Re: Animator Opinion Question

2012-06-05 Thread Peter Agg
Yeah, I agree with Eric. Far easier to use offset nulls than compromise on the neutral pose. On 5 June 2012 07:18, Eric Thivierge ethivie...@gmail.com wrote: Well, those 2 poses aren't good poses to rig in. a) You have to compensate for the extreme pose that it naturally sits in when it is

RE: Odd texture disconnecting issue

2012-06-05 Thread Sandy Sutherland
OK - we found the problem - there was a python module changed that made this particular area switch to tx files instead of tiff. Sooo - nothing to see here S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za

RE: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Sandy Sutherland
Yes - this should be pretty much all you need to do - BTW even with that error - it should not affect anything. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Tim Leydecker
Thanks guys! Except for the warning message, there hadn′t been any problems sofar. I had deleted the Fury render options at an earlier scene increment already but the warning still pops up on scene loads. I′ll live with it for now and the time of geometry collection, then export the set and

Re: Parsing and extracting an xsiaddon with Python

2012-06-05 Thread Martin Saechsinger
Hey Alan, no - I am afraid it scrambles .dlls and other binaries because of the black line thingy... Martin On Jun 4, 2012, at 4:34 PM, Alan Fregtman wrote: Do the .dll and other binary files load alright at least? It's interesting that it would do that with plaintext files. On Mon, Jun

Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Eric Cosky
Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven't yet been able to figure out how to set up the materials using built

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Tim Leydecker
Hi Alan, I´ll give that a try. I´d like to keep the other rendersettings. Admittedly, I tend to get confused between apps, e.g. Maya and XSI, etc. when it comes to merging scenes and keeping passes/rendersettings. Good chance to try it out again... Cheers, tim On 05.06.2012 15:18, Alan

Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Artur Woźniak
http://www.si-community.com/community/viewtopic.php?f=15t=2279

Texture projection on Grid of Instances

2012-06-05 Thread Mário Domingos
Hey everybody,I have a grid of particles with instanced cubes on it, now I want to texture them with an image like the example I have attached, anyone knows how can I do this?Tks Mário DomingosFreelancer |3DGeneralistwww.mariodomingos.comT: +351 91 646 80 16Portugal inline: grid.JPG

RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Grahame Fuller
Can you adapt your script to use the built-in option Create Polygon Clusters - Per Section Along Depth (in the Curve to Mesh Converter operator) to create the necessary clusters? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Eric Cosky
Thanks Alok Grahame for your responses. Turned out to be easier than I thought it would be. See this image for an ICE tree that does the trick: http://imgur.com/CUdY5 Thanks again, Eric Cosky From: softimage-boun...@listproc.autodesk.com

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Alan Fregtman
One way to cheaply save and restore settings manually in a big PPG is by saving a preset... click the little folder icon at the top right of the PPG, save a *.Preset and load it when you want the parameter values back. (In the case of merging you're typically only messing the render global

Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Alok
Awesome !! On 05/06/2012 12:29 PM, Eric Cosky wrote: Thanks Alok Grahame for your responses. Turned out to be easier than I thought it would be. See this image for an

disconnected shaders on ref models - still happening in 2013

2012-06-05 Thread Paul Griswold
Looks like it's still not fixed. I went back and checked - I'd reported this for Softimage 2011. Any chance this is going to get fixed soon? AFAIK, the solution is: set XSI_FORCE_SHADER_RENESTING_DURING_LOAD=1 -Paul

Re: Texture projection on Grid of Instances

2012-06-05 Thread Alok
I not sure if this works, but it can be an approach(although would need some work) you can have the one UV set for an instance, let say the poly facing the camera. Then using the ICE Image reader from Mr. Core(http://www.si-community.com/community/viewtopic.php?f=27t=1975), 

Re: Texture projection on Grid of Instances

2012-06-05 Thread Mário Domingos
Tks Alok but I've used Emit Instances Matched to Master SRT from Andy Moorer (I think) and it works perfectly! On 05/06/2012, at 18:32, Alok wrote: I not sure if this works, but it can be an approach(although would need some work) you can have the one UV set for an instance, let say the poly

Re: Softimage 2013 SDK Guide

2012-06-05 Thread Stephan Woermann
I get never a working result. I don´t use Opera, have tested it with Firefox and IE. Search for View and you get as a result e.g. Softimage 2012 Subscription Advantage Pack / What´s New / What´s Changed I don´t need this info on a 2013 sdk help. I need a command reference. Stephan

Re: disconnected shaders on ref models - still happening in 2013

2012-06-05 Thread Paul Griswold
It's a super-simple scene with a reference model that was used multiple times. The model was built textured in 2013. It worked fine for a while and then suddenly it's render tree was disconnected. It's the first time I've run into this in a very long time. -Paul On Tue, Jun 5, 2012 at 3:06

RE: disconnected shaders on ref models - still happening in 2013

2012-06-05 Thread Stephen Blair
Hi I haven't heard about any disconnected shader problems in quite awhile. If either of you are having these problems and have a data set for reproducing it, then please log it for investigation, because I don't see anything logged about disconnected shaders right now. AFAIK,

Re: disconnected shaders on ref models - still happening in 2013

2012-06-05 Thread Steven Caron
i am certainly not experiencing it, cause i would be pulling the fire alarm in your work place if it was :) On Tue, Jun 5, 2012 at 12:22 PM, Stephen Blair stephen.bl...@autodesk.comwrote: If either of you are having these problems and have a data set for reproducing it, then please log it for

RE: Softimage 2013 SDK Guide

2012-06-05 Thread Stephen Blair
Hi Did you try installing the local help? http://images.autodesk.com/adsk/files/softimage-2013-sdk-doc.zip I tried it in Firefox and the search works a lot better, if you ask me. The offline version doesn't have that fancy Search tab, but it seems to do a better job...for example, try searching

NYC Softimage User Group Meeting Weds. 6/6 @ 7PM

2012-06-05 Thread Chris Covelli
Hi All, Sorry about the short notice, but if you're in the NY area tomorrow night, Mark Schoennagel will be demo-ing some new features of Softimage 2013 and I will be showing off Species!

Animation layers info

2012-06-05 Thread Enrique Caballero
Hey guys, just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow. Any information on whether animation layers

Re: Softimage 2013 SDK Guide

2012-06-05 Thread Stephan Woermann
Many thanks, the local help give result to work with, like the old one. The online help seems a little bit buggy, GetActiveLayout has no result, but offline it works. Stephan

RE: Animation layers info

2012-06-05 Thread Manny Papamanos
I don't think you have a choice not to use them if you use mocap but I haven't heard anything bad about them really. -manny SI/Mobu support specialist From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Tuesday,

Re: Animation layers info

2012-06-05 Thread john clausing
we typically dont use layers in productionmainly because we use partitions and passes heavily in about everything we do. j From: Manny Papamanos manny.papama...@autodesk.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent:

Re: Animation layers info

2012-06-05 Thread Steven Caron
when i was at blur animators used animation layers extensively. there was a lot of pains over the years but we got through a lot of them and they are fixed now. referenced models and animation layers are a bit tricky, if you nest models you are asking for lots of trouble. since the layers

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Eric Thivierge
** SHAMELESS PLUG ** If you're looking to save your pass settings, passes and partitions you could try my pass manager plugin: https://github.com/downloads/EricTRocks/ET_Tools/ET_PassManager_3.127.zip Eric Thivierge http://www.ethivierge.com On Wed,

RE: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Matt Lind
Do you have a package that doesn't use the .xsiaddon system to install? (eg: self installing plugins). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Tuesday, June 05, 2012 4:20 PM To:

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Eric Thivierge
https://github.com/EricTRocks/ET_Tools/tree/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0 You can grab the plugins from the repo there... the repo is publicly available and open source. Eric Thivierge http://www.ethivierge.com On Wed, Jun 6,