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> >
>
>
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ALtzT939lHQvz2meSZFJuI59NWM4jsGmxKXqywoTElQabDlGS1VbCBVi0Eu9Phtt9BMOeWHmVLl3dLZ7bHO4o8qYkWt5V8Y80wzp6kf4jQiqHXFQ1QRyw-3D-3DKRy-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSLyBlWvuPdjdDRn2N6oc1Ke0B-2BjHm9Ly8IdKvmxmQrFzmvzVKWmqIFue8khoaO3D6I8dnlZYThJTBMucoRXbLXez6pyT7feDIyXOUfbZqH2cZARmHwelnGHB11Q9q47vnRYZF3GnEfuZCbPztNm7e9X5ErAYVdQ4nyMVQHqBV-2FrltEb34Xnkdwk7MfM77rRevm8gVRoGo8BphXvSu8eLOA>
>>
>>
>>
>&
Hopefully everyone's doing ok and obviously we're all in the same boat
here. Stay safe out there.
On Mon, 30 Mar 2020 at 12:04, Chris Marshall
wrote:
> Hi
> Anyone know of any freelance work out there, home working etc?
>
> Cheers
> Chris
>
>
> --
> Chris Marsh
Hi
Anyone know of any freelance work out there, home working etc?
Cheers
Chris
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; very powerful.
>
> On Tue, Feb 18, 2020 at 4:16 AM Chris Marshall
> wrote:
>
>> OK So is Bifrost graph years away from getting close to ICE or am I
>> missing something?
>> I really am trying to figure it out, but either I'm doing something wrong
>> or it's very very
OK So is Bifrost graph years away from getting close to ICE or am I missing
something?
I really am trying to figure it out, but either I'm doing something wrong
or it's very very limited.
Anyone got anywhere with it?
Thanks
Chris
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currently animating maggots.
On Tue, 18 Feb 2020 at 10:44, Chris Marshall
wrote:
> Still here and still using it daily.
>
>
> On Tue, 11 Feb 2020 at 16:54, Kris Rivel wrote:
>
>> Great thread, trying to catch up on these. LOL. Still nice to see
>> familiar nam
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> to subscribe something other than the account the mail is coming from,
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> "subscribe" command; for example, to subscribe "local-3d-digest&qu
When I had Meg Ward working with me we tested out the XSI tattoo transfers
but I can’t find the photos we posted. That must’ve been 18 years ago
maybe. Darn!
On Friday, 29 November 2019, Chris Marshall
wrote:
> So Is there a date for shutdown on here? It’s been such a lifesaver for
> soo
desk.com
>> with "unsubscribe" in the subject, and reply to confirm.
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using a script.
>
> AEtoXSI on the si-community site.
>
> Hope all's well.
>
> A.
>
>
>
> On Mon, 7 Oct 2019 at 23:06, Chris Marshall
> wrote:
>
>> Hmmm I haven’t seen alembic. The Softimage output doesn’t include 2d
>> point tracks and it doesn’t
works.. since I can't test it anymore...
>
> but if 3DE can export a .rz2 file it might work for you?
> rz2 format is originally from Matchmover and is just an ascii file format.
>
>
> rename .lalala to .js
>
> Hope that helps a bit...?
>
> Cheers,
>
> Juan
>
OK So the alembic exporter doesn't include any 2d tracks. I've tried
running the 2d export through Tracksperanto, which generates a python
script that should create nulls of each 2d track, but the file is 10mb and
wont open in the script editor.
On Mon, 7 Oct 2019 at 23:07, Chris Marshall
wrote
:
> Can you not just go to the 3DE4>Export Project menu and choose what you
> want?
>
> They added Alembic IO recently.
>
>
> On Mon, Oct 7, 2019 at 3:42 AM Chris Marshall
> wrote:
>
>> Hi All,
>> Any thoughts on importing 2d point tracks from 3DE
Hi All,
Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as
nulls or something?
Thanks
Chris
B8-4E2AA1F9FDF2>
On Mon, 23 Sep 2019 at 16:33, Jonathan Moore
wrote:
> which version of Max are you exporting from?
>
> On Mon, 23 Sep 2019 at 16:27, Chris Marshall
> wrote:
>
>> I'm going from Max, ie it's been supplied to me as a Max scene, and I'm
>> exporting a
).
>
> In the majority of cases, there's still considerable work to be done
> making textures ready for the render engine (Arnold, V-Ray, Redshift etc)
> in the destination DCC, whichever route you take.
>
> On Mon, 23 Sep 2019 at 14:26, Chris Marshall
> wrote:
>
>
Hi
Does anyone know what the equivalent to Freeze is in Max? I'm trying to get
a scene into Soft and have tried fbx, I'm getting the geometry in ok but
the materials, specifically textures, aren't right. So I thought I'd try
freezing everything before exporting.
Thanks
Chris
this message has been addressed
> to you in error, please return to sender then delete the email and destroy
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>
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:
> If you factor in unlimited mantra licenses it starts to even out. But it
> is a big jump from indie to having 2 or 3 full H lics. H Core isn't a bad
> price though.
>
>
>
> On Tue, 13 Aug 2019 at 13:17, Chris Marshall
> wrote:
>
>> As I'm still on ICE this looks
As I'm still on ICE this looks very interesting to me. One hurdle for
switching to Houdini, for us as a very small all round shop, is the cost.
Simple as that.
On Tue, 13 Aug 2019 at 12:29, Jonathan Moore
wrote:
> At the moment it's mainly about the various simulation solvers and this is
> the
>
> I already ordered the scanner and will see how it works out.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Friday, 15 June 2018 10:12
>
> *To:* Official Softimage Users Ma
>
>
> Thanks and regards.
>
> Sven
>
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Actually I’m going to try doing it by hand.
On Tuesday, 29 May 2018, Chris Marshall wrote:
> I’m thinking more the Softimage route :-D
>
> On Tuesday, 29 May 2018, Kofi Opoku-Ansah wrote:
>
>> Sure,
>>
>> Alternative try Geotracker for nuke if the Maya route
e-mail. Any
> unauthorised copying, disclosure or distribution of the material in this
> e-mail is strictly prohibited. //
>
> On 29 May 2018, at 19:23, Chris Marshall
> wrote:
>
> Ok thanks. I probably only have two or three short shots so I don’t
> particularly want to spend too
or distribution of the material in this
> e-mail is strictly prohibited. //
>
> On 29 May 2018, at 17:46, Chris Marshall
> wrote:
>
> Hi,
> I need to track a live action face. I've dabbled with the ple of PF Track.
> Any thoughts on this. I don't need anything complex as all
Hi,
I need to track a live action face. I've dabbled with the ple of PF Track.
Any thoughts on this. I don't need anything complex as all I need to do is
match a mask onto the face as it moves.
Thanks
Chris
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30766uHNsVfZzzPzqKxcPwaSuQIXMkl7QrS63lYL4iD9-2B8yJWGglbV27AgRmtTmBzhLQxCkctJ1uvPWvSm6iwn9s-2BrRWoSLbBHTieAIV5XL1lmUJpvCpTktuZaycU198qKl-2BS7bbsLLMsc-3D>
>>>> <softimage@listproc.autodesk.com>
>>>> *Subject:* RE: Any Dinosaurs Still Lurking?
>>>>
>>>&g
Alembic should pop up in the top menubar in Maya.
>
> Have fun – oh no I almost forgot, it is Maya…
>
> MB
>
> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
> Hi Jon, No not yet. I'm updating my soft licenses and have had issues
> If you'd like to unsubscribe and stop receiving these emails click here
> <http://mail.dev.tinkercad.com/wf/unsubscribe?upn=xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5HZkUZ73sotx3AS0pxkJa-2BYwpHYz-2FFax1gPtO1-2BHiIpbSixaT1w2YvIClZi0pltz-2Bkt-2Fp43uvh0JIgNKuDhfj3rWOmFzuQ3n8hICy2QiF83yC1pO41f
but it
kept referring to .mod files and example .mod files I wasn't sure which was
which.
On 1 May 2018 at 14:46, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
>
> Chris,
>
> Did you manage to get your ICE particles into Maya?
>
> jm
>
> On 30 April 2018 at 11:02
FPRpU2pcXRnR-2FgdNF-2BVAJOWmo1kmKgMBq2p-2BHJzuYCzIR9ydmQluG-2B5IxV4-2B1yDuEC6BOli37Rj3LZn2sOd8K-2FvpuwECOXC-2BLdqWMN71Zehc0IcnOiI6EvqRDfVKOBQ-2B8gigHc51G1MtPto2b9SRD1MCBVseMKctydjGz5HFlS50Whf-2FVGoVWn0-3D>
>
> Let me know how you get on.
>
>
> On 30 April 2018 at 11:02, Chris
Hi,
Is there a workflow for getting ice particles into Maya?
Thanks
Chris
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; On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> ...walls aren't too thin....
>>
>> On 6 April 2018 at 10:05, Chris Marshall <chrismarshal...@gmail.com>
>> wrote:
>>
>>> If you set up a free Shapeways
...walls aren't too thin
On 6 April 2018 at 10:05, Chris Marshall <chrismarshal...@gmail.com> wrote:
> If you set up a free Shapeways account, you can test models by uploading
> there. It'll automatically test your geometry and tell you where any
> problems are. Accepts obj's
X_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=5U-woldM9ydqRXnOsEiIW-FkfWibYLt420A-J08Dx5w=9POC2t21QjVCnrzUqDYKUlpwH6cfY0EcwzIqz1R4RBk=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjN
gt;> Well, SP2 was released in 2016. With a bit of whitewash one could say
>> development ended only 2 years ago.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>
wTDWo1sOc8=>
> [image: Youtube]
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__youtube.com_undabostudios=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=VpQOmH-rhszIZu2NuqR3mxILy9fz57L-MK8DKNwekME=>
that
> > too and only know it because I have the installer here for that version.
> But
> > I think it was definitely the last for IRIX. I think the timebombed old
> > versions using SPM can be installed and will most likely work by setting
> the
> > date back. I would love to test it
a mail to softimage-requ...@listproc.autodesk.com
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g List.
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> with
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urldefense.proofpoint.com/v2/url?u=http-3A__www.vincentlanger.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=f_QX9quZ8r-1YjPUKqxMECFvcUUaOJ1ewT-aw1qcPz4=WjO3ubieL7Ohr41pQ1oez6WiU9mBTJOMpo0nwPt7hW4=>
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Rebus support not very helpful. Cant get render to connect with the rebus
manager as it just gives an unspecified error. Just wasted 2 hours.
On 21 December 2017 at 11:32, Chris Marshall <chrismarshal...@gmail.com>
wrote:
> OK that looks like it might do the job. I'll let you know
OK that looks like it might do the job. I'll let you know how I get on.
On 21 December 2017 at 11:31, Chris Marshall <chrismarshal...@gmail.com>
wrote:
> I need a quick solution to basically send a scene file and get some
> renders back asap.
>
> On 21 December 2017 at 11:29
ares.
>
> Im also interested to hear more about this.
>
>
> On 21 December 2017 at 12:20, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Hi All,
>> I've never used online rendering but need some asap. Can anyone offer
>> advice?
>> S
Hi All,
I've never used online rendering but need some asap. Can anyone offer
advice?
Simple enough scenes with no plugins and using Mental Ray in Soft.
Thanks
Chris
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p 2017, at 16:11, Ben Beckett <nebbeck...@gmail.com
> <javascript:_e(%7B%7D,'cvml','nebbeck...@gmail.com');>> wrote:
>
> Get him to contact David at animated people, or Simon Percy at Darkside
> animation
>
> On 22 September 2017 at 14:17, Chris Marshall <c
I should also mention he's previously worked in TV motion graphics, so has
a number of years experience in the industry. He took a year out to do the
MA and wanted to move to London.
Cheers
On 22 September 2017 at 14:16, Chris Marshall <chrismarshal...@gmail.com>
wrote:
> Hi All,
>
Hi All,
I'm trying to help a young guy who was one of my students when I ran the
VFX MA in University of South Wales last year. He's just moved to London is
desperately looking for a break into the industry. He's very capable on
Nuke and After effects and is looking for any roto type work to get
ation der escape GmbH und der FIFTYEIGHT3D GmbH
>>
>>
>> *http://www.ESC58.de <http://www.ESC58.de> *
>>
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oftimage Mailing List.
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> > --
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> with "unsubscribe
think.
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Wednesday, June 14, 2017 10:47 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* uvs transf
assuming this is actually possible.
On 14 June 2017 at 09:47, Chris Marshall <chrismarshal...@gmail.com> wrote:
> Hi All,
> OK This is an old school soft question. I'm creating a poly from a nurbs
> surface and want to transfer the uv's but I'm struggling. I never really
> us
Hi All,
OK This is an old school soft question. I'm creating a poly from a nurbs
surface and want to transfer the uv's but I'm struggling. I never really
used Gator, not sure if this is how to do it. Any ideas / workflows on this?
Thanks a lot
Chris
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There you go. Great stuff.
On 11 May 2017 at 14:40, Jordi Bares <jordiba...@gmail.com> wrote:
> Yes,
>
> Film is very busy and hiring fast now but commercials, TV and special
> projects as well so there you go…
>
> jb
>
>
> On 11 May 2017, at 14:24, Chris Ma
Mari, etc… well, have a look.
>
> https://www.framestore.com/careers
>
>
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don't worry, I've redone it with a chain.
On 4 May 2017 at 15:32, Chris Marshall <chrismarshal...@gmail.com> wrote:
> Hi
> I'm animating a book page flipping over and have keyed some positions.
> When I come to blend between the shapes, they appear to be additive, rather
> t
Hi
I'm animating a book page flipping over and have keyed some positions. When
I come to blend between the shapes, they appear to be additive, rather than
normalised? So my page is overshooting it's keyed positions. I've checked
the normaize box and tried lots of stuff, nothing changes. I've done
ephone machine
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t everyone else.
> A
>
> On 20/03/2017 17:42, Chris Marshall wrote:
>
> If it was a one-off, I'd just render each of the 10 frames separately with
> different settings. it's just a slight pain. Maybe 10 passes could do it.
> Thanks
>
>
> On 20 March 2017 at 17:40,
is the first thing to come to mind. Can't
> think of a smart way.
>
> On 20 March 2017 at 17:34, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Hi there,
>> I have a motion graphic animation which suddenly speeds up over the last
>> 30 frames.
of a solution to this?
Thanks
Chris
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uot;unsubscribe" in the subject, and reply to confirm.
>
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ts (obj, shop, etc...).
>
>
> Le 6 mars 2017 11:49, "Chris Marshall" <chrismarshal...@gmail.com> a
> écrit :
>
>> ok thanks
>>
>>
>> On 6 March 2017 at 10:45, Oscar Juarez <tridi.animei...@gmail.com> wrote:
>>
>>> The geomet
is the file SOP which allows you to load external geometry,
> since he is creating geometry from scratch he doesn't really need it.
>
> Hope it helps.
>
> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> Hi
>> I've be
tutorial
>
>
>
> http://www.entagma.com/modeling-and-rendering-a-
> quartz-crystal-in-houdini-16/
>
>
>
>
>
> I'm sold.
>
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> with "unsubscribe"
t; "pictures" folder, i get the pop up in the attachment.
>>>
>>> thanks,
>>>
>>>
>>>
>>>
>>>
>>> --
>>> web: https://tenshi.carbonmade.com
>>>
>>> --
>>> Softimage Mailing
That's why your lead vfx superviser and I'm jobbing generalist guy
On 13 February 2017 at 17:19, Jens Lindgren <jens.lindgren@gmail.com>
wrote:
> Hehe no problem :)
>
> /Jens
>
> On Mon, Feb 13, 2017 at 6:17 PM, Chris Marshall <chrismarshal...@gmail.com
> >
, File->Open...
>
> Pretty straight forward.
>
> /Jens
>
>
>
> On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> Thanks Jens,
>> The mini fcurve editor doesn't want to allow this
>>
>>
>> O
Thanks Jens,
The mini fcurve editor doesn't want to allow this
On 13 February 2017 at 17:07, Jens Lindgren <jens.lindgren@gmail.com>
wrote:
> Select the curve first then you can Load / Save.
>
> /Jens
>
>
>
> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall
hen import inside icetree Fcurve via selcting first the
> existing Fcurve and then File Open !
>
> Walter
>
>
> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>
> Sorry about this. I want to use a function curve in ice, and have one
> generated from a sound file o
Sorry about this. I want to use a function curve in ice, and have one
generated from a sound file on the translation of a null, but I can't copy
and paste into the mini fcurve editor in ICE. Any thoughts on how to link
the two or a way to copy into it?
Thanks
Chris
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Softimage Mailing List.
It's ok, I've managed to get my version working now.
Thanks
Chris
On 13 February 2017 at 12:08, Chris Marshall <chrismarshal...@gmail.com>
wrote:
> Your last jpeg is completely illegible. Do you have a copy of the ice
> tree? I can't see a link anywhere on the page.
> Thanks
>
Your last jpeg is completely illegible. Do you have a copy of the ice tree?
I can't see a link anywhere on the page.
Thanks
On 13 February 2017 at 11:00, Chris Marshall <chrismarshal...@gmail.com>
wrote:
> Excellent Thanks Ola. I was half way through building something like this,
>
ling List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Hi There,
This should be pretty straight forwards, but I'm struggling. I need to
create simple ripples on a surface. I could use waves, but they never look
right. What would be a good and easy alternative? These are simple ripples
created a bit like when rain hits a puddle.
Thanks
Chris
--
eb 7, 2017 at 4:25 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>>
>> Artur
>>
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares <jordiba...@gmail.com>:
&g
timage Mailing List.
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t;> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>> subject, and reply to confirm.
>>>>>>
>>>>>> --
>>>>>> www.matinai.com
>>>>>> -- Softimage Mailing List
gt;> <javascript:_e(%7B%7D,'cvml','car...@gmail.com');>> wrote:
>>
>>> Sorry Chris, I was hoping to tease more info out of Jordi. You go with
>>> the 'devil you know'... no criticism from me.
>>>
>>> On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshal
.
>
> On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshall <chrismarshal...@gmail.com
> <javascript:_e(%7B%7D,'cvml','chrismarshal...@gmail.com');>> wrote:
>
>> Cheers.
>> My Ice solution is working well enough and I have tight deadlines
>>
>>
u
> could do some cool terrain stuff I am sure.
>
> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Ma
It really is seriously appreciated.
On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:
> I wanted to say thanks for all this and keep it coming. Just got our seat
> up and working and really looking forward to using it. This kind of stuff
> is
;
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
>
in popvop but some easy features are missing such as "get time in state"
>>> and other nodes that gave the age of the particle relative to the moment it
>>> entered the stage.
>>>
>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante <cgc...@gmail
thumbs up
On 12 January 2017 at 11:53, Cristobal Infante <cgc...@gmail.com> wrote:
> get on your bike:
>
> https://vimeo.com/116364169
>
> On 12 January 2017 at 10:14, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Yes sometimes I feel doing mor
12:03 GMT+01:00 <mikael.petter...@gmail.com>:
> >>
> >> Hi Chris,
> >>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
> >> something in particular you were thinking about?
> >>
> >> Cheers
> >&g
Chris,
>>
>> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> something in particular you were thinking about?
>>
>> Cheers
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <chrism
...@listproc.autodesk.com
>> >> with "unsubscribe" in the subject, and reply to confirm.
>> >>
>> >
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>> with "unsubscri
t;x...@colorshopvfx.dk> wrote:
> Hi Chris,
>
> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty
> for throwing quick landscapes together.
>
> Cheers
> Morten
>
>
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
> chrismarshal.
t; To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
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