Wow, they're really pushing the game creation content lately...I guess they
want a piece of cake of the Unity/Unreal Engine 4 marketand also
they're copying Blender, since it has its own 3d game engine since...a
couple of years maybe?
I don't know why they're not developing a fully functional
Hi guys,
Since its release date I've been messing around with Unreal Engine 4 and I
have to say that its great fun...and the price ( 19$ per month ) its
ridicolously low and its worth a try.
They've implemented a visual scripting system which is quite more powerfull
than the one they used
Very nice work, congrats Passion peeps!
How did you tackle the hair?
On 9 June 2014 23:22, Paulo César Duarte paulocdua...@gmail.com wrote:
Thank you for the info. Nice to see a project like that using Softimage
and the crowd system, I think the crowd in Softimage had great potential
for
Wow, a whole short movie as a commercial?
I loved it!
David
wrong place, sorry
On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com
wrote:
from the softimge mailing list:
Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage
Nuke for
MayaLT is actually aimed specifically at the indie game developer, many of whom
are developing for iOS/Android platforms.
The DX11 viewport support was a big thing for games guys and one of the reasons
why it was done, as well as the .NET API support. That and the VP2.0 visual
fidelity has
Cool - very generous of you Eric and big thanks!
Morten
Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge ethivie...@gmail.com:
Hello all,
Since Softimage is EOL, I figured that I could share these videos with
everyone. It's a series of videos I created while teaching at Rutgers
A beautiful work to be placed on the Autodesk Softimage Area in Customer
Stories, showing how it has used in the animation, crowd and effects, ops I
forgot, we no longer have Softimage, maybe then the Maya page showing how
it helped in a part of the modeling. Thanks again Autodesk.
2014-06-10
Nice work Matt! Congrats on the release at last. :)
On Mon, Jun 9, 2014 at 6:21 PM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:
Would be great having you and or someone else frmo team on softimage
ubertage to do a round up :)
On Tue, Jun 10, 2014 at 12:18 AM, Matt Lind
Not a lot of development going on in Pyside -- it doesn't even have a
clear roadmap to support Qt 5. It's very frustrating.
On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Hi Halim,
Although I think pyside is more actively developed but for more information
hello,
what, when raise the maxCells value!(insideLagoaEmitVolume),
maybe not enough
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000
Hey Alok,
I'm curious about where you're getting information about development of
PySide. When I had to pick a horse I chose PyQt partly because the most
popular thread on PySide was about PySide being dead :-) Things may have of
course changed over the last few years.
On 10 June 2014 15:45,
PySide isn't completely dead. But it would really need a company that is
actively maintaining it, like it had before.
Luc-Eric, why don't AD get together with The Foundry and invest some time
and money into the UI framework we all use and rely on?
/Jens
On Tue, Jun 10, 2014 at 4:54 PM, Sajjad
Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
what happens when the next platform upgrade.
On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
jens.lindgren@gmail.com wrote:
PySide isn't completely dead. But it would really need a company that is
actively maintaining it,
lol!
F.
2014-06-10 15:13 GMT+01:00 Paulo César Duarte paulocdua...@gmail.com:
A beautiful work to be placed on the Autodesk Softimage Area in Customer
Stories, showing how it has used in the animation, crowd and effects, ops I
forgot, we no longer have Softimage, maybe then the Maya page
I thought you guys might like seeing our latest work
Sunset Overdrive
https://www.youtube.com/watch?v=vS_i2HTJp2o
and
The Division
http://youtu.be/yPq_NVi-TC4
I'm quite proud of these two because this is the first time we use my new
rigs and my new tools in a production at Blur.
Hope you like
Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
Don't forget to release your new tools as open source ;)
/Jens
On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin gerem@gmail.com
wrote:
I thought you guys might like seeing our latest work
Sunset Overdrive
Amazing! The Division trailer is simply breathtaking!
Congratulations Jeremie and the rest of the team!
Cheers!
---
Emilio Hernández VFX 3D animation.
2014-06-10 13:18 GMT-05:00 Jens Lindgren jens.lindgren@gmail.com:
Great job,
Thanks Nick!
On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
Eric and I went to Rutgers together, and I did have a chance to check
these out a couple years ago.
I can say first hand that if you are looking for rigging fundamentals
(bone placement, workflow, etc.), these are a
Amazing works.
2014-06-10 16:08 GMT-03:00 Rob Chapman tekano@gmail.com:
woweee lots of treats! great stuff and thanks for sharing
On 10 June 2014 19:51, Francisco Criado malcriad...@gmail.com wrote:
Jeremie, first of all congratulations! second thing;
was this done with eol
Just had a watch through of these.
I think you missed your calling Eric
excellent stuff, thanks for sharing :)
--
Jon Swindells
jon_swinde...@fastmail.fm
On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
Thanks Nick!
On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli
Woah woah woah, The Division and Sunset Overdrive!? The character animation on
the main character in Sunset overdrive is amazing! Fun stuff! And the Division
could lend me to end my relationship with my girlfriend if I ever had this
game!! Good work. Congratulations - especially on the use of
Francisco
Modeling, Texturing : ZBrush, Mari, Max
Rigging/Animation : Softimage
SceneAssembly, Effects, Simulation : Max, VRay
On 10 June 2014 13:11, Andres Stephens drais...@outlook.com wrote:
Woah woah woah, The Division and Sunset Overdrive!? The character
animation on the main
I could've sworn this was possible, but can't remember how to do it.
When creating a point cluster on a polygon mesh, you can define a color using
the RGB sliders on the cluster. I need this color to be displayed/rendered on
the points which the cluster includes - much like how you see the
Nevermind. Figured it out.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 10, 2014 2:30 PM
To: softimage@listproc.autodesk.com
Subject: displaying cluster color on vertices
I could've sworn this
Beautiful work from Blur, as ever. Fantastic job.
Date: Tue, 10 Jun 2014 22:05:36 +0100
Subject: Re: Work from Blur
From: malcriad...@gmail.com
To: softimage@listproc.autodesk.com
Amazing what Blur can take out of Max, must be painful! jaj! although since i
have memory is always been the
Are you saying that I shouldn't be rigging? :P
Eric Thivierge
http://www.ethivierge.com
On Tue, Jun 10, 2014 at 4:06 PM, Jon Swindells jon_swinde...@fastmail.fm
wrote:
Just had a watch through of these.
I think you missed your calling Eric
Thanks Eric, I've been teaching rigging in the past and those hours of
footage represent very valuable material.
Even if the knowledge is generic and not tight to Soft, it will help
newcommers figuring out how advanced and straight forward is the package AD
just killed.
I could for sure make a
as the saying goes - Those that can, do. Those that can do, teach*
that's what i meant by missed your calling
:)
--
Jon Swindells
jon_swinde...@fastmail.fm
* there are other versions of this saying. they are wrong
On Wed, Jun 11, 2014, at 03:08 AM, Eric Thivierge wrote:
Are you
Thank you guys, those insights are highly valuable.
On Tue, Jun 10, 2014 at 5:30 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
what happens when the next platform upgrade.
On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
Having owned and operated a training center as well as taught/mentored a great
number of people on many things other than just Softimage, I don't appreciate
ignorant statements like that as it casts an overtone that teachers are nothing
more than hacks and industry rejects. Not only is it
Hey Matt,
Re-read what Jon posted (I did). It's not the version of the saying you're
thinking of. It's quite the compliment actually. :)
Best,
Eric T.
On Tue, Jun 10, 2014 at 8:57 PM, Matt Lind ml...@carbinestudios.com wrote:
Having owned and operated a training center as well as
I’m commenting on the phrase as it’s certainly a stereotype that needs to be
squashed.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, June 10, 2014 6:03 PM
To: softimage@listproc.autodesk.com
he put an asterix... and he repeated the word can there was no can't
mentioned
On Tue, Jun 10, 2014 at 6:04 PM, Matt Lind ml...@carbinestudios.com wrote:
I’m commenting on the phrase as it’s certainly a stereotype that needs to
be squashed.
Matt
The long story short remains that, sadly, pySide seems not to have made it
through its post-launch hype. It's a shame, given it's the truly free
alternative, and it was actually garnering support, but it's a risky bet
right now.
Hi everyone. I came across to this set of nice layered fog pictures:
Fog - Arnold for Softimage User Guide - Solid Angle
Fog - Arnold for Softimage User Guide - Solid Angle
This atmospheric shader node simulates the effect of light scattering, which
causes more distant objects to appear
Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, etc..
anthropomorphic characters rigged in only one month.
2 solid weeks coding expressions and then re-adapting to new characters,
sculpting mouth (vocal) shapes for a whole
week (synoptics included), and finally breaking
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