Re: [Qt-creator] Lost in 4.2

2016-12-02 Thread Robert Löhning
menu. Sent: Thursday, December 01, 2016 at 4:07 PM From: "André Pönitz" To: "Jason H" Cc: "Andre Poenitz" , qt-creator Subject: Re: [Qt-creator] Lost in 4.2 On Thu, Dec 01, 2016 at 05:33:08PM +0100, Jason H wrote: Sent: Thursday, December 01, 2016 at 5:02 PM

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
ackson" > To: qt-creator > Subject: Re: [Qt-creator] Lost in 4.2 > > Funny, I had a really long drawn out response but it really boils down > to this: We all want QtCreator to be best in class. We are all > passionate about QtCreator and want to see it succeed. That

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Mike Jackson
Jason H" Cc: qt-creator Subject: Re: [Qt-creator] Lost in 4.2 Mike Jackson > Rule 1: "new" way of doing user interfaces dictates that in no way > should the UI widgets indicate that they can be clicked, moved or > interacted with. It is entirely up to the user to

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
x27;t do anything with the platform item. But if I right click on the platform, I can disable it (or copy steps). It's be a good way to clue the user into the availability of a context menu. > Sent: Thursday, December 01, 2016 at 4:07 PM > From: "André Pönitz" > To: "Ja

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread André Pönitz
On Thu, Dec 01, 2016 at 05:33:08PM +0100, Jason H wrote: > > Sent: Thursday, December 01, 2016 at 5:02 PM > > From: "Andre Poenitz" > > To: "Mike Jackson" , "Jason H" > > Cc: qt-creator > > Subject: Re: [Qt-creator] Lost in 4.2 &g

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Ariel Molina
anyone do usability studies any more? I can't be the only one that is > appauled by this [industry wide] regression of UX. I remember when click > depth (counts) was a thing. > > *Sent:* Thursday, December 01, 2016 at 1:15 PM > *From:* "Ariel Molina" > *To:* "Mike Ja

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
this [industry wide] regression of UX. I remember when click depth (counts) was a thing.    Sent: Thursday, December 01, 2016 at 1:15 PM From: "Ariel Molina" To: "Mike Jackson" Cc: qt-creator , "Jason H" Subject: Re: [Qt-creator] Lost in 4.2 Mike,    It's

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Mike Jackson
I agree that there may be more than one way to do things right. This I don't have a problem with. My problem, just so we are clear, are UX/UI designers who come up with something "new" but do not base the new design on any type of user research, studies or actual user feedback that tells them t

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Ariel Molina
Mike, It's romatic to look at good old times, and I understand your frustation, but things are just that way now. You need the market force of Apple, Google or Microsoft to set a trend (just like skeu-then-flat, paper and metro). Better to adapt, there are more than one way to do things right, C

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
> Sent: Thursday, December 01, 2016 at 4:40 PM > From: "Tobias Hunger" > To: "qt-creator@qt-project.org" > Subject: Re: [Qt-creator] Lost in 4.2 > > On Thu, 2016-12-01 at 16:32 +0100, Jason H wrote: > > What about the attached UI says that you can r

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
t-creator > Subject: Re: [Qt-creator] Lost in 4.2 > > Did you mean to reply to all? > > Because I completely agree and think you should share that. > > > Sent: Thursday, December 01, 2016 at 12:21 PM > > From: "Mike Jackson" > > To: &quo

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
Did you mean to reply to all? Because I completely agree and think you should share that. > Sent: Thursday, December 01, 2016 at 12:21 PM > From: "Mike Jackson" > To: "Ariel Molina" , qt-creator , > "Jason H" > Subject: Re: [Qt-creator] Lost in

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Mike Jackson
"Fashion" is the issue. Just because somebody made something fashionable does not mean it is correct or easy to use. The younger generation have never had it easier because they have only known to just tap/click everywhere until something happens. Let's introduce them to how things are supposed

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
> Sent: Thursday, December 01, 2016 at 5:02 PM > From: "Andre Poenitz" > To: "Mike Jackson" , "Jason H" > Cc: qt-creator > Subject: Re: [Qt-creator] Lost in 4.2 > > > Mike Jackson > > > > Rule 1: "new" way of doing

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Ariel Molina
Mike, Simple is good, but getting things simple in the right way is a very hard thing to do. As an UI expert (postgrad level and working on UI every day) I understand your rants, but I also understand the UI team. Thing is that what's "easy" is hard to define, it tends to come and go as fashion g

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Konstantin Tokarev
01.12.2016, 18:51, "Mike Jackson" : > >    Rule 1: "new" way of doing user interfaces dictates that in no way > should the UI widgets indicate that they can be clicked, moved or > interacted with. It is entirely up to the user to simply click all over > the interface until some hidden menu shows

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Mike Jackson
Rule 1: "new" way of doing user interfaces dictates that in no way should the UI widgets indicate that they can be clicked, moved or interacted with. It is entirely up to the user to simply click all over the interface until some hidden menu shows up or something happens. Rule 2: Ensure th

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Tobias Hunger
On Thu, 2016-12-01 at 16:32 +0100, Jason H wrote: > What about the attached UI says that you can right click on  Build & Run? > > It just looks like bold text. You can right-click for a context menu *everywhere* in that sidebar. Best Regards, Tobias -- Tobias Hunger, Senior Software Engineer |

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Tobias Hunger
On Thu, 2016-12-01 at 16:29 +0100, Jason H wrote: > The rest of these are less critical, but could cause problems: > 2. When I did the import the shadow build directory was: > /Users/jhihn/Projects/build-prep-iphonesimulator_clang_Qt_5_6_2_for_ios-Debug, > > however it was really /Users/jhihn/Pro

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
What about the attached UI says that you can right click on Build & Run? It just looks like bold text. ___ Qt-creator mailing list Qt-creator@qt-project.org http://lists.qt-project.org/mailman/listinfo/qt-creator

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
> Sent: Thursday, December 01, 2016 at 10:11 AM > From: "Jason H" > To: qt-creator > Subject: [Qt-creator] Lost in 4.2 > > I'm completely lost on 4.2 project management. > > I don't see where I can add a kit anywhere? > > I imported a build

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Riitta-Leena Miettinen
t.io > -Original Message- > From: Qt-creator [mailto:qt-creator-bounces+riitta- > leena.miettinen=qt...@qt-project.org] On Behalf Of Andre Poenitz > Sent: Donnerstag, 1. Dezember 2016 16:16 > To: Jason H > Cc: qt-creator@qt-project.org > Subject: Re: [Qt-creator] Lost in 4.2 >

Re: [Qt-creator] Lost in 4.2

2016-12-01 Thread Andre Poenitz
On the left theres a list of all kits suitable for the project. You can activate a kit for the project by left-clicking on it, or right-clicking and selecting "Enable Kit " . Andre' ___ Qt-creator mailing list Qt-creator@qt-project.org http://list

[Qt-creator] Lost in 4.2

2016-12-01 Thread Jason H
I'm completely lost on 4.2 project management. I don't see where I can add a kit anywhere? I imported a build from 4.1, but I only got ios... I'm not sure how I am to use this, or how to subsequently import my desktop and android builds? ___ Qt-creato