thanks guys! I'll take a look at Adobe Bridge.
2016-02-24 22:41 GMT-03:00 Andres Stephens :
> I think in the details view you can use the category bar to select a
> "stack by name" with your name groups. Not just the X to X lumps.
>
>
>
If you're using redshift you might be out of luck though, don't think they
have deforming instance geo yet.
On 24 February 2016 at 22:20, Kris Rivel wrote:
> Oh...I thought I would see it in the view...I'll have to try that then!
> Thanks!
>
> Kris
>
> On Wed, Feb 24, 2016
Oh...I thought I would see it in the view...I'll have to try that then!
Thanks!
Kris
On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote:
> They do move, just not in the viewport, my old deforming flower field
> tutorial covers exactly this
> On 24 Feb 2016 21:20, "Kris
They do move, just not in the viewport, my old deforming flower field
tutorial covers exactly this
On 24 Feb 2016 21:20, "Kris Rivel" wrote:
> Is it possible to deform geo instances along a strand? Creating some up
> close grass. I have some good geo meshes and want to
Is it possible to deform geo instances along a strand? Creating some up
close grass. I have some good geo meshes and want to instance them to the
strands. They instance ok but they don't move with the animated strands.
This possible?
Kris
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Breaking up an object for that purpose is the same as assigning a local
material to each polygon. No need to touch the geometry.
There are a variety of ways to do this, it's just a matter of what features
and control you prefer. The first problem is how to decide which image(s)
are applied
I think in the details view you can use the category bar to select a "stack by
name" with your name groups. Not just the X to X lumps.
http://www.sevenforums.com/tutorials/3952-file-folder-arrangement-group-sort-arrange.html
You may have to try a custom group setting?
I believe I've managed to
>
>
> Or you can (right click in Explorer or go to the view tab - in W8 and
> onwards) "view>group by>name" and then you will have expandable and
> collapsible named sequences directly in Windows. The only downside is it
> organizes it all expanded I think.
>
When I do this I just get 3 groups
Hi,
Haven't looked through the whole thread, but would it make it easier to
splitting the polys into separate objects.. organising your uvs/images &
then merging again?
A.
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Hey thank you :)
I had a proto that worked on square particles instances, but this one push
it a bit further it seems.
Very cool, thank's a lot ! :)
On Wed, Feb 24, 2016 at 6:53 PM, Jeff McFall wrote:
> Here is a nice example of setting the uv’s part….
>
> I know it is
Here is a nice example of setting the uv’s part….
I know it is instances but seems it could work for a mesh as well.
http://xsisupport.com/2015/02/26/using-ice-to-do-uv-remapping-on-instances/
jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
Proceduralism is for sissies.
[image: Inline image 1]
On Wed, Feb 24, 2016 at 5:54 PM, pedro santos wrote:
> Yeah like I said, put all 100 pics in a 10x10 picture array pic and use
> ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that
> 10x10 pic is doable
Yeah like I said, put all 100 pics in a 10x10 picture array pic and use ICE
an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that 10x10
pic is doable for you.
Cheers
On Wed, Feb 24, 2016 at 4:24 PM, Olivier Jeannel
wrote:
> Do you have a method to do this ?
Yep that one.
Wait... so a sequential number sequence built out of say *.tga and *.jpg
together as if one sequence? Ooooh.
Wait. Now I see. For also non image related files in sequences
The latest version of djv collapses image sequences as if they are folders like
SI as far as I know,
Do you have a method to do this ?
Right now I'm connecting my 100 textures in a Texture Array Switch. I feel
like in 1984...
I can't believe this was never addressed ...
On Wed, Feb 24, 2016 at 5:04 PM, pedro santos wrote:
> I don't know what is the project you are working
I don't know what is the project you are working on, but if you are able to
compromise with just one huge texture, it's doable I think:
http://screencast.com/t/SDUHtvLdf4P9
Cheers
On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel
wrote:
> Concatenate strings maybe. But
Adobe Bridge (at least CS6) has a feature called 'stacks'. You can stack image
sequences and they will show up as a single icon with a play control; you can
even specify the FPS. You can play the stack and expand the stack. A number
indicates how many items are in the stack. BR doesn't stack
Concatenate strings maybe. But I'don't know how...
On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel
wrote:
> I'm around 100 pictures.
>
> On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon
> wrote:
>
>> yes, but then you are limited to a few images,
yes, but then you are limited to a few images, and it does not scale
procedurally to hundreds of images for example...but if just a few images
already do the work, then you can use the multi-color switch I believe.
2016-02-24 12:22 GMT-03:00 Olivier Jeannel :
> Yes,
this one? http://djv.sourceforge.net/
just tried and it does not collapsed a realflow cache sequence, for
example. I'd like to collapse everything sequence numerated, independent of
file type contents.
2016-02-24 18:21 GMT-03:00 Andres Stephens :
> DJVviewer is one of my
I'm around 100 pictures.
On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon wrote:
> yes, but then you are limited to a few images, and it does not scale
> procedurally to hundreds of images for example...but if just a few images
> already do the work, then you can use the
"Color multy switch", but it's suicidal...
On Wed, Feb 24, 2016 at 4:22 PM, Olivier Jeannel
wrote:
> Yes, that's what I'm thinking too.
> Can't we build a "select case" thinguy within the render tree ?
>
> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon
Yes, that's what I'm thinking too.
Can't we build a "select case" thinguy within the render tree ?
On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon wrote:
> looks like the "Time Source" parameter on the image file nodes does not
> accept ice attributes on a mesh.
>
>
looks like the "Time Source" parameter on the image file nodes does not
accept ice attributes on a mesh.
2016-02-24 12:14 GMT-03:00 Olivier Jeannel :
> I just solved the uv part, meaning each polygon is now covering the hole
> 0-1 UV Space.
> But I'm not sure it helps,
I just solved the uv part, meaning each polygon is now covering the hole
0-1 UV Space.
But I'm not sure it helps, I've tried all sort of indices in the render
tree but it's not working.
On Wed, Feb 24, 2016 at 4:01 PM, pedro santos wrote:
> What do you mean you solved the
DJVviewer is one of my personal favorites. Free and open source too.
Original message
From: Fabricio Chamon
Date: 24/02/2016 10:10 (GMT-05:00)
To: softimage@listproc.autodesk.com
Subject: OT: sequence file browser
Hey guys,
I'm constantly looking for
Hey guys,
I'm constantly looking for a decent file browser that can handle file
sequences (read softimage-like collapsed/expanded views), and that works
for any file format. Its for general file checking only, I don't really
need to open the sequences...anyone ?
It takes some patience to check
Hmmm I've done that the other day, but in LightWave... ahaha
I basically transformed the UV coordinates per polygon based on it's index
to fit a grid of images. insteading of having separate image files.. Can
you do it in ICE... dunno, never tried it x)
Good luck
On Wed, Feb 24, 2016 at 12:04
https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
On Wed, Feb 24, 2016 at 2:47 PM, pedro santos wrote:
> Hmmm I've done that the other day, but in LightWave... ahaha
>
> I basically transformed the UV coordinates per polygon based on it's index
> to fit a grid of
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