Thanks for the links Olivier, i had indeed already seen the 2014 syflex demo.
Marvellous designer has always rubbed me up the wrong way presentation wise, it looks like DAZ 3D or any other hack asset "library" "become a Pro !". I have heard of it used in production but i'm not sure how one would implement it. do you import your model and cloth in, simulate it, create cashes for various wind based effects and situations, then export the cloth and caches back out ? in which case it sounds like an ok alternative but for what Jamie is saying about it preferring a standard build or conventional human Shape. and how is someone supposed to use this with an animated character ? I've head the Syflex vs Ncloth debate here at work too, it can be difficult to separate the hating from the legit short comings, but yes Syflex sounds like its got some problems. As ironic as using Maya as a plugin for soft may sound i find no comfort in the thought of a cloth solver that would cost upward of 600 dollars more then Softimage itself :P Really wish someone like Peregrine Labs would come along, and just "solve" the issue in a radically new way. Its a real shame that Syflex is such a half backed solution, kind of how there is no credible hair solver in softimage anymore :( On 8 November 2013 15:34, Emilio Hernandez <[email protected]> wrote: > I second the Marvelous and SI workflow. Not that I've done too many > stuff, but I found Marvelous very easy to model clothing and dressing the > character. You will feel like a taylor as you need to define cloth paterns > that will be sewed and wrapped. Then export to Softimage and use syflex. > The only thing that I had at first a hard time, was exporting the model > from SI to Marvelous to get a descent scale. > > Never tried ncloth, but if I also like the idea of Maya as a plugin for > SI. He he he. > > > > > 2013/11/8 Jamie Franks <[email protected]> > >> For a character based workflow, i'd definitely recommend trying Marvelous >> for both styling and simulation. Creating and styling cloth is very >> straight forward with a good amount of control, real time modlling >> interactions and very good presets. The accuracy and speed of the >> simulations are also very impressive, but it does lack flexibility in terms >> of constraints and animatable parameters. For most cases it works very well >> out of the box providing you have a well rigged collision mesh, ie, clean >> topology and no self intersections under armpits and between elbows etc. It >> does fall down when you have directors who prefer stylized looks and want >> to control specific areas and creases, something which Ncloth is better at. >> I've used Syflex for a number of years and although its fast, i've always >> had issues with jittering and trying to get a very detailed result. >> >> If you have Zbrush/Topogun you can always retopologise the Marvelous mesh >> and then use Syflex or Ncloth to simulate. I agree with Adrian, Ncloth >> does make a great cloth plugin for Softimage! >> >> J >> >> >> >> ------------------------------ >> From: [email protected] >> Date: Fri, 8 Nov 2013 10:37:57 +0000 >> >> Subject: Re: Cloth Character Workflow in Soft >> To: [email protected] >> >> >> I have to agree about ncloth, but that is based on very limited useage of >> it - and many attempts in ncloth - So take it with a pinch of salt ;) >> >> I did do some interesting tests with lagoa cloth though at one point, and >> it was very stable and controllable (I wasn't testing it for clothes, but >> controlling 'sheets' blowing around in a controlled environment) >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> >> >> >> On 8 November 2013 10:19, adrian wyer <[email protected]>wrote: >> >> i love the idea that we use maya as a plugin for Soft..... hehehe >> >> >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Andi Farhall >> *Sent:* 08 November 2013 10:14 >> *To:* [email protected] >> *Subject:* RE: Cloth Character Workflow in Soft >> >> >> >> I hate to say it but ncloth is so much better than syflex, even with >> weightmaps in the ice version. I did some cloth recently and the >> geometries were not optimal for cloth,and Syflex in soft was just too >> twitchy and unstable for this particular situation. but ncloth just chewed >> through it. It was quick to learn just the bits of maya i needed to import >> a model, cloth sim it and export it back to soft. >> >> >> >> >> >> >> >> I rationalised in my head by just thinking of maya as an alternative >> cloth plugin for soft ;-) >> >> >> >> A> >> >> >> >> >> >> >> ........................................................................... >> >> http://www.hackneyeffects.com/ >> >> https://vimeo.com/user4174293 >> >> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >> >> >> >> >> >> http://www.flickr.com/photos/lord_hackney/ >> http://spylon.tumblr.com/ >> >> >> >> This email and any attachments to it may be confidential and are intended >> solely for the use of the individual to whom it is addressed. Any views or >> opinions expressed are solely those of the author and do not necessarily >> represent those of Hackney Effects Ltd. >> >> If you are not the intended recipient of this email, you must neither >> take any action based upon its contents, nor copy or show it to anyone. >> >> Please contact the sender if you believe you have received this email in >> error. >> >> ------------------------------------------------------------ >> >> >> >> > Date: Fri, 8 Nov 2013 08:50:52 +0100 >> > From: [email protected] >> > To: [email protected] >> > Subject: Re: Cloth Character Workflow in Soft >> > >> > On the Syflex (2014) side you have this : >> > http://www.youtube.com/watch?v=HniKq6lxuhk >> > It's basic, but just in case... >> > >> > Le 08/11/2013 08:22, olivier jeannel a écrit : >> > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 >> > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 >> > > >> > > Le 08/11/2013 08:00, olivier jeannel a écrit : >> > >> Have a look at Marvelous Designer for cloth styling. >> > >> >> > >> Le 08/11/2013 01:28, Sebastien Sterling a écrit : >> > >>> Recently i observed a friend using nCloth to style clothes as well >> > >>> as simulate them, Ncloth allowed him to select points around the >> > >>> cuff and belt line, and add some sort of deformer which would make >> > >>> these sections regress as the rest of the cloth expanded and >> > >>> settles, this created nice overlaps, i've also seen this to some >> > >>> extent in 3DS max's cloth modifier. >> > >>> >> > >>> Cloth seems to remain an extremely occluded field, there really >> > >>> doesn't seem to be many tutorials or suggestions regarding >> work-flow >> > >>> regardles of platform or cloth sim >> > >>> >> > >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 >> Syflex >> > >>> ICE implementation, but how do these pertain to an actual character >> > >>> oriented work-flow. >> > >>> >> > >>> I'd like to take the opportunity of this thread to ask people there >> > >>> impressions and experiences regarding cloth work-flows in >> > >>> softimage, what works for them what is still relevant. >> > >> >> > >> >> > >> >> > > >> > > >> > > >> > >> ------------------------------ >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2013.0.3426 / Virus Database: 3222/6818 - Release Date: 11/07/13 >> >> >> >

