Thanks Breno!
Pmesa1. Although the irc channel is quite I can help you out on there later in
the evening. I am on PDT to
> On Jun 5, 2017, at 7:15 AM, breno wrote:
>
> Hello!
>
> After downloading/unpacking the SDL dist, try adding the following line to
> the top of
Hi! Hmm weird. Can you set your %home% variable?
On Sat, Aug 2, 2014 at 7:53 AM, Alex notificati...@github.com wrote:
Hi!
I just installed Alien::SDL2 on my computer and I got the following output:
Set up gcc environment - 3.4.5 (mingw-vista special r3)
Build option used:
Binaries
Oh right!
Also hi tobais!!
On Sat, Aug 2, 2014 at 11:32 AM, Tobias Leich em...@froggs.de wrote:
HOME is gone since Win7+, one should really use: File::HomeDir-my_home
Cheers
Am 02.08.2014 17:25, schrieb Kartik Thakore:
Hi!
Hmm weird. Can you set your %home% variable?
On Sat, Aug 2
Hi Eriam,
Actually I haven't had a lot of luck with this, sorry.
On Mon, Sep 23, 2013 at 5:40 AM, Eriam Schaffter er...@mediavirtuel.comwrote:
Hello Kartik
I've seen your Interfacing SDL Perl and WxPerl post on the wxPerl
mailing list.
Have you been able to get some of that working ?
A
20:52, Kartik Thakore wrote:
Actually I have made some changes to that file, can you move those changes
to the experimental branch? I have a patch in there too.
On Sat, Aug 17, 2013 at 2:48 PM, kmx k...@volny.cz wrote:
I have commited the patch to 'master' see
https://github.com
]: *** [install-recursive] Error 1
make[1]: Leaving directory `/root/Alien-SDL2/build_src/libvorbis-1.3.3/lib'
On Sat, Aug 17, 2013 at 3:19 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
We are getting fails because of something with png and libz.
https://travis-ci.org/PerlGameDev/Alien-SDL2/builds
oops nevermind
On Sat, Aug 17, 2013 at 3:31 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
I am also getting these errors with vorbis now:
/bin/bash ../libtool --mode=install /usr/bin/install -c libvorbis.la
libvorbisfile.la libvorbisenc.la'/root/Alien-SDL2/sharedir/0.002_5fb04777
Awesome cool. Gonna merge to master!
On Sat, Aug 17, 2013 at 3:56 PM, kmx k...@volny.cz wrote:
Now fixed
https://travis-ci.org/PerlGameDev/Alien-SDL2/builds/10316295
On 17.8.2013 21:19, Kartik Thakore wrote:
We are getting fails because of something with png and libz.
https://travis
+1
On Wed, Aug 14, 2013 at 8:12 PM, Mason James m...@kohaaloha.com wrote:
On 2013-08-15, at 5:47 AM, Kartik Thakore wrote:
:p Mason, if you make a .pertidy I will use it. (I think people prefer
spaces to tabs, and methods are like_this_for_now )
cool!, and yes to spaces and that style
No problem. Btw do you have any comments on the new Constants.pm ? Using XS
to load them instead of use constants?
On Thu, Aug 15, 2013 at 9:53 AM, Chris Marshall devel.chm...@gmail.comwrote:
Excellent, thanks for the link! --Chris
On Thu, Aug 15, 2013 at 9:27 AM, Kartik Thakore
:p Mason, if you make a .pertidy I will use it. (I think people prefer
spaces to tabs, and methods are like_this_for_now )
On Wed, Aug 14, 2013 at 4:13 AM, Tobias Leich em...@froggs.de wrote:
There is more than *one* style? :P
Cheers, Tobias
PS: I'd say the set style is the one used mainly
?
On Tue, Aug 13, 2013 at 2:32 PM, Mason James m...@kohaaloha.com wrote:
On 2013-08-12, at 8:40 AM, Mason James wrote:
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
Yeap this would be great for sdl. I can give you permissions to add it to
SDL repos?
yes please :)
just
Yeap this would be great for sdl. I can give you permissions to add it to SDL
repos?
On Sun, Aug 11, 2013 at 4:04 PM, Mason James m...@kohaaloha.com wrote:
On 2013-08-12, at 7:30 AM, Tobias Leich wrote:
Hi Mason,
that is pretty cool. If it does a rebuild and test after every commit,
can I
Done. Let me know if you need more permissions for the travis irc stuff.
On Sun, Aug 11, 2013 at 4:56 PM, Mason James m...@kohaaloha.com wrote:
On 2013-08-12, at 7:20 AM, Mason James wrote:
hi All
I've recently learnt how to use the Travis [1] automated build system
with github repos
Hey Guys,
What do you think of doing this for constants:
XS plug
https://github.com/PerlGameDev/SDL2/blob/experimental/src/Core/Constants.xs#L17
Mapped directly to
https://github.com/PerlGameDev/SDL2/blob/experimental/lib/SDL2/Constants.pm#L96
This way we don't have to update their values if
Hey guys,
Any ideas on how I can fix this?
https://github.com/PerlGameDev/Alien-SDL2/issues/3
I tried
... { FALSE= 0, TRUE= 0} ...
But that is not working.
This seems to work:
https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e
any comments?
On Sun, Aug 11, 2013 at 9:51 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
Hey guys,
Any ideas on how I can fix this?
https://github.com/PerlGameDev/Alien-SDL2
Seems like prereqs are not installing now:
https://github.com/PerlGameDev/Alien-SDL2/issues/4
Any clue guys?
Also kmx: your url for smpeg is no longer valid.
On Sun, Aug 11, 2013 at 10:41 PM, Kartik Thakore
thakore.kar...@gmail.comwrote:
This seems to work:
https://github.com/PerlGameDev
, Kartik Thakore
thakore.kar...@gmail.comwrote:
Seems like prereqs are not installing now:
https://github.com/PerlGameDev/Alien-SDL2/issues/4
Any clue guys?
Also kmx: your url for smpeg is no longer valid.
On Sun, Aug 11, 2013 at 10:41 PM, Kartik Thakore thakore.kar...@gmail.com
wrote
Thanks mason,
Can you make these feature requests as issues on
http://github.com/PerlGameDev/SDL2
On Fri, Aug 9, 2013 at 2:25 PM, Mason James m...@kohaaloha.com wrote:
hi sdl-devel
i am planning/researching about adding a small amount of SDL2_Perl code into
my existing SDL_Perl app, for a
Created the issue btw:
https://github.com/PerlGameDev/SDL/issues/247
Thanks!
On Wed, Aug 7, 2013 at 11:28 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
What happened? Did you report it to github issues? I think you can report
here:
https://github.com/github/github-services/issues
Can we run this with out needing ARDdrone?
On Wed, Jul 24, 2013 at 8:22 AM, tmur...@wumpus-cave.net wrote:
Short on time at the moment, but I have the complete code on a github repo:
https://github.com/frezik/UAV-**Pilothttps://github.com/frezik/UAV-Pilot
The relevant code is in
Hey Guys,
So I have been using http://backbonejs.org/docs/backbone.html and templates
for web development a lot and I was thinking it would be great if we had
that for game dev in perl.
https://github.com/PerlGameDev/PlaySpine/blob/master/README.md
What do you guys think?
Regards,
Kartik
AWESOME
On Thu, Mar 7, 2013 at 4:54 PM, kmx k...@volny.cz wrote:
Kartik,
Try this special edition:
http://strawberryperl.com/**beta/spp-spec-minimal-5.16.3.**
1-32bit-portable.ziphttp://strawberryperl.com/beta/spp-spec-minimal-5.16.3.1-32bit-portable.zip
Simply:
- unzip into e.g.
Patch applied
-- Forwarded message --
From: Sam Lantinga slou...@libsdl.org
Date: Tue, Mar 5, 2013 at 9:53 PM
Subject: Re: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll
To: SDL Development List s...@lists.libsdl.org
Patch applied, thanks!
FYI, the best place to submit
Awesome. What is the difference (besides muting the error?) for the load
there?
On Tue, Mar 5, 2013 at 5:09 AM, kmx k...@volny.cz wrote:
Hi Kartik and Tobias,
ad our last discussion on IRC.
I have investigated the warning Failed loading D3DX9_*.dll and come up
with the enclosed patch
Ok will do.
Kartik Thakore
On 2013-03-05, at 7:58 AM, kmx k...@volny.cz wrote:
On 5.3.2013 13:11, Kartik Thakore wrote:
Awesome. What is the difference (besides muting the error?) for the load
there?
Just muting the error message. To be honest I do not know how to measure
whether HW
Hey so,
I was trying to send a friend a simple SDL script with strawberry perl to
play around with. But strawberry perl seemed huge! Especially with the
DBI/Pg and what not in it. How can i get a vanilla version of
portable strawberry perl with no extra libraries installed with it. I will
then
+ perhaps File::HomeDir and other Portable's prereqs
--
kmx
On 5.3.2013 20:54, Kartik Thakore wrote:
Could I delete all of perl/vendor and install SDL using cpan. Then remove
the cpan stuff?
On Tue, Mar 5, 2013 at 2:31 PM, kmx k...@volny.cz wrote:
In theory you can delete whatever
Thanks. In SDL2 I had to neuter your internal::Loader stuff. I didn't know
what was it doing. I will have SDL2 use the Alien::SDL2 in a bit too.
On Sun, Mar 3, 2013 at 4:43 PM, kmx k...@volny.cz wrote:
I have cloned the good old Alien::SDL into https://github.com/**
PerlGameDev/Alien-SDL2
So I have been working on making a simple enough red screen and blue rect
on SDL2. I was using this code which is in two test cases in the repo:
http://wiki.libsdl.org/moin.fcg/SDL_RenderPresent
For the hardware render the D3DX9 is not loading well.
But for the software even I can see any
Hey Froggs,
I am in windows lappy lately :(. How do you compile SDL1.2 and can you
compile SDL2.0 for strawberry perl?
How do I set that up? I opened it in vs2013 and it kept complaining
about missing directx headers. But when I google it, msdn says that
directx is part of vs2013 since vs2008. So fucking weird.
Kartik Thakore
On 2013-02-28, at 1:20 AM, Tobias Leich em...@froggs.de wrote:
I'm using VC2010
fucking liars
On Thu, Feb 28, 2013 at 4:07 PM, Tobias Leich em...@froggs.de wrote:
Thats not true, you still need to download and install the diectx sdk.
Am 28.02.2013 20:52, schrieb Kartik Thakore:
How do I set that up? I opened it in vs2013 and it kept complaining
about missing directx
AWESOME. I would love your help on Alien::SDL2. Can you document your
process somewhere for how you do the build on windows?
On Thu, Feb 28, 2013 at 4:04 PM, kmx k...@volny.cz wrote:
On 28.2.2013 2:09, Kartik Thakore wrote:
Hey Froggs,
I am in windows lappy lately :(. How do you compile
Creating now
On Thu, Feb 28, 2013 at 5:58 PM, kmx k...@volny.cz wrote:
On 28.2.2013 23:23, Kartik Thakore wrote:
I couldn't do ./configure in the portable strawberry perl .bat file
shell. What shell do you use?
MSYS - you can get it from http://sourceforge.net/**
projects/perlmingw
Done https://github.com/PerlGameDev/Alien-SDL2
On Thu, Feb 28, 2013 at 10:10 PM, Kartik Thakore
thakore.kar...@gmail.comwrote:
Creating now
On Thu, Feb 28, 2013 at 5:58 PM, kmx k...@volny.cz wrote:
On 28.2.2013 23:23, Kartik Thakore wrote:
I couldn't do ./configure in the portable
SDL 2.0 API is STABLE! I will be working on getting libperl-sdl2 started.
Any thoughts on name space?
SDL2 seems more logical. Would there be any issues with perl for having a
number in the package name?
-- Forwarded --
From: Sam Lantinga slou...@libsdl.org
Date: Mon, Feb 18,
Although we should do Alien::SDL2 first.
On Fri, Feb 22, 2013 at 1:54 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
pendant?
On Fri, Feb 22, 2013 at 1:53 PM, Tobias Leich em...@froggs.de wrote:
SDL2 is fine!
I'll make the perl 6 pendant at some point...
Kartik Thakore thakore.kar
Can you paste the output?
Thanks
On Tue, Jan 8, 2013 at 5:32 AM, Dov Levenglick dov.levengl...@gmail.comwrote:
Hi,
When performing
cpan install SDL
The mixer_channelstest causes Perl to crash.
בברכה | Best Regards,
דוב לוונגליק | Dov Levenglick
What is the bug exactly?
On Wed, Jan 9, 2013 at 10:55 AM, Tobias Leich em...@froggs.de wrote:
Already solved via irc.
Win7 with strawberry x64 is buggy, the x86 is fine.
Cheers, Tobias
Am 09.01.2013 16:41, schrieb Kartik Thakore:
Can you paste the output?
Thanks
On Tue, Jan 8
Whats wrong with
https://github.com/PerlGameDev/SDL_Manual/blob/master/code_listings/pdl.pl ?
On Mon, Sep 24, 2012 at 12:36 PM, Chris Marshall devel.chm...@gmail.comwrote:
Looking back through the code to the original SDL_Perl
I found version 2.0.5 which allows one to actually create
an SDL
devel.chm...@gmail.com
To: Kartik Thakore thakore.kar...@gmail.com
Cc: Tobias Leich em...@froggs.de; sdl-devel sdl-devel@perl.org
Sent: Tuesday, September 25, 2012 2:46 AM
Subject: Re: [Perldl] PDL image to SDL::Surface
Hi Kartik-
I don't have a working SDL module install that I could
Hey Garu.
In my recent attempt at Zemmings I explored other open source modern
frameworks. Have you seen MonoGame.
https://github.com/mono/MonoGame/wiki/Tutorials
It is an open source alt of XNA 4.0.
Kartik Thakore
at it.
So far from me, I will write a msg about the YAPC later.
See ya and take care,
Tobias
Zitat von Kartik Thakore thakore.kar...@gmail.com:
Awesome thanks.
Kartik Thakore
On 2012-08-23, at 9:40 PM, Jeffrey Palmer jeffrey.t.pal...@gmail.com
wrote:
Hi,
I think the problem
of that machine.
Cheers.
Am 24.08.2012 18:21, schrieb Kartik Thakore:
Ok i will twiddle with it. Do you have a freebsd machine I can ssh too? Or
a vmware image?
On Aug 24, 2012 4:11 AM, em...@froggs.de wrote:
Hi pals!
In the last time we did, in my opinion, a big mistake. In test scripts
Hey guys,
It looks like SDL lastest experimental has quite a few bit of fails. May I
get a summary of what the fails are?
Regards
Awesome thanks.
Kartik Thakore
On 2012-08-23, at 9:40 PM, Jeffrey Palmer jeffrey.t.pal...@gmail.com
wrote:
Hi,
I think the problem is TIFF support on BSD and Solaris, but FROGGS will
know for sure.
Jeff
On Thu, Aug 23, 2012 at 8:49 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
Hey guys
It will be sdl-config -p
Kartik Thakore
On 2012-07-10, at 4:56 AM, Lars Dɪᴇᴄᴋᴏᴡ 迪拉斯 da...@cpan.org wrote:
sdl-config is already part of the package libSDL-devel. Name it
alien-sdl-config or something.
Oops I meant 'sdl-config.pl'
On Tue, Jul 10, 2012 at 4:34 PM, Lars Dɪᴇᴄᴋᴏᴡ 迪拉斯 da...@cpan.org wrote:
It will be sdl-config -p
You can't do that. When Alien::SDL containing a
{bin,script}/sdl-config is packaged as perl-Alien-SDL.rpm, this
resulting /usr/bin/sdl-config conflicts with the
Hey guys,
I am proposing Alien::SDL makes sdl-config available as a script file. It
would just print out config('libs') and etc. This way it makes it the same
as using `sdl-config ...` in other XS projects. It is a pain to always to
use Alien::SDL and so on.
Regards
for the test failures. Should we revert to the previous
release (plus the documentation fixes) and slowly add these changes in new
dev releases or should we just work on fixing the new problems?
Jeff
On Wed, May 23, 2012 at 3:06 PM, Kartik Thakore
thakore.kar...@gmail.comwrote:
And we have
And we have some fails!
SDL-2.538:
- MSWin32-x64-multi-thread / 5.14.2:
- FAIL
http://www.cpantesters.org/cpan/report/26ee8b64-6bf6-1014-ad3c-44931eecb6a3
- x86_64-linux-thread-multi / 5.15.8:
- FAIL
http://www.cpantesters.org/cpan/report/5bd4ba90-a46b-11e1-a210-b03bf4b14d39
-
Hey,
We need to merge SDL experimental to master. Do you know which was the most
latest stable release?
Regards
Cool! Thats great. Can't wait to see the results. Be sure to do an update()
based on the rect given.
On Apr 5, 2012 4:04 PM, agraham agra...@g-b.net wrote:
On 04/05/2012 06:02 PM, Tobias Leich wrote:
Hi, do you know the pixel format of the data you have?
Do you get scanlines that you wanna
Woops
Begin forwarded message:
*From:* Alex
reply+i-2784720-7298c9ca04eb299d5d048ccbac880cc879c5ad67-21...@reply.github.com
*Date:* 10 January, 2012 7:58:06 AM EST
*To:* Kartik Thakore thakore.kar...@gmail.com
*Subject:* *[SDLx-Widget] SYNOPSIS-code doesn't work: missing font (#2)*
Hi
(I'm generating buttons with unknown text length,
which is quite problematic).
Seems like a good idea. Thanks.
hth,
Alex
Kartik
Original-Nachricht
Datum: Mon, 9 Jan 2012 16:34:25 -0500
Von: Kartik Thakore thakore.kar...@gmail.com
An: sdl-devel@perl.org, chromatic chroma
But the surface is not an SDLx::Surface ... maybe we should change that at
least on the text surface. I think that once you decide to rewrite on the
text surface it should do that.
How about we add $text-clear(); ?
On Fri, Dec 23, 2011 at 2:37 PM, Jeffrey Palmer
jeffrey.t.pal...@gmail.comwrote:
assumptions
about what's behind the text, so it should be the module user's
responsibility to clear whatever is behind it.
Hmm can we just not make the blit for clearing the text surface? Cause it
wraps an sdl::surface.
On Fri, Dec 23, 2011 at 2:39 PM, Kartik Thakore
thakore.kar...@gmail.com wrote
Is there a framework to resolve location of events better?
Sent from my iPhone
On 2011-12-16, at 11:48 AM, Leich Tobias tobias.le...@telent.de wrote:
Hi, for b)
Add an event listener like this http://sdl.perl.org/SDL-Events.html#SYNOPSIS
and call the tk-callback when receiving the right
On 2011-12-05, at 4:51 PM, Alex cap...@gmx.de wrote:
Dear all!
I would like to draw a menu like the one in the game TRAUMA (cf.
http://images.netzwelt.de/thumb/27/2011/4322/32288-test-trauma.jpg no, I
don't want to code a game).
So, it's basically 4 picture slides in a row. For testing
Thanks froggs.
Sent from my iPhone
On 2011-12-01, at 5:25 AM, Tobias Leich em...@froggs.de wrote:
Great!
So I will add RWOps support today, I'll drop you a note when its done.
Cheers, FROGGS
Am 30.11.2011 23:09, schrieb Alexander Becker:
Hi!
The example code in your link gives me
Is there interest from the games team to push and work on SDL packages? Or
would it get lost in a larger sea of packages to maintain.
Additionally, I feel SDL is not necessarily only games related.
On Nov 21, 2011 3:11 AM, Paul Wise p...@debian.org wrote:
What happened to the idea of folding the
Hello Guys,
Currently dod/dodathome ( in #sdl) has shown interest in getting SDL
2.534 onto Debian, however we are currently blocked by an issue in
PangZero a game that depends on SDLperl on Debian.
We have been working on updating the pangzero code to use the new SDL here:
Hi Dominique,
As I have mentioned before we have already ported frozen-bubble over to
use the new SDL perl bindings. You will find the necessary repositories
at http://github.com/PerlGameDev
Thank you for your interest.
--
Kartik Thakore thakore.kar...@gmail.com
--
Kartik Thakore thakore.kar...@gmail.com
forgotten it.
The hope will be to make a declarative for OpenGL constructs that can be
sent straight to the hardware. Adam Kennedy has some work start in this
area (OpenGL::List).
Regards,
--
Kartik Thakore kthak...@cpan.org
).
This is
even one spot where a little AUTOLOAD magic would help memory usage even
more.
-- c
--
Kartik Thakore thakore.kar...@gmail.com
For additional commands, e-mail: beginners-h...@perl.org
http://learn.perl.org/
--
Kartik Thakore thakore.kar...@gmail.com
#--
Adam Fairbrother
Help Desk Technician
afairbrot...@sd73.bc.ca
School District #73
- Kartik Thakore thakore.kar...@gmail.com wrote:
Hi,
H Adam,
It's been a week since I asked about this and No one has responded,
Did I ask incorrectly
Oh yeah you are right. Why is that happening?
On Tue, 2011-06-14 at 22:56 +0200, Tobias Leich wrote:
Its not looking good imo.
See, its just installing libjpeg.la, not libjpeg.so.8 ...
-Ursprüngliche Nachricht-
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com]
Gesendet
for all the help with this.
#--
Adam Fairbrother
Help Desk Technician
afairbrot...@sd73.bc.ca
School District #73
- Kartik Thakore thakore.kar...@gmail.com wrote:
Hmm that is all fine. Can I see your
On 2011-03-08, at 4:36 AM, Thomas Klausner d...@cpan.org wrote:
Hi!
Hi Domm,
On Tue, Mar 08, 2011 at 06:00:24AM -0300, breno wrote:
So far we had some awesome entries - people really stood up to the
challenge! Check them out:
And where can I get those games from? :-)
SDLx::Text is experimental, but I will get garu (the author) to handle UTF8 in
it.
Kartik Thakore
On 2011-02-22, at 7:57 AM, Roman V. Nikolaev rsha...@rambler.ru wrote:
Hi!
I am Perl developer Roman V. Nikolaev.I try to make my first tower
defence style game.
I use latest SDL 2.530 from
Done at
http://bit.ly/i0j3mc
Thanks.
On Sun, 2011-01-02 at 21:42 -0500, Sheppy R wrote:
I remembered encountering an issue the first go through the manual, but
wasn't really aware of the community at that time. I'm going back through
the most recent version and came across the following
://github.com/PerlGameDev/SDL_Manual
regards,
Kartik Thakore
Apologies I sent the wrong file out.
--
Kartik Thakore thakore.kar...@gmail.com
---BeginMessage---
SDLx::* is still in the stages of being too slow to use. We have not
optimized the SDLx::Validate in it.
You can mix with SDL::* to improve your performance, if you are
confident
Ok but ... how do I get an experimental package made and uploaded?
On Sat, 2010-09-25 at 13:40 +0800, Paul Wise wrote:
On Mon, Aug 16, 2010 at 6:47 PM, Kartik Thakore
thakore.kar...@gmail.com wrote:
On 2010-08-16, at 3:56 AM, Josselin Mouette j...@debian.org wrote:
No problem
script.pl
gdb run
Where script.pl is attached to this email.
Thank you very much
Kartik Thakore
On Thu, 2010-09-23 at 02:08 +, CPAN Tester Report Server wrote:
Dear Kartik Thakore,
Please find below the latest reports for your distributions, generated by
CPAN Testers, from the last 24 hours
Thank you,
Also I am just doing Reply-All, sorry if I messed up the CC.
Regards,
Kartik Thakore
On Sun, 2010-09-26 at 10:57 +0800, Paul Wise wrote:
On Sat, Sep 25, 2010 at 7:38 PM, Kartik Thakore
thakore.kar...@gmail.com wrote:
Ok but ... how do I get an experimental package made
I will update that soon. Until then can you try
http://sdlperl.ath.cx/releases/SDL_Manual.pdf
Regards,
Kartik Thakore
On Mon, 2010-09-20 at 17:54 -0500, Pip Stuart wrote:
Hi SDLPerl Homiez,
I just tried to install SDL 2.516 from the CPAN onto my Ubuntu box
I'm perplexed as the install
How do I add a header check as a prereq for build packages?
For MacOSX I want to add a check for
X11/Xlib.h and X11/Xatom.h
This test would then be NA and discarded.
http://www.cpantesters.org/cpan/report/1a3cbc08-a1d5-11df-8246-59ba6e8696e0
Regards,
Kartik
perl with:
perlswitch /usr/bin/perlbrew
Kartik Thakore
On 2010-07-28, at 6:19 PM, Pip Stuart pipstu...@gmail.com wrote:
On Wed, Jul 28, 2010 at 14:40, Kartik Thakore thakore.kar...@gmail.com
wrote:
On 2010-07-28, at 2:03 PM, Pip Stuart pipstu...@gmail.com wrote:
From Gentoo GNU/Linux, I
You should set the PERLBREW_ROOT before doing init. Sorry I should
have mentioned it. rm -rf perl5 and that line from .bashrc.
Kartik Thakore
On 2010-07-29, at 12:48 AM, Pip Stuart pipstu...@gmail.com wrote:
On Wed, Jul 28, 2010 at 15:25, Kartik Thakore thakore.kar...@gmail.com
wrote:
Oh I
.
Try frozen-bubble again after installing this.
Thanks again,
-Pip
No problem.
On Thu, Jul 22, 2010 at 16:55, Kartik Thakore thakore.kar...@gmail.com
wrote:
SDL 2.503 has been released on to CPAN. The changes are mostly in
the new
features added to SDLx::* layer. However as our
is my name. =)
I figured you would :)
On Tue, Jul 27, 2010 at 18:30, Kartik Thakore thakore.kar...@gmail.com
wrote:
On 2010-07-27, at 8:51 PM, Pip Stuart pipstu...@gmail.com wrote:
Hi Kartik,
Hi,
Thanks for all the awesome SDLPerl work you've been doing. It's much
appreciated. I'd like
Hi
Kartik Thakore
Hi GC,
We have fixed the two issues. Please review.
Kartik Thakore
Where do we need regex? I don't see this.
Kartik Thakore
On 2010-07-04, at 6:32 PM, kmx k...@volny.cz wrote:
Dne 5.7.2010 0:02, Kartik Thakore napsal(a):
Hi kmx,
I saw your work in Alien::SDL this morning! MathNerd was able to
fix the
windows server in a github branch. See
http
a static FPS
We are looking for more ideas and feedback.
Regards,
Kartik Thakore
fpsmanager to force a static FPS
We are looking for more ideas and feedback.
Regards,
Kartik Thakore
Mathnerd maybe this is why the name for the windows server is not
showing up?
Kartik Thakore
On 2010-07-06, at 2:44 PM, kmx k...@volny.cz wrote:
Dne 5.7.2010 14:27, Kartik Thakore napsal(a):
Where do we need regex? I don't see this.
frozen-bubble\server\game.c
frozen-bubble\server\net.c
. Here is the subroutine I reserved for
that. Can you see if it will work with Alien::SDL glib?
http://github.com/kthakore/frozen-bubble/blob/windows_server/inc/My/Builder.pm#L145
Regards,
Kartik
On Sat, Jul 3, 2010 at 2:41 PM, Kartik Thakore thakore.kar...@gmail.comwrote:
Hi kmx,
I remember you
is to have mathnerd314
compile this server for us and just package it with FB windows.
Regards,
Kartik Thakore
/SDL_perl
http://github.com/kthakore/SDLx-TTF
Please give it a review and let us know.
Regards,
Kartik Thakore
On 2010-06-26, at 10:44 AM, Kartik Thakore thakore.kar...@gmail.com
wrote:
HI Guillaume,
I have close some more tickets.
http://sdlperl.ath.cx/projects/SDLPerl/ticket/141
http
/2010 10:49 PM, Kartik Thakore wrote:
Right but where is the piddle xs code?
It is in Basic/Core in the PDL directory.
The piddle data is in the string of the perl scalar.
That way it gets the advantage of the perl memory
allocation/freeing...
--Chris
On Sat, Jun 26, 2010 at 10:35 PM
you are up for PDL::SDL::Graphics. Join me on #sdl irc.perl.org if you
need help. Or just send and email to sdl-devel@perl.org
Regards,
Kartik Thakore
Hi Testers,
I have finally rewritten the mac launcher and am looking for testers. If you
guys are up for it.
cpan Alien::SDL;
wget http://github.com/kthakore/SDL_perl/tarball/mac_launcher
extract the archive and
perl Build
perl Build bundle
SDLPerl.app/Contents/MacOS/SDLPerl
use local::lib
You will need X11 headers (from XCode) to compile from scratch
cpan Alien::SDL
wget http://github.com/kthakore/SDL_perl/tarball/mac_launcher
extract
perl Build.PL
perl Build
perl Build bundle
SDLPerl.app/Contents/MacOS/SDLPerl test/checkkeys.pl
or get shooter from here
when the dataref is
changed?
Regards,
Kartik Thakore
On Thu, Jun 24, 2010 at 08:53:04AM -0500, David Mertens wrote:
Here's the updated code. It should do what you mean, though I'm having
trouble with it.
# Create an one-element piddle of type byte.
# We will discard the data; this is just
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