For a character based workflow, i'd definitely recommend trying Marvelous for 
both styling and simulation. Creating and styling cloth is very straight 
forward with a good amount of control, real time modlling interactions and very 
good presets. The accuracy and speed of the simulations are also very 
impressive, but it does lack flexibility in terms of constraints and animatable 
parameters. For most cases it works very well out of the box providing you have 
a well rigged collision mesh, ie, clean topology and no self intersections 
under armpits and between elbows etc. It does fall down when you have directors 
who prefer stylized looks and want to control specific areas and creases, 
something which Ncloth is better at. I've used Syflex for a number of years and 
although its fast, i've always had issues with jittering and trying to get a 
very detailed result. 
If you have Zbrush/Topogun you can always retopologise the Marvelous mesh and 
then use Syflex or Ncloth to simulate.  I agree with Adrian, Ncloth does make a 
great cloth plugin for Softimage!
J


From: [email protected]
Date: Fri, 8 Nov 2013 10:37:57 +0000
Subject: Re: Cloth Character Workflow in Soft
To: [email protected]

I have to agree about ncloth, but that is based on very limited useage of it - 
and many attempts in ncloth -  So take it with a pinch of salt ;)
I did do some interesting tests with lagoa cloth though at one point, and it 
was very stable and controllable (I wasn't testing it for clothes, but 
controlling 'sheets' blowing around in a controlled environment)



Simon ReevesLondon, UK


[email protected]
www.simonreeves.com





On 8 November 2013 10:19, adrian wyer <[email protected]> wrote:

















i love the idea that we use maya as a
plugin for Soft.....  hehehe

 









From:
[email protected]
[mailto:[email protected]]
On Behalf Of Andi Farhall

Sent: 08 November 2013 10:14

To: [email protected]

Subject: RE: Cloth Character
Workflow in Soft



 



I hate to say it but ncloth is so much better than syflex,
even with weightmaps in the ice version.  I did some cloth recently and
the geometries were not optimal for cloth,and Syflex in soft was just too
twitchy and unstable for this particular situation. but ncloth just chewed
through it. It was quick to learn just the bits of maya i needed to import a
model, cloth sim it and export it back to soft. 



 





 





 





I rationalised in my head by just thinking of maya as an
alternative cloth plugin for soft ;-)



 





A>



 









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> Date: Fri, 8 Nov 2013 08:50:52 +0100

> From: [email protected]

> To: [email protected]

> Subject: Re: Cloth Character Workflow in Soft

> 

> On the Syflex (2014) side you have this : 

> http://www.youtube.com/watch?v=HniKq6lxuhk

> It's basic, but just in case...

> 

> Le 08/11/2013 08:22, olivier jeannel a écrit :

> > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3

> > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3

> >

> > Le 08/11/2013 08:00, olivier jeannel a écrit :

> >> Have a look at Marvelous Designer for cloth styling.

> >>

> >> Le 08/11/2013 01:28, Sebastien Sterling a écrit :

> >>> Recently i observed a friend using nCloth to style clothes as
well 

> >>> as simulate them, Ncloth allowed him to select points around
the 

> >>> cuff and belt line, and add some sort of deformer which would
make 

> >>> these sections regress as the rest of the cloth expanded and 

> >>> settles, this created nice overlaps, i've also seen this to
some 

> >>> extent in 3DS max's cloth modifier.

> >>>

> >>> Cloth seems to remain an extremely occluded field, there
really 

> >>> doesn't seem to be many tutorials or suggestions regarding
work-flow 

> >>> regardles of platform or cloth sim

> >>>

> >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012
Syflex 

> >>> ICE implementation, but how do these pertain to an actual
character 

> >>> oriented work-flow.

> >>>

> >>> I'd like to take the opportunity of this thread to ask people
there 

> >>> impressions and experiences regarding cloth work-flows in 

> >>> softimage, what works for them what is still relevant.

> >>

> >>

> >>

> >

> >

> >

> 

















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