RE: object parenting in maya

2016-09-19 Thread Andres Stephens
How troublesome You’d think there are constraint offset keys that is animated like in SI with and without the transform keys? -Draise From: Mladen Kevic Sent: 19 September 2016 16:30 To: softimage@listproc.autodesk.com

Re: object parenting in maya

2016-09-19 Thread Mladen Kevic
constrain it to the Null (locator) and in meantime while it's in FK move animate null to new position. hope it's help On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale wrote: > No you can't, > If you have a point constraint on an object, make sure you aren't keying > that objects

Re: object parenting in maya

2016-09-19 Thread Adam Sale
No you can't, If you have a point constraint on an object, make sure you aren't keying that objects translation channels. It breaks the constraint otherwise. Same for Orient and Scale. Adam On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic wrote: > That is what I tried

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-19 Thread Tim Borgmann
Hey Oli, as usual it was a great pleasure. Thanks a lot for all your energy you put into this event (for years). And I also hope to see you all again soon. Cheers Tim Am 19/09/16 um 16:46 schrieb Oliver Weingarten: > Hey guys, > > thanks a lot for all the kind words!! > > I guess, we had a

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-19 Thread Oliver Weingarten
Hey guys, thanks a lot for all the kind words!! I guess, we had a very nice ÜT event the last Friday with pretty high class presentations! We went pretty late and had a nice evening together with a couple of drinks ;) Rob did a pretty detailed summary, thanks a lot Rob!! You may find it here:

Re: object parenting in maya

2016-09-19 Thread Mirko Jankovic
That is what I tried BUT as soon as I animate blend to 0 arm goes back to the point where it was constrained and not at the position where it is now when I want it to stay. And also just adding keyframe on arm and then removing weight is not working as well. That is all source of the problem at

Re: object parenting in maya

2016-09-19 Thread philipp seis
the SI "weight" of the constraint, i.e. parent constraint shows up under the contraining object as "blendparent" in your channel box. You can animate that to grab stuff. Good luck :) 2016-09-19 9:41 GMT+02:00 Mirko Jankovic : > Ok I'm dropping my towel... > Can anyone

Re: Render rates - or where to get a softimage farm?

2016-09-19 Thread Pierre Schiller
Guys at rebus dont have arnold. Up until I last checked them back in 2014 On Sep 19, 2016 3:00 AM, "Rob Wuijster" wrote: > https://us.rebusfarm.net/en/? > > > > Rob > > \/-\/\/ > > On 17-9-2016 14:13, Adam Seeley wrote: > > http://www.pixelplow.net/ >

Re: Render rates - or where to get a softimage farm?

2016-09-19 Thread Rob Wuijster
https://us.rebusfarm.net/en/? Rob \/-\/\/ On 17-9-2016 14:13, Adam Seeley wrote: http://www.pixelplow.net/ .. simple, cheap, quick. You just need a little scene clean prep (delete roto image sources etc) Save to clean project & copy all External files on save.

object parenting in maya

2016-09-19 Thread Mirko Jankovic
Ok I'm dropping my towel... Can anyone shed me some light on how to do this in maya: Hand IK constrained to object1 Then goes into FK keyframed animation Then gets again IK constrained to object2 Character is referenced ofc. With Softimage that is breeze and honestly I think I will just re-reg