it would seem all the best cloth stuff in soft is done using Marvellous Designer these days.... heard very good things about it
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of olivier jeannel Sent: 08 November 2013 07:51 To: [email protected] Subject: Re: Cloth Character Workflow in Soft On the Syflex (2014) side you have this : http://www.youtube.com/watch?v=HniKq6lxuhk It's basic, but just in case... Le 08/11/2013 08:22, olivier jeannel a écrit : > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 > > Le 08/11/2013 08:00, olivier jeannel a écrit : >> Have a look at Marvelous Designer for cloth styling. >> >> Le 08/11/2013 01:28, Sebastien Sterling a écrit : >>> Recently i observed a friend using nCloth to style clothes as well >>> as simulate them, Ncloth allowed him to select points around the >>> cuff and belt line, and add some sort of deformer which would make >>> these sections regress as the rest of the cloth expanded and >>> settles, this created nice overlaps, i've also seen this to some >>> extent in 3DS max's cloth modifier. >>> >>> Cloth seems to remain an extremely occluded field, there really >>> doesn't seem to be many tutorials or suggestions regarding work-flow >>> regardles of platform or cloth sim >>> >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex >>> ICE implementation, but how do these pertain to an actual character >>> oriented work-flow. >>> >>> I'd like to take the opportunity of this thread to ask people there >>> impressions and experiences regarding cloth work-flows in >>> softimage, what works for them what is still relevant. >> >> >> > > > ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3426 / Virus Database: 3222/6818 - Release Date: 11/07/13

