Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Gerbrand Nel
I haven't used xgen, but make sure you understand how it saves files. It doesn't save everything with the maya file, and I've heard of people loosing work because they didn't realize this. I'm dreading my first hair/fur job in maya . I have gotten very comfortable with ice strands, and I don't

Re: The Ballad of Uncle Pat

2014-11-06 Thread Mirko Jankovic
Haven;t you heard? Zombies are IN now ;) Nice work. On Thu, Nov 6, 2014 at 4:41 AM, Jason S jasonsta...@gmail.com wrote: Whoa! lol! https://vimeo.com/110905739 Not bad for 'obsolete' zombie software :) On 11/05/14 20:20, Paulo Cesar Duarte wrote: Although all credits are in the link,

Re: The Ballad of Uncle Pat

2014-11-06 Thread Ognjen Vukovic
Just out of curiosity, is that mbFeather's ? On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Haven;t you heard? Zombies are IN now ;) Nice work. On Thu, Nov 6, 2014 at 4:41 AM, Jason S jasonsta...@gmail.com wrote: Whoa! lol! https://vimeo.com/110905739

Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Oscar Juarez
We've been using Yeti converting grooms to curves, simulating long hair with nHair and using those cached curves as guides for our grooms with success, we even cache yeti, and render directly in softimage with the arnold procedural. On Thu, Nov 6, 2014 at 9:22 AM, Gerbrand Nel nagv...@gmail.com

Re: ICE: Randomized circular clump

2014-11-06 Thread patrick nethercoat
Can you give us a bit more of an idea what you're aiming for? Animate into a round blurry shape from what/where? On 5 November 2014 18:05, gareth bell garethb...@outlook.com wrote: emit from a spherical/cylinderical volume? -- From: byronn...@gmail.com Date: Wed,

Re: The Ballad of Uncle Pat

2014-11-06 Thread Simon Burke
That's right, feathers were done by Mario Domingos using mbFeather Tools. On 6 November 2014 09:44, Ognjen Vukovic ognj...@gmail.com wrote: Just out of curiosity, is that mbFeather's ? On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Haven;t you heard?

Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Leendert A. Hartog
Hmmm, will have to look into xgen, but I'm starting to think it's probably best to stick to Softimage for this as well. Which is too bad as I am still looking for a way to use Maya as a perfect companion to Softimage. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT

Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Luc-Eric Rousseau
Note: If you used xgen, you'd have to also render in Maya because there is no good way to take that back to xsi On Nov 6, 2014 6:43 AM, Leendert A. Hartog hirazib...@live.nl wrote: Hmmm, will have to look into xgen, but I'm starting to think it's probably best to stick to Softimage for this as

Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Leendert A. Hartog
And I'd have to do the little simulation I envisioned in Maya as well. So how good is nDynamics really when it comes to xgen? Is that at least an improvement upon Softimage tools? Greetz Leendert AKA Hirazi Blue -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: The Ballad of Uncle Pat

2014-11-06 Thread Ognjen Vukovic
Great job. I can only presume you used grids with opacity maps to cut the feathers,did that kill the render time? Also did you run a test maybe using ice strand generated feathers, and would that maybe cut down on the render time compared to opacity maps? On Thu, Nov 6, 2014 at 12:39 PM, Simon

Re: The Ballad of Uncle Pat

2014-11-06 Thread Sebastien Sterling
Cool :) On 6 November 2014 12:48, Ognjen Vukovic ognj...@gmail.com wrote: Great job. I can only presume you used grids with opacity maps to cut the feathers,did that kill the render time? Also did you run a test maybe using ice strand generated feathers, and would that maybe cut down on the

Re: The Ballad of Uncle Pat

2014-11-06 Thread Mário Domingos
Yes we used a pass of MBFeather Tools comped together with Soft Hair. I'v tried strands but I find them harder to groom, I think the Hair tools are really powerful. I could have used the hair guides and then generate trands but i had several problems with it mostly brain malfunction... Bzzrt

Re: ot: unreal engine

2014-11-06 Thread Cristobal Infante
Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he

Re: online reviewing tools?

2014-11-06 Thread Cristobal Infante
another one here: http://wipster.io/ On 31 July 2014 13:43, George Schermer stubblef...@gmail.com wrote: Hi all, I have an old colleague from RH who is developing a review tool software for the internet. https://rgbnotes.com/features.php After talking with him and trying it out for

Re: The Ballad of Uncle Pat

2014-11-06 Thread Ognjen Vukovic
What im interested in is, is it possible to instance ice feathers to the mb feather tool like in the picture instead of having cutout planes... [image: Inline image 1] And how much would that impact render times... Because im pretty sure opacity maps suck for these kind of scenes. On Thu, Nov 6,

Re: ICE: Randomized circular clump

2014-11-06 Thread Byron Nash
I seem to have it working. See the screenshot for what I did. Here's what happens in the shot: I generated a bunch of points on a polygon and used a texture map to filter them. It's basically a satellite view of our state with the nighttime lights. The points of light then need to coagulate in

Re: The Ballad of Uncle Pat

2014-11-06 Thread Mário Domingos
Yes we made a test with that approach but using hair instead of strands. I created a small grid from where I emitted some hair with a feather shape then instantiated it on to the MBFeather system and it worked great. The only prob is that we have a texture on the head that we transfer to the hair

Re: The Ballad of Uncle Pat

2014-11-06 Thread Ognjen Vukovic
Cool, sounds interesting. Im not sure weather you could transfer the color attribute back to the instance master geo. Maybe someone else knows a little more about that. On Thu, Nov 6, 2014 at 3:58 PM, Mário Domingos mr.mariodomin...@gmail.com wrote: Yes we made a test with that approach but

Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Luc-Eric Rousseau
I know some bits, I don't have the experience to compare nDynamic vs what's in Softimage, however since I worked on XGen, I can briefly clarify how it relates to that. XGen is something to do render-time instancing of things, and one of the ways to do hair with it is to drive primitives using

Re: Maya nHair versus Softimage Shave hair?

2014-11-06 Thread Leendert A. Hartog
Thank you for that thorough comment! Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: The Ballad of Uncle Pat

2014-11-06 Thread Stefan Kubicek
The main problem I had with Soft's hair was that sometimes the guides would pop, change shape without any apparent reason. So I had to be really careful and keep several copies of it. Yes, I had that too last year. It appeared to me that it would happen more often when undoing a hair