How about plugging that animated Scalar node's output into a Multiply
node's first input, then on its second input you plug either a Turbulize
Around Value or a Randomize Around Value, where either's base value is
set to 1. That should do it.
On 4/17/2012 4:02 AM, Thomas Volkmann wrote:
The Carnegie Mellon University mocap database has several walks:
http://mocap.cs.cmu.edu/ in various mocap formats. (bvh works best.)
They don't cycle, but with a bit of work I'm sure one could be adapted
to cycle properly. ;)
On 4/17/2012 10:59 AM, Ed Manning wrote:
Working on a pitch, so
Bummer. :/ Let's hope he can make Maya less painful to use.
On 4/17/2012 11:10 AM, Alex wrote:
on his linked in page
http://ca.linkedin.com/pub/guillaume-laforge/7/49/bb6
On 17 April 2012 16:07, Alan Fregtman alan.fregt...@modusfx.com
mailto:alan.fregt...@modusfx.com wrote:
I don't
Isn't 2012 the end of the world for mayans anyhow? ;)
On 4/17/2012 1:43 PM, David Gallagher wrote:
Please don't make me go back to Maya.
On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote:
On Tue, Apr 17, 2012 at 8:53 AM, Eric Turmani.anima...@gmail.com
wrote:
Did the Softimage team get any
.
Eric Thivierge
http://www.ethivierge.com
On Thu, Apr 19, 2012 at 4:10 AM, Alan Fregtman
alan.fregt...@modusfx.com mailto:alan.fregt...@modusfx.com
wrote:
3) Put ferrets in your underpants.
--
-=T=-
Some handy basic topics I'd recommend you tried to cover:
- Understanding how to debug data. Learn to use Show Values.
- Remembering about ICE optimizations, such as if you don't use a
custom attribute, it doesn't really exist for reals, yo -- unless maybe
you freeze your cloud.
- States and
Also if you look for the Rabbit ICE rigging example in your
XSI_SAMPLES, he's got some verlet-based belly wobble stuff you can
pick apart.
On Mon, Apr 30, 2012 at 5:52 PM, Ben Beckett nebbeck...@googlemail.com wrote:
Fantastic thanks
On 30 April 2012 17:51, Tim Marinov tim.mari...@gmail.com
Care to share a sample snippet? Maybe there are even faster ways to
approach it.
On Tue, May 1, 2012 at 5:42 PM, Bradley Gabe witha...@gmail.com wrote:
UPDATE:
All things considered, it's not too horrible simply looping through every
position from the Geometry.Points.PositionArray, and
Hi Nick,
That's awesome you're moving to Softimage! As a polite waiter would
say, Excellent choice, sir.
I haven't experienced that post-reference UV creation deal you're
getting. I would probably check (like Eric pointed out) that you've
frozen your projections, particularly the Unfold op in
(inObj.ActivePrimitive.Geometry.Points.Count):
Pos.Set(
PosArr[0][index],
PosArr[1][index],
PosArr[2][index]
)
Pos.SubInPlace(inPos)
D = Pos.Length()
if D dist:
dist = D
ID = index
return ID
On Tue, May 1, 2012 at 5:52 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Care to share a sample snippet? Maybe
Nice response man!
A good way to paste code safely is to highlight it first:
http://tohtml.com/python/
then copy from the browser and paste into Gmail while Rich Formatting
is enabled.
On Mon, Apr 30, 2012 at 2:19 PM, jo benayoun jobenay...@gmail.com wrote:
Hi Ahmidou,
looks quite nice ! :)
Hey guys,
Anyone had any problems with this compound? I'm on 2012.SAP at work and I
enabled the Texture Projection options in the compound, but it doesn't seem
to transfer them. Material isn't transferring either it seems.
The source mesh is a super simple grid with a frozen planar XZ
?
Guillaume
On Thu, May 3, 2012 at 9:29 AM, Alan Fregtman alan.fregt...@gmail.com
wrote:
Hey guys,
Anyone had any problems with this compound? I'm on 2012.SAP at work and I
enabled the Texture Projection options in the compound, but it doesn't seem
to transfer them. Material isn't
Library and Set Material ID like in your
screenshot. No luck. What else could it be?
On Thu, May 3, 2012 at 9:56 AM, Alan Fregtman alan.fregt...@gmail.com
wrote:
Ouuhhh *hides for missing that part of the docs*
Thanks Guillaume!
On Thu, May 3, 2012 at 9:45 AM, Guillaume Laforge
Am I the only one that likes to use the mouse device driver to *mocap*
the X,Y of the mouse to the X,Y of a virtual camera?
*If you hold a hard mousepad or cardboard vertical in front of a surface or
your other hand and hold the mouse like a small camera, your natural human
shakiness will
Well you can't set PointPosition on a group, or set anything on a group
really. That's not permitted.
There may be a way to get the highest of each object in a group without a
loop though.
On Wed, May 9, 2012 at 2:16 PM, Sam Cuttriss tea...@gmail.com wrote:
is there any way in ice we can get
That's a good way.
One time I opened a .scn with WinRAR by accident and to my surprise, it was
a compressed archive with several files, one of which contained the scene
version quite plainly. Scene data, however, was binary.
It made me ponder if one could edit the version file or at least swap
Sweet tool, Brad! Good job. :)
On Mon, May 14, 2012 at 1:14 PM, Bradley Gabe witha...@gmail.com wrote:
Greetings Folks-
I'm releasing a new tool for the Softimage community that I had been using
extensively on a recent project, and figured plenty of folks might find it
helpful.
In a
That is disgustingly awesome!! :D
Can't wait to see how it was done in detail.
On Tue, May 15, 2012 at 7:37 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Hi Gang,
here is a small sneak peak of one of the things that I presented at this
event. Todd is preparing the recordings
Hmm, I think the Realflow plugin supports exporting meshes with dynamic
topology. Try that?
Alembic would be good for this, if Max supported it out of the box.
On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:
**
We have a mesh created with Polygonizer in Soft
Hey guys,
Anyone done multiple StrandGrooms with Melena?
If I have 2 hairstyles based on Classic Hair with equal details, just
different grooming, I'd like to blend my strands grooming between the two.
Anybody know the correct way to approach this? It's been a while since I
played with Melena.
We run it on CentOS 6 and it usually only segfaults like 3 or 4 times a day.
On Thu, May 17, 2012 at 1:12 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
We run Softimage on FC 14 on our farm here and it works very well.
S.
_
Sandy Sutherland
Why is it that __sipath__ isn't set most of the time?
Docs say:
import siutils
# Add this plug-in path to python path
siutils.add_to_syspath(__sipath__)
but it errors! :(
# File Script Block , line 29, in module
# siutils.add_to_syspath(__sipath__)
# NameError: name '__sipath__' is not
use it in? That sounds silly.
On Fri, May 18, 2012 at 5:57 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Why is it that __sipath__ isn't set most of the time?
Docs say:
import siutils
# Add this plug-in path to python path
siutils.add_to_syspath(__sipath__)
but it errors! :(
# File
Hey guys,
I'm stuck trying to run a compiled executable utility from a plugin in XSI
in Linux (CentOS though, not Fedora) and I'm getting this:
/path/to/softimage/linux/Softimage_2012.SAP/Application/bin/libstdc++.so.6:
version `GLIBCXX_3.4.11' not found (required by /path/to/myprogram)
Anyone
I'm told by a friend one or more people replied to me on this ping... but I
haven't seen a thing yet.
*cue twilight zone theme*
On Tue, May 22, 2012 at 5:48 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
I'm not getting any messages since May 18th. Anybody out there?? I think
something
Finally some mail. Tumbleweeds be gone! :D
On Sat, May 26, 2012 at 9:39 PM, J. Jones jgjones...@gmail.com wrote:
Ditto. Whatever was haywire appears to be fixed.
On Sat, May 26, 2012 at 6:34 PM, Eric Thivierge ethivie...@gmail.comwrote:
Whoo hooo!! I got it!
So it turns out I wasn't delusional. It was 7zip -- not WinRAR, in fact --
that can open a SCN or EMDL file and show you files inside.
I wonder if we swap the Version file it will open in older versions if
nothing new is used? :p
[image: Inline image 1]
7zip_opens_guts_of_SCN_and_EMDL.gif
Confirmation links never worked. Just reply to the email.
On Mon, May 28, 2012 at 9:48 AM, Miquel Campos miquel.cam...@gmail.comwrote:
2012 is the end, ahhh!!!Ok, seriously same issue here. Confirmation
link is dead. :(
+
Miquel Campos
Character Animation TD at:
Yes! You're either alive, or a very articulate zombie.
On Mon, May 28, 2012 at 10:02 AM, Amaan Akram xsil...@warpedspace.orgwrote:
Hi guys,
can you please confirm if I am alive? it will make my day.
cheers,
amaan
On 28 May 2012 14:55, Alan Fregtman alan.fregt...@gmail.com wrote
yes, yes you are. :p
On Mon, May 28, 2012 at 10:24 AM, Leoung O'Young digim...@digimata.comwrote:
I keep a Plugin Manager open and the Script Editor open to the file of my
plugin. I write to it outside of SI, save and when I switch back XSI
detects it changed and reloads the plugin. I try using it, find a bug,
rinse, repeat...
Pretty rudimentary but it works.
Oh, and the best general code
https://groups.google.com/forum/?fromgroups#!topic/xsi_list/TowIZVpByOQ
It's good for everyone, projects big or small. The multi-select tricks in
particular are like pure witchcraft.
I'll make a video capture showing some of the cool stuff later when I get
home.
On Tue, May 29, 2012 at 11:56 AM, Gustavo Eggert Boehs
gustav...@gmail.comwrote:
what is so good about
Sublime is better than just a text editor.
It has a concept of packages, which are best managed with Package Control:
http://wbond.net/sublime_packages/package_control
Among the packages available are several implementations of git and svn
addons, and many other cool things as Xavier has pointed
For a dictionary the json module is nice:
http://docs.python.org/library/json.html
A bit less ugly than storing base64 text.
On Tue, May 29, 2012 at 2:34 PM, Jeremie Passerin gerem@gmail.comwrote:
okay.. I was thinking of that too... just wondering if that was the only
way...
so it
as you wish with all features; it just nags once every so many file
saves. Go try! http://www.sublimetext.com/2
On Tue, May 29, 2012 at 12:04 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
It's good for everyone, projects big or small. The multi-select tricks in
particular are like pure witchcraft
Hey guys,
It's been years since I used soft constraints but for what I'm doing right
now they are just what I needed. I thought about trying to do them with ICE
or a SCOP, but it seemed like reinventing the wheel for no reason.
Now I'm finding that if I show only the geo of my rig, the soft
Screencast.com cut me off for eating the free monthly limit of 2GB, lol.
Just put the video on my blog thanks to Vimeo:
http://darkvertex.com/wp/2012/05/30/i-love-sublimetext2/
On Tue, May 29, 2012 at 9:58 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Recorded a little video running down
I know what you mean and I'm afraid not. Nobody's made one yet.
Some handy tips though:
* ctrl+r to cycle through functions in the current file
* if you install SublimeCodeIntel, alt+click on a function and it should
find the relevant file and pop it open to the line with that function
, May 27, 2012 2:22 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: mail...
** **
Yeah!! All good. Receiving loud and clear again!
On Sunday, 27 May 2012, Alan Fregtman alan.fregt...@gmail.com wrote:
Finally some mail. Tumbleweeds be gone! :D
On Sat, May 26, 2012 at 9:39 PM
You guys doing ping-pong?
Dammit! I forgot my table tennis paddles. Someone have a spare?
On Wed, May 30, 2012 at 2:34 AM, Szabolcs Matefy szabol...@crytek.comwrote:
PONG
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On
That's a good Beastie Boys song.
check-check-check-che-check it out,
wha-wha-wha-what-what's it all about,
...
http://www.azlyrics.com/lyrics/beastieboys/chcheckitout.html
:p
On Thu, May 31, 2012 at 2:14 PM, Scott Lange sc...@turbulenceffects.comwrote:
check ...check...check
** **
...@listproc.autodesk.com] on behalf of Alan Fregtman [
alan.fregt...@gmail.com]
Sent: 31 May 2012 17:16
To: softimage@listproc.autodesk.com
Subject: Re: Soft constraints evaluating differently when their nulls are
invisible
It was off but turning it on made no difference.
On Wed, May 30
at 9:07 AM, Martin Saechsinger
x...@saechsinger.dewrote:
Great Alan,
thank you very much!
Martin
On May 31, 2012, at 4:00 AM, Alan Fregtman wrote:
Hey,
Just wrote a snippet of sample code I thought someone might find
educational:
http://darkvertex.com/wp/2012/05/30/parse-xsiaddons
to merging scenes and keeping passes/rendersettings.
Good chance to try it out again...
Cheers,
tim
On 05.06.2012 15:18, Alan Fregtman wrote:
Didn't it used to be that to get rid of render options from an engine you
no longer have installed you simply had to merge your scene with a fresh
And to complete the collection, don't forget:
XSIUIToolkit = 'XSI.UIToolkit'
XSIDialog = XSIDial.XSIDialog
By the way, not sure in JS but in Python when getting the XSI.Application
object, I have to get .Application from it to get the real Application
object.
On Fri, Jun 15, 2012 at 6:58 PM,
Hi Sandy,
I agree with Eric. It's really a mixed bag without having word of
mouth from people you trust... I too took Raff's course and found it
fantastic, but I also took a certain Maya rigging one -- not the Judd
one -- only knowing his credentials were good, but it turned out quite
terribly
Cache out the beginning of the sim. Load it with a Cache on File
node set to Read, but only in the first frame. (You can use an If mode
and an Equals node to test the current frame.)
On Wed, Jun 20, 2012 at 11:18 AM, David Rivera
activemotionpictu...@yahoo.com wrote:
Hello list.
I was reading
* Another tip:
Even though scripting small repetitive tasks is not a bad idea, if you're
new'ish to rigging, stay away from making the ultimate auto-rigger
script, because chances are your methods will evolve with practice, your
script will thus soon be outdated and if you use the script to make
Hi Morten,
Is the node plugged in? It won't list things properly if it's floating,
disconnected. It also won't be proper if the material is not yet applied on
those meshes. (It uses the current objects with the material to populate
those Attribute lists.)
If it's still flaky, then you may need
I agree with you. It's way easier than mentalray.
On Thu, Jun 21, 2012 at 4:15 PM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:
Hmm I found Arnold learning curve to be really really short and in less
than a week you can be production ready.
Depending what you're after post-sim might work if you think of Simulation
as storage of values to use and process in post-sim.
I recently did a sim of falling money bills. I drove ICE-modeling-instanced
meshes with particles and to deform them I only needed to know the velocity
difference
http://safebrowsing.clients.google.com/safebrowsing/diagnostic?site=http%3A%2F%2Fwww.xsibase.com%2Fforum%2Findex.php%3Fboard%3D7%3Baction%3Ddisplay%3Bthreadid%3D46476client=googlechromehl=en-US
and yeah, I get it too. The owner needs to check with Google Webmaster
Tools to see what's up.
On
Hey guys,
We're making some shells with ZBrush and when they come in they sometimes
have non-manifold vertices, the only kind of non-manifold geometry that XSI
unfortunately permits.
Any modelers out there know any tool to find and/or fix this sort of bad
geo? Right now I'm opening Maya and
[mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Tuesday, June 26, 2012 4:46 PM
*To:* XSI Mailing List
*Subject:* Any tips to fix non-manifold vertices in Soft?
** **
Hey guys,
** **
We're making some shells with ZBrush and when they come
, are there
more than two faces sharing the same edge? A bunch of edges sharing the
same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
Hey guys,
We're making some shells with ZBrush and when they come in they
sometimes have
:
Theres a few different ways a mesh can be non-manifold. Like, are there
more than two faces sharing the same edge? A bunch of edges sharing the
same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman alan.fregt...@gmail.com
**wrote:
Hey guys,
We're making some
, are
there more than two faces sharing the same edge? A bunch of edges
sharing the same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
Hey guys,
We're making some shells with ZBrush and when they come
I got it working in 2012 with some tinkering. Probably the same process to
make it work in 2013.
I had to regenerate the presets or something like that. I'll check when I
have some proper free time.
On Tue, Jun 26, 2012 at 1:28 PM, Stephen Davidson magic...@bellsouth.netwrote:
I was trying to
Alan,
That link you provided is a bit over my head, but I get what you're saying.
On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting
every point by the transformation of each individual closest
.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
--
*From:* softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [
alan.fregt
Alternatively, you could write your data to a dictionary saved out to a
json file to that same path, and there wouldn't be errors ever.
On Wed, Jun 27, 2012 at 7:21 PM, Bradley Gabe witha...@gmail.com wrote:
Thanks Simon.
Just an additional note, these preference PPG's are saved out in your
The sad truth is XSI toolbars don't support color widgets. :/ Bitmap
buttons is as advanced as it gets.
On Fri, Jun 29, 2012 at 10:41 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I guess I should have phrased that better.
Why, when you click on the Palette and Script
Or drag one Display property to another object in the Explorer while
holding Ctrl to copy.
On Fri, Jun 29, 2012 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:
Don't forget, you can also modify one local display node, then copy
(CTRL-C) and paste (CTRL-V ) it onto multiple objects...
Second thing sounds like a bug, but for the first thing:
If you know beforehand you'll potentially want to freeze the weightmaps,
the trick is to store your weightmap data to a custom attribute, then with
a second icetree *on the weightmap* (just select the map when creating the
icetree) then you
Last I heard there are no updated Bootcamp drivers for the Retina Macbook
yet, so I suspect the OpenGL performance is poor for the time being.
That said, I've read evidence that Windows still sees the full resolution
and I'm sure it looks quite nice, though I wonder if the menus appear small
I've also had the case of a buggy rig update causing a scene load to fail
where it didn't use to. *shudder*
On Thu, Jul 5, 2012 at 11:00 AM, Chris Covelli kylevar...@gmail.com wrote:
This might be a long shot but try opening your scene's .scntoc file in a
text editor. You may be able to find
It's not dangerous, but with every version of XSI you can never open new
scenes in old versions. It's always been this way for as long as I remember.
On Thu, Jul 5, 2012 at 11:39 AM, olivier jeannel olivier.jean...@noos.frwrote:
Isn't there some backward compatibility issues (there was a topic
Shameless educational plug about Python yield magic, for any coders
interested...
http://darkvertex.com/wp/2012/07/05/xsi-picking-forever-in-python/
And there's also the classic Normality plugin, which allow lighting
shading using normals passes:
http://www.3dcg.net/software/normality/
http://www.3dcg.net/manual/normality-user-guide/
On Fri, Jul 6, 2012 at 7:53 AM, olivier jeannel olivier.jean...@noos.frwrote:
This one is not bad either
Any ideas what's the best way to get the bounding box and center for a
collection of subcomponents, points perhaps?
Cheers,
-- Alan
Thanks everyone! :)
On Mon, Jul 9, 2012 at 5:08 PM, jo benayoun jobenay...@gmail.com wrote:
for completeness...
-- Jo
def get_bbox_pos(obj):
pos = [0, 0, 0]
res = Application.GetBBox(obj)
xmin, ymin, zmin, xmax, ymax, zmax = res
x = (xmin + xmax) * 0.5
y = (ymin +
Hey guys,
It would appear that even when I have an If node presumably preventing
executation of Simulate Bullet Rigid Bodies, it STILL EVALUATES. :o
Ever seen this happen? I'm trying to disable it when I don't need it. I
even tried setting particles as passive RBDs but they still react and
thing with an If node.
I event tried plugging in a second, muted Simulate Bullet Rigid Bodies
node into the False port
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: July-10-12 1:55 PM
To: XSI Mailing List
Anyone else had this problem? Even with the sample code from the docs, I
cannot for the life of me read this particular pointcloud's StrandPosition
attribute.
It's the right size, but it's full of empty tuples. :/ Argh!
Any clues appreciated.
Cheers,
-- Alan
It's from the docs, but sure...
http://pastebin.com/B5MFweQC
On Wed, Jul 11, 2012 at 10:23 AM, Alok alok.gan...@modusfx.com wrote:
Hi Alan,
Can you please post the relevant code
On 11/07/2012 10:06 AM, Alan Fregtman wrote:
Anyone else had this problem? Even with the sample code from
, Jul 11, 2012 at 10:33 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
It's from the docs, but sure...
http://pastebin.com/B5MFweQC
On Wed, Jul 11, 2012 at 10:23 AM, Alok alok.gan...@modusfx.com wrote:
Hi Alan,
Can you please post the relevant code
On 11/07/2012 10:06 AM, Alan
Slight variation on the same general idea, plus visual path debugging and
ICE kinematics to constrain a null between two quaternions:
http://dl.dropbox.com/u/441883/xsi/quatPathInterpolate_example.gif
...and an emdl (saved in SI 2012) of it:
It's a little ugly to import this Collada stuff, but it might be close to
what you need:
http://sketchup.google.com/3dwarehouse/details?mid=6471b4f8826aa94d501e315ee3bac6cprevstart=0
On Wed, Jul 11, 2012 at 4:02 PM, Simon Van de Lagemaat
si...@theembassyvfx.com wrote:
I'm looking to create a
Are they Windows-only? Because I never see one pop up in my CentOS at
work when SI segfaults.
On Mon, Jul 16, 2012 at 9:38 PM, Chris Chia chris.c...@autodesk.com wrote:
Hi all,
A lot of users don’t know what a Crash Error Report (CER) is or why they’re
important for the Softimage Team. I’d
Are you talking about ICE rigging as in doing a whole character with
ICE? Or just ICE kinematics? What's confusing about them in your
opinion?
On Tue, Jul 17, 2012 at 3:13 PM, Eric Cosky e...@cosky.com wrote:
I was trying to find a way to describe my difficulty with ICE modeling, you
pretty
Maybe it came from a link in this thread of yours from last year?
https://groups.google.com/d/topic/xsi_list/qwVPXxCxG-E/discussion
On Wed, Jul 18, 2012 at 9:00 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I'm not sure if I can attach files to the list or not, but I had this
...@listproc.autodesk.com] On Behalf Of Alan
Fregtman
Sent: Tuesday, July 17, 2012 1:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE modeling
Are you talking about ICE rigging as in doing a whole character with ICE?
Or
just ICE kinematics? What's confusing about them in your opinion
You sure everything involved in that ICEtree was in that exported model?
Also, if you had explicit model references (modelname.someobject) to
its own model, you should change those to use this_model in place of
the explicit model name so it's more portable.
Does it still error after considering
Hey guys,
At the risk of looking stupid, I'm wondering if anyone knows a cool
way of procedurally generating an array from a given length that
results in:
#0: 1
#1: 10
#2: 100
#3: 1000
#4: 1
#5: ...
and so on.
The reason I used the term self-referential is because with a
repeat/while loop I
I'd check the stack for locks. There's a Node/Topology Lock kind of
lock which can lock topo and make some things error.
I've never heard of the lock disappearing after renaming though, so it
may not be that. Very odd indeed!
On Thu, Jul 19, 2012 at 1:13 PM, Tim Crowson
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: July-19-12 1:18 PM
To: XSI Mailing List
Subject: ICE self-referential array building, without a loop?
Hey guys,
At the risk of looking stupid, I'm wondering if anyone knows a cool way
Well, if he just wants random values, he could probably get the
kine.global.pos from a GetData of the group, thus returning a
position array, and...
If you feed said array to a slightly modified Turbulize node you can
get a random value for every object. For example if you open a
Turbulize Around
Sure you can... store it in a custom attribute on any object. If you
have Show Values enabled to force data to exist then Freeze Modeling
with your icetree there, the data is permanently set and can be read
later by reading the object's attribute.
On Fri, Jul 20, 2012 at 10:39 AM, Vincent
Royal Render is made from fire-breathing eagles that shoot lasers of
awesomeness...
Also it's very good.
On Sat, Jul 21, 2012 at 2:20 PM, Eric Turman i.anima...@gmail.com wrote:
Royal Render is top notch. I can not say enough good things about it.
On Sat, Jul 21, 2012 at 12:53 PM, Sandy
Python examples for Fluid Shaper? I don't understand.
On Wed, Jul 25, 2012 at 1:46 PM, Gustavo Eggert Boehs
gustav...@gmail.com wrote:
Python examples, specially
Hey guys,
We're doing an asset with a lot of tubes of various lengths. We need
noise to travel along them. We succeed at unwrapping cylindrically
with Best Fit, giving us UVs of a vertical rectangle filling the 1,1
space vertically, however...
As-is the UVs cause the noise to warp as the lengths
And one for me too. :) I wish I could go.
On Sat, Jul 28, 2012 at 11:22 AM, Adam Sale adamfs...@gmail.com wrote:
I had to rain check Sig this year... too much work over here to find a few
day window..
Down a pint for me.. :-)
Adam
On Fri, Jul 27, 2012 at 10:14 PM, Sandy Sutherland
Hey guys,
*You're all forgetting the ConnectionStack.* It tells you what's connected
under the hood. *No need to scan through all expressions in the scene!*
import xml.etree.ElementTree as ET
def getExpressionsDrivenByParameter( param ):
stack =
You can also do...
http://darkvertex.com/wp/2010/11/15/softimage-ice-string-to-particles/
On Mon, Jul 30, 2012 at 10:06 AM, Jeff McFall jeff.mcf...@sas.com wrote:
Thank you, I am beginning to see that this approach is probably going to
be the best way to handle lots of live text, especially
They're self-installing plugins which means you put them in your Plugins
folder.
So in your userroot... /Application/Plugins/
On Mon, Jul 30, 2012 at 10:30 AM, Jeff McFall jeff.mcf...@sas.com wrote:
yes, these look very interesting - thanks
** **
not sure how to install since they
. :)
Eric Thivierge
http://www.ethivierge.com
On Mon, Jul 30, 2012 at 8:33 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
If you ever looked at how to parse the operator stack you must've seen
the doc page for *ConstructionHistory*:
http://download.autodesk.com/global/docs/softimage2012/en_us
#
capMeshHoles(xsi.Selection(0))
On Tue, Jul 31, 2012 at 11:01 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
I have made my own Python function since creating this thread long ago. In
the interest of sharing:
xsi = Application
def capMeshHoles(mesh, freezeModeling = True
.
On 2/13/2012 1:12 PM, Alan Fregtman wrote:
Sweet! Thanks, Mr.Core! ;)
On 2/13/2012 11:47 AM, Oleg Bliznuk wrote:
Hi Alan,
you can also do it with a little bit modified cap holes compound via
ICE, we are using it in ImplosiaFX
http://clip2net.com/s/1ABrt
-Oleg
1 - 100 of 663 matches
Mail list logo