RE: Softimage 2014

2013-04-11 Thread Szabolcs Matefy
So is there any Canadian job for a Softimage artist from Hungary? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Friday, April 12, 2013 3:30 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2014

RE: Softimage promo

2013-04-11 Thread Chris Chia
Adam rocks, indeed a good presenter! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker Sent: Friday, April 12, 2013 1:32 AM To: softimage@listproc.autodesk.com Subject: Softimage promo Hi guys,

Re: C++ : custom ice node with custom data type

2013-04-11 Thread Steven Caron
hey ho chung thanks for the response! i am well aware of this example code and have been referencing it already, my question still stands. if you look at the example at line 118-124 CStringArray outStateCustomType(1); outStateCustomType[0] = L"GridWalkState_v1"; st = nodeDef.AddOutputPort(ID_OU

RE: C++ : custom ice node with custom data type

2013-04-11 Thread Ho Chung Nguyen
You can connect to the SDK example workgroup and check out this custom ICE node \XSISDK\examples\workgroup\Addons\CustomICENodes\cppsrc_gridwalker\GridWalker.cpp (To connect, go to File > Plugin Manager > Workgroup > Connect > Try SDK Examples workgroup) The demo scene for this ICE node is here:

Re: needing help with writing a custom display callbacks

2013-04-11 Thread Angeline
Thanks Nicolas for the prompt reply. I tried disabling depth testing, lighting and cull face but it still draws behind the 3D object. I know swapping buffers is not allowed since Softimage closes itself after that. -- Angeline Tan Junior TD One Animation On 12 April 2013 00:35, Nicolas Burtny

Re: Softimage 2014

2013-04-11 Thread Sebastien Sterling
I... LOVE Canadians :( On 12 April 2013 00:46, Raffaele Fragapane wrote: > Holy Shit Gmail! > Sorry, this was supposed to be a reply to Eric in another thread, how it > literally jumped me to this thread upon hitting send I have not the > faintest clue about :) > > > On Fri, Apr 12, 2013 at 8:4

RE: Softimage promo

2013-04-11 Thread Ed Harriss
No problem. As we all know, emails can be easily misunderstood. =) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Sent: Thursday, April 11, 2013 9:04 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage promo I kn

Re: Softimage promo

2013-04-11 Thread Christopher
I know you were Joking, I wanted to see if the last comment was going to be taking literal :) No hard feelings, it's all good :) Christopher Ed Harriss Thursday, April 11, 2013 8:57 PM I was joking… Notice the ;) at the end. I don’t think that there is any pie

Re: Softimage promo

2013-04-11 Thread Christopher
Thanks for the info :) Raffaele Fragapane Thursday, April 11, 2013 8:54 PM Small Annoying Things is the name of a Max website that became an internal mini-dev model. Maya and Mudbox adopted it, but I guess the team shuffling and the complete lack of a product manager for

RE: Softimage promo

2013-04-11 Thread Ed Harriss
I was joking... Notice the ;) at the end. I don't think that there is any piece of software on this planet that doesn't have at least 1 annoying thing in it. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Sent: Thursday, Ap

Re: Softimage promo

2013-04-11 Thread Raffaele Fragapane
Small Annoying Things is the name of a Max website that became an internal mini-dev model. Maya and Mudbox adopted it, but I guess the team shuffling and the complete lack of a product manager for months on Soft's side left it late for that bandwagon. I'd be surprised if they didn't adopt it for th

Re: Softimage promo

2013-04-11 Thread Christopher
Honestly it was too short, not even (1) thing ? Ten things for Mudbox arghhh I gotta watch the video soon to know them, I always seem to run into them. Christopher Ed Harriss Thursday, April 11, 2013 8:28 PM The list was too short, so they didn’t bother.  ;)  

RE: Softimage promo

2013-04-11 Thread Ed Harriss
The list was too short, so they didn't bother. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Sent: Thursday, April 11, 2013 7:59 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage promo Where is the annoying

Re: Softimage promo

2013-04-11 Thread Christopher
Where is the annoying things for Softimage ? Christopher Who is the guy talking in the video, anyone know him ? Vincent Ullmann Thursday, April 11, 2013 7:23 PM ;) https://groups.google.com/forum/#!topic/xsi_list/YbFQYrAOKVo%5B126-150-false%5D Steffen Dünn

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Eric Thivierge
When there are none left in the states what else can I do? :) On Apr 11, 2013 6:47 PM, "Raffaele Fragapane" wrote: > Don't you have some Canadian jobs to steal? > > > On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge wrote: > >> >> On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane < >> raffsxsil.

Re: Python and PyQt on a shared drive?

2013-04-11 Thread Raffaele Fragapane
Network installs in windows are kinda meh, but if it's mapped then windows does a transparent enough job of it that you should get away with it. Have you tried? That'd be the easiest way to figure out :) On Fri, Apr 12, 2013 at 4:49 AM, François Painchaud wrote: > In Softimage 2013 running on Wi

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
Don't you have some Canadian jobs to steal? On Fri, Apr 12, 2013 at 1:25 AM, Eric Thivierge wrote: > > On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> It was just some silliness because Eric's threads can't be left >> untouched by some non-sense,

Re: Softimage 2014

2013-04-11 Thread Raffaele Fragapane
Holy Shit Gmail! Sorry, this was supposed to be a reply to Eric in another thread, how it literally jumped me to this thread upon hitting send I have not the faintest clue about :) On Fri, Apr 12, 2013 at 8:45 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > Don't you have some Can

Re: Softimage 2014

2013-04-11 Thread Raffaele Fragapane
Don't you have some Canadian jobs to steal? On Fri, Apr 12, 2013 at 7:31 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Why not petition SDK improvement ? > > on a side note, has anyone seen the updates to mudbox ?! the new topology > tools look pretty sassy ! > > > On 10 April

Re: Softimage 2014

2013-04-11 Thread Sebastien Sterling
Why not petition SDK improvement ? on a side note, has anyone seen the updates to mudbox ?! the new topology tools look pretty sassy ! On 10 April 2013 18:21, Eric Cosky wrote: > Just to add to the discussion, when I made EssGeo (a geometry plugin, > http://www.boundingboxgames.com/tools/essge

Re: Softimage promo

2013-04-11 Thread Steffen Dünner
Adam Sale rocked the house... and in the end, ALL died! Awesome presentation! Cheers Steffen 2013/4/11 Tim Leydecker > Hi guys, > > as part of the Autodesk Unfold event in Montreal, Softimage was a part > of the show. > > A montage of the presentation can be seen here: > > http://area.autodes

Re: Invitation to connect on LinkedIn

2013-04-11 Thread Alan Fregtman
We're all invited! Woo. :p On Thu, Apr 11, 2013 at 3:20 PM, Steffen Dünner wrote: > [image: LinkedIn Logo] > > > Bradley, > > ** > > > > > > > > > > > > Steffen Dünner wants to connect with you on LinkedIn. > > 2 shared connections > > Steffen Dünner >

Re: Softimage promo

2013-04-11 Thread Sebastien Sterling
Yeay Adam Sale ! On 11 April 2013 19:32, Tim Leydecker wrote: > Hi guys, > > as part of the Autodesk Unfold event in Montreal, Softimage was a part > of the show. > > A montage of the presentation can be seen here: > > http://area.autodesk.com/**2014unfold/live/unfoldevent/**workflow.html

Re: Transferring pointcloud colors to a polygonizer mesh?

2013-04-11 Thread peter_b
Hi Morten, if you are you using the Polygonizer in EMTopolizer, it definitely works. you would be already using a get_vertex_array to look up the positions of the pointcloud, plugged into the positions input of the Polygonizer preset. You can just duplicate that vertex array and change it to looku

Python and PyQt on a shared drive?

2013-04-11 Thread François Painchaud
In Softimage 2013 running on Windows 7 64-bit, is it possible to use a version of Python and PyQt installed on a server shared drive? Thanks, François

Softimage promo

2013-04-11 Thread Tim Leydecker
Hi guys, as part of the Autodesk Unfold event in Montreal, Softimage was a part of the show. A montage of the presentation can be seen here: http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html Topics: 3ds Max, Maya, Softimage, MotionBuilder, Mudbox There´s quite a bit of intere

Re: Particle instances Look-up UV

2013-04-11 Thread olivier jeannel
Hey Leonard ! That's very kind of you :) I managed to do something. It's on stanby for today, need some more info on that project atm. I'll re-drop a mail here if I need some more help :) Anyway, thanks both you and Gustavo :) Olivier Le 11/04/2013 18:16, Leonard Koch a écrit : If you end up

Re: needing help with writing a custom display callbacks

2013-04-11 Thread Nicolas Burtnyk
Hi Angeline, You can try disabling depth testing before drawing your 2d stuff, using glDisable(GL_DEPTH_TEST). -Nicolas On Thu, Apr 11, 2013 at 3:16 AM, Angeline wrote: > Hi everyone, > > I've been working on display callbacks and am having some trouble. I am > trying to display some informa

Re: Particle instances Look-up UV

2013-04-11 Thread Leonard Koch
If you end up having trouble down the line, just contact me. I'm sure we can get together on Skype or over email and hash something out that works for you. On Thu, Apr 11, 2013 at 6:05 PM, olivier jeannel wrote: > That's the conclusion i'm coming to. > I can't find a way to "counter rotate" the

Re: Particle instances Look-up UV

2013-04-11 Thread olivier jeannel
That's the conclusion i'm coming to. I can't find a way to "counter rotate" the particles Projection look up. Not tried Leonard's approach yet. Makes me a bit nervous to generate geometry... I liked the idea to stick to particles ^^ 11/04/2013 17:10, Gustavo Eggert Boehs a écrit : Thinking mo

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Eric Thivierge
On Thu, Apr 11, 2013 at 4:07 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > It was just some silliness because Eric's threads can't be left untouched > by some non-sense, it would be improper. It's how I know Raf cares. :) Eric Thivi

Re: Particle instances Look-up UV

2013-04-11 Thread Gustavo Eggert Boehs
Thinking more deeply about it, my approach can become quite a bit more complicated when you throw rotations in the mix, plus there is the 3rd party renderer limitation I later warned about... so in the end, Leonards approach might be the most fail safe one... 2013/4/11 olivier jeannel > Hey Gu

Re: Transferring pointcloud colors to a polygonizer mesh?

2013-04-11 Thread Dan Yargici
Hey Morten. Get the NodeLocation from the found Location and then get the Color from that and set. DAN On Thu, Apr 11, 2013 at 5:54 PM, Morten Bartholdy wrote: > ** > > I am coloring particles in a pointcloud using Turbulize Color by Gradient - > then I Polygonize the pointcloud and would lik

Transferring pointcloud colors to a polygonizer mesh?

2013-04-11 Thread Morten Bartholdy
I am coloring particles in a pointcloud using Turbulize Color by Gradient - then I Polygonize the pointcloud and would like to render the polygonized mesh with colors from the particles. I have been suggested to apply an ICE tree on the Polygonize mesh and Get Closest Location to get a location on

Re: LK Lightning 2.0 is out!

2013-04-11 Thread Andy Moorer
Impressive, nice job Leonard! Thanks for sharing this out! Sent from my iPad On Apr 11, 2013, at 9:40 AM, Leonard Koch wrote: > Hey guys, > > LK Lightning 2.0 is out! > > > Here is a video walking through the Sample Scenes for Version 2: > https://vimeo.com/63808713 > > There is a ton of n

Re: deleating Particals

2013-04-11 Thread Andy Moorer
It was one worth raising. It's all too easy to fall into the trap of not seeing the forest for the trees sometimes. :) > In this case I was more proposing it's worth looking at that. 90% of the > stuff that starts simply emitted can usually be halved more cheaply, and > interacted with in more

Re: Particle instances Look-up UV

2013-04-11 Thread olivier jeannel
Hey Gustavo, I'm going to try your approach. Never manipulated uvs in ice before :) Hey Leonard, This is far beyond what I know :) Would use some already made compound in that case :) Thank you guys, this should keep me busy this afternoon, I'll let you know. Le 11/04/2013 14:57, Gustavo Egg

Animated short - Premier Automne

2013-04-11 Thread Arvid Björn
Not sure if this was posted before, but it's a sweet short and some nice ICE in there. Short: https://vimeo.com/59230893 Breakdown video: https://vimeo.com/60296337

Re: Particle instances Look-up UV

2013-04-11 Thread Gustavo Eggert Boehs
Ps, not all renders support Projection and Image Lookup nodes :( 2013/4/11 Gustavo Eggert Boehs > Hi Olivier, > Leonards approach sounds very good and not much complicated... Still I was > intrigued to see if what you suggested was possible, and it is if you do > some magic in the render tree.

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Chris Covelli
Im all for people arguing over how best to congratulate us, lol. Seriously, though, thanks so much for the support! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models

needing help with writing a custom display callbacks

2013-04-11 Thread Angeline
Hi everyone, I've been working on display callbacks and am having some trouble. I am trying to display some information for the animators at One Animation. >From my understanding of opengl render sequence, 3D objects are render before 2D displays: // drawing 3D world push GL_PROJECTION loadIdent

Re: deleating Particals

2013-04-11 Thread Peter Agg
The reason to do it post-emittion is because then you know that whatever's left will be doing the same thing (presuming you're not doing any neighbour lookups or anything) that it did before, but there'll just be less of them. It's the path of least resistance when a client's looked at something an

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
Sure! :D So what about widely deep respect? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, April 11, 2013 10:07 AM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Releas

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
I was just kidding :) Deeply respected is actually perfectly fine, widely respected normally means by a large number of people. It was just some silliness because Eric's threads can't be left untouched by some non-sense, it would be improper. On Thu, Apr 11, 2013 at 5:26 PM, Szabolcs Matefy wrot

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
Actually it might be a language barrier, deep respect is here in Hungary the best of the respects. Wide respect is a bit funny, because wide is something like me (wide on X axis, quite OK on Y axis, and a bit wide on Z axis)...:D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-b

RE: Exocortex Species 1.6 Released

2013-04-11 Thread Szabolcs Matefy
UhmNice work! J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, April 11, 2013 9:03 AM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.6 Released Is that better or w

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Xavier Lapointe
Mind the gap

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Raffaele Fragapane
Is that better or worse than being widely respected? On Thu, Apr 11, 2013 at 4:58 PM, Szabolcs Matefy wrote: > Deep respect guys! :D > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge > *Sent:* Wedne