ah thank you ... yeah I tried something similar as a posted in a previous
email of this thread. Looks like thats how fast morphic can go.
Its not super bad though , I can live with this performance :)
I will have to keep animations non looping and quite small and I should be
fine.
On Fri, Sep
Hi Kilon,
Not sure what you are trying to do.
Try this:
-=-=-=-=-=-=-=-=-=-=-=-=
forms := Form allInstances.
v := RTView new.
t := 1.
e := (RTBitmap new form: [ :index | forms at: index ]) elementOn: t.
v add: e.
v open.
[
50 timesRepeat: [
t := t + 1.
Well… Porting Roassal3d to Woden is almost straightforward :-)
We can help on this.
Effort behind Woden, Roassal, GraphET are not to simply tools. But instead
producing an effective solution for a given problem. So, they will always be
changing :-)
Cheers,
Alexandre
On Sep 14, 2014, at 7:28
On 09/15/2014 11:54 AM, Eliot Miranda wrote:
Agreed. But one real problem with the Squeak/Pharo UI is the lack of
native windows. There is an old project Graphics-External-Ffenestri but
AFAICT it isn't being used. But there /is/ a really good prototype of a
native window system above Squeak
HI martin
I'm because this is important to be able to learn
Stef
On 19/9/14 06:36, Martin McClure wrote:
On 09/15/2014 11:54 AM, Eliot Miranda wrote:
Agreed. But one real problem with the Squeak/Pharo UI is the lack of
native windows. There is an old project Graphics-External-Ffenestri
On Sep 15, 2014, at 3:54 PM, Eliot Miranda eliot.mira...@gmail.com wrote:
The native windows contain morphs, but anything, including MVC, can be
present. This provides native Win32 Windows (doing other platforms is merely
work) /and/ the ability to snapshot and bring back up windows on a
2014-09-16 14:37 GMT-03:00 Sebastian Sastre sebast...@flowingconcept.com:
Well, a while ago in the business list I’ve raised the idea that making
Pharo able to do native OS windows would help it to gain market space (as in
the opposite of staying at the margins of it).
So, I’d be very
Le 14/09/2014 21:41, kilon alios a écrit :
My problem is not Igor , or Athens or transparency animation with pngs.
The problem is that Blender is way more powerful and tailor made for my
needs, Pharo is not. I knew that before starting with Pharo and I knew
that Pharo would something to have
It depends what you mean by control blender. Blender is 2 things a) C/C++
source code that implements all features that users use b) the Python API
that allows to use all features that a user can use. Ephestos already
allows full access to (b) . So for example if you wanted Dr Geo to export
its
May be I wrongly expressed: imagine a 3D game whose model world is in
Pharo then rendered in Blender (I guess model data need to be share
between Pahro and Blender, but graphic only reside on Blender). Now you
could use the Pharo dev tools like inspector al. to play with your games.
With DrGeo
Yeap you can do that with Ephestos, or you will be able to do it shortly.
You can send data from pharo to blender but you cannot send data from
blender to pharo. But thats is just a matter of adding a small of piece of
code in python side so I will implement it probably today. So yes I hope
this
kilon alios wrote:
No offense intended but lately the more I dive inside
Pharo the more I feel I waste my time, I love the IDE and the
environment and live coding but using the libraries is a never ending
struggle for me. I agree with Nicolai the landscape is not good, Pharo
really lacks
I remember that there was an animated gif support.
Now I do not remember exactly.
At least in squeak there is an AnimatedImageMorph, that can load and
display animated gifs.
That works and is quite fast even for multiple instances. But of
course no (alpha-)transparency
Yes this is
Guys
the animation of roassal2 are done really simply using viva.
Stef
On 14/9/14 19:07, Nicolai Hess wrote:
2014-09-14 18:20 GMT+02:00 kilon alios kilon.al...@gmail.com
mailto:kilon.al...@gmail.com:
Plenty ? no
A few ? yes
Woden is certainly a project that I want it to be
I understand your frustration because I felt it a few months ago.
Now, you should bet on Athens, that the less risky way and it is part
of Pharo itself, and it is backed by a C library. For DrGeo, I found
bitmap rendering to be much faster after Athens use.
Whenever you meet issue, Igor will
thanks for you kind words Ben.
No the GUI I am developing for Ephestos is suppose to be separate from
Blender , I have no intention of forking Blender and maintaining such fork.
Regarding OSWindow that wont be necessary I will most likely use Ephestos
to access pyQT which in turn will give me
...one real problem with the Squeak/Pharo UI is the lack of native
windows. There is an old project Graphics-External-Ffenestri but
AFAICT it isn't being used.
I'm using it, on Mac OS so far (Windows and Ubuntu Linux are the
other host platforms I care about at the moment).
But there
Ronie when you ready I can help writting a chapter for the nex book.
Stef
On 13/9/14 21:42, Ronie Salgado wrote:
Hello,
On 13/9/14 20:11, Enrico Schwass wrote:
Hi
another option could be the verse protocol. There was a plugin
for Maya and Blender to do realtime rendering.
so I tried to animate in Roassal having two different images display with a
delay for few millisecond but it only displays the second image with this
code
form1 :=Form fromFileNamed:'/Users/kilon/Pictures/pharo.png'.
form2 :=Form fromFileNamed:'/Users/kilon/Pictures/box.png'.
v := RTView new.
c
I remember that there was an animated gif support.
Now I do not remember exactly.
for roassal2 have a look at the viva classes: this is the animation
frameworks that igor designed.
Stef
On 14/9/14 10:22, kilon alios wrote:
so I tried to animate in Roassal having two different images display
2014-09-14 11:32 GMT+02:00 stepharo steph...@free.fr:
I remember that there was an animated gif support.
Now I do not remember exactly.
At least in squeak there is an AnimatedImageMorph, that can load and
display animated gifs.
That works and is quite fast even for multiple instances. But of
yeah I am afraid transparency is very important to me
On Sun, Sep 14, 2014 at 1:34 PM, Nicolai Hess nicolaih...@web.de wrote:
2014-09-14 11:32 GMT+02:00 stepharo steph...@free.fr:
I remember that there was an animated gif support.
Now I do not remember exactly.
At least in squeak there
Why not use Woden?
Phil
Le 14 sept. 2014 12:51, kilon alios kilon.al...@gmail.com a écrit :
yeah I am afraid transparency is very important to me
On Sun, Sep 14, 2014 at 1:34 PM, Nicolai Hess nicolaih...@web.de wrote:
2014-09-14 11:32 GMT+02:00 stepharo steph...@free.fr:
I remember that
what ? where ? how ? ;)
I can use anything that is documented and keep its windows inside pharo
window.
Looks like I will be sticking with plain morphic for now I have not seen
any substantial benefit in all other graphic libraries. I have to
investigate NBOpenGL but it feels like an overkill
Why should he use it, now?
I mean, is there a stable API? Or a roadmap ?
Sometimes it is a bit dangerous to trust on bleeding edge pharo
frameworks.
I did some work based on Roassal3D just to found out there won't be any
further development.
The same happens with Roassal and GraphET.
The same can
Do you know anything better for futuristic UIs at the moment?
I guess that we aren't talking about commercial dev here. And if we would
rely on everything being documented in Pharo, errr, we wouldn't go too far.
That being said, there are plenty of examples in the Woden code.
Phil
Le 14 sept.
Plenty ? no
A few ? yes
Woden is certainly a project that I want it to be successful and keep going
forward but at the moment I can't say its usable when each time I resize
the window it corrupts the viewport.
No offense intended but lately the more I dive inside Pharo the more I feel
I waste
2014-09-14 17:26 GMT+02:00 p...@highoctane.be p...@highoctane.be:
Do you know anything better for futuristic UIs at the moment?
No, I don't know anything about futuristic UI at All :)
nor do I know anything about woden besides one demo video (is woden for
UIs?).
Anyway I think only a few
2014-09-14 18:20 GMT+02:00 kilon alios kilon.al...@gmail.com:
Plenty ? no
A few ? yes
Woden is certainly a project that I want it to be successful and keep
going forward but at the moment I can't say its usable when each time I
resize the window it corrupts the viewport.
No offense
yes JAVA Swing comes with animation abilities , maybe you mean something
more than that
http://youtu.be/I3usNR8JrEE?t=7m41s
before JAVA FX , Java had and still has Java2D.
but I am no big fan of Java anyway.
Dont know what it means by ahead of its time but back in 1998 I was
coding in Delphi
Le 14/09/2014 18:20, kilon alios a écrit :
Thank you all people who helped me. But I don't think it worths to make
my project in Pharo, too many problems. I feel privileged to have
helped you with my contributions , I wish the Pharo the best.
I could return back to Python but I think its time
hehe you have not seen me frustrated if you not have seen me code in C++
for windows and being so frustrated at Microsoft MFC that I punched my
screen :D That was 20 years ago and fortunately I have not punched a screen
since then. That day was the day I realised I did not have the patience ,
the
On 14 September 2014 18:54, kilon alios kilon.al...@gmail.com wrote:
yes JAVA Swing comes with animation abilities , maybe you mean something
more than that
http://youtu.be/I3usNR8JrEE?t=7m41s
before JAVA FX , Java had and still has Java2D.
but I am no big fan of Java anyway.
Dont know
I don't plan to do anything complicated with C++ just contribute bug fixes
to blender and maybe add a few features here and there. Definetly not
implementing a Smalltalk into it :D I am also interesting in improving my
mathematical knowledge about 3d graphics. I am foremost a 3d artist, but I
like
FWIW, Blender has its own UI toolkit. So, they designed their own thing.
http://3dicc.com/ 's Terf runs on Cog + internal additions. I guess it
shows that things can be done nicely when it comes to UIs.
As for Java and UI toolkits, I've been programming in Swing very
extensively at one point.
So far Ephestos has gone quite well and I am satisfied with my progress so
far. I think its time to start thinking about a GUI for it.
I was always very interested in creating futuristic GUIs like this
http://vimeo.com/68113915
At first I thought about a project Hyperion to explore the idea of
Hi,
Le 13/09/2014 11:05, kilon alios a écrit :
have integration with Blender so my idea now is to drop Hyperion and
instead make the GUI inside Blender and export it as a set of animatable
bitmaps.
I am curious. You mean rendering Bitmap from blender, for later use in
Pharo UI?
My
I am curious. You mean rendering Bitmap from blender, for later use in
Pharo UI?
yes exactly. Blender can render in all popular graphics files, most used
are png. Animation frames can be rendered each frame in its own file.
So basically its a lot like the average games out there.
I will
Hi
another option could be the verse protocol. There was a plugin for Maya and
Blender to do realtime rendering. Dont know if there is some automatic
Swig-like wrapper for smalltalk but FFI might work.
http://youtu.be/c_D2YJSNj8I
Almost a decade ago I did some ruby bindings by hand. It was
Moving data between Pharo and Blender via Ephestos is not a problem, just
something I need to sit down and code. I can already access all operators
and all propertied of blender from pharo via Ephestos. What that mean is
that you can manipulate Blender from pharo any way you want.
Verse is a data
On 13/9/14 20:11, Enrico Schwass wrote:
Hi
another option could be the verse protocol. There was a plugin for
Maya and Blender to do realtime rendering. Dont know if there is some
automatic Swig-like wrapper for smalltalk but FFI might work.
There is Wig like wrapper for Pharo done by
Hello,
On 13/9/14 20:11, Enrico Schwass wrote:
Hi
another option could be the verse protocol. There was a plugin for Maya
and Blender to do realtime rendering. Dont know if there is some automatic
Swig-like wrapper for smalltalk but FFI might work.
There is Wig like wrapper for Pharo
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