Re: OT: sequence file browser

2016-02-24 Thread Fabricio Chamon
thanks guys! I'll take a look at Adobe Bridge. 2016-02-24 22:41 GMT-03:00 Andres Stephens : > I think in the details view you can use the category bar to select a > "stack by name" with your name groups. Not just the X to X lumps. > > >

Re: ice strand grass

2016-02-24 Thread Matt Morris
If you're using redshift you might be out of luck though, don't think they have deforming instance geo yet. On 24 February 2016 at 22:20, Kris Rivel wrote: > Oh...I thought I would see it in the view...I'll have to try that then! > Thanks! > > Kris > > On Wed, Feb 24, 2016

Re: ice strand grass

2016-02-24 Thread Kris Rivel
Oh...I thought I would see it in the view...I'll have to try that then! Thanks! Kris On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote: > They do move, just not in the viewport, my old deforming flower field > tutorial covers exactly this > On 24 Feb 2016 21:20, "Kris

Re: ice strand grass

2016-02-24 Thread Rob Chapman
They do move, just not in the viewport, my old deforming flower field tutorial covers exactly this On 24 Feb 2016 21:20, "Kris Rivel" wrote: > Is it possible to deform geo instances along a strand? Creating some up > close grass. I have some good geo meshes and want to

ice strand grass

2016-02-24 Thread Kris Rivel
Is it possible to deform geo instances along a strand? Creating some up close grass. I have some good geo meshes and want to instance them to the strands. They instance ok but they don't move with the animated strands. This possible? Kris -- Softimage Mailing List. To unsubscribe, send a mail

Re: 1 texture per polygon

2016-02-24 Thread Matt Lind
Breaking up an object for that purpose is the same as assigning a local material to each polygon. No need to touch the geometry. There are a variety of ways to do this, it's just a matter of what features and control you prefer. The first problem is how to decide which image(s) are applied

Re: OT: sequence file browser

2016-02-24 Thread Andres Stephens
I think in the details view you can use the category bar to select a "stack by name" with your name groups. Not just the X to X lumps. http://www.sevenforums.com/tutorials/3952-file-folder-arrangement-group-sort-arrange.html You may have to try a custom group setting? I believe I've managed to

Re: OT: sequence file browser

2016-02-24 Thread Ed Manning
> > > Or you can (right click in Explorer or go to the view tab - in W8 and > onwards) "view>group by>name" and then you will have expandable and > collapsible named sequences directly in Windows. The only downside is it > organizes it all expanded I think. > When I do this I just get 3 groups

Re: 1 texture per polygon

2016-02-24 Thread Adam Seeley
Hi, Haven't looked through the whole thread, but would it make it easier to splitting the polys into separate objects.. organising your uvs/images & then merging again? A. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe"

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Hey thank you :) I had a proto that worked on square particles instances, but this one push it a bit further it seems. Very cool, thank's a lot ! :) On Wed, Feb 24, 2016 at 6:53 PM, Jeff McFall wrote: > Here is a nice example of setting the uv’s part…. > > I know it is

RE: 1 texture per polygon

2016-02-24 Thread Jeff McFall
Here is a nice example of setting the uv’s part…. I know it is instances but seems it could work for a mesh as well. http://xsisupport.com/2015/02/26/using-ice-to-do-uv-remapping-on-instances/ jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Proceduralism is for sissies. [image: Inline image 1] On Wed, Feb 24, 2016 at 5:54 PM, pedro santos wrote: > Yeah like I said, put all 100 pics in a 10x10 picture array pic and use > ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that > 10x10 pic is doable

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
Yeah like I said, put all 100 pics in a 10x10 picture array pic and use ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that 10x10 pic is doable for you. Cheers On Wed, Feb 24, 2016 at 4:24 PM, Olivier Jeannel wrote: > Do you have a method to do this ?

Re: OT: sequence file browser

2016-02-24 Thread Andres Stephens
Yep that one. Wait... so a sequential number sequence built out of say *.tga and *.jpg together as if one sequence? Ooooh. Wait. Now I see. For also non image related files in sequences The latest version of djv collapses image sequences as if they are folders like SI as far as I know,

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Do you have a method to do this ? Right now I'm connecting my 100 textures in a Texture Array Switch. I feel like in 1984... I can't believe this was never addressed ... On Wed, Feb 24, 2016 at 5:04 PM, pedro santos wrote: > I don't know what is the project you are working

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
I don't know what is the project you are working on, but if you are able to compromise with just one huge texture, it's doable I think: http://screencast.com/t/SDUHtvLdf4P9 Cheers On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel wrote: > Concatenate strings maybe. But

RE: OT: sequence file browser

2016-02-24 Thread Derek Jenson
Adobe Bridge (at least CS6) has a feature called 'stacks'. You can stack image sequences and they will show up as a single icon with a play control; you can even specify the FPS. You can play the stack and expand the stack. A number indicates how many items are in the stack. BR doesn't stack

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Concatenate strings maybe. But I'don't know how... On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel wrote: > I'm around 100 pictures. > > On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon > wrote: > >> yes, but then you are limited to a few images,

Re: 1 texture per polygon

2016-02-24 Thread Fabricio Chamon
yes, but then you are limited to a few images, and it does not scale procedurally to hundreds of images for example...but if just a few images already do the work, then you can use the multi-color switch I believe. 2016-02-24 12:22 GMT-03:00 Olivier Jeannel : > Yes,

Re: OT: sequence file browser

2016-02-24 Thread Fabricio Chamon
this one? http://djv.sourceforge.net/ just tried and it does not collapsed a realflow cache sequence, for example. I'd like to collapse everything sequence numerated, independent of file type contents. 2016-02-24 18:21 GMT-03:00 Andres Stephens : > DJVviewer is one of my

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
I'm around 100 pictures. On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon wrote: > yes, but then you are limited to a few images, and it does not scale > procedurally to hundreds of images for example...but if just a few images > already do the work, then you can use the

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
"Color multy switch", but it's suicidal... On Wed, Feb 24, 2016 at 4:22 PM, Olivier Jeannel wrote: > Yes, that's what I'm thinking too. > Can't we build a "select case" thinguy within the render tree ? > > On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Yes, that's what I'm thinking too. Can't we build a "select case" thinguy within the render tree ? On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon wrote: > looks like the "Time Source" parameter on the image file nodes does not > accept ice attributes on a mesh. > >

Re: 1 texture per polygon

2016-02-24 Thread Fabricio Chamon
looks like the "Time Source" parameter on the image file nodes does not accept ice attributes on a mesh. 2016-02-24 12:14 GMT-03:00 Olivier Jeannel : > I just solved the uv part, meaning each polygon is now covering the hole > 0-1 UV Space. > But I'm not sure it helps,

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
I just solved the uv part, meaning each polygon is now covering the hole 0-1 UV Space. But I'm not sure it helps, I've tried all sort of indices in the render tree but it's not working. On Wed, Feb 24, 2016 at 4:01 PM, pedro santos wrote: > What do you mean you solved the

Re: OT: sequence file browser

2016-02-24 Thread Andres Stephens
DJVviewer is one of my personal favorites. Free and open source too. Original message From: Fabricio Chamon Date: 24/02/2016 10:10 (GMT-05:00) To: softimage@listproc.autodesk.com Subject: OT: sequence file browser Hey guys, I'm constantly looking for

OT: sequence file browser

2016-02-24 Thread Fabricio Chamon
Hey guys, I'm constantly looking for a decent file browser that can handle file sequences (read softimage-like collapsed/expanded views), and that works for any file format. Its for general file checking only, I don't really need to open the sequences...anyone ? It takes some patience to check

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
Hmmm I've done that the other day, but in LightWave... ahaha I basically transformed the UV coordinates per polygon based on it's index to fit a grid of images. insteading of having separate image files.. Can you do it in ICE... dunno, never tried it x) Good luck On Wed, Feb 24, 2016 at 12:04

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv On Wed, Feb 24, 2016 at 2:47 PM, pedro santos wrote: > Hmmm I've done that the other day, but in LightWave... ahaha > > I basically transformed the UV coordinates per polygon based on it's index > to fit a grid of