Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread olivier jeannel
What does -thread 7 stands for ? don't use thread N°7 ? if you have 8 cores, is that it ? Le 02/04/2013 06:37, Jason S a écrit : More about frustration alleviation with MR, for those that don't know : Given how SI can freeze-up to a crawl when a bunch of things are going in the RenderRegion,

RE: Softimage 2014

2013-04-02 Thread Szabolcs Matefy
I'm with Matt in these. I've asked for few features in Unfold, for example, I do not want UV Islands rescaled with each pack, because in games, I have to decide what areas have more pixel density, and it's always overwritten by packing. UV editor needs a lot more love. I love the UV Lattice

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread Dan Yargici
Use 7 threads. The '-' just signifies it's an input argument to XSI... DAN On Tue, Apr 2, 2013 at 9:48 AM, olivier jeannel olivier.jean...@noos.frwrote: What does -thread 7 stands for ? don't use thread N°7 ? if you have 8 cores, is that it ? Le 02/04/2013 06:37, Jason S a écrit : More

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread Jason S
The token could very well have been named threads in plural, because it's the amount of threads MR should use. And is NOT the same as setting the (entire) XSI process affinity to use only 7 threads (via TaskManager) which can give general computer responsiveness, but does'nt at-all change

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread Dan Yargici
That's a little gem. Thanks Jason. DAN On Tue, Apr 2, 2013 at 7:37 AM, Jason S jasonsta...@gmail.com wrote: ** More about frustration alleviation with MR, for those that don't know : Given how SI can freeze-up to a crawl when a bunch of things are going in the RenderRegion, to the point

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread olivier jeannel
Ok, Thank you :) Le 02/04/2013 08:52, Jason S a écrit : The token could very well have been named threads in plural, because it's the amount of threads MR should use. And is NOT the same as setting the (entire) XSI process affinity to use only 7 threads (via TaskManager) which can give

Re: Finalgathering made less frustrating: mx_fgshooter

2013-04-02 Thread Jason S
My pleasure :) spread the word! On 02/04/2013 3:21 AM, olivier jeannel wrote: Ok, Thank you :) Le 02/04/2013 08:52, Jason S a écrit : The token could very well have been named threads in plural, because it's the amount of threads MR should use. And is NOT the same as setting the (entire)

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Stefan Kubicek
CPU-based renderers can render scenes that fit into RAM, while GPU based ones traditionally only have fast access to VRAM, which usually is not more than 2Gb on most cards. Redshift have overcome this limitation, they do most of the processing on the GPU and can still render scenes that need

Re: Softimage 2014

2013-04-02 Thread Ahmidou Lyazidi
Again, from the top of my head writing an operator to lock components and their properties should be quite strait forward. Also it's easy to implement a custom freeze that only freeze the stack, not the texture projections. Ho and yeah, the pin feature is a complete fail and misuderstood feature

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Rob Wuijster
yes, someone did. Or at least showed some form of progress. But I cannot find the post anymore. If memory serves me right it was on si-community. Doesn't really help you mucih, but it's a start ;-) Rob \/-\/\/ On 1-4-2013 17:14, Nuno Conceicao wrote: This is one

Re: ICE to Fusion?

2013-04-02 Thread Alan Fregtman
I'm pretty sure pointcloud geometry is not supported by fbx or dotxsi, but why not go with actual nulls? According to http://www.vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/Point_Cloud_3D it accepts .xsi, so nulls should work. (Don't forget to try switching the dotXSI version format during

Re: Softimage Jedi Training

2013-04-02 Thread Michal Doniec
Great idea Brad! I'll buy the video if you release one. No time for live class unfortunately. On 30 March 2013 18:08, Rares Halmagean ra...@rarebrush.com wrote: Great idea Brad. 2-4, 6,8 stands out for me. On 3/27/2013 11:53 PM, Bradley Gabe wrote: Hi Softimage Users! I have only a few

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Nuno Conceicao
Wasn't there a paper about this released a few years ago? On Tue, Apr 2, 2013 at 3:38 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Some time ago i tried something like this... but somehow i ran into some dead ends. Started with some simple Vector-equations, something like this

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Eugen Sares
For what it's worth: Sketchup's cam matching tool could be worth a look, also just from a user's perspective, because it works quite nicely. You can adjust vanishing x and y vanishing lines and scale the whole thing on z (up). It's invoked in the image importer dialog. Am 02.04.2013 16:38,

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Rob Wuijster
FWIW, C4D does a really nice job with this as well. With all the camera matching we have to do, it would be nice to have this inside Softimage natively. Rob \/-\/\/ On 2-4-2013 17:05, Eugen Sares wrote: For what it's worth: Sketchup's cam matching tool could be

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Dan Yargici
As with most things, Blender has an addon for this too :) https://vimeo.com/35421849 DAN On Tue, Apr 2, 2013 at 6:13 PM, Rob Wuijster r...@casema.nl wrote: FWIW, C4D does a really nice job with this as well. With all the camera matching we have to do, it would be nice to have this inside

Re: Softimage Jedi Training

2013-04-02 Thread Nasser Al-Ostath
Same here On Apr 2, 2013 5:51 PM, Michal Doniec doni...@gmail.com wrote: Great idea Brad! I'll buy the video if you release one. No time for live class unfortunately. On 30 March 2013 18:08, Rares Halmagean ra...@rarebrush.com wrote: Great idea Brad. 2-4, 6,8 stands out for me. On

RE: ICE Topo Clone from group of objects onto Particles?

2013-04-02 Thread Grahame Fuller
For those who can't see the attachments (and everybody else for that matter), I've uploaded them to si-community: http://www.si-community.com/community/viewtopic.php?f=19t=3588 gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

Re: Vray vs Arnold Displacement

2013-04-02 Thread Gene Crucean
Here's a quick render with no secondary bounces. 9.87 seconds. Which is closer to your guys tests... # INFO : [arnold] 00:00:15 836mb render time: # INFO : [arnold] 00:00:15 836mb node init0:00.00 # INFO : [arnold] 00:00:15 836mbsanity checks 0:00.00 #

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Nuno Conceicao
For those who havent seen this new feature in 3ds max 2014 http://www.youtube.com/watch?v=rswNzZoVLh8 Simple to and fast to setup! How nice would be to have this in Soft too On Tue, Apr 2, 2013 at 4:21 PM, Dan Yargici danyarg...@gmail.com wrote: As with most things, Blender has an addon for

Re: Vray vs Arnold Displacement

2013-04-02 Thread Octavian Ureche
Looking at the mem usage graph it went from 4.03 Gb to 4.53 at the end of the render and then back. Which means around 500 megs. On Tue, Apr 2, 2013 at 7:47 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: Here's a quick render with no secondary bounces. 9.87 seconds. Which is closer to

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-04-02 Thread Daniel Brassard
I like this making of Tron as well. http://vimeo.com/22298831 On Fri, Mar 29, 2013 at 4:47 AM, olivier jeannel olivier.jean...@noos.frwrote: Very interesting Makings of Tron motion graphics, designs and researches here : https://vimeo.com/mn8er/videos/page:1/sort:date Le 06/04/2011

Re: Camera matching from setting up vanishing lines

2013-04-02 Thread Steven Caron
looks like a job for the custom tool sdk, i dont know all the math off the top of my head though, but that blender addon does link to this... http://www.irisa.fr/prive/kadi/Reconstruction/paper.ps.gz and i found this...

Re: Softimage 2014

2013-04-02 Thread Steven Caron
does anyone know when 2014 products are actually released?

Re: Softimage 2014

2013-04-02 Thread Stephen Blair
Maya and 3ds Max are supposed to ship on 12 April. Probably the same for Softimage. On 02/04/2013 1:26 PM, Steven Caron wrote: does anyone know when 2014 products are actually released?

Re: Softimage 2014

2013-04-02 Thread Stephen Davidson
Autodesk site says 39 days until trial On Tue, Apr 2, 2013 at 1:45 PM, Stephen Blair stephenrbl...@gmail.comwrote: Maya and 3ds Max are supposed to ship on 12 April. Probably the same for Softimage. On 02/04/2013 1:26 PM, Steven Caron wrote: does anyone know when 2014 products are

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
Hi Octavian, is an update/sequence render of the (animated) classroom scene available already? Would be really interesting how the DOF/MoB and GI play together with animation and how long it takes to get the results smooth across frames. Cheers, tim On 01.04.2013 23:37, Octavian Ureche

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Octavian Ureche
Speaking of the wolf Was just getting ready to post it. So here it is: https://dl.dropbox.com/u/2109634/classroom_dof_moblur_animation_v02.mov A couple of notes on it though. It had around 3 min / frame (some frames i saw 2:40 min). The thing is, i'm using brute force for the primary rays,

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
Very nice. I want to use Redshift3d now, too. mental ray has already wasted too much of my life time. Cheers, tim On 02.04.2013 20:37, Octavian Ureche wrote: Speaking of the wolf Was just getting ready to post it. So here it is:

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Octavian Ureche
Just to put some salt on that wound...did i mention i was archiving a project and reading my mails while this was rendering? It's the weirdest feeling in the world to render something, and then look at the processor threads and see them all on idle. On Tue, Apr 2, 2013 at 9:46 PM, Tim Leydecker

[OT] Anyone got a working Realflow bin exporter?

2013-04-02 Thread Dan Yargici
Hi all, I've downloaded the Softimage - Realflow connectivity plugin to try and export a .bin file from Soft but the addon appears to be incomplete. I get these errors: // ERROR : 2000 - Argument 0 (PresetObj) is invalid // ERROR : 2027-EDIT-AddICENode - Invalid preset argument, cannot load

New ww.Lagoa.com

2013-04-02 Thread Daniel Brassard
Surprise this has not hit the list yet! The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa MultiOptics deals with interactive photoreal cloud rendering, which is mainly targeted at Designers, Engineering and Architecture. We have launched today, and yes this is a

Re: New ww.Lagoa.com

2013-04-02 Thread Jason S
Chinny? :) On 02/04/2013 4:45 PM, Daniel Brassard wrote: Surprise this has not hit the list yet! The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa MultiOptics deals with interactive photoreal cloud rendering, which is mainly targeted at Designers, Engineering and

Re: New ww.Lagoa.com

2013-04-02 Thread Daniel Brassard
Yes, Chinny joinned Thiago last year on his new venture. More info here: http://techcrunch.com/2013/04/02/lagoa-debuts-industry-first-cloud-based-3d-design-platform-raises-1-6m-round-from-500-startups-atlas/ On Tue, Apr 2, 2013 at 4:39 PM, Jason S jasonsta...@gmail.com wrote: ** Chinny? :)

Re: New ww.Lagoa.com

2013-04-02 Thread Javier Vega
Yes, I tested it and it's very interesting, and works very well. Recommended! Javier Vega javierelas...@gmail.com jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 02/04/2013, a las 22:56, Daniel Brassard dbrassar...@gmail.com escribió: Yes, Chinny joinned Thiago last year on his

Re: New ww.Lagoa.com

2013-04-02 Thread Steven Caron
oh my... i think the 'teamup' was trademarked... https://goteamup.com/ https://www.getteamup.com/ On Tue, Apr 2, 2013 at 1:39 PM, Jason S jasonsta...@gmail.com wrote: ** Chinny? :) On 02/04/2013 4:45 PM, Daniel Brassard wrote: Surprise this has not hit the list yet! The new Lagoa is

Re: New ww.Lagoa.com

2013-04-02 Thread Nasser Al-Ostath
The one and the only chinny ??? .woow...things are getting better around here On Apr 2, 2013 11:46 PM, Daniel Brassard dbrassar...@gmail.com wrote: Surprise this has not hit the list yet! The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa MultiOptics deals with

RE: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Sven Constable
Appreciated! But the amount of mb and the rapid camera pan in that movie makes any flicker unnoticable even it was there ;) Could you render it without mb, just *slow* camera animation and moving lights so we can see possible flickering (or lack thereof)? Thanks man, sven From:

Re: [OT] Anyone got a working Realflow bin exporter?

2013-04-02 Thread Octavian Ureche
Just tried it for a pitch job here. The 2012-2013 addon fails, but the 7.0 one works. Try that one. It will still add all the ice nodes, but i'm not sure what is changed in the newer one. I got the exact same errors with the new one, so my only conclusion is, they haven't tested it enough.

Re: [OT] Anyone got a working Realflow bin exporter?

2013-04-02 Thread Dan Yargici
OK, I'll give that a go, thanks for the tip! DAN On Wed, Apr 3, 2013 at 12:06 AM, Octavian Ureche okt...@gmail.com wrote: Just tried it for a pitch job here. The 2012-2013 addon fails, but the 7.0 one works. Try that one. It will still add all the ice nodes, but i'm not sure what is

Re: Vray vs Arnold Displacement

2013-04-02 Thread Vladimir Jankijevic
here are some of my tests just for comparison: http://xsi.jankin.com/dump/dispTest/ cheers :) On Tue, Apr 2, 2013 at 6:58 PM, Octavian Ureche okt...@gmail.com wrote: Looking at the mem usage graph it went from 4.03 Gb to 4.53 at the end of the render and then back. Which means around 500

Re: [OT] Anyone got a working Realflow bin exporter?

2013-04-02 Thread peter_b
Eric Mootz does... http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php then again, if softimage is not just a particle plugin, EMtopolizer is not just an exporter... From: Dan Yargici Sent: Tuesday, April 02, 2013 10:37 PM To: softimage@listproc.autodesk.com Subject: [OT] Anyone got

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Jason S
I agree that it makes it difficult to spot any flickering with a fast moving camera, but it was enough to see that if there was any, that it would be minimal if there was at any at all.. Especially that brute force was used.. meaning flickering should be a non-issue anyways no? We should

Re: New ww.Lagoa.com

2013-04-02 Thread Gene Crucean
Soo awesome to see this finally launched Tell ICEMAN I miss his sweet face. On Tue, Apr 2, 2013 at 1:45 PM, Daniel Brassard dbrassar...@gmail.comwrote: Surprise this has not hit the list yet! The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa MultiOptics

RE: Repeat node ICE

2013-04-02 Thread Grahame Fuller
If you multiply the weight by say 10 or so to get out of the [0, 1] range, then round that to an interger, and plug it into Iterations, you crash as described. But if you save that integer as a custom attribute, then get it and plug it into Iterations, it seems to work fine. I think I remember

RE: ICE Topo Clone from group of objects onto Particles?

2013-04-02 Thread Grahame Fuller
P.S. @ Byungchul One thing you can do to speed it up a bit in your case is to transform the topologies before you build an array from the set. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, April

Re: New ww.Lagoa.com

2013-04-02 Thread Nasser Al-Ostath
Wow this is awesome. ... chinny and thiago ... you are amazing On Apr 2, 2013 11:57 PM, Daniel Brassard dbrassar...@gmail.com wrote: Yes, Chinny joinned Thiago last year on his new venture. More info here:

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Jason S
Right primary rays were brute force sorry, Moving lights making small bright lit patches lighting the rest of the room is what makes flickering the most prone. For instance, a slowly moving sun (and camera), with small light portals (perhaps a punched grid running across windows?) just as

Re: Softimage 2014

2013-04-02 Thread Sebastien Sterling
i wonder how it gets decided what is going to get put in,to a version, i mean i'm sure they try and balance progress so as not to let any of the main 3 SI-MAYA-3ds get ahead of one another, even max got a crowed sim, this time round. keeping everything in a state of perpetual stagnation, sigh.

Re: New ww.Lagoa.com

2013-04-02 Thread Christopher
The browser is doing all that, bullshit :) (Can I use such language on this mailing list ?) Christopher Nasser Al-Ostath Tuesday, April 02, 2013 6:15 PM Wow this is awesome. ... chinny and thiago ... you are amazing Daniel Brassard

RE: New ww.Lagoa.com

2013-04-02 Thread Matt Lind
Fuck no. We don't tolerate that shit. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Sent: Tuesday, April 02, 2013 5:22 PM To: softimage@listproc.autodesk.com Subject: Re: New ww.Lagoa.com The browser is doing all

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
I got drunk with a couple of Icelandish friends instead. That helped quite a bit. Still rendered a F-stop animation of the classroom scene with DOF just to find out that the DOF is jittering badly when I came home. I used mental ray. I´m totally fed up with this now. Thanks for sharing your

Re: New ww.Lagoa.com

2013-04-02 Thread Leonard Koch
@Christopher It doesn't really make any sense to me in that context, but sure, I don't think that there is anything wrong with it. Is this a re-branding of team-up? (in an airport right now) I experimented with team-up earlier this year and I was mostly very impressed. I really liked the global

Re: New ww.Lagoa.com

2013-04-02 Thread Jason S
A not the browser, but a cloud rendering backend. Pretty cool shit none the less On 02/04/2013 8:22 PM, Christopher wrote: The browser is doing all that, bullshit :) (Can I use such language on this mailing list ?) Christopher Nasser Al-Ostath

Re: New ww.Lagoa.com

2013-04-02 Thread Xavier Lapointe
I'm no expert in this so I was just forwarding the response ... from what you've just said it makes sense. And yes, I've no doubt on Thiago q : Cheers On Wed, Apr 3, 2013 at 3:04 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It's pretty standard legal BS for any cloud service,