RE: Maya - What were they thinking 3 - pivots

2017-10-10 Thread Morten Bartholdy
rum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UFigILe-df1wqnzGj84aTEiN_Sft6gzmozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e= > > Subject: RE: Maya - What were they thinking 3 - pivots > > Well I think ther

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Brent McPherson
mozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e= Subject: RE: Maya - What were they thinking 3 - pivots Well I think there is no doubt Maya was groundbreaking at the time, and given that the Sumatra team was delayed by the Digital Studio efforts, Maya was the new software chosen by a ripe mark

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Morten Bartholdy
IFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ > 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ > ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= < > softimage@listproc.autodesk.com> > > Subject: RE: May

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And excuse my grammar... *written with my thumbs On Oct 6, 2017 9:49 AM, "Steven Caron" wrote: And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimag

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_OKA4Y5RQbzRZ-X6fu_aw5gZ7gbXIARjBF6PQF6iEWQ&s=W3kkcuaoBoDE-BH-d1RIYbadv1wEkB68Lg4pcqeyNHU&e= Subject: RE: Maya - What were they thi

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= < softimage@listproc.autodesk.com> > Subject: RE: Maya - What were they thinking 3 - pivots > > Thank you

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= > > Subjec

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
0&e= Subject: RE: Maya - What were they thinking 3 - pivots Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > : > > > I added bake pivot as it was frequently

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > : > > > I added bake pivot as it was frequently requested by Softimage users. ;-) > > If you want to look behind the curtain it

Re: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Thanks for all the clarification Joey. It is very helpful in the troubled life of learning Maya (Alternative Abreviation for Piece of Shit Software). Morten > Den 5. oktober 2017 klokken 15:41 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Hey, > > Given the recent discussion

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 18:39 To: softimage@listproc.autodesk.com Subject: RE: Maya - What were they thinking 3 - pivots Brent, Given Maya's inherently awkward way of dealing with transforms, this was very well done! Thanks

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Steven Caron
Thank you Brent! *written with my thumbs On Oct 5, 2017 6:54 AM, "Brent McPherson" wrote: > I added bake pivot as it was frequently requested by Softimage users. ;-) > > > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime dire

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
UaLyT3ZMiL4zfvG13CFOGzjI&s=6IW36Y4_XkyqKrDhZ40X17YynNSXAnaERExxfNq4BIE&e= Subject: RE: Maya - What were they thinking 3 - pivots I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the M

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Brent McPherson
I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the Maya runtime directory. Internally it just calls the move/rotate commands with the -preserveChildPosition and -preserve