MetaClay.. Yeah! What a nice feature...
On 1/27/2014 6:24 PM, Ed Harriss wrote:
Wow,
same here. Secrets of Softimage was such a great video.
Thanks
for the link.
Hi,
another silly question:
once I have added custom render channels, how can I manage them? Delete,
rename...
Just can't find them in the explorer or render manager.
Thanks!
Eugen
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Render - Scene Options - Available Channels Tab
Renaming them or redefining the type is not allowed. You can just remove
them or add new ones
Cheers
Vladimir
On Tue, Jan 28, 2014 at 4:58 AM, Eugen Sares sof...@mail.sprit.org wrote:
Hi,
another silly question:
once I have added custom
Add/Remove
Render - Scene Options... -Available Channels
On 1/28/2014 10:58 AM, Eugen Sares wrote:
Hi,
another silly question:
once I have added custom render channels, how can I manage them?
Delete, rename...
Just can't find them in the explorer or render manager.
Thanks!
Eugen
Is it possible to export data in a Z up system? AFAIK Maya, and Max (for sure)
has this feature, and we now need it...
Cheers
Szabolcs
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Am 1/28/2014 12:49 PM, schrieb Arvid Bjrn:
Would've loved to have this video when I started
learning, which year is this?
On Mon, Jan 27, 2014 at 5:46 PM, Sergio
Mucino
Have you try if the send to work for maya?
Ivan
Sent from my iPad. Please excuse for typos.
On 28 Jan, 2014, at 7:05 pm, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Is it possible to export data in a Z up system? AFAIK Maya, and Max (for sure)
has this feature, and
Very cool, its a linear interpolation I'm after and this solution works
great!
Cheers.
On Mon, Jan 27, 2014 at 5:54 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
It depends on how you want to interpolate. As the relation may not be
necessarily linear, there could be infinitely many ways in
Haha, that was the conclusion we came to as well - thanks for the advice!
And no, certainly no relation that I'm aware of :p
On 27/01/2014 19:43, Mathieu Leclaire wrote:
You can use the ICE - Kinematics - Effects - Deform Objects by Particles
Then all you need to do is edit the ICE tree and
Guys,
Is there anybody, who could take a look at the animation and the rig, if I made
something wrong, or how can we make the final frame the same as the first? I
could send it only privately, the list has file size limit
Cheers
From: softimage-boun...@listproc.autodesk.com
I've made some test of looping animations in Unity, and they worked
properly, to copy-paste the first-last loop I just used the dopesheet and
copied the keyframes without any problems
Did you have the same problems with another rig ( Species/Gear )?
2014-01-28 Szabolcs Matefy
Sounds like a gimbal, what are the rotation values currently at first and
last frames ?
On Tue, Jan 28, 2014 at 12:10 PM, Nicolas Esposito 3dv...@gmail.com wrote:
Sorry, I just notice that the rig was built using Gear :)
2014-01-28 Nicolas Esposito 3dv...@gmail.com
I've made some test of
Sorry, I just notice that the rig was built using Gear :)
2014-01-28 Nicolas Esposito 3dv...@gmail.com
I've made some test of looping animations in Unity, and they worked
properly, to copy-paste the first-last loop I just used the dopesheet and
copied the keyframes without any problems
Did
Hi,
If someone from Exocortex reads this post, please get in touch with me
( ronald at toonafish dot nl ). Sorry to abuse this list, but I've been
trying the support email adress and phone several times, but no luck so
far.
Thanks,
- Ronald
Anyone know why an image sequence used as a texture doesn't seem to render
with vray? It just seems locked to one frame. But ironically...a render
region seems to work. Its like it just grabs whatever frame the scene is
at, then renders that frame of the image sequence but the buffer isn't
Are we talking particles or just applied to geo?
On Tuesday, January 28, 2014 1:12:14 PM, Kris Rivel wrote:
Anyone know why an image sequence used as a texture doesn't seem to
render with vray? It just seems locked to one frame. But
ironically...a render region seems to work. Its like it
Vray has be a royal pain in the butt for the project I have been working
on. It's been buggy and inconsistent.
I'm definitely regretting letting someone talk me into it. I should have
stood firm on Arnold.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Jan
Just applied to geoits very weird. Its like I need to render each
frame...but close and reload the buffer each time. So render one frame,
close, advance to next, render that frame, etc.
On Tue, Jan 28, 2014 at 1:18 PM, Eric Lampi ericla...@gmail.com wrote:
Vray has be a royal pain in the
To rename the channel output filename, just rename the pass name.
On Tue, Jan 28, 2014 at 5:05 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Render - Scene Options - Available Channels Tab
Renaming them or redefining the type is not allowed. You can just remove
them or add new
Hi Ronald,
I have responded off list.
Best regards,
Ben Houston
On Tue, Jan 28, 2014 at 12:21 PM, Toonafish ron...@toonafish.nl wrote:
Hi,
If someone from Exocortex reads this post, please get in touch with me (
ronald at toonafish dot nl ). Sorry to abuse this list, but I've been trying
i wonder how much of that is the softimage implementation versus the
standalone renderer versus another dcc integration?
On Tue, Jan 28, 2014 at 10:18 AM, Eric Lampi ericla...@gmail.com wrote:
Vray has be a royal pain in the butt for the project I have been working
on. It's been buggy and
I suspect the implementation. Sorry to say... despite the countless bugs
they fix all the time, there seems to be still always something...
Had to quit on using VRay for this architectural project because of a
nasty hang. And unluckily, they couldn't repro my problem... I'll get
back on this when
well, don't be sorry.. just means the plugin integration is lacking,
nothing wrong with the core of vray, right?
On Tue, Jan 28, 2014 at 11:45 AM, Eugen Sares sof...@mail.sprit.org wrote:
I suspect the implementation. Sorry to say... despite the countless bugs
they fix all the time, there
Yes, I mean the SI implementation. The core of VRay is quite stable. Has
to be, after all it's kind of industry standard for the 3ds max
visualization crowd (not only, of course) for over a decade now.
Might be that Chaosgroup's Softimage department is a bit understaffed...
I wonder if they make
Ok, so with a bit more investigation the problem can be fixed by unhiding
the leg_L0_0_jnt. This has a scripted op undeneath it setting a number of
things related to the leg bend, and I can only guess that the op is not
being evaluated on certain frames, causing the twisting.
My fix for now is to
If it's the solver not being properly evaluated, that won't be fixed in
Miquel's version. Afaik he didn't do any change on the solvers.
That might be coming from the optimization of the solver that's trying to
be evaluated only when needed. :(
Sorry about that
On 28 January 2014 13:52, Matt
Nice +1
On Tue, Jan 28, 2014 at 3:40 PM, Eric Thivierge ethivie...@hybride.comwrote:
Just wanted to send out the Motion Graphics breakdown for the work Hybride
did on Pacific Rim:
http://youtu.be/NVm7rNd0fEU
I arrived just a little while after that project finished and didn't get
to
Everything is CG, some people were talking about stop motion after the
first trailer release,
but they were just abused by the extraordinary work did by the team :)
The purpose of the face rig was to simplify the select move keyframe
workflow and the hierarchies to the maximum.
So instead of
No apologies needed Jeremie! You and Miquel and everyone releasing tools
like this deserve medals. Maybe just a silver now though ;)
On 28 January 2014 22:00, Jeremie Passerin gerem@gmail.com wrote:
If it's the solver not being properly evaluated, that won't be fixed in
Miquel's
he he ;-)
On 28 January 2014 14:51, Matt Morris matt...@gmail.com wrote:
No apologies needed Jeremie! You and Miquel and everyone releasing tools
like this deserve medals. Maybe just a silver now though ;)
On 28 January 2014 22:00, Jeremie Passerin gerem@gmail.com wrote:
If it's
Galumptious !
On 28 January 2014 23:18, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Nice +1
On Tue, Jan 28, 2014 at 3:40 PM, Eric Thivierge ethivie...@hybride.comwrote:
Just wanted to send out the Motion Graphics breakdown for the work
Hybride did on Pacific Rim:
Softimage does not convert to Z-Up for FBX Export.
Can go through Maya for that, or if you work with the FBX SDK, it has a
ConvertScene function that handles all these.
Min Rui
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ivan Tay
Nice work hybrids! :)
They were the icing on the cake of our Pacific shots done at Rodeo, hehe.
On Jan 28, 2014 3:41 PM, Eric Thivierge ethivie...@hybride.com wrote:
Just wanted to send out the Motion Graphics breakdown for the work Hybride
did on Pacific Rim:
http://youtu.be/NVm7rNd0fEU
I
Or was it the other way around? :P
Eric Thivierge
http://www.ethivierge.com
On Tue, Jan 28, 2014 at 10:18 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Nice work hybrids! :)
They were the icing on the cake of our Pacific shots done at Rodeo,
Hey,
Anyone else having problems with Redshift web page?
Seems to be working fine here . Any specific page ?
From: Mirko Jankovic
mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date:
just got back online... sry for disturbing
On Wed, Jan 29, 2014 at 8:22 AM, Angus Davidson
angus.david...@wits.ac.zawrote:
Seems to be working fine here . Any specific page ?
From: Mirko Jankovic mirkoj.anima...@gmail.com
Reply-To: softimage@listproc.autodesk.com
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