > > Thanks for the confirmation. I'm also wondering whether this will > always be like this or if it would be a trivial feature to add.

Re: [PD] Data structures - delete specific scalar?

2018-05-19 Thread Ingo Stock
On 05/19/2018 11:56 AM, Roman Haefeli wrote: > Yeah. It's not very elegant and gets expensive pretty quickly. I was > wondering about alternative strategies, like moving non-used scalars > out-of-the-way and later re-use them. It's cumbersome to implement, but > probably less drastic than the clear

Re: [PD] Data structures - delete specific scalar?

2018-05-19 Thread Roman Haefeli
On Sat, 2018-05-19 at 00:02 +0200, Ingo Stock wrote: > to my knowledge it is not possible to delete a single scalar. Thanks for the confirmation. I'm also wondering whether this will always be like this or if it would be a trivial feature to add. > The method > to get rid of a scalar is to clear

Re: [PD] Data structures - delete specific scalar?

2018-05-18 Thread Ingo Stock
Hi Roman, to my knowledge it is not possible to delete a single scalar. The method to get rid of a scalar is to clear the subpatch and recreate everything. best wishes, ingo On 05/18/2018 11:36 PM, Roman Haefeli wrote: > Hey all > > Following up a thread from 2011: > https://lists.puredata.inf

[PD] Data structures - delete specific scalar?

2018-05-18 Thread Roman Haefeli
Hey all Following up a thread from 2011: https://lists.puredata.info/pipermail/pd-list/2011-04/088306.html I would like to know whether it is impossible to delete a specific scalar, by pointer. If so, why is that? Does it use a design that makes it difficult to allow this? To my untrained eye the

Re: [PD] data structures arrays and Control / Shift keys

2017-10-20 Thread João Pais
Hi, it is documented, but I don't remember where. Just for arrays, afaik. Also you can write values directly into drawtext fields, etc. Playing around with data-structures today, I discovered some unexpected features. It seems that the Control and Shift >keys change the behavior of how the mo

[PD] data structures arrays and Control / Shift keys

2017-10-16 Thread Liam Goodacre
Playing around with data-structures today, I discovered some unexpected features. It seems that the Control and Shift keys change the behavior of how the mouse interacts with data structure arrays. I'm not sure I fully understand it yet, but from what I can work out: 1. Holding down the Shift k

Re: [PD] data structures question ...

2017-05-22 Thread Jonathan Wilkes via Pd-list
If there's anything here I haven't already added to Purr Data wrt data structures, please add it to the issue tracker:https://git.purrdata.net/jwilkes/purr-data/issues I've already got one outstanding about receiving events for array elements but have not implemented it yet:https://git.purrdata

Re: [PD] data structures question ...

2017-05-22 Thread João Pais
I think y’all should make a data structure feature request list (if there isn’t one already). I already sent a couple of them to Miller sometime ago, but it might take a while...___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-manage

Re: [PD] data structures question ...

2017-05-21 Thread Christof Ressi
> is this project public ? not yet but soon :-). needs some more work (mostly documentation) but I'll post it on the list when there's a first release. > Gesendet: Sonntag, 21. Mai 2017 um 12:55 Uhr > Von: oliver > An: pd-l...@mail.iem.at > Betreff: Re: [PD]

Re: [PD] data structures question ...

2017-05-21 Thread oliver
Christof Ressi wrote: i think something like a "lock" message/method for arrays would be all that's needed in this case. good idea! in the meantime, here is a hack to achieve just that (see attached patch). it's based on the fact that data structures show up on the parent canvas even if they

Re: [PD] data structures question ...

2017-05-21 Thread oliver
n May 20, 2017, at 5:42 PM, pd-list-requ...@lists.iem.at <mailto:pd-list-requ...@lists.iem.at> wrote: *From: *Fede Camara Halac mailto:camaraf...@gmail.com>> *Subject: **Re: [PD] data structures question ...* *Date: *May 20, 2017 at 5:42:49 PM MDT *To: *oliver mailto:oli...@klingt.or

Re: [PD] data structures question ...

2017-05-20 Thread Dan Wilcox
I think y’all should make a data structure feature request list (if there isn’t one already). > On May 20, 2017, at 5:42 PM, pd-list-requ...@lists.iem.at wrote: > > From: Fede Camara Halac mailto:camaraf...@gmail.com>> > Subject: Re: [PD] data structures question ... > Da

Re: [PD] data structures question ...

2017-05-20 Thread Fede Camara Halac
Hi oliver, thanks for sharing I'm trying to wrap my head around this but it seems that arrays in structs don't provide a "change" flag, making my suggestion null. I really cant think of a way to internally block mouse interaction in a gop patch. You could plot a graph on a canvas with an exter

Re: [PD] data structures question ...

2017-05-20 Thread oliver
thanks a lot for all suggestions ! helpful indeed ! i just realized that i didn't mention that i need "mouse blocking" for the [plot] element (or rather arrays), which i think is another problem on its own Federico Camara Halac wrote: Hi Oliver, Something like [scalar] might be interesting

Re: [PD] data structures question ...

2017-05-19 Thread Christof Ressi
I guess the -x flag is what you're after > Gesendet: Freitag, 19. Mai 2017 um 17:59 Uhr > Von: oliver > An: pd-l...@mail.iem.at > Betreff: [PD] data structures question ... > > hi, > > is it possible to avoid mouse-responding/redrawing when working with > d

[PD] data structures question ...

2017-05-19 Thread oliver
hi, is it possible to avoid mouse-responding/redrawing when working with data structures ? i.e. is it possible to draw something with data structures only per merssages, but to "block" (or disable) mouse input after drawing ? best oliver --

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-30 Thread jamal crawford
wauw! exactly, you scratched my brain in a very pleasant way :) On Wed, May 27, 2015, at 06:30 PM, patrice colet wrote: > > > Le 25/05/2015 21:40, jamal crawford a écrit : > > > >> openGL is doing this, maybe you should use Gem for your interface? > > not maybe, but absolutently! but i think the

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-27 Thread patrice colet
Le 25/05/2015 21:40, jamal crawford a écrit : openGL is doing this, maybe you should use Gem for your interface? not maybe, but absolutently! but i think the copy/paste/delete function in the drawing window and scalar-editing are quite usefull to me. just having the window stick on top of al

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-27 Thread jamal crawford
hey >Very important, you don't get mouse control of the encapsulated array, >only of the top one. Maybe you should say exactly why you think you need >encapsulated arrays. If it's to draw a canvas/box, you can do that in the >same template as your main array. I thought that the encapsulated

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-27 Thread jamal crawford
hey >As far as order-- in Pd-l2ork I made a revision so that a struct will >simply refuse to create if you give it an array field with a nonexistent >template for the data. neat :) >Also-- in a _single_ scalar, the shapes will be drawn using the order that >you created the drawing commands. So

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-27 Thread jamal crawford
hey > Just tried this in 0.46 (actually, tried > [struct foo array arrayWithin arrayWithin-template]) and Pd didn't crash neither here, but ... > But it's very confusing to get around such a data > structure and I can't figure out how to detect clicks on array elements. yeah, exactly. i thou

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-27 Thread João Pais
many people already gave replies to the questions, so I leave the example of array encapsulation from my data structures workshop. Very important, you don't get mouse control of the encapsulated array, only of the top one. Maybe you should say exactly why you think you need encapsulated arr

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-26 Thread Jonathan Wilkes via Pd-list
On 05/25/2015 03:40 PM, jamal crawford wrote: hey and thanks for the reply ...there is a bug since the very begining of puredata, if you don't delete data and modify your structure pd will crash word! also I think this is not a good idea to draw arrays within arrays, because bindings doesn't

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-25 Thread Miller Puckette
Just tried this in 0.46 (actually, tried [struct foo array arrayWithin arrayWithin-template]) and Pd didn't crash (although I think it was easy to crash Pd 0.45 making arrays with undefined templates). But it's very confusing to get around such a data structure and I can't figure out how to detec

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-25 Thread jamal crawford
hey and thanks for the reply > ...there is a bug since the very begining of puredata, if you don't > delete data and modify your structure pd will crash word! > also I think this is not a good idea to draw arrays within arrays, > because bindings doesn't work anymore within arrays so you mean

Re: [PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-25 Thread patrice colet
hello, I didn't try yet pd-0.46 but with pd-0.45 it should be the same thing... Le 24/05/2015 14:29, jamal crawford a écrit : hey List 0. I try to create an rarray within an array, but every time I try to type [struct array arrayWithin arrayWithin-template] in arrays template (both before and

[PD] [data structures] array within an array, pd draw window scale/background canvas colour...

2015-05-24 Thread jamal crawford
hey List 0. I try to create an rarray within an array, but every time I try to type [struct array arrayWithin arrayWithin-template] in arrays template (both before and after creation a template for arrayWithin), pd crashes. It seems like I lack some basic order rules for creating templates. Can a

Re: [PD] Q: about PD data structures

2015-05-05 Thread Chris McCormick
On 04/05/15 16:29, Frank Barknecht wrote: > On Mon, May 04, 2015 at 08:53:59AM +0200, João Pais wrote: >> You might be able to do what you want without data structures >> (probably much faster with a [coll], as they're cumbersome to >> program), but > > Actually for the problem at hand (storing li

Re: [PD] Q: about PD data structures

2015-05-04 Thread Frank Barknecht
On Mon, May 04, 2015 at 08:53:59AM +0200, João Pais wrote: > You might be able to do what you want without data structures > (probably much faster with a [coll], as they're cumbersome to > program), but Actually for the problem at hand (storing lists like "Maj7 1 3 5 7") the best approach would be

Re: [PD] Q: about PD data structures

2015-05-03 Thread João Pais
In the pd conv in Weimar I gave a workshop on data structures, where mainly I adapted Frank's tutorial and added content of my own. Afaik, this is the most accessible tutorial for data structures for now. I wanted to steal Frank's symbol-array as well, but since I didn't redo this workshop

Re: [PD] Q: about PD data structures

2015-05-03 Thread Frank Barknecht
Hi, On Mon, May 04, 2015 at 01:18:46AM -0400, William Huston wrote: > What I want to do is to be able to store and recall > a symbol and also a list given an integer index. > > Like given index 7 might return "SUS4" and [1 4 5( > and index 9 might return "MAJ7" and [1 3 5 7(. a long while ago I

[PD] Q: about PD data structures

2015-05-03 Thread William Huston
Sorry if this is a newbie question. I know someone must have already done this, and don't want to reinvent the wheel. I know how to do this in a different language like Perl, which has very rich data structures for scalars (strings, integers, floats), lists (arrays of scalars), and hashes (arrays

Re: [PD] data structures......

2014-12-15 Thread João Pais
I can't do any programming, but I could do testing of whatever is necessary. Most of the build scripts for extended are still in the pd-l2ork git. It is a relatively simple matter of making sure: 1) tkpath builds cleanly on Windows (which it should) 2) tkdnd builds ok on Windows (which it s

Re: [PD] data structures......

2014-12-14 Thread Billy Stiltner
re: presets have refined my own preset system with the new text object. can probably refine further by instead of using predefined group of control values per line or message, to only put control name in message then prepend the $0- to the message text coming from preset file. anyways i used to u

Re: [PD] data structures......

2014-11-29 Thread Ivica Ico Bukvic
Most of the build scripts for extended are still in the pd-l2ork git. It is a relatively simple matter of making sure: 1) tkpath builds cleanly on Windows (which it should) 2) tkdnd builds ok on Windows (which it should) 3) Windows has xapian and tkxapian libraries (which it should) 4) and then

Re: [PD] data structures......

2014-11-29 Thread João Pais
I was exaggerating - I hope that there will be some developments in that as well. Joao I still want to do something with this, but am stuck as to what to do so (rather than just try things) I'm waiting until I see a clear path forward. cheers M On Fri, Nov 28, 2014 at 11:28:49PM +0100, João

Re: [PD] data structures......

2014-11-29 Thread Miller Puckette
I still want to do something with this, but am stuck as to what to do so (rather than just try things) I'm waiting until I see a clear path forward. cheers M On Fri, Nov 28, 2014 at 11:28:49PM +0100, João Pais wrote: > Yes they were, according to Miller's paper. And then the motivation stopped >

Re: [PD] data structures......

2014-11-29 Thread João Pais
are there any indications somewhere on how to do it? AFAICT there isn't any technical reason why Pd-l2ork couldn't be built and run on Windows. There might >be some Linux-centric theming in the tcl files. But if someone wants to try to get it running on Windows I'll >be happy to amend any

Re: [PD] data structures......

2014-11-29 Thread Jonathan Wilkes via Pd-list
AFAICT there isn't any technical reason why Pd-l2ork couldn't be built and run on Windows.  There might be some Linux-centric theming in the tcl files.  But if someone wants to try to get it running on Windows I'll be happy to amend any problem code. -Jonathan

Re: [PD] data structures......

2014-11-29 Thread João Pais
that's a pity. although you're not the person to ask, are there plans to make pdl2ork available on windows? Hi Joao, Those features won't be available in Pd-extended-- the GUI part depends on a library called tkpath >which Pd-extended doesn't use. The tentative plan is to port Pd-l2ork's G

Re: [PD] data structures......

2014-11-28 Thread Jonathan Wilkes via Pd-list
Hi Joao,Those features won't be available in Pd-extended-- the GUI part depends on a library called tkpath which Pd-extended doesn't use. The tentative plan is to port Pd-l2ork's GUI to Qt, leveraging QGraphicsview or QML.  The features I've added should be common to any modern 2d API that does

Re: [PD] data structures......

2014-11-28 Thread João Pais
Yes they were, according to Miller's paper. And then the motivation stopped after a while... :) On 11/12/2014 03:33 PM, i go bananas wrote: couldn't that work be put to better use? depends on your definition of "better". if i understand correctly, "data structures" have been _the_ motiva

Re: [PD] data structures......

2014-11-28 Thread João Pais
Hello, I haven't been using Pd regularly for a while now. But as I remember, the biggest disadvantage of data structures isn't really that they're "buggy" (i.e. have some issues that usually don't happen in other pd objects, as Jonathan listed), but that there are very few possible operatio

Re: [PD] data structures......

2014-11-24 Thread Jonathan Wilkes via Pd-list
On 11/23/2014 11:26 PM, Alexandre Torres Porres wrote: don't even remember cause I stopped messing with it because of them, but I did discuss about them sometime ago here on the list, with joão pais, the bottom line is that they were indeed buggy like that and that you had to cope with it. We

Re: [PD] data structures......

2014-11-23 Thread Alexandre Torres Porres
don't even remember cause I stopped messing with it because of them, but I did discuss about them sometime ago here on the list, with joão pais, the bottom line is that they were indeed buggy like that and that you had to cope with it. cheers 2014-11-17 2:50 GMT-02:00 Jonathan Wilkes : > On 11/

Re: [PD] data structures......

2014-11-16 Thread Jonathan Wilkes via Pd-list
On 11/16/2014 10:55 PM, Alexandre Torres Porres wrote: my two cents is that the data structures are still a bit buggy to work on. Just hoped they'd be more stable, other than that, can't relate to the commotion, cheers What kinds of bugs are you running into? -Jonathan 2014-11-13 13:45 GMT

Re: [PD] data structures......

2014-11-16 Thread Alexandre Torres Porres
my two cents is that the data structures are still a bit buggy to work on. Just hoped they'd be more stable, other than that, can't relate to the commotion, cheers 2014-11-13 13:45 GMT-02:00 Jonathan Wilkes via Pd-list : > It's certainly possible. There's a Pd-l2ork script for creating a > "vani

Re: [PD] data structures......

2014-11-13 Thread Jonathan Wilkes via Pd-list
It's certainly possible. There's a Pd-l2ork script for creating a "vanilla" tarball with the l2ork changes in it, so I guess you could try dropping the src and extra from that into libpd's pure-data directory and see what happens. But I don't know much about libpd. -Jonathan On Thursday, N

Re: [PD] data structures......

2014-11-13 Thread jamal crawford
offee and beer, you can drink both) > look, i LOVE pd and couldn't live without it i second THAT "emotion"! :) anybody tried to implement complex fractals in data structures? > From: i go bananas To: IOhannes m zmölnig > > Cc: "pd-list@lists.iem.

Re: [PD] data structures......

2014-11-13 Thread i go bananas
in relation to Pd-l2ork, guys, what's the status of having a 'libpd' for l2ork??? is that possible? sorry for going off topic...but it is something i have wanted to ask for ages. On Thu, Nov 13, 2014 at 6:33 PM, i go bananas wrote: > IOhannes, > > that's kinda what i thought > > but real

Re: [PD] data structures......

2014-11-13 Thread i go bananas
IOhannes, that's kinda what i thought but really, come on...pd's interface is it's weakest point. When miller started working on the data structures, libpd and all that didn't even exist. But now, we can just farm out that sort of stuff to other programs. Compared to the amount of effort

Re: [PD] data structures......+ newbie q's + edit

2014-11-12 Thread jamal crawford
hey list, Jonathan little edit. something got scrubbed > As far as data structures, my changes hopefully make them easier to > use. You can create scalars in object boxes. You can update their > appearance by sending messages to [draw]. might be gold to see this in action in a patch. where/how d

Re: [PD] data structures......+ newbie q's

2014-11-12 Thread jamal crawford
hey list, Jonathan > Sure... what do people use in Debian/Ubuntu to do screencast + audio?' ffcast ?? https://github.com/lolilolicon/FFcast > It's fun to create a bunch of voicebank canvases on the fly with > [setsize] might sound insane? :) > Well, Miller has recently added the "text" field to

Re: [PD] data structures......

2014-11-12 Thread IOhannes m zmölnig
On 11/12/2014 03:33 PM, i go bananas wrote: > > couldn't that work be put to better use? > depends on your definition of "better". if i understand correctly, "data structures" have been _the_ motivation for writing Pd (as opposed to continue with max), so i think we owe them :-) gfmrdsa IOhann

Re: [PD] data structures......

2014-11-12 Thread Ivica Bukvic
I stand corrected. Apologies for the noise. On Nov 12, 2014 12:19 PM, "Jonathan Wilkes via Pd-list" wrote: > Well, Miller has recently added the "text" field to [struct], so he does > work on them, too. > > -Jonathan > > > On Wednesday, November 12, 2014 11:59 AM, Jonathan Wilkes < > jancs...@y

Re: [PD] data structures......

2014-11-12 Thread Jonathan Wilkes via Pd-list
Well, Miller has recently added the "text" field to [struct], so he does work on them, too. -Jonathan On Wednesday, November 12, 2014 11:59 AM, Jonathan Wilkes wrote: Pd-l2ork has two internal objects for state-saving called [preset_hub] and [preset_node]. I haven't used them a ton but

Re: [PD] data structures......

2014-11-12 Thread Jonathan Wilkes via Pd-list
Pd-l2ork has two internal objects for state-saving called [preset_hub] and [preset_node]. I haven't used them a ton but they seem to handle abstractions and locality gracefully (even without the need for $0). As far as data structures, my changes hopefully make them easier to use. You can cre

Re: [PD] data structures......

2014-11-12 Thread Ivica Ico Bukvic
On 11/12/2014 09:33 AM, i go bananas wrote: something i have thought for a LONG time, and i guess a few others have too. They are just too hard to use. but they keep popping up in updates to pd, so it seems they are still being worked on. couldn't that work be put to better use? Yes, but

[PD] data structures......

2014-11-12 Thread i go bananas
something i have thought for a LONG time, and i guess a few others have too. They are just too hard to use. but they keep popping up in updates to pd, so it seems they are still being worked on. couldn't that work be put to better use? like, for instance, on a native PD state saving system??? _