I second the Marvelous and SI workflow. Not that I've done too many stuff, but I found Marvelous very easy to model clothing and dressing the character. You will feel like a taylor as you need to define cloth paterns that will be sewed and wrapped. Then export to Softimage and use syflex. The only thing that I had at first a hard time, was exporting the model from SI to Marvelous to get a descent scale.
Never tried ncloth, but if I also like the idea of Maya as a plugin for SI. He he he. 2013/11/8 Jamie Franks <[email protected]> > For a character based workflow, i'd definitely recommend trying Marvelous > for both styling and simulation. Creating and styling cloth is very > straight forward with a good amount of control, real time modlling > interactions and very good presets. The accuracy and speed of the > simulations are also very impressive, but it does lack flexibility in terms > of constraints and animatable parameters. For most cases it works very well > out of the box providing you have a well rigged collision mesh, ie, clean > topology and no self intersections under armpits and between elbows etc. It > does fall down when you have directors who prefer stylized looks and want > to control specific areas and creases, something which Ncloth is better at. > I've used Syflex for a number of years and although its fast, i've always > had issues with jittering and trying to get a very detailed result. > > If you have Zbrush/Topogun you can always retopologise the Marvelous mesh > and then use Syflex or Ncloth to simulate. I agree with Adrian, Ncloth > does make a great cloth plugin for Softimage! > > J > > > > ------------------------------ > From: [email protected] > Date: Fri, 8 Nov 2013 10:37:57 +0000 > > Subject: Re: Cloth Character Workflow in Soft > To: [email protected] > > > I have to agree about ncloth, but that is based on very limited useage of > it - and many attempts in ncloth - So take it with a pinch of salt ;) > > I did do some interesting tests with lagoa cloth though at one point, and > it was very stable and controllable (I wasn't testing it for clothes, but > controlling 'sheets' blowing around in a controlled environment) > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > > > > On 8 November 2013 10:19, adrian wyer <[email protected]>wrote: > > i love the idea that we use maya as a plugin for Soft..... hehehe > > > ------------------------------ > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Andi Farhall > *Sent:* 08 November 2013 10:14 > *To:* [email protected] > *Subject:* RE: Cloth Character Workflow in Soft > > > > I hate to say it but ncloth is so much better than syflex, even with > weightmaps in the ice version. I did some cloth recently and the > geometries were not optimal for cloth,and Syflex in soft was just too > twitchy and unstable for this particular situation. but ncloth just chewed > through it. It was quick to learn just the bits of maya i needed to import > a model, cloth sim it and export it back to soft. > > > > > > > > I rationalised in my head by just thinking of maya as an alternative cloth > plugin for soft ;-) > > > > A> > > > > > > ........................................................................... > > http://www.hackneyeffects.com/ > > https://vimeo.com/user4174293 > > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > > > > > Date: Fri, 8 Nov 2013 08:50:52 +0100 > > From: [email protected] > > To: [email protected] > > Subject: Re: Cloth Character Workflow in Soft > > > > On the Syflex (2014) side you have this : > > http://www.youtube.com/watch?v=HniKq6lxuhk > > It's basic, but just in case... > > > > Le 08/11/2013 08:22, olivier jeannel a écrit : > > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 > > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 > > > > > > Le 08/11/2013 08:00, olivier jeannel a écrit : > > >> Have a look at Marvelous Designer for cloth styling. > > >> > > >> Le 08/11/2013 01:28, Sebastien Sterling a écrit : > > >>> Recently i observed a friend using nCloth to style clothes as well > > >>> as simulate them, Ncloth allowed him to select points around the > > >>> cuff and belt line, and add some sort of deformer which would make > > >>> these sections regress as the rest of the cloth expanded and > > >>> settles, this created nice overlaps, i've also seen this to some > > >>> extent in 3DS max's cloth modifier. > > >>> > > >>> Cloth seems to remain an extremely occluded field, there really > > >>> doesn't seem to be many tutorials or suggestions regarding work-flow > > >>> regardles of platform or cloth sim > > >>> > > >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex > > >>> ICE implementation, but how do these pertain to an actual character > > >>> oriented work-flow. > > >>> > > >>> I'd like to take the opportunity of this thread to ask people there > > >>> impressions and experiences regarding cloth work-flows in > > >>> softimage, what works for them what is still relevant. > > >> > > >> > > >> > > > > > > > > > > > > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.3426 / Virus Database: 3222/6818 - Release Date: 11/07/13 > > >

