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>
> Subject: RE: Maya - What were they thinking 3 - pivots
>
> Well I think ther
mozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e=
Subject: RE: Maya - What were they thinking 3 - pivots
Well I think there is no doubt Maya was groundbreaking at the time, and given
that the Sumatra team was delayed by the Digital Studio efforts, Maya was the
new software chosen by a ripe mark
IFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_
> 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
> ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= <
> softimage@listproc.autodesk.com>
> > Subject: RE: May
And excuse my grammar...
*written with my thumbs
On Oct 6, 2017 9:49 AM, "Steven Caron" wrote:
And I think you're experience on both is valuable. I outed you to avoid the
'us vs them' replies.
Thanks again Brent!
*written with my thumbs
On Oct 6, 2017 8:30 AM, "Brent McPherson"
wrote:
Damn
And I think you're experience on both is valuable. I outed you to avoid the
'us vs them' replies.
Thanks again Brent!
*written with my thumbs
On Oct 6, 2017 8:30 AM, "Brent McPherson"
wrote:
Damn! I've been outed.
Yes, I was part of the team that worked on Maya 1.0 before moving to
Softimag
https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_OKA4Y5RQbzRZ-X6fu_aw5gZ7gbXIARjBF6PQF6iEWQ&s=W3kkcuaoBoDE-BH-d1RIYbadv1wEkB68Lg4pcqeyNHU&e=
Subject: RE: Maya - What were they thi
Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_
32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= <
softimage@listproc.autodesk.com>
> Subject: RE: Maya - What were they thinking 3 - pivots
>
> Thank you
.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=
>
> Subjec
0&e=
Subject: RE: Maya - What were they thinking 3 - pivots
Thank you Brent. It is good to hear at least one sane person is working on Maya
development ;)
Morten
> Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson
> :
>
>
> I added bake pivot as it was frequently
Thank you Brent. It is good to hear at least one sane person is working on Maya
development ;)
Morten
> Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson
> :
>
>
> I added bake pivot as it was frequently requested by Softimage users. ;-)
>
> If you want to look behind the curtain it
Thanks for all the clarification Joey. It is very helpful in the troubled life
of learning Maya (Alternative Abreviation for Piece of Shit Software).
Morten
> Den 5. oktober 2017 klokken 15:41 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]" :
>
>
> Hey,
>
> Given the recent discussion
...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES II]
Sent: 05 October 2017 18:39
To: softimage@listproc.autodesk.com
Subject: RE: Maya - What were they thinking 3 - pivots
Brent,
Given Maya's inherently awkward way of dealing with transforms, this was very
well done! Thanks
Thank you Brent!
*written with my thumbs
On Oct 5, 2017 6:54 AM, "Brent McPherson"
wrote:
> I added bake pivot as it was frequently requested by Softimage users. ;-)
>
>
>
> If you want to look behind the curtain it is implemented by the
> bakeCustomToolPivot.mel script in the Maya runtime dire
UaLyT3ZMiL4zfvG13CFOGzjI&s=6IW36Y4_XkyqKrDhZ40X17YynNSXAnaERExxfNq4BIE&e=
Subject: RE: Maya - What were they thinking 3 - pivots
I added bake pivot as it was frequently requested by Softimage users. ;-)
If you want to look behind the curtain it is implemented by the
bakeCustomToolPivot.mel script in the M
I added bake pivot as it was frequently requested by Softimage users. ;-)
If you want to look behind the curtain it is implemented by the
bakeCustomToolPivot.mel script in the Maya runtime directory.
Internally it just calls the move/rotate commands with the
-preserveChildPosition and -preserve
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