- Analysis: It would be worth considering to run the
analysis of a game from then end to the start. This allows
the engine to reuse internal hash tables. Stefan told me
that at least within Shredder this improves the analysis
quite a bit (...)
Currently engines don't clear their
Marcin Kasperski schrieb:
Hi!
If you have some nice piece sets, you can send them I will
incorporate them in the file bitmaps.tcl (I prefer to embed data in
tcl, and avoid the use of external files for resources used by
Scid).
I'm recently fan of Fantasy set by Maurizio Monge
(
Exactly. While moving back, you have calculated and deepened
lines which actually happened in the game. While moving forward,
you have many lines which are no longer relevant.
You don't imagine the tricky stuff I had to do to make Scid analyse a
whole game, recursively taking into account
Marcin Kasperski schrieb:
Hi!
You don't imagine the tricky stuff I had to do to make
Scid analyse a whole game, recursively taking into
account all variants and sub-variants ! I had to make
some stacks to keep track of score changes, etc. So the
idea is certainly good, but would mean
pgeorges schrieb:
Hello Pascal!
This happens to me when I resize this window vertically
between the two visible panels and the lower window
border. The space is devided by the statusline. However
you have to make it really long, like 2/3 screen height.
I fixed 90% of the problem (you
pgeorges schrieb:
Hi!
I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
Some comments (I used the source, compiling on Debian Etch):
- Analysis: It would be worth considering to run the
analysis of a game from then end to the start. This allows
the engine to reuse internal hash
Alexander Wagner a écrit :
pgeorges schrieb:
Hi!
I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
Some comments (I used the source, compiling on Debian Etch):
- Analysis: It would be worth considering to run the
analysis of a game from then end to the start. This allows
Hi,
I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
Note that, at last, all up to date Scid for Pocket code is here (but I
am sure I am the only person able to compile this mess).
Regarding Scid for Pocket I am very close to 1.0, and I personaly use it
every day to train openings. It