Re: Object importer

2013-11-08 Thread christian
i had some luck with this one in the past.. http://www.guruware.at/main/objio/ no idea if it is still working in the current versions of softimage though... On Thu, Nov 7, 2013 at 7:53 PM, olivier jeannel olivier.jean...@noos.frwrote: Ah thank's Luc Eric, I remember you already told me that,

RE: Cloth Character Workflow in Soft

2013-11-08 Thread adrian wyer
it would seem all the best cloth stuff in soft is done using Marvellous Designer these days heard very good things about it -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: 08 November

RE: Cloth Character Workflow in Soft

2013-11-08 Thread Andi Farhall
I hate to say it but ncloth is so much better than syflex, even with weightmaps in the ice version. I did some cloth recently and the geometries were not optimal for cloth,and Syflex in soft was just too twitchy and unstable for this particular situation. but ncloth just chewed through it. It

RE: Cloth Character Workflow in Soft

2013-11-08 Thread adrian wyer
i love the idea that we use maya as a plugin for Soft. hehehe _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: 08 November 2013 10:14 To: softimage@listproc.autodesk.com Subject: RE: Cloth Character

Re: Cloth Character Workflow in Soft

2013-11-08 Thread Simon Reeves
I have to agree about ncloth, but that is based on very limited useage of it - and many attempts in ncloth - So take it with a pinch of salt ;) I did do some interesting tests with lagoa cloth though at one point, and it was very stable and controllable (I wasn't testing it for clothes, but

Re: dotted line ice compound

2013-11-08 Thread Chris Marshall
Hi, Here's a version 2 of the compound with some minor bug fixes, tweaks and a couple of requested features included. Now you can use frame count to animate the dots, but included is a multiplier to increase or decrease the dots per frame. Also, the colour has been replaced with a gradient, for

RE: Cloth Character Workflow in Soft

2013-11-08 Thread Jamie Franks
For a character based workflow, i'd definitely recommend trying Marvelous for both styling and simulation. Creating and styling cloth is very straight forward with a good amount of control, real time modlling interactions and very good presets. The accuracy and speed of the simulations are also

Re: Cloth Character Workflow in Soft

2013-11-08 Thread Emilio Hernandez
I second the Marvelous and SI workflow. Not that I've done too many stuff, but I found Marvelous very easy to model clothing and dressing the character. You will feel like a taylor as you need to define cloth paterns that will be sewed and wrapped. Then export to Softimage and use syflex. The

Re: Kinematic limits killing ICE reference?

2013-11-08 Thread Sergio Mucino
Okay. It's a bug then. Thanks! On 07/11/2013 5:44 PM, Ahmidou.xsi wrote: There are a few cases where this is happening. It used to fo the same thing when a camera was used in an ice tree and you undo the cam manipulation, but they fixed it a few version

Friday Flashback #145

2013-11-08 Thread Stephen Blair
Friday Flashback #145 http://wp.me/powV4-2U7 Screenshot of Wam!Net ROD Render in SOFTIMAGE|3D. From the Softimage web site back in 2000/2001.

RE: Friday Flashback #145

2013-11-08 Thread Marc-Andre Carbonneau
Softimage was so much ahead of its time using flat design way back in the 90's! ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: 8 novembre 2013 12:21 To: softimage@listproc.autodesk.com Subject: Friday Flashback

RE: Friday Flashback #145

2013-11-08 Thread Matt Lind
Not really. They copied Apple's UI design from the 80's. Matt From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau [marc-andre.carbonn...@ubisoft.com] Sent: Friday, November 08, 2013 10:07

Re: Friday Flashback #145

2013-11-08 Thread Alan Fregtman
And Apple was *heavily inspired* by the work done at Xerox PARC, whom are known by many accounts as the inventors of the core basic GUI concepts and metaphors we know today like the desktop, floating windows, mouse cursor interaction, folder icons, etc.

PC2\MDD\MC format Question

2013-11-08 Thread Marc Brinkley
Hey gang Does PC2\MDD\MC formats support the creation of new points\verts in the animation? I have this animated Boolean that I want to cache out. I know that I can use Alembic since it supports that but the tool I am using in Unity supports PC2\MDD\MC formats TIA

Re: Friday Flashback #145

2013-11-08 Thread Sergio Mucino
As crazy as it sounds, I do miss the look of the old UI. On 08/11/2013 3:18 PM, Alan Fregtman wrote: And Apple was heavily inspired by the work done at Xerox PARC, whom are known by many accounts as the inventors of the core basic GUI

RE: Friday Flashback #145

2013-11-08 Thread Luc-Eric Rousseau
The real story is cloud rendering 13 years ago, imho. But good point on softimage being Metro ui 13 year before Windows 8 :-) Le 2013-11-08 13:07, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com a écrit : Softimage was so much ahead of its time using flat design way back in the 90’s!

RE: Friday Flashback #145

2013-11-08 Thread Marc-Andre Carbonneau
It was a joke. I didn't think it was designed...graphic wise, I just think the user experience was designed. Sergio...you like that green-beige color? ;) Could you stare at it all day? LOL And LUCER almost agreeing with me made my day. ;) From: softimage-boun...@listproc.autodesk.com

Re: PC2\MDD\MC format Question

2013-11-08 Thread Sandy Sutherland
Nope, pretty sure all those formats are locked topology! S. On 2013/11/08 10:25 PM, Marc Brinkley wrote: Hey gang Does PC2\MDD\MC formats support the creation of new points\verts in the animation? I have this animated Boolean that I want to cache out. I know that I can use Alembic since

RE: Friday Flashback #145

2013-11-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I completely agree with that sentiment. Regarding the flat look from the 80's(Apple or whoever...), I would not read too much into any of that from a visual design perspective or goal. We're talking about computers with often less compute power than a bare bones 286 or 8088, less than 4-8MB

Re: PC2\MDD\MC format Question

2013-11-08 Thread Alok Gandhi
A trick would be to create a simple mesh - triangle for example and one of the vertex would represent the bool value. Let's say vertex 1 position could be (0, 1, 0) for bool true and (0, 0, 0) for bool false. You can set that easily through ICE and then export this .pc2 \ mdd\ mc. Then read it

RE: Object importer

2013-11-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Are you referring to UVs in the context of texture vertices(vt) or actual nurbs surface UVs? I'm guessing your talking about the VTs? Have you compared the obj description with the description of an obj that works on import to SI? -- Joey Ponthieux LaRC Information Technology Enhanced

Re: Cloth Character Workflow in Soft

2013-11-08 Thread Sebastien Sterling
Thanks for the links Olivier, i had indeed already seen the 2014 syflex demo. Marvellous designer has always rubbed me up the wrong way presentation wise, it looks like DAZ 3D or any other hack asset library become a Pro !. I have heard of it used in production but i'm not sure how one would