Re: CrowdFX: Animation States

2013-05-10 Thread Chris Chia
Hi Bryon, here you go: http://subscription.autodesk.com/ Szabolcs, please correct me if the link is not the same as from where you have downloaded the plugin. Regards, Chris Sent from my iPhone On 11 May, 2013, at 11:38 AM, "Byron Nash" mailto:byronn...@gmail.com>> wrote: Chris, can you sen

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
Chris, can you send me a link? I logged into Subscription center but didn't see anything there. I'm not sure what page you are referring to. Thanks for the info Adam. The people I'm working with are using Cinema4D so that is going to add some extra hassle I'm sure. I sent them a test file so we wi

Re: image plane?

2013-05-10 Thread Martin
I haven't used Fusion so I don't know exactly what is ImagePlane3D but if you want to create a grid, put a texture and match the aspect ratio to texture, I don't think there is something like that out of the box but that should be easily scriptable by reading the imageclip's source resx and resy

Re: GridData widgets crashing in PPG

2013-05-10 Thread Chris Chia
But I thought u have your home machine too? It's time to try the SP1 RC1... Regards, Chris Sent from my iPhone On 11 May, 2013, at 9:42 AM, "Matt Lind" mailto:ml...@carbinestudios.com>> wrote: Here at Carbine I do not have the permissions to install a license. I have to submit the license to

Re: Camera match to User View

2013-05-10 Thread David Gallagher
Wow, thanks! On 5/10/2013 7:38 PM, Vincent Ullmann wrote: Just cant sleep. ;-) Here you Go... Select your "real"-Camera Run script Choose ViewPort you want to Match (A,B,C,D) Am 11.05.2013 01:25, schrieb Lp3dsoft: Rings a bell, I remember it as one of a set of camera tools that Chinny did...

RE: GridData widgets crashing in PPG

2013-05-10 Thread Matt Lind
Here at Carbine I do not have the permissions to install a license. I have to submit the license to my IT staff to install on a server. They are currently busy with other stuff. Therefore I must wait. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.

Re: GridData widgets crashing in PPG

2013-05-10 Thread Steven Caron
you should be able to use the existing beta install and just update the license it uses. the license chris is talking about is available on the beta site. i was able to go to help>product license information>update and enter the new serial number. maybe this is doable from outside of softimage too

RE: GridData widgets crashing in PPG

2013-05-10 Thread Matt Lind
Having new licenses doesn't make installation any faster ;-) Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Friday, May 10, 2013 5:53 PM To: Subject: Re: GridData widgets crashing i

Re: GridData widgets crashing in PPG

2013-05-10 Thread Chris Chia
There is a new set of beta standalone license. You can give it a try. Regards, Chris <>

RE: GridData widgets crashing in PPG

2013-05-10 Thread Matt Lind
Waiting for the license to be installed. My 30 day trial time is up. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Friday, May 10, 2013 5:42 PM To: Cc: softimage@listproc.autodesk.com Subject: Re: GridData w

Re: GridData widgets crashing in PPG

2013-05-10 Thread Chris Chia
Hi Matt, Have you tried this issue in SP1 beta? We have some fixes for griddata. Regards, Chris Sent from my iPhone On 11 May, 2013, at 8:30 AM, "Matt Lind" mailto:ml...@carbinestudios.com>> wrote: I’ve asked this before, but I have a little more info this time: Anybody crash using Griddata w

Re: CrowdFX: Animation States

2013-05-10 Thread Chris Chia
Hi Bryon, Like what I've mentioned in the other post with Szabolcs, if you are on 2014 subscription, you should find a freebie for Crowdfx on the website which would do the fbx stuff that you were saying ;) Regards, Chris Sent from my iPhone On 11 May, 2013, at 2:39 AM, "Byron Nash" mailto:by

GridData widgets crashing in PPG

2013-05-10 Thread Matt Lind
I've asked this before, but I have a little more info this time: Anybody crash using Griddata widgets in a custom property PPG? It seems I can only put one Griddata into a PPG. If I use two, Softimage crashes when PPG events interacting with the griddata are invoked. Matt

Re: CrowdFX: Animation States

2013-05-10 Thread Adam Sale
You could render chunks of them in passes if you are having issues with crowd size limits at render time. Crowd deals with a single poly mesh per actor, though you can have as many clusters with materials as needed. The export crowd as fbx has issues with characters and textures, but I found that

Re: Camera match to User View

2013-05-10 Thread Vincent Ullmann
Just cant sleep. ;-) Here you Go... Select your "real"-Camera Run script Choose ViewPort you want to Match (A,B,C,D) Am 11.05.2013 01:25, schrieb Lp3dsoft: Rings a bell, I remember it as one of a set of camera tools that Chinny did On 11 May 2013, at 00:08, David Gallagher wrote: I seem

Re: Camera match to User View

2013-05-10 Thread Lp3dsoft
Rings a bell, I remember it as one of a set of camera tools that Chinny did On 11 May 2013, at 00:08, David Gallagher wrote: > > I seem to remember using a script that creates a camera and matches it to the > User View, but I can't find it now. > > Sound familiar to anyone? > >

Re: Camera match to User View

2013-05-10 Thread Vincent Ullmann
If you right-click on the CameraIcon in your User-View, and select "Select Camera". You get the User-Cam as an sceneObject. Hit Enter or Strg-K to get the PropertyPages for your FOV or Kinematics. Am 11.05.2013 01:08, schrieb David Gallagher: I seem to remember using a script that creates a ca

Camera match to User View

2013-05-10 Thread David Gallagher
I seem to remember using a script that creates a camera and matches it to the User View, but I can't find it now. Sound familiar to anyone?

Re: LUT Files for Workgroups ?

2013-05-10 Thread Alok
Hi Simon, It works the way Stephane has it on the blog. You do not need the /Default/ folder in the path. Thanks for you help! ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-00

Re: LUT Files for Workgroups ?

2013-05-10 Thread Alok
Works like a charm! Thanks Stephane! ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com -

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
Okay I just went and tried this again and it does seem to be working now. Not sure why I remember it not working before, I might have had some conflicts at the time. On Fri, May 10, 2013 at 12:26 PM, Alok wrote: > Well it works for this path in the installation folder, but somehow for > a wo

Re: LUT Files for Workgroups ?

2013-05-10 Thread Stephen Blair
http://xsisupport.com/2011/06/18/using-workgroups-to-share-lut-files/ On 10/05/2013 3:58 PM, Simon van de Lagemaat wrote: Ya I think I had the same problem, hence my doubt about it working... shame because using LUTs is Soft is hard enough as is. On Fri, May 10, 2013 at 12:26 PM, Alok

Re: syflex ice cache and renderfarm issues

2013-05-10 Thread Rob Wuijster
Hi Jeff, Interesting nugget of info. Will have a look to see if that could cause this. cheers! Rob \/-\/\/ On 10-5-2013 21:49, Jeff McFall wrote: Just a guess but is your scene saved with the play head on the first frame of the timeline or before the cache beg

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
Ya I think I had the same problem, hence my doubt about it working... shame because using LUTs is Soft is hard enough as is. On Fri, May 10, 2013 at 12:26 PM, Alok wrote: > Well it works for this path in the installation folder, but somehow for > a workgroup it does not work. > > If I put the

RE: syflex ice cache and renderfarm issues

2013-05-10 Thread Jeff McFall
Just a guess but is your scene saved with the play head on the first frame of the timeline or before the cache begins? I believe I have seen issues with actions/caches not working as expected when done otherwise. jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@list

syflex ice cache and renderfarm issues

2013-05-10 Thread Rob Wuijster
Hi all, quick question on caches and renderfarms. I have a Syflec ICE based cached sim, all works so far. When exporting the sequence to the farm, it will not render properly. In that I mean the rendered sequence shows the last frame on all rendered frames. Locally it all renders just fine to

Re: LUT Files for Workgroups ?

2013-05-10 Thread Alok
Well it works for this path in the installation folder, but somehow for a workgroup it does not work. If I put the files in \\myWorkgroup\Data\Preferences\Default\ColorManagement, they do not show up in the preferences. ALOK GANDHI / chef directeur technique - lead technical director a

Re: LUT Files for Workgroups ?

2013-05-10 Thread Simon van de Lagemaat
\Data\Preferences\ColorManagement But not sure if that shows up in your preferences... it should right? On Fri, May 10, 2013 at 12:09 PM, Alok wrote: > Hi, > > Anyone knows where to put the LUT files in a user defined workgroup so it > is available on the display tab in the prefenrence. > > -

LUT Files for Workgroups ?

2013-05-10 Thread Alok
Hi, Anyone knows where to put the LUT files in a user defined workgroup so it is available on the display tab in the prefenrence. -- ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450

Friday Flashback #119

2013-05-10 Thread Stephen Blair
Friday Flashback #119 XSI 5.11 screenshot http://wp.me/powV4-2IG

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
Thanks for the tips Adam. Some parts of it are beginning to make sense but I still have that wandering in the dark feeling. I'm only needing to do a fairly simple stadium crowd for wide shots. I think the hardest parts are going to be dealing with the quantity of characters and getting them exporte

image plane?

2013-05-10 Thread Paul Griswold
Softimage doesn't happen to have anything like Fusion's ImagePlane3D, does it? It's nothing more than a simple grid with an image mapped to it. But the nice thing is, there's no need to create UVs or a material and the grid is automatically sized to match the aspect ratio of the image you're feed

Re: Question about method

2013-05-10 Thread Morten Bartholdy
I guess feather techniques are not a bad idea - I wonder if the vane strands can be turbulized so it would look and move organic? Morten Den 10. maj 2013 kl. 11:18 skrev Sandy Sutherland : > That is pretty much how the TF feathers worked, a central strand - > basically fur - with vane strands

Re: Question about method

2013-05-10 Thread Morten Bartholdy
Thanks Peter - I will check that one out for sure. Cheers Morten Den 10. maj 2013 kl. 17:58 skrev Peter Stevenson : > around 28:30 in but watch the whole thing :) > > not a tutorial but an overview of they're methods > > Polynoid Ubertage 2012: https://vimeo.com/58306788 >

Re: CrowdFX: Animation States

2013-05-10 Thread Adam Sale
Yes, and also remember that for move based states, you should have all the action sources in the one move state listed from slowest to fastest velocity so the crowd can pick the appropriate source based on the actors velocity. I didn't come up with a better way to treat idle based actions, other t

Re: Question about method

2013-05-10 Thread Peter Stevenson
their even :P On Fri, May 10, 2013 at 4:58 PM, Peter Stevenson wrote: > around 28:30 in but watch the whole thing :) > > not a tutorial but an overview of they're methods > > Polynoid Ubertage 2012: https://vimeo.com/58306788 > > > On Fri, May 10, 2013 at 10:18 AM, Sandy Sutherland < > sandy.mai

Re: Question about method

2013-05-10 Thread Peter Stevenson
around 28:30 in but watch the whole thing :) not a tutorial but an overview of they're methods Polynoid Ubertage 2012: https://vimeo.com/58306788 On Fri, May 10, 2013 at 10:18 AM, Sandy Sutherland < sandy.mailli...@gmail.com> wrote: > That is pretty much how the TF feathers worked, a central

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
Nevermind, I found it. If it was written down in the docs I missed it. You need to define each state in the* Animation Definition* compound in the *Animation Blending* tree. I'm sure I'll be back with a thousand more questions shortly. ;-) On Fri, May 10, 2013 at 9:52 AM, Byron Nash wrote: > A

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
Actually, after looking at the sample scenes again, I don't see the Define Animation State node anywhere. When I get a default pedestrian and a basic pedestrian crowd, I still don't get the animation sources to show up in the drop down box inside Set Animation State node. On Fri, May 10, 2013 at

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
OK, I think that sort of answers my question. You have to use *Define Animation States* node to set up the states right? Where does that node plug into for the defining? On Thu, May 9, 2013 at 10:18 PM, Chris Chia wrote: > Hello Byron, > You could do the following. > > > 1. CrowdFx > Simu

Re: Question about method

2013-05-10 Thread Sandy Sutherland
That is pretty much how the TF feathers worked, a central strand - basically fur - with vane strands growing off the central strand. S. On 10/05/2013 10:03, olivier jeannel wrote: I might be completly off, but when I saw these, they reminded me of the Procedural Feather compound of Tim Marinov

Re: Question about method

2013-05-10 Thread olivier jeannel
I might be completly off, but when I saw these, they reminded me of the Procedural Feather compound of Tim Marinov. 1 big central strand with thousands of smaller lateral strands... http://vimeo.com/timmarinov Just an idea... Le 10/05/2013 10:31, Morten Bartholdy a écrit : Hi Guys I am work