i had some luck with this one in the past..
http://www.guruware.at/main/objio/
no idea if it is still working in the current versions of softimage
though...
On Thu, Nov 7, 2013 at 7:53 PM, olivier jeannel olivier.jean...@noos.frwrote:
Ah thank's Luc Eric,
I remember you already told me that,
it would seem all the best cloth stuff in soft is done using Marvellous
Designer these days heard very good things about it
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: 08 November
I hate to say it but ncloth is so much better than syflex, even with weightmaps
in the ice version. I did some cloth recently and the geometries were not
optimal for cloth,and Syflex in soft was just too twitchy and unstable for this
particular situation. but ncloth just chewed through it. It
i love the idea that we use maya as a plugin for Soft. hehehe
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: 08 November 2013 10:14
To: softimage@listproc.autodesk.com
Subject: RE: Cloth Character
I have to agree about ncloth, but that is based on very limited useage of
it - and many attempts in ncloth - So take it with a pinch of salt ;)
I did do some interesting tests with lagoa cloth though at one point, and
it was very stable and controllable (I wasn't testing it for clothes, but
Hi,
Here's a version 2 of the compound with some minor bug fixes, tweaks and a
couple of requested features included.
Now you can use frame count to animate the dots, but included is a
multiplier to increase or decrease the dots per frame. Also, the colour has
been replaced with a gradient, for
For a character based workflow, i'd definitely recommend trying Marvelous for
both styling and simulation. Creating and styling cloth is very straight
forward with a good amount of control, real time modlling interactions and very
good presets. The accuracy and speed of the simulations are also
I second the Marvelous and SI workflow. Not that I've done too many stuff,
but I found Marvelous very easy to model clothing and dressing the
character. You will feel like a taylor as you need to define cloth paterns
that will be sewed and wrapped. Then export to Softimage and use syflex.
The
Okay. It's a bug then. Thanks!
On 07/11/2013 5:44 PM, Ahmidou.xsi wrote:
There are a few cases where this is happening. It used to fo the same thing when a camera was used in an ice tree and you undo the cam manipulation, but they fixed it a few version
Friday Flashback #145
http://wp.me/powV4-2U7
Screenshot of Wam!Net ROD Render in SOFTIMAGE|3D. From the Softimage web
site back in 2000/2001.
Softimage was so much ahead of its time using flat design way back in the 90's!
;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 8 novembre 2013 12:21
To: softimage@listproc.autodesk.com
Subject: Friday Flashback
Not really. They copied Apple's UI design from the 80's.
Matt
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau
[marc-andre.carbonn...@ubisoft.com]
Sent: Friday, November 08, 2013 10:07
And Apple was *heavily inspired* by the work done at Xerox PARC, whom are
known by many accounts as the inventors of the core basic GUI concepts and
metaphors we know today like the desktop, floating windows, mouse cursor
interaction, folder icons, etc.
Hey gang
Does PC2\MDD\MC formats support the creation of new points\verts in the
animation?
I have this animated Boolean that I want to cache out. I know that I can use
Alembic since it supports that but the tool I am using in Unity supports
PC2\MDD\MC formats
TIA
As crazy as it sounds, I do miss the look of the old UI.
On 08/11/2013 3:18 PM, Alan Fregtman wrote:
And Apple was heavily inspired by the work
done at Xerox PARC, whom are known by many accounts as the
inventors of the core basic GUI
The real story is cloud rendering 13 years ago, imho. But good point on
softimage being Metro ui 13 year before Windows 8 :-)
Le 2013-11-08 13:07, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com a écrit :
Softimage was so much ahead of its time using flat design way back in the
90’s!
It was a joke. I didn't think it was designed...graphic wise, I just think the
user experience was designed.
Sergio...you like that green-beige color? ;) Could you stare at it all day? LOL
And LUCER almost agreeing with me made my day. ;)
From: softimage-boun...@listproc.autodesk.com
Nope, pretty sure all those formats are locked topology!
S.
On 2013/11/08 10:25 PM, Marc Brinkley wrote:
Hey gang
Does PC2\MDD\MC formats support the creation of new points\verts in
the animation?
I have this animated Boolean that I want to cache out. I know that I
can use Alembic since
I completely agree with that sentiment. Regarding the flat look from the
80's(Apple or whoever...), I would not read too much into any of that from a
visual design perspective or goal. We're talking about computers with often
less compute power than a bare bones 286 or 8088, less than 4-8MB
A trick would be to create a simple mesh - triangle for example and one
of the vertex would represent the bool value. Let's say vertex 1
position could be (0, 1, 0) for bool true and (0, 0, 0) for bool false.
You can set that easily through ICE and then export this .pc2 \ mdd\ mc.
Then read it
Are you referring to UVs in the context of texture vertices(vt) or actual nurbs
surface UVs? I'm guessing your talking about the VTs?
Have you compared the obj description with the description of an obj that works
on import to SI?
--
Joey Ponthieux
LaRC Information Technology Enhanced
Thanks for the links Olivier, i had indeed already seen the 2014 syflex
demo.
Marvellous designer has always rubbed me up the wrong way presentation
wise, it looks like DAZ 3D or any other hack asset library become a Pro
!.
I have heard of it used in production but i'm not sure how one would
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