it would seem all the best cloth stuff in soft is done using Marvellous
Designer these days.... heard very good things about it

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of olivier
jeannel
Sent: 08 November 2013 07:51
To: [email protected]
Subject: Re: Cloth Character Workflow in Soft

On the Syflex (2014) side you have this : 
http://www.youtube.com/watch?v=HniKq6lxuhk
It's basic, but just in case...

Le 08/11/2013 08:22, olivier jeannel a écrit :
> http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
> http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
>
> Le 08/11/2013 08:00, olivier jeannel a écrit :
>> Have a look at Marvelous Designer for cloth styling.
>>
>> Le 08/11/2013 01:28, Sebastien Sterling a écrit :
>>> Recently i observed a friend using nCloth to style clothes as well 
>>> as simulate them, Ncloth allowed him to select points around the 
>>> cuff and belt line, and add some sort of deformer which would make 
>>> these sections regress as the rest of the cloth expanded and 
>>> settles, this created nice overlaps, i've also seen this to some 
>>> extent in 3DS max's cloth modifier.
>>>
>>> Cloth seems to remain an extremely occluded field, there really 
>>> doesn't seem to be many tutorials or suggestions regarding work-flow 
>>> regardles of platform or cloth sim
>>>
>>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex 
>>> ICE implementation, but how do these pertain to an actual character 
>>> oriented work-flow.
>>>
>>> I'd like to take the opportunity of this thread to ask people there 
>>> impressions and experiences  regarding cloth work-flows in 
>>> softimage, what works for them what is still relevant.
>>
>>
>>
>
>
>

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