Re: More acquisitions from Autodesk

2014-06-10 Thread Nicolas Esposito
Wow, they're really pushing the game creation content lately...I guess they want a piece of cake of the Unity/Unreal Engine 4 marketand also they're copying Blender, since it has its own 3d game engine since...a couple of years maybe? I don't know why they're not developing a fully functional

Epic games visual scripting very similar to ICE

2014-06-10 Thread Nicolas Esposito
Hi guys, Since its release date I've been messing around with Unreal Engine 4 and I have to say that its great fun...and the price ( 19$ per month ) its ridicolously low and its worth a try. They've implemented a visual scripting system which is quite more powerfull than the one they used

Re: Nike The Last Game

2014-06-10 Thread Matt Morris
Very nice work, congrats Passion peeps! How did you tackle the hair? On 9 June 2014 23:22, Paulo César Duarte paulocdua...@gmail.com wrote: Thank you for the info. Nice to see a project like that using Softimage and the crowd system, I think the crowd in Softimage had great potential for

Re: Nike The Last Game

2014-06-10 Thread David Saber
Wow, a whole short movie as a commercial? I loved it! David

Re: Nike The Last Game

2014-06-10 Thread Jacob Gonzalez
wrong place, sorry On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com wrote: from the softimge mailing list: Primarily Modo, Zbrush, Mudbox for modelling Mari and Photoshop for texturing Softimage for animation, crowds, fx Rendered with Arnold for Softimage Nuke for

Re: More acquisitions from Autodesk

2014-06-10 Thread Graham Bell
MayaLT is actually aimed specifically at the indie game developer, many of whom are developing for iOS/Android platforms. The DX11 viewport support was a big thing for games guys and one of the reasons why it was done, as well as the .NET API support. That and the VP2.0 visual fidelity has

Re: Softimage Rigging Videos

2014-06-10 Thread Morten Bartholdy
Cool - very generous of you Eric and big thanks! Morten Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge ethivie...@gmail.com: Hello all, Since Softimage is EOL, I figured that I could share these videos with everyone. It's a series of videos I created while teaching at Rutgers

Re: Nike The Last Game

2014-06-10 Thread Paulo César Duarte
A beautiful work to be placed on the Autodesk Softimage Area in Customer Stories, showing how it has used in the animation, crowd and effects, ops I forgot, we no longer have Softimage, maybe then the Maya page showing how it helped in a part of the modeling. Thanks again Autodesk. 2014-06-10

Re: Shameless plug

2014-06-10 Thread Alan Fregtman
Nice work Matt! Congrats on the release at last. :) On Mon, Jun 9, 2014 at 6:21 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Would be great having you and or someone else frmo team on softimage ubertage to do a round up :) On Tue, Jun 10, 2014 at 12:18 AM, Matt Lind

Re: PyQt or PySide

2014-06-10 Thread Luc-Eric Rousseau
Not a lot of development going on in Pyside -- it doesn't even have a clear roadmap to support Qt 5. It's very frustrating. On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi Halim, Although I think pyside is more actively developed but for more information

Re: Lagoa emitter problem

2014-06-10 Thread wavo
hello, what, when raise the maxCells value!(insideLagoaEmitVolume), maybe not enough *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000

Re: PyQt or PySide

2014-06-10 Thread Sajjad Amjad
Hey Alok, I'm curious about where you're getting information about development of PySide. When I had to pick a horse I chose PyQt partly because the most popular thread on PySide was about PySide being dead :-) Things may have of course changed over the last few years. On 10 June 2014 15:45,

Re: PyQt or PySide

2014-06-10 Thread Jens Lindgren
PySide isn't completely dead. But it would really need a company that is actively maintaining it, like it had before. Luc-Eric, why don't AD get together with The Foundry and invest some time and money into the UI framework we all use and rely on? /Jens On Tue, Jun 10, 2014 at 4:54 PM, Sajjad

Re: PyQt or PySide

2014-06-10 Thread Luc-Eric Rousseau
Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see what happens when the next platform upgrade. On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren jens.lindgren@gmail.com wrote: PySide isn't completely dead. But it would really need a company that is actively maintaining it,

Re: Nike The Last Game

2014-06-10 Thread Francisco Criado
lol! F. 2014-06-10 15:13 GMT+01:00 Paulo César Duarte paulocdua...@gmail.com: A beautiful work to be placed on the Autodesk Softimage Area in Customer Stories, showing how it has used in the animation, crowd and effects, ops I forgot, we no longer have Softimage, maybe then the Maya page

Work from Blur

2014-06-10 Thread Jeremie Passerin
I thought you guys might like seeing our latest work Sunset Overdrive https://www.youtube.com/watch?v=vS_i2HTJp2o and The Division http://youtu.be/yPq_NVi-TC4 I'm quite proud of these two because this is the first time we use my new rigs and my new tools in a production at Blur. Hope you like

Re: Work from Blur

2014-06-10 Thread Jens Lindgren
Great job, Jeremie! The Division trailer is my favourite E3 trailer so far. Don't forget to release your new tools as open source ;) /Jens On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin gerem@gmail.com wrote: I thought you guys might like seeing our latest work Sunset Overdrive

Re: Work from Blur

2014-06-10 Thread Emilio Hernandez
Amazing! The Division trailer is simply breathtaking! Congratulations Jeremie and the rest of the team! Cheers! --- Emilio Hernández VFX 3D animation. 2014-06-10 13:18 GMT-05:00 Jens Lindgren jens.lindgren@gmail.com: Great job,

Re: Softimage Rigging Videos

2014-06-10 Thread Eric Thivierge
Thanks Nick! On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote: Eric and I went to Rutgers together, and I did have a chance to check these out a couple years ago. I can say first hand that if you are looking for rigging fundamentals (bone placement, workflow, etc.), these are a

Re: Work from Blur

2014-06-10 Thread Paulo César Duarte
Amazing works. 2014-06-10 16:08 GMT-03:00 Rob Chapman tekano@gmail.com: woweee lots of treats! great stuff and thanks for sharing On 10 June 2014 19:51, Francisco Criado malcriad...@gmail.com wrote: Jeremie, first of all congratulations! second thing; was this done with eol

Re: Softimage Rigging Videos

2014-06-10 Thread Jon Swindells
Just had a watch through of these. I think you missed your calling Eric excellent stuff, thanks for sharing :) -- Jon Swindells jon_swinde...@fastmail.fm On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote: Thanks Nick! On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli

Re: Work from Blur

2014-06-10 Thread Andres Stephens
Woah woah woah, The Division and Sunset Overdrive!? The character animation on the main character in Sunset overdrive is amazing! Fun stuff! And the Division could lend me to end my relationship with my girlfriend if I ever had this game!! Good work. Congratulations - especially on the use of

Re: Work from Blur

2014-06-10 Thread Jeremie Passerin
Francisco Modeling, Texturing : ZBrush, Mari, Max Rigging/Animation : Softimage SceneAssembly, Effects, Simulation : Max, VRay On 10 June 2014 13:11, Andres Stephens drais...@outlook.com wrote: Woah woah woah, The Division and Sunset Overdrive!? The character animation on the main

displaying cluster color on vertices

2014-06-10 Thread Matt Lind
I could've sworn this was possible, but can't remember how to do it. When creating a point cluster on a polygon mesh, you can define a color using the RGB sliders on the cluster. I need this color to be displayed/rendered on the points which the cluster includes - much like how you see the

RE: displaying cluster color on vertices

2014-06-10 Thread Matt Lind
Nevermind. Figured it out. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, June 10, 2014 2:30 PM To: softimage@listproc.autodesk.com Subject: displaying cluster color on vertices I could've sworn this

RE: Work from Blur

2014-06-10 Thread gareth bell
Beautiful work from Blur, as ever. Fantastic job. Date: Tue, 10 Jun 2014 22:05:36 +0100 Subject: Re: Work from Blur From: malcriad...@gmail.com To: softimage@listproc.autodesk.com Amazing what Blur can take out of Max, must be painful! jaj! although since i have memory is always been the

Re: Softimage Rigging Videos

2014-06-10 Thread Eric Thivierge
Are you saying that I shouldn't be rigging? :P Eric Thivierge http://www.ethivierge.com On Tue, Jun 10, 2014 at 4:06 PM, Jon Swindells jon_swinde...@fastmail.fm wrote: Just had a watch through of these. I think you missed your calling Eric

Re: Softimage Rigging Videos

2014-06-10 Thread Halim Negadi
Thanks Eric, I've been teaching rigging in the past and those hours of footage represent very valuable material. Even if the knowledge is generic and not tight to Soft, it will help newcommers figuring out how advanced and straight forward is the package AD just killed. I could for sure make a

Re: Softimage Rigging Videos

2014-06-10 Thread Jon Swindells
as the saying goes - Those that can, do. Those that can do, teach* that's what i meant by missed your calling :) -- Jon Swindells jon_swinde...@fastmail.fm * there are other versions of this saying. they are wrong On Wed, Jun 11, 2014, at 03:08 AM, Eric Thivierge wrote: Are you

Re: PyQt or PySide

2014-06-10 Thread Halim Negadi
Thank you guys, those insights are highly valuable. On Tue, Jun 10, 2014 at 5:30 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see what happens when the next platform upgrade. On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren

RE: Softimage Rigging Videos

2014-06-10 Thread Matt Lind
Having owned and operated a training center as well as taught/mentored a great number of people on many things other than just Softimage, I don't appreciate ignorant statements like that as it casts an overtone that teachers are nothing more than hacks and industry rejects. Not only is it

Re: Softimage Rigging Videos

2014-06-10 Thread Eric Thivierge
Hey Matt, Re-read what Jon posted (I did). It's not the version of the saying you're thinking of. It's quite the compliment actually. :) Best, Eric T. On Tue, Jun 10, 2014 at 8:57 PM, Matt Lind ml...@carbinestudios.com wrote: Having owned and operated a training center as well as

RE: Softimage Rigging Videos

2014-06-10 Thread Matt Lind
I’m commenting on the phrase as it’s certainly a stereotype that needs to be squashed. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Tuesday, June 10, 2014 6:03 PM To: softimage@listproc.autodesk.com

Re: Softimage Rigging Videos

2014-06-10 Thread Steven Caron
he put an asterix... and he repeated the word can there was no can't mentioned On Tue, Jun 10, 2014 at 6:04 PM, Matt Lind ml...@carbinestudios.com wrote: I’m commenting on the phrase as it’s certainly a stereotype that needs to be squashed. Matt

Re: PyQt or PySide

2014-06-10 Thread Raffaele Fragapane
The long story short remains that, sadly, pySide seems not to have made it through its post-launch hype. It's a shame, given it's the truly free alternative, and it was actually garnering support, but it's a risky bet right now.

Volume fog and Physical Sun - Softimage

2014-06-10 Thread David Rivera
Hi everyone. I came across to this set of nice layered fog pictures: Fog - Arnold for Softimage User Guide - Solid Angle Fog - Arnold for Softimage User Guide - Solid Angle This atmospheric shader node simulates the effect of light scattering, which causes more distant objects to appear

OT: What was your biggest challenge/nightmare with Softimage and how did you overcome it?

2014-06-10 Thread David Rivera
Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, etc.. anthropomorphic characters rigged in only one month. 2 solid weeks coding expressions and then re-adapting to new characters, sculpting mouth (vocal) shapes for a whole week (synoptics included), and finally breaking