Re: humanize maya, SOFT top 5

2014-04-17 Thread Cesar Saez
ngSkinTools to the rescue! http://www.ngskintools.com/ On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman i.anima...@gmail.com wrote: Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya rigs now and bringing them into Softimage to point weight because Maya's point weighting

Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread Max Evgrafov
second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM 2014-03-22 3:12 GMT+04:00 Jason S jasonsta...@gmail.com: Yes.. and please note that by no means was I undermining it's potential.. or for that matter, it's flourishing development.. philosophy of life (sigh) On

Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread David Saber
On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David

Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread Max Evgrafov
I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much faster. 2-3 hour I think... not more 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr: On 2014-04-17 09:51, Max Evgrafov

RE: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-17 Thread gareth bell
I've just done a really simple timed test on Linux and found this also appears to be affected. My imported model time went from 3mins down to 30secs when HQV is switched off. Cheers for the heads-up

Re: SI and Houdini

2014-04-17 Thread Jordi Bares
Welcome Data packaging ready!!! https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote: Thankss! 2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba...@gmail.com: Hi everybody… Data

Carpet unfurl

2014-04-17 Thread royston michaels
Hi list, I stumbled across a video online of a carpet unfurling using syflex mimic null and now can't seem to find it. Anyone have a link to this. Tia, Royston

Re: humanize maya, SOFT top 5

2014-04-17 Thread Ognjen Vukovic
One thing i just remembered, Dont know if its already been mentioned but pass options Where you could set output path per aov, check/uncheck which aov will be rendered place your environment, lens shaders and so on. In maya its all packed into the render settings which is quite a pita. On

Re: humanize maya, SOFT top 5

2014-04-17 Thread Eric Turman
Thank you for sharing Cesar, There are some interesting improvements there, but it still looks like you're dealing with Maya's goofy single-bone-at-a-time-mask-style weighting. So while, better than Maya standard, it still adhere's pretty hard to Maya's flawed core paradigm. The other and bigger

Re: humanize maya, SOFT top 5

2014-04-17 Thread Daniel Brassard
Viktoras maitain also a GitHub account and a google group forum for the tool. Maybe you want to contact him there. He is looking for help to improve the tool. https://github.com/viktorasm/ngSkinTools https://groups.google.com/forum/#!forum/ngskintools On Thu, Apr 17, 2014 at 8:33 AM, Eric

Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Tim Crowson
And no this isn't the only place I'm asking this :-) I'm getting into the Maya API and I need to port some of our tools over from Soft. Google gives me all kinds of interesting links, but I'm curious to know from people here who have done dev work for both Soft and Maya (there's so many of

Re: Carpet unfurl

2014-04-17 Thread Stephen Davidson
this? http://www.si-community.com/community/viewtopic.php?f=11t=2970 On Thu, Apr 17, 2014 at 7:09 AM, royston michaels royston...@gmail.comwrote: Hi list, I stumbled across a video online of a carpet unfurling using syflex mimic null and now can't seem to find it. Anyone have a link to

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Ben Houston
There is this: http://www.maya-python.com/ On Thu, Apr 17, 2014 at 9:30 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: And no this isn't the only place I'm asking this :-) I'm getting into the Maya API and I need to port some of our tools over from Soft. Google gives me all kinds of

Re: Carpet unfurl

2014-04-17 Thread royston michaels
Thanks Stephen, that's the one. On Thursday, 17 April 2014, Stephen Davidson wrote: this? http://www.si-community.com/community/viewtopic.php?f=11t=2970 On Thu, Apr 17, 2014 at 7:09 AM, royston michaels royston...@gmail.comjavascript:_e(%7B%7D,'cvml','royston...@gmail.com'); wrote: Hi

RE: instance shape from ICE to MAX?

2014-04-17 Thread Grahame Fuller
The compounds don't need to live anywhere specific. You can just drag them into the tree. I'm not sure about the red nodes though. If you dig into the compound, which ones are red? It might be the Copy Materials node if you haven't defined a Materials array attribute on the masters. gray

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Luc-Eric Rousseau
First check the SDK User Guide (not the reference), under Maya Python Plugin Learning Path http://www.autodesk.com/maya-sdkdoc-2015-enu if you need more complicated help, there is a Python Inside Maya google group. But there is a lot of stuff in the guide, including how to use Qt, sample

Alembic scene unit size?

2014-04-17 Thread Szabolcs Matefy
Hey folks Is there any way to change the unit size or unit scale of Alembic? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail.

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Daniel Brassard
+1 for what Luc-Eric Said. I also like these video tutorials (part 4 deal with the UI): http://www.youtube.com/watch?v=eXFGeZZbMzQfeature=player_detailpage http://www.youtube.com/watch?v=d7FIkbzB_N0feature=player_detailpage http://www.youtube.com/watch?v=ijMyo-6T8Owfeature=player_detailpage

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Andy Jones
You can pass a string command to maya.utils.executeDeferred like this: maya.utils.executeDeferred(allIWantToDoIsBuildAMenu('FFS')) I guess that will run your code when Maya finally goes idle or something. There may also be some trickery you can do that will force Maya to evaluate the main menu

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Tim Crowson
Thanks guys! As for my issue with adding the menu, I was able to get some help over on the Maya-Python list. -Tim On 4/17/2014 11:29 AM, Andy Jones wrote: You can pass a string command to maya.utils.executeDeferred like this: maya.utils.executeDeferred(allIWantToDoIsBuildAMenu('FFS')) I

RE: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Nicholas Breslow
Hi Tim, Maya has a feature called Modules and it's a pretty clean way to isolate your content and distribute it. It doesn't have the encapsulation of an Addon but it is very similar in other ways. Steps: 1) Set a custom MAYA_MODULE_PATH or use the default: C:\Program

best way to timewarp sims?

2014-04-17 Thread Chris Johnson
I'm animating/simulating an explosion. The art director wants the initial explosion of elements to happen at real time then 3-4 frames after the explosion everything go slow motion. I've tested baking out the cache and re-timing the caches in the Animation mixer with pretty good success. Is there

Re: best way to timewarp sims?

2014-04-17 Thread Oscar Gonzalez Diez
You might find this useful. http://www.andynicholas.com/?p=362 On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson chr...@topixfx.com wrote: I'm animating/simulating an explosion. The art director wants the initial explosion of elements to happen at real time then 3-4 frames after the explosion

Re: best way to timewarp sims?

2014-04-17 Thread Sebastien Sterling
Isn't it just a jump to the left ... :P ? On 17 April 2014 19:02, Oscar Gonzalez Diez oscar.g.d...@gmail.com wrote: You might find this useful. http://www.andynicholas.com/?p=362 On Thu, Apr 17, 2014 at 6:39 PM, Chris Johnson chr...@topixfx.com wrote: I'm animating/simulating an

Re: best way to timewarp sims?

2014-04-17 Thread Stephen Davidson
It depends on the render time I prefer rendering at slowest speed, and time ramp the comp. Better motion resolution and more options, in case the art director wants to change the timing. But art directors never change their mind, do they? ;) On Thu, Apr 17, 2014 at 1:39 PM, Chris Johnson

Re: best way to timewarp sims?

2014-04-17 Thread Oscar Gonzalez Diez
Dunno... I thought it could be useful. You can try using the simulate particles advanced, which allows to animate the time scale of the sim, but depending of how complex your setup is it might not work. Higher rame rate and retime always work for me. On Thu, Apr 17, 2014 at 8:26 PM, Sebastien

Re: best way to timewarp sims?

2014-04-17 Thread Chris Johnson
cool thanks guys...great options On Thu, Apr 17, 2014 at 4:00 PM, Oscar Gonzalez Diez oscar.g.d...@gmail.com wrote: Dunno... I thought it could be useful. You can try using the simulate particles advanced, which allows to animate the time scale of the sim, but depending of how complex

Re: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-17 Thread Jonah Friedman
Wow, thanks for confirming that. Very interesting that it happens on linux too. On Thu, Apr 17, 2014 at 5:37 AM, gareth bell garethb...@outlook.com wrote: I've just done a really simple timed test on Linux and found this also appears to be affected. My imported model time went from 3mins down

Re: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-17 Thread Jason S
Yes very good to know thanks! yet I wonder if that would need a restart, or if it's something that can be turned on off before saving? Will try just that, cause HQV can actually be useful sometimes. On Thursday, April 17, 2014 17:55:00, Jonah Friedman wrote: Wow, thanks for confirming

RE: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-17 Thread Matt Lind
If you use custom realtime shaders, be aware that turning off High Quality Viewport may induce a crash on next startup. I tried flipping this switch the other day and almost every artist in production crashed on next restart and had to restart 3 or 4 times before whatever caused the issue

RE: SDK: detecting changes in Custom Operator (C++)

2014-04-17 Thread Matt Lind
Think I discovered a problem. If I explicitly create all data as local variables within the custom operator's _Update() callback, it works as expected, but runs slow. When I use the custom operator's UserData to store and retrieve data between calls to _Update(), inputs connected to a geometry

getting a baked ICE cache over to max?

2014-04-17 Thread Chris Johnson
So I baked a cache of a pointcloud with instanced shapes. Then I reimported that cache and cut it up in the animation mixer and re-timed itbkaed it down to a final cache. However I was going to use this Grahame fuller's method (http://www.si-community.com/community/viewtopic.php?f=19t=3588) to

Alembic scene unit

2014-04-17 Thread Szabolcs Matefy
Guys, am I right that alembic uses in Softimage 2015 a 1 unit = 1 cm scale? Apparently it is, when I load such a geom cache to maya, my maya unit changes to 1 unit = 1cm scale too... ___ This message contains confidential information and is intended only for the individual named. If you are