Yeah, I agree with Eric. Far easier to use offset nulls than compromise on
the neutral pose.
On 5 June 2012 07:18, Eric Thivierge ethivie...@gmail.com wrote:
Well, those 2 poses aren't good poses to rig in.
a) You have to compensate for the extreme pose that it naturally sits in
when it is
OK - we found the problem - there was a python module changed that made this
particular area switch to tx files instead of tiff.
Sooo - nothing to see here
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
Yes - this should be pretty much all you need to do - BTW even with that error
- it should not affect anything.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
Thanks guys!
Except for the warning message, there hadn′t been any problems sofar.
I had deleted the Fury render options at an earlier scene increment already but
the warning still pops up on scene loads.
I′ll live with it for now and the time of geometry collection, then export the
set and
Hey Alan,
no - I am afraid it scrambles .dlls and other binaries because of the black
line thingy...
Martin
On Jun 4, 2012, at 4:34 PM, Alan Fregtman wrote:
Do the .dll and other binary files load alright at least?
It's interesting that it would do that with plaintext files.
On Mon, Jun
Hi,
I have to generate a lot of extruded and beveled text objects which need to
have different materials on the front, bevel and sides. I already have a
script that generates all the individual text objects, but I haven't yet
been able to figure out how to set up the materials using built
Hi Alan,
I´ll give that a try.
I´d like to keep the other rendersettings. Admittedly, I tend to get
confused between apps, e.g. Maya and XSI, etc. when it comes
to merging scenes and keeping passes/rendersettings.
Good chance to try it out again...
Cheers,
tim
On 05.06.2012 15:18, Alan
http://www.si-community.com/community/viewtopic.php?f=15t=2279
Hey everybody,I have a grid of particles with instanced cubes on it, now I want to texture them with an image like the example I have attached, anyone knows how can I do this?Tks
Mário DomingosFreelancer |3DGeneralistwww.mariodomingos.comT: +351 91 646 80 16Portugal
inline: grid.JPG
Can you adapt your script to use the built-in option Create Polygon Clusters -
Per Section Along Depth (in the Curve to Mesh Converter operator) to create the
necessary clusters?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Thanks Alok Grahame for your responses.
Turned out to be easier than I thought it would be. See this image for an
ICE tree that does the trick: http://imgur.com/CUdY5
Thanks again,
Eric Cosky
From: softimage-boun...@listproc.autodesk.com
One way to cheaply save and restore settings manually in a big PPG is by
saving a preset... click the little folder icon at the top right of the
PPG, save a *.Preset and load it when you want the parameter values back.
(In the case of merging you're typically only messing the render global
Awesome !!
On 05/06/2012 12:29 PM, Eric Cosky wrote:
Thanks Alok
Grahame for your responses.
Turned out to
be easier than I thought it would be. See this image for an
Looks like it's still not fixed. I went back and checked - I'd reported
this for Softimage 2011.
Any chance this is going to get fixed soon?
AFAIK, the solution is: set XSI_FORCE_SHADER_RENESTING_DURING_LOAD=1
-Paul
I not sure if this works, but it can be an approach(although would
need some work) you can have the one UV set for an instance, let say
the poly facing the camera. Then using the ICE Image reader from Mr.
Core(http://www.si-community.com/community/viewtopic.php?f=27t=1975),
Tks Alok but I've used Emit Instances Matched to Master SRT from Andy Moorer
(I think) and it works perfectly!
On 05/06/2012, at 18:32, Alok wrote:
I not sure if this works, but it can be an approach(although would need some
work) you can have the one UV set for an instance, let say the poly
I get never a working result. I don´t use Opera, have tested it with
Firefox and IE.
Search for View and you get as a result e.g. Softimage 2012 Subscription
Advantage Pack / What´s New / What´s Changed
I don´t need this info on a 2013 sdk help. I need a command reference.
Stephan
It's a super-simple scene with a reference model that was used multiple
times. The model was built textured in 2013. It worked fine for a while
and then suddenly it's render tree was disconnected.
It's the first time I've run into this in a very long time.
-Paul
On Tue, Jun 5, 2012 at 3:06
Hi
I haven't heard about any disconnected shader problems in quite awhile. If
either of you are having these problems and have a data set for reproducing it,
then please log it for investigation, because I don't see anything logged about
disconnected shaders right now.
AFAIK,
i am certainly not experiencing it, cause i would be pulling the fire alarm
in your work place if it was :)
On Tue, Jun 5, 2012 at 12:22 PM, Stephen Blair
stephen.bl...@autodesk.comwrote:
If either of you are having these problems and have a data set for
reproducing it, then please log it for
Hi
Did you try installing the local help?
http://images.autodesk.com/adsk/files/softimage-2013-sdk-doc.zip
I tried it in Firefox and the search works a lot better, if you ask me.
The offline version doesn't have that fancy Search tab, but it seems to do a
better job...for example, try searching
Hi All,
Sorry about the short notice, but if you're in the NY area tomorrow night,
Mark Schoennagel will be demo-ing some new features of Softimage 2013 and I
will be showing off Species!
Hey guys,
just looking for some advice. I seem to remember somebody telling me
that animation layers were buggy. I dont remember the specifics though.
Recently the animators here have discovered them and are incorperating
layers into their workflow.
Any information on whether animation layers
Many thanks, the local help give result to work with, like the old one.
The online help seems a little bit buggy, GetActiveLayout has no result,
but offline it works.
Stephan
I don't think you have a choice not to use them if you use mocap but I haven't
heard anything bad about them really.
-manny
SI/Mobu support specialist
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Tuesday,
we typically dont use layers in productionmainly because we use partitions
and passes heavily in about everything we do.
j
From: Manny Papamanos manny.papama...@autodesk.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent:
when i was at blur animators used animation layers extensively. there was a
lot of pains over the years but we got through a lot of them and they are
fixed now. referenced models and animation layers are a bit tricky, if you
nest models you are asking for lots of trouble. since the layers
** SHAMELESS PLUG **
If you're looking to save your pass settings, passes and partitions you
could try my pass manager plugin:
https://github.com/downloads/EricTRocks/ET_Tools/ET_PassManager_3.127.zip
Eric Thivierge
http://www.ethivierge.com
On Wed,
Do you have a package that doesn't use the .xsiaddon system to install? (eg:
self installing plugins).
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, June 05, 2012 4:20 PM
To:
https://github.com/EricTRocks/ET_Tools/tree/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0
You can grab the plugins from the repo there... the repo is publicly
available and open source.
Eric Thivierge
http://www.ethivierge.com
On Wed, Jun 6,
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