I second the Marvelous and SI workflow.  Not that I've done too many stuff,
but I found Marvelous very easy to model clothing and dressing the
character.  You will feel like a taylor as you need to define cloth paterns
that will be sewed and wrapped.   Then export to Softimage and use syflex.
The only thing that I had at first a hard time, was exporting the model
from SI to Marvelous to get a descent scale.

Never tried ncloth, but if I also like the idea of Maya as a plugin for
SI.  He he he.




2013/11/8 Jamie Franks <[email protected]>

> For a character based workflow, i'd definitely recommend trying Marvelous
> for both styling and simulation. Creating and styling cloth is very
> straight forward with a good amount of control, real time modlling
> interactions and very good presets. The accuracy and speed of the
> simulations are also very impressive, but it does lack flexibility in terms
> of constraints and animatable parameters. For most cases it works very well
> out of the box providing you have a well rigged collision mesh, ie, clean
> topology and no self intersections under armpits and between elbows etc. It
> does fall down when you have directors who prefer stylized looks and want
> to control specific areas and creases, something which Ncloth is better at.
> I've used Syflex for a number of years and although its fast, i've always
> had issues with jittering and trying to get a very detailed result.
>
> If you have Zbrush/Topogun you can always retopologise the Marvelous mesh
> and then use Syflex or Ncloth to simulate.  I agree with Adrian, Ncloth
> does make a great cloth plugin for Softimage!
>
> J
>
>
>
> ------------------------------
> From: [email protected]
> Date: Fri, 8 Nov 2013 10:37:57 +0000
>
> Subject: Re: Cloth Character Workflow in Soft
> To: [email protected]
>
>
> I have to agree about ncloth, but that is based on very limited useage of
> it - and many attempts in ncloth -  So take it with a pinch of salt ;)
>
> I did do some interesting tests with lagoa cloth though at one point, and
> it was very stable and controllable (I wasn't testing it for clothes, but
> controlling 'sheets' blowing around in a controlled environment)
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
>
>
>
> On 8 November 2013 10:19, adrian wyer <[email protected]>wrote:
>
>   i love the idea that we use maya as a plugin for Soft.....  hehehe
>
>
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andi Farhall
> *Sent:* 08 November 2013 10:14
> *To:* [email protected]
> *Subject:* RE: Cloth Character Workflow in Soft
>
>
>
> I hate to say it but ncloth is so much better than syflex, even with
> weightmaps in the ice version.  I did some cloth recently and the
> geometries were not optimal for cloth,and Syflex in soft was just too
> twitchy and unstable for this particular situation. but ncloth just chewed
> through it. It was quick to learn just the bits of maya i needed to import
> a model, cloth sim it and export it back to soft.
>
>
>
>
>
>
>
> I rationalised in my head by just thinking of maya as an alternative cloth
> plugin for soft ;-)
>
>
>
> A>
>
>
>
>
>
> ...........................................................................
>
> http://www.hackneyeffects.com/
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>
>
> > Date: Fri, 8 Nov 2013 08:50:52 +0100
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: Cloth Character Workflow in Soft
> >
> > On the Syflex (2014) side you have this :
> > http://www.youtube.com/watch?v=HniKq6lxuhk
> > It's basic, but just in case...
> >
> > Le 08/11/2013 08:22, olivier jeannel a écrit :
> > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
> > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
> > >
> > > Le 08/11/2013 08:00, olivier jeannel a écrit :
> > >> Have a look at Marvelous Designer for cloth styling.
> > >>
> > >> Le 08/11/2013 01:28, Sebastien Sterling a écrit :
> > >>> Recently i observed a friend using nCloth to style clothes as well
> > >>> as simulate them, Ncloth allowed him to select points around the
> > >>> cuff and belt line, and add some sort of deformer which would make
> > >>> these sections regress as the rest of the cloth expanded and
> > >>> settles, this created nice overlaps, i've also seen this to some
> > >>> extent in 3DS max's cloth modifier.
> > >>>
> > >>> Cloth seems to remain an extremely occluded field, there really
> > >>> doesn't seem to be many tutorials or suggestions regarding work-flow
> > >>> regardles of platform or cloth sim
> > >>>
> > >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex
> > >>> ICE implementation, but how do these pertain to an actual character
> > >>> oriented work-flow.
> > >>>
> > >>> I'd like to take the opportunity of this thread to ask people there
> > >>> impressions and experiences regarding cloth work-flows in
> > >>> softimage, what works for them what is still relevant.
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
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