For a character based workflow, i'd definitely recommend trying Marvelous for both styling and simulation. Creating and styling cloth is very straight forward with a good amount of control, real time modlling interactions and very good presets. The accuracy and speed of the simulations are also very impressive, but it does lack flexibility in terms of constraints and animatable parameters. For most cases it works very well out of the box providing you have a well rigged collision mesh, ie, clean topology and no self intersections under armpits and between elbows etc. It does fall down when you have directors who prefer stylized looks and want to control specific areas and creases, something which Ncloth is better at. I've used Syflex for a number of years and although its fast, i've always had issues with jittering and trying to get a very detailed result. If you have Zbrush/Topogun you can always retopologise the Marvelous mesh and then use Syflex or Ncloth to simulate. I agree with Adrian, Ncloth does make a great cloth plugin for Softimage! J
From: [email protected] Date: Fri, 8 Nov 2013 10:37:57 +0000 Subject: Re: Cloth Character Workflow in Soft To: [email protected] I have to agree about ncloth, but that is based on very limited useage of it - and many attempts in ncloth - So take it with a pinch of salt ;) I did do some interesting tests with lagoa cloth though at one point, and it was very stable and controllable (I wasn't testing it for clothes, but controlling 'sheets' blowing around in a controlled environment) Simon ReevesLondon, UK [email protected] www.simonreeves.com On 8 November 2013 10:19, adrian wyer <[email protected]> wrote: i love the idea that we use maya as a plugin for Soft..... hehehe From: [email protected] [mailto:[email protected]] On Behalf Of Andi Farhall Sent: 08 November 2013 10:14 To: [email protected] Subject: RE: Cloth Character Workflow in Soft I hate to say it but ncloth is so much better than syflex, even with weightmaps in the ice version. I did some cloth recently and the geometries were not optimal for cloth,and Syflex in soft was just too twitchy and unstable for this particular situation. but ncloth just chewed through it. It was quick to learn just the bits of maya i needed to import a model, cloth sim it and export it back to soft. I rationalised in my head by just thinking of maya as an alternative cloth plugin for soft ;-) A> ........................................................................... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. ------------------------------------------------------------ > Date: Fri, 8 Nov 2013 08:50:52 +0100 > From: [email protected] > To: [email protected] > Subject: Re: Cloth Character Workflow in Soft > > On the Syflex (2014) side you have this : > http://www.youtube.com/watch?v=HniKq6lxuhk > It's basic, but just in case... > > Le 08/11/2013 08:22, olivier jeannel a écrit : > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 > > http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3 > > > > Le 08/11/2013 08:00, olivier jeannel a écrit : > >> Have a look at Marvelous Designer for cloth styling. > >> > >> Le 08/11/2013 01:28, Sebastien Sterling a écrit : > >>> Recently i observed a friend using nCloth to style clothes as well > >>> as simulate them, Ncloth allowed him to select points around the > >>> cuff and belt line, and add some sort of deformer which would make > >>> these sections regress as the rest of the cloth expanded and > >>> settles, this created nice overlaps, i've also seen this to some > >>> extent in 3DS max's cloth modifier. > >>> > >>> Cloth seems to remain an extremely occluded field, there really > >>> doesn't seem to be many tutorials or suggestions regarding work-flow > >>> regardles of platform or cloth sim > >>> > >>> e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex > >>> ICE implementation, but how do these pertain to an actual character > >>> oriented work-flow. > >>> > >>> I'd like to take the opportunity of this thread to ask people there > >>> impressions and experiences regarding cloth work-flows in > >>> softimage, what works for them what is still relevant. > >> > >> > >> > > > > > > > No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3426 / Virus Database: 3222/6818 - Release Date: 11/07/13

