I have to agree about ncloth, but that is based on very limited useage of
it - and many attempts in ncloth -  So take it with a pinch of salt ;)

I did do some interesting tests with lagoa cloth though at one point, and
it was very stable and controllable (I wasn't testing it for clothes, but
controlling 'sheets' blowing around in a controlled environment)



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*



On 8 November 2013 10:19, adrian wyer <[email protected]>wrote:

>   i love the idea that we use maya as a plugin for Soft.....  hehehe
>
>
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andi Farhall
> *Sent:* 08 November 2013 10:14
> *To:* [email protected]
> *Subject:* RE: Cloth Character Workflow in Soft
>
>
>
> I hate to say it but ncloth is so much better than syflex, even with
> weightmaps in the ice version.  I did some cloth recently and the
> geometries were not optimal for cloth,and Syflex in soft was just too
> twitchy and unstable for this particular situation. but ncloth just chewed
> through it. It was quick to learn just the bits of maya i needed to import
> a model, cloth sim it and export it back to soft.
>
>
>
>
>
>
>
> I rationalised in my head by just thinking of maya as an alternative cloth
> plugin for soft ;-)
>
>
>
> A>
>
>
>
>
>
> ...........................................................................
>
> http://www.hackneyeffects.com/
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>
>
> > Date: Fri, 8 Nov 2013 08:50:52 +0100
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: Cloth Character Workflow in Soft
> >
> > On the Syflex (2014) side you have this :
> > http://www.youtube.com/watch?v=HniKq6lxuhk
> > It's basic, but just in case...
> >
> > Le 08/11/2013 08:22, olivier jeannel a écrit :
> > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
> > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
> > >
> > > Le 08/11/2013 08:00, olivier jeannel a écrit :
> > >> Have a look at Marvelous Designer for cloth styling.
> > >>
> > >> Le 08/11/2013 01:28, Sebastien Sterling a écrit :
> > >>> Recently i observed a friend using nCloth to style clothes as well
> > >>> as simulate them, Ncloth allowed him to select points around the
> > >>> cuff and belt line, and add some sort of deformer which would make
> > >>> these sections regress as the rest of the cloth expanded and
> > >>> settles, this created nice overlaps, i've also seen this to some
> > >>> extent in 3DS max's cloth modifier.
> > >>>
> > >>> Cloth seems to remain an extremely occluded field, there really
> > >>> doesn't seem to be many tutorials or suggestions regarding work-flow
> > >>> regardles of platform or cloth sim
> > >>>
> > >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex
> > >>> ICE implementation, but how do these pertain to an actual character
> > >>> oriented work-flow.
> > >>>
> > >>> I'd like to take the opportunity of this thread to ask people there
> > >>> impressions and experiences regarding cloth work-flows in
> > >>> softimage, what works for them what is still relevant.
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
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