Re: Problems Installing SDL

2017-06-06 Thread Kartik Thakore
H Tobias! And Garu! Sent from my iPhone > On Jun 5, 2017, at 7:36 AM, Tobias Leich wrote: > > Hi, I pushed a fix: > https://github.com/PerlGameDev/SDL/commit/8bbe63d0b9b0e565bdfce3d8f4ed945c5d950ee5 > > I also replied to this mailing list thread already, but perhaps it did not > get thr

Re: Problems Installing SDL

2017-06-05 Thread Kartik Thakore
Thanks Breno! Pmesa1. Although the irc channel is quite I can help you out on there later in the evening. I am on PDT to > On Jun 5, 2017, at 7:15 AM, breno wrote: > > Hello! > > After downloading/unpacking the SDL dist, try adding the following line to > the top of inc/My/Builder/Darwin.p

Re: [TetrisPL] unable to locate SDL/App.pm win8.1 strawberry 5.18.2 (#1)

2014-08-02 Thread Kartik Thakore
We need to update tetrispl. Feel free to fork it and use SDL perl. I can merge when done. Also cc sdl-devel@perl.org On Fri, Aug 1, 2014 at 11:45 PM, David Horner wrote: > By updated do you mean to use SDLx::App? I'd be happy to help with the > updates given a little guidance. > Thanks. > -

Re: [Alien-SDL2] Don't use $ENV{"HOME"} (#6)

2014-08-02 Thread Kartik Thakore
Oh right!  Also hi tobais!! On Sat, Aug 2, 2014 at 11:32 AM, Tobias Leich wrote: > HOME is gone since Win7+, one should really use: File::HomeDir->my_home > Cheers > Am 02.08.2014 17:25, schrieb Kartik Thakore: >> Hi! >> Hmm weird. Can you set your %home% variable

Re: [Alien-SDL2] Don't use $ENV{"HOME"} (#6)

2014-08-02 Thread Kartik Thakore
Hi! Hmm weird. Can you set your %home% variable? On Sat, Aug 2, 2014 at 7:53 AM, Alex wrote: > Hi! > I just installed Alien::SDL2 on my computer and I got the following output: > Set up gcc environment - 3.4.5 (mingw-vista special r3) > Build option used: > Binaries Win/32bit SDL2 (20130

Re: [TetrisPL] unable to locate SDL/App.pm win8.1 strawberry 5.18.2 (#1)

2014-08-01 Thread Kartik Thakore
This needs to be updated. What is your current version of SDL Perl? On Fri, Aug 1, 2014 at 10:35 PM, David Horner wrote: > SDL::Tutorial::Tetris is up to date. (0.04) > Can't locate SDL/App.pm in @INC (you may need to install the SDL::App module) > (@INC contains: C:/strawberry/perl/site/lib/

Re: SDL and wxPerl

2013-09-29 Thread Kartik Thakore
Hi Eriam, Actually I haven't had a lot of luck with this, sorry. On Mon, Sep 23, 2013 at 5:40 AM, Eriam Schaffter wrote: > Hello Kartik > > I've seen your "Interfacing SDL Perl and WxPerl" post on the wxPerl > mailing list. > > Have you been able to get some of that working ? > > A SDL window i

Re: travis buildbots for various SDL_Perl repos

2013-08-28 Thread Kartik Thakore
Awesome work! Thank you! On Wed, Aug 28, 2013 at 1:09 AM, Mason James wrote: > hi Peeps > > I've managed to sort some working travis buildbots for the various > SDL_perl repos > > we now have passing builds for the 'master' branch of... > > SDL -> https://travis-ci.org/PerlGameDev/

Re: SDL2 + POGL2 + PDL confluence

2013-08-18 Thread Kartik Thakore
There is no need to. I made a PDL to SDL_surface work before. And in SDL2 you can create template from surface. On Sun, Aug 18, 2013 at 12:33 AM, Mason James wrote: > > On 2013-08-17, at 1:37 AM, Chris Marshall wrote: > > > On Thu, Aug 15, 2013 at 6:05 PM, Kartik Tha

Re: Alien::SDL2 - updated libs

2013-08-17 Thread Kartik Thakore
Awesome cool. Gonna merge to master! On Sat, Aug 17, 2013 at 3:56 PM, kmx wrote: > Now fixed > https://travis-ci.org/PerlGameDev/Alien-SDL2/builds/10316295 > > On 17.8.2013 21:19, Kartik Thakore wrote: > > We are getting fails because of something with png and libz. &

Re: Alien::SDL2 - updated libs

2013-08-17 Thread Kartik Thakore
oops nevermind On Sat, Aug 17, 2013 at 3:31 PM, Kartik Thakore wrote: > I am also getting these errors with vorbis now: > > /bin/bash ../libtool --mode=install /usr/bin/install -c libvorbis.la > libvorbisfile.la libvorbisenc.la'/root/Alien-SDL2/sharedir/0.002_5fb047

Re: Alien::SDL2 - updated libs

2013-08-17 Thread Kartik Thakore
oot/Alien-SDL2/build_src/libvorbis-1.3.3/lib' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/root/Alien-SDL2/build_src/libvorbis-1.3.3/lib' On Sat, Aug 17, 2013 at 3:19 PM, Kartik Thakore wrote: > We are getting fails because of something with png and libz.

Re: Alien::SDL2 - updated libs

2013-08-17 Thread Kartik Thakore
On 17.8.2013 20:52, Kartik Thakore wrote: > > Actually I have made some changes to that file, can you move those changes > to the experimental branch? I have a patch in there too. > > > On Sat, Aug 17, 2013 at 2:48 PM, kmx wrote: > >> I have commited the patch to 'm

Re: SDL2 + POGL2 + PDL confluence

2013-08-16 Thread Kartik Thakore
I think it will with SDL_Texture.  http://wiki.libsdl.org/moin.fcg/SDL_Texture On Fri, Aug 16, 2013 at 9:37 AM, Chris Marshall wrote: > On Thu, Aug 15, 2013 at 6:05 PM, Kartik Thakore > wrote: >> >> I am definitely interested in helping with this.

Re: perltidy style?

2013-08-16 Thread Kartik Thakore
+1 On Wed, Aug 14, 2013 at 8:12 PM, Mason James wrote: > On 2013-08-15, at 5:47 AM, Kartik Thakore wrote: >> :p Mason, if you make a .pertidy I will use it. (I think people prefer >> spaces to tabs, and methods are like_this_for_now ) > cool!, and yes to spaces and that sty

Re: SDL2 + POGL2 + PDL confluence

2013-08-15 Thread Kartik Thakore
Hey Chris, I am definitely interested in helping with this. Perhaps we should make a test module that tests just these integration. It will get latest branches of the 3 projects and run tests. What do you think? On Thu, Aug 15, 2013 at 1:11

Re: SDL 2.0.0 has finally been released

2013-08-15 Thread Kartik Thakore
No problem. Btw do you have any comments on the new Constants.pm ? Using XS to load them instead of use constants? On Thu, Aug 15, 2013 at 9:53 AM, Chris Marshall wrote: > Excellent, thanks for the link! --Chris > > On Thu, Aug 15, 2013 at 9:27 AM, Kartik Thakore > wrote: > &

Re: SDL 2.0.0 has finally been released

2013-08-15 Thread Kartik Thakore
We are working on it: http://github.com/PerlGameDev/SDL2 On Thu, Aug 15, 2013 at 9:26 AM, Chris Marshall wrote: > Are there any perl bindings to SDL2? The libsdl.org site > only lists C#, Pascal, and Python. > > --Chris > > On Thu, Aug 15, 2013 at 9:08 AM, Kartik Thakore

Re: SDL 2.0.0 has finally been released

2013-08-15 Thread Kartik Thakore
Yeah all of them. Also smpeg was missing. On Wed, Aug 14, 2013 at 6:10 AM, kmx wrote: > > On 13.8.2013 22:24, Kartik Thakore wrote: > >> Yeah read this! Hey kmx, anyway you can update the packs? or FROGGS >> > > If you mean urls in Alien::SDL2 - https://github.com/

Re: perltidy style?

2013-08-14 Thread Kartik Thakore
:p Mason, if you make a .pertidy I will use it. (I think people prefer spaces to tabs, and methods are like_this_for_now ) On Wed, Aug 14, 2013 at 4:13 AM, Tobias Leich wrote: > There is more than *one* style? :P > > Cheers, Tobias > > PS: I'd say the set style is the one used mainly in the cod

Re: automated building/testing for SDL_Perl?

2013-08-13 Thread Kartik Thakore
? On Tue, Aug 13, 2013 at 2:32 PM, Mason James wrote: > On 2013-08-12, at 8:40 AM, Mason James wrote: >> >> On 2013-08-12, at 8:06 AM, Kartik Thakore wrote: >> >>> Yeap this would be great for sdl. I can give you permissions to add it to >>> SDL repos

Re: SDL 2.0.0 has finally been released

2013-08-13 Thread Kartik Thakore
Yeah read this! Hey kmx, anyway you can update the packs? or FROGGS On Tue, Aug 13, 2013 at 9:10 AM, Mason James wrote: > some nice news today... > > http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html > >

Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
r.gz'... Extracting z... Extracting jpeg... Extracting tiff... ### Any ideas why? On Sun, Aug 11, 2013 at 11:13 PM, Kartik Thakore wrote: > Seems like prereqs are not installing now: > https://github.com/PerlGameDev/Alien-SDL2/issues/4 > > Any clue guys? > > Also kmx: your

Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
Seems like prereqs are not installing now: https://github.com/PerlGameDev/Alien-SDL2/issues/4 Any clue guys? Also kmx: your url for smpeg is no longer valid. On Sun, Aug 11, 2013 at 10:41 PM, Kartik Thakore wrote: > This seems to work: > > > https://github.com/PerlGameDev/Alien

Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
This seems to work: https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e any comments? On Sun, Aug 11, 2013 at 9:51 PM, Kartik Thakore wrote: > Hey guys, > > Any ideas on how I can fix this? > https://github.com/PerlGameDev/Alien-SDL2/issues/3

[Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
Hey guys, Any ideas on how I can fix this? https://github.com/PerlGameDev/Alien-SDL2/issues/3 I tried ... { FALSE= 0, TRUE= 0} ... But that is not working.

Request comments on new types of constants

2013-08-11 Thread Kartik Thakore
Hey Guys, What do you think of doing this for constants: XS plug https://github.com/PerlGameDev/SDL2/blob/experimental/src/Core/Constants.xs#L17 Mapped directly to https://github.com/PerlGameDev/SDL2/blob/experimental/lib/SDL2/Constants.pm#L96 This way we don't have to update their values if l

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Kartik Thakore
Done. Let me know if you need more permissions for the travis irc stuff. On Sun, Aug 11, 2013 at 4:56 PM, Mason James wrote: > > On 2013-08-12, at 7:20 AM, Mason James wrote: > > > hi All > > > > I've recently learnt how to use the Travis [1] automated build system > with github repos > > > > it

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Kartik Thakore
Yeap this would be great for sdl. I can give you permissions to add it to SDL repos? On Sun, Aug 11, 2013 at 4:04 PM, Mason James wrote: > On 2013-08-12, at 7:30 AM, Tobias Leich wrote: >> Hi Mason, >> >> that is pretty cool. If it does a rebuild and test after every commit, >> can I see a mat

Re: adding texture scaling functionally to SDL2_perl

2013-08-09 Thread Kartik Thakore
Added it to https://github.com/PerlGameDev/SDL2/issues/2 On Fri, Aug 9, 2013 at 2:53 PM, Mason James wrote: > > On 2013-08-10, at 6:25 AM, Mason James wrote: > > > hi sdl-devel > > > > i am planning/researching about adding a small amount of SDL2_Perl code > into my existing SDL_Perl app, for a

Re: adding texture scaling functionally to SDL2_perl

2013-08-09 Thread Kartik Thakore
Thanks mason, Can you make these feature requests as issues on http://github.com/PerlGameDev/SDL2 On Fri, Aug 9, 2013 at 2:25 PM, Mason James wrote: > hi sdl-devel > i am planning/researching about adding a small amount of SDL2_Perl code into > my existing SDL_Perl app, for a framerate incre

Re: (in cleanup) panic: free from wrong pool

2013-08-07 Thread Kartik Thakore
Created the issue btw: https://github.com/PerlGameDev/SDL/issues/247 Thanks! On Wed, Aug 7, 2013 at 11:28 PM, Kartik Thakore wrote: > What happened? Did you report it to github issues? I think you can report > here: > > https://github.com/github/github-services/issues > > T

Re: (in cleanup) panic: free from wrong pool

2013-08-07 Thread Kartik Thakore
What happened? Did you report it to github issues? I think you can report here: https://github.com/github/github-services/issues Those guys are very very responsive so it is good. On Wed, Aug 7, 2013 at 10:06 PM, Lars Dɪᴇᴄᴋᴏᴡ 迪拉斯 wrote: > This bug report is too much for GitHub's feeble mind. >

Re: YUV Overlay

2013-07-24 Thread Kartik Thakore
Can we run this with out needing ARDdrone? On Wed, Jul 24, 2013 at 8:22 AM, wrote: > Short on time at the moment, but I have the complete code on a github repo: > > https://github.com/frezik/UAV-**Pilot > > The relevant code is in UAV::Pilot::SDL::Video, and

Introducing Play Spine

2013-04-25 Thread Kartik Thakore
Hey Guys, So I have been using http://backbonejs.org/docs/backbone.html and templates for web development a lot and I was thinking it would be great if we had that for game dev in perl. https://github.com/PerlGameDev/PlaySpine/blob/master/README.md What do you guys think? Regards, Kartik

Re: Packaging with strawberry perl

2013-03-08 Thread Kartik Thakore
AWESOME On Thu, Mar 7, 2013 at 4:54 PM, kmx wrote: > Kartik, > > Try this special edition: > http://strawberryperl.com/**beta/spp-spec-minimal-5.16.3.** > 1-32bit-portable.zip > > Simply: > - unzip into e.g. c:\strawb

Fwd: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll

2013-03-06 Thread Kartik Thakore
Patch applied -- Forwarded message -- From: Sam Lantinga Date: Tue, Mar 5, 2013 at 9:53 PM Subject: Re: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll To: SDL Development List Patch applied, thanks! FYI, the best place to submit patches is buzilla so they don't get lost in

Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
b\Portable.pm > + perhaps File::HomeDir and other Portable's prereqs > > -- > kmx > > > On 5.3.2013 20:54, Kartik Thakore wrote: > >> Could I delete all of perl/vendor and install SDL using cpan. Then remove >> the cpan stuff? >> >> >> On

Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
; > On 5.3.2013 17:54, Kartik Thakore wrote: > >> What about stuff inside perl\vendor and what not. It has a lot of the >> stuff >> that is not needed (DBI, BerkelyDB, etc ) >> >> >> On Tue, Mar 5, 2013 at 10:53 AM, kmx wrote: >> >> On 5.3.201

Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
What about stuff inside perl\vendor and what not. It has a lot of the stuff that is not needed (DBI, BerkelyDB, etc ) On Tue, Mar 5, 2013 at 10:53 AM, kmx wrote: > > On 5.3.2013 15:18, Kartik Thakore wrote: > >> Hey so, >> I was trying to send a friend a simple SDL script

Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
Hey so, I was trying to send a friend a simple SDL script with strawberry perl to play around with. But strawberry perl seemed huge! Especially with the DBI/Pg and what not in it. How can i get a vanilla version of portable strawberry perl with no extra libraries installed with it. I will then jsut

Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Kartik Thakore
Ok will do. Kartik Thakore On 2013-03-05, at 7:58 AM, kmx wrote: > > On 5.3.2013 13:11, Kartik Thakore wrote: >> Awesome. What is the difference (besides muting the error?) for the load >> there? > > Just muting the error message. To be honest I do not know how

Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Kartik Thakore
Awesome. What is the difference (besides muting the error?) for the load there? On Tue, Mar 5, 2013 at 5:09 AM, kmx wrote: > Hi Kartik and Tobias, > > ad our last discussion on IRC. > > I have investigated the warning "Failed loading D3DX9_*.dll" and come up > with the enclosed patch (please f

Re: Alien::SLD2

2013-03-03 Thread Kartik Thakore
Thanks. In SDL2 I had to neuter your internal::Loader stuff. I didn't know what was it doing. I will have SDL2 use the Alien::SDL2 in a bit too. On Sun, Mar 3, 2013 at 4:43 PM, kmx wrote: > I have cloned the good old Alien::SDL into https://github.com/** > PerlGameDev/Alien-SDL2

Weird ness with SDL2 rendering

2013-03-01 Thread Kartik Thakore
So I have been working on making a simple enough red screen and blue rect on SDL2. I was using this code which is in two test cases in the repo: http://wiki.libsdl.org/moin.fcg/SDL_RenderPresent For the hardware render the D3DX9 is not loading well. But for the software even I can see any thing.

Re: Alien::SLD2

2013-03-01 Thread Kartik Thakore
AEWSOME! On Fri, Mar 1, 2013 at 11:34 AM, kmx wrote: > Updated SDL2 binaries for strawberry perl: > * > http://strawberryperl.com/**package/kmx/sdl/32bit_SDL2_**20130301.zip > * > http://strawberryperl.com/**package/kmx/sdl/6

Re: Alien::SLD2

2013-03-01 Thread Kartik Thakore
Check out the new branch. I am doing SDL2pp.dll for the collision. get_handle_win32 and junk comes from windows.h I believe but SDL2 has no need for it. https://github.com/PerlGameDev/SDL2/tree/new_sdl_win On Fri, Mar 1, 2013 at 5:35 AM, kmx wrote: > > On 1.3.2013 5:34, Kartik Thakore

Re: Alien::SLD2

2013-02-28 Thread Kartik Thakore
So was trying to compile stuff this is what I get running. perl Build.pl and perl Build in https://github.com/PerlGameDev/SDL2 I copied your libSDL2 zip files to strawberryperl/c g++.exe -o "blib\arch\auto\SDL2\SDL2.dll" -Wl,--base-file,"lib\SDL2.base" -Wl,-- image-base,0x7d20 -mdll -s -L"C:\

Re: SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
Done https://github.com/PerlGameDev/Alien-SDL2 On Thu, Feb 28, 2013 at 10:10 PM, Kartik Thakore wrote: > Creating now > > > > On Thu, Feb 28, 2013 at 5:58 PM, kmx wrote: > >> >> On 28.2.2013 23:23, Kartik Thakore wrote: >> >>> I couldn't do ./c

Re: SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
Creating now On Thu, Feb 28, 2013 at 5:58 PM, kmx wrote: > > On 28.2.2013 23:23, Kartik Thakore wrote: > >> I couldn't do ./configure in the portable strawberry perl .bat file >> shell. What shell do you use? >> > > MSYS - you can get it from http://s

Re: SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
I couldn't do ./configure in the portable strawberry perl .bat file shell. What shell do you use? Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. On Thu, Feb 28, 2013 at 4:22 PM, kmx wrote: > Hi Kartik & Tobias, > > 1/ as for building strawberry per

Re: SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
AWESOME. I would love your help on Alien::SDL2. Can you document your process somewhere for how you do the build on windows? On Thu, Feb 28, 2013 at 4:04 PM, kmx wrote: > > On 28.2.2013 2:09, Kartik Thakore wrote: > >> Hey Froggs, >> >> I am in windows lappy la

Re: SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
fucking liars On Thu, Feb 28, 2013 at 4:07 PM, Tobias Leich wrote: > Thats not true, you still need to download and install the diectx sdk. > > Am 28.02.2013 20:52, schrieb Kartik Thakore: > > How do I set that up? I opened it in vs2013 and it kept complaining > > about mi

Re: SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
How do I set that up? I opened it in vs2013 and it kept complaining about missing directx headers. But when I google it, msdn says that directx is part of vs2013 since vs2008. So fucking weird. Kartik Thakore On 2013-02-28, at 1:20 AM, Tobias Leich wrote: > I'm using VC2010 Expre

SDL2.0 Dev

2013-02-28 Thread Kartik Thakore
Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl?

Re: Fwd: [SDL] SDL 2.0 API stabilization

2013-02-22 Thread Kartik Thakore
Although we should do Alien::SDL2 first. On Fri, Feb 22, 2013 at 1:54 PM, Kartik Thakore wrote: > pendant? > > > > On Fri, Feb 22, 2013 at 1:53 PM, Tobias Leich wrote: > >> SDL2 is fine! >> >> I'll make the perl 6 pendant at some point... >> >

Re: Fwd: [SDL] SDL 2.0 API stabilization

2013-02-22 Thread Kartik Thakore
pendant? On Fri, Feb 22, 2013 at 1:53 PM, Tobias Leich wrote: > SDL2 is fine! > > I'll make the perl 6 pendant at some point... > > Kartik Thakore hat geschrieben: > > >SDL 2.0 API is STABLE! I will be working on getting libperl-sdl2 started. > >Any though

Fwd: [SDL] SDL 2.0 API stabilization

2013-02-22 Thread Kartik Thakore
SDL 2.0 API is STABLE! I will be working on getting libperl-sdl2 started. Any thoughts on name space? SDL2 seems more logical. Would there be any issues with perl for having a number in the package name? -- Forwarded -- From: Sam Lantinga Date: Mon, Feb 18, 2013 at 2:19 AM Subjec

Re: install SDL fails for Strawberry Perl 5.16.2 x64

2013-01-09 Thread Kartik Thakore
What is the bug exactly? On Wed, Jan 9, 2013 at 10:55 AM, Tobias Leich wrote: > Already solved via irc. > > Win7 with strawberry x64 is buggy, the x86 is fine. > > Cheers, Tobias > > Am 09.01.2013 16:41, schrieb Kartik Thakore: > > Can you paste the output? > >

Re: install SDL fails for Strawberry Perl 5.16.2 x64

2013-01-09 Thread Kartik Thakore
Can you paste the output? Thanks On Tue, Jan 8, 2013 at 5:32 AM, Dov Levenglick wrote: > Hi, > When performing > cpan> install SDL > > The mixer_channelstest causes Perl to crash. > > > >בברכה | Best Regards, > דוב לוונגליק | Dov Levenglick >

Re: [pangzero] Various fixes for pangzero (#2)

2012-10-30 Thread Kartik Thakore
Thank you! I will update this ASAP! Kartik Thakore On 2012-10-29, at 4:57 PM, Hans de Goede wrote: Hi, Short intro I'm the Fedora packager of pangzero, and since Fedora has moved to the latest perl-sdl, I've been working on upgrading my packages to your git version of pangzero. Duri

Re: [Perldl] PDL image to SDL::Surface

2012-09-24 Thread Kartik Thakore
t; < > devel.chm...@gmail.com> > To: "Kartik Thakore" > Cc: "Tobias Leich" ; "sdl-devel" > Sent: Tuesday, September 25, 2012 2:46 AM > Subject: Re: [Perldl] PDL image to SDL::Surface > > > > Hi Kartik- >> >> I don't have a

Re: PDL image to SDL::Surface

2012-09-24 Thread Kartik Thakore
Whats wrong with https://github.com/PerlGameDev/SDL_Manual/blob/master/code_listings/pdl.pl ? On Mon, Sep 24, 2012 at 12:36 PM, Chris Marshall wrote: > Looking back through the code to the original SDL_Perl > I found version 2.0.5 which allows one to actually create > an SDL surface from pixel da

Re: [frozen-bubble] Copy the patches from openSUSE to main branch (#56)

2012-09-20 Thread Kartik Thakore
Yeah, I will look at it again, gotta get some sleep tough. Kartik Thakore On 2012-09-20, at 3:04 AM, Guillaume Cottenceau wrote: I didn't know (I don't use it), sorry. I suggest you to change the year in the README file and all relevant files (2010 currently, need 2012) and then y

Re: SDL Manual

2012-09-16 Thread Kartik Thakore
Hello, Get strawberry perl for windows. You will have a better experience over all. On Sat, Sep 15, 2012 at 6:45 PM, Jaen Jasper wrote: > Dear Kartik Thakore, > > I have problems installing SDL through cpanm and manually. It > doesn't show up on ActivePerl's

MonoGame review

2012-08-27 Thread Kartik Thakore
Hey Garu. In my recent attempt at Zemmings I explored other open source modern frameworks. Have you seen MonoGame. https://github.com/mono/MonoGame/wiki/Tutorials It is an open source alt of XNA 4.0. Kartik Thakore

Re: Next release

2012-08-24 Thread Kartik Thakore
got an export of that machine. > > Cheers. > > Am 24.08.2012 18:21, schrieb Kartik Thakore: > > Ok i will twiddle with it. Do you have a freebsd machine I can ssh too? Or > a vmware image? > On Aug 24, 2012 4:11 AM, wrote: > >> Hi pals! >> >> In the

Re: Next release

2012-08-24 Thread Kartik Thakore
rface) fails. But since I dont > really understand whats happening there it would be cool if the author (you > kathekore ;o) would have a look at it. > > So far from me, I will write a msg about the YAPC later. > > See ya and take care, > Tobias > > Zitat von Kartik Thakor

Re: Next release

2012-08-24 Thread Kartik Thakore
> > And there are still SDL::Controller(::Interface) fails. But since I dont > really understand whats happening there it would be cool if the author (you > kathekore ;o) would have a look at it. > > So far from me, I will write a msg about the YAPC later. > > See ya and t

Re: Next release

2012-08-23 Thread Kartik Thakore
Awesome thanks. Kartik Thakore On 2012-08-23, at 9:40 PM, Jeffrey Palmer wrote: Hi, I think the problem is TIFF support on BSD and Solaris, but FROGGS will know for sure. Jeff On Thu, Aug 23, 2012 at 8:49 PM, Kartik Thakore wrote: > Hey guys, > > It looks like SDL lastest experim

Next release

2012-08-23 Thread Kartik Thakore
Hey guys, It looks like SDL lastest experimental has quite a few bit of fails. May I get a summary of what the fails are? Regards

Re: sdl-config file for Alien::SDL

2012-07-10 Thread Kartik Thakore
Oops I meant 'sdl-config.pl' On Tue, Jul 10, 2012 at 4:34 PM, Lars Dɪᴇᴄᴋᴏᴡ 迪拉斯 wrote: > > It will be sdl-config -p > You can't do that. When Alien::SDL containing a > {bin,script}/sdl-config is packaged as perl-Alien-SDL.rpm, this > resulting /usr/bin/sdl-config conflicts with the > already exis

Re: sdl-config file for Alien::SDL

2012-07-10 Thread Kartik Thakore
It will be sdl-config -p Kartik Thakore On 2012-07-10, at 4:56 AM, "Lars Dɪᴇᴄᴋᴏᴡ 迪拉斯" wrote: > sdl-config is already part of the package libSDL-devel. Name it > alien-sdl-config or something.

sdl-config file for Alien::SDL

2012-07-08 Thread Kartik Thakore
Hey guys, I am proposing Alien::SDL makes sdl-config available as a script file. It would just print out config('libs') and etc. This way it makes it the same as using `sdl-config ...` in other XS projects. It is a pain to always to use Alien::SDL and so on. Regards

Re: CPAN Testers Daily Summary Report

2012-05-27 Thread Kartik Thakore
er's changes, so those haven't been > merged back yet. > > Jeff > > > On Thu, May 24, 2012 at 7:54 PM, Kartik Thakore > wrote: > >> Crap ... how did this happen? *facepalm* Ok lets re roll. >> >> >> On Thu, May 24, 2012 at 7:46 PM, Jeffrey

Re: CPAN Testers Daily Summary Report

2012-05-24 Thread Kartik Thakore
r the test failures. Should we revert to the previous > release (plus the documentation fixes) and slowly add these changes in new > dev releases or should we just work on fixing the new problems? > > Jeff > > > On Wed, May 23, 2012 at 3:06 PM, Kartik Thakore > wrote: &

Fwd: CPAN Testers Daily Summary Report

2012-05-23 Thread Kartik Thakore
And we have some fails! SDL-2.538: - MSWin32-x64-multi-thread / 5.14.2: - FAIL http://www.cpantesters.org/cpan/report/26ee8b64-6bf6-1014-ad3c-44931eecb6a3 - x86_64-linux-thread-multi / 5.15.8: - FAIL http://www.cpantesters.org/cpan/report/5bd4ba90-a46b-11e1-a210-b03bf4b14d39 - x86_64-linux-thr

SDL Perl experimental to master

2012-05-13 Thread Kartik Thakore
Hey, We need to merge SDL experimental to master. Do you know which was the most latest stable release? Regards

Re: Help: with create a surface from my own RGBA data

2012-04-05 Thread Kartik Thakore
Cool! Thats great. Can't wait to see the results. Be sure to do an update() based on the rect given. On Apr 5, 2012 4:04 PM, "agraham" wrote: > On 04/05/2012 06:02 PM, Tobias Leich wrote: > >> Hi, do you know the pixel format of the data you have? >> >> Do you get scanlines that you wanna pass to

Re: Revamping SDL_Manual

2012-01-10 Thread Kartik Thakore
atically splitting the text up an breaking into a new line when a given > with would be exceeded (I'm generating buttons with unknown text length, > which is quite problematic). > Seems like a good idea. Thanks. > hth, > Alex > Kartik > Original-Nachricht

Fwd: [SDLx-Widget] SYNOPSIS-code doesn't work: missing font (#2)

2012-01-10 Thread Kartik Thakore
Woops Begin forwarded message: *From:* Alex < reply+i-2784720-7298c9ca04eb299d5d048ccbac880cc879c5ad67-21...@reply.github.com > *Date:* 10 January, 2012 7:58:06 AM EST *To:* Kartik Thakore *Subject:* *[SDLx-Widget] SYNOPSIS-code doesn't work: missing font (#2)* Hi! The code in SY

Re: Perl game programming with SDL

2012-01-09 Thread Kartik Thakore
ut and should find something sooner or later but if > you have a quick answer I'll gladly read it. > > Thanks for your help! > Adrien > > > Le 09/01/2012 22:15, Kartik Thakore a écrit : > > Ok well you would need: > > sudo apt-get install build-essential xorg-

Revamping SDL_Manual

2012-01-09 Thread Kartik Thakore
Hello guys, So as I have gotten busy over the last couple months with my startup and masters the SDL Manual has fell behind, and I would like to ask if anyone is interested in taking on writing new chapters or reorganizing SDL Manual. We can discuss any new chapters to add and work with reorganiz

Re: Perl game programming with SDL

2012-01-09 Thread Kartik Thakore
gt; (no-h+no-lib) > CHECKING prereqs for: > Source code build: SDL-1.2.14 & co. (no PANGO, but TTF) > builds: SDL, SDL_(image|mixer|ttf|gfx) > needs preinstalled: freetype2-devel > WARNING: required lib(-dev) 'freetype' not found, disabling affected > optio

Re: SDLx::Text - replace old text?

2011-12-23 Thread Kartik Thakore
safe to make any assumptions > about what's behind the text, so it should be the module user's > responsibility to clear whatever is behind it. Hmm can we just not make the blit for clearing the text surface? Cause it wraps an sdl::surface. > > On Fri, Dec 23, 2011 at 2:3

Re: SDLx::Text - replace old text?

2011-12-23 Thread Kartik Thakore
But the surface is not an SDLx::Surface ... maybe we should change that at least on the text surface. I think that once you decide to rewrite on the text surface it should do that. How about we add $text->clear(); ? On Fri, Dec 23, 2011 at 2:37 PM, Jeffrey Palmer wrote: > Hi Alex, > > This is ac

Re: Button-Binding

2011-12-16 Thread Kartik Thakore
Is there a framework to resolve location of events better? Sent from my iPhone On 2011-12-16, at 11:48 AM, Leich Tobias wrote: > Hi, for b) > > Add an event listener like this http://sdl.perl.org/SDL-Events.html#SYNOPSIS > and call the tk-callback when receiving the right event. (SDL_MOUSEBUTT

Re: How to draw image sections

2011-12-05 Thread Kartik Thakore
On 2011-12-05, at 4:51 PM, Alex wrote: > Dear all! > > I would like to draw a menu like the one in the game TRAUMA (cf. > http://images.netzwelt.de/thumb/27/2011/4322/32288-test-trauma.jpg && no, I > don't want to code a game). > > So, it's basically 4 picture slides in a row. For testing purpos

Re: How to play an mp3 file from a database

2011-12-01 Thread Kartik Thakore
Thanks froggs. Sent from my iPhone On 2011-12-01, at 5:25 AM, Tobias Leich wrote: > Great! > > So I will add RWOps support today, I'll drop you a note when its done. > > Cheers, FROGGS > > Am 30.11.2011 23:09, schrieb Alexander Becker: >> Hi! >> >> The example code in your link gives me version

Re: SDL packaging team revival

2011-11-21 Thread Kartik Thakore
Is there interest from the games team to push and work on SDL packages? Or would it get lost in a larger sea of packages to maintain. Additionally, I feel SDL is not necessarily only games related. On Nov 21, 2011 3:11 AM, "Paul Wise" wrote: > What happened to the idea of folding the SDL team int

Getting SDL on Debian [Update]

2011-11-04 Thread Kartik Thakore
Hello Guys, Currently dod/dodathome ( in #sdl) has shown interest in getting SDL 2.534 onto Debian, however we are currently blocked by an issue in PangZero a game that depends on SDLperl on Debian. We have been working on updating the pangzero code to use the new SDL here: https://github.com/kt

SDL Inteface for POGL and macro refactor

2011-10-01 Thread Kartik Thakore
lob/SDL_interface/TODO#L28 common macro in one place. In SDL we put this in one header, would that work? -- Kartik Thakore

Re: AW: New libsdl-perl will break frozen-bubble, pangzero and dizzy

2011-09-26 Thread Kartik Thakore
Do you guys have git repo for the pangzero versions you use then we can just start applying our patches to it. On Mon, Sep 26, 2011 at 3:19 AM, Dominique Dumont wrote: > On Sunday 25 September 2011 16:50:45 Tobias Leich wrote: >> Hi, we (the SDL_Perl people) started to work on pangzero ages ago.

Status of staticperl

2011-09-24 Thread Kartik Thakore
Hey FROGGS, I have been really busy recently and I haven't been able to talk to you on irc. What is the status of getting a staticperl or par publisher working for SDLPerl so we can get that Steam like CPAN based website up and running? Peace

Re: PerlGameDev Site MockUp with 2 games

2011-08-06 Thread Kartik Thakore
Yeah we should move this there. On Sat, 2011-08-06 at 16:24 -0400, Jeffrey Palmer wrote: > On Sat, Aug 6, 2011 at 4:02 PM, Kartik Thakore > wrote: > > Hi, > > > > Froggs has started work on a WIP of the PerlGameDev site. We need help > > with more design and back e

PerlGameDev Site MockUp with 2 games

2011-08-06 Thread Kartik Thakore
Hi, Froggs has started work on a WIP of the PerlGameDev site. We need help with more design and back end work. But it looks great so far! http://gamoscope.com/work_in_progress.html -- Kartik Thakore

Re: Perl OpenGL-0.65 released

2011-07-22 Thread Kartik Thakore
tp://sourceforge.net/projects/pogl/files > > This release includes a number of bugs fixed, build > enhancements, and features added.  It could not have > happened without the contributions of Paul Seamons, > Rob/Sisyphus, Dmitry Karasik, kmx, Kartik Thakore, > and others.  Thanks!

Re: question about SDL

2011-07-20 Thread Kartik Thakore
: >> >> This should be possible. Just to be clear you want to play different wavs >> on different channels at differing times. Right? Have you read the >> SDL::Mixer::* docs? Is anything unclear? >> >> Kartik Thakore >> >> On 2011-07-20, at 3:45 AM, An

RE: Offer to take over sdlperl package

2011-07-12 Thread Kartik Thakore
Hi Dominique, As I have mentioned before we have already ported frozen-bubble over to use the new SDL perl bindings. You will find the necessary repositories at http://github.com/PerlGameDev Thank you for your interest. -- Kartik Thakore

Re: AW: AW: Perl OpenGL Project

2011-07-10 Thread Kartik Thakore
Can you paste them ? On Sun, 2011-07-10 at 20:16 +0200, Tobias Leich wrote: > I can build Alien::SDL, but too much tests are failing for SDL. > > -Ursprüngliche Nachricht- > Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] > Gesendet: Sonntag, 10. Juli 2011 09:03 >

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