Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Marco Thorek wrote: Others want to actually create a new genre specifically for Sierra-like games. As official taxonomer for MobyGames, they will forever remain in our system as what they really are: Interactive Fiction with Graphics. This puts them in the same category as Mask of the

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Marco Thorek
Jim Leonard schrieb: It seems to me, the farther we move into the present, the harder it is to classify a game. Some genres have blurred beyond recognition. Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Hm,

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Karl Kuras
Yes, but since those games are just Sierra-style games with verbs and nouns you can pick from a list, it's still a derivative from IF (except this time the parser forces a limited subset of words you can choose from, in a very specific two-word combo). The pick words from a list-style

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Pedro Quaresma
Jim Leonard wrote: What made Lucasarts games worth playing, thankfully, were the clever and engaging storylines and puzzles, which were good enough to force people through the awful interface. Clever and engaging storylines, agreed (up to a certain period), but awful interface? I admit the first

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Pedro Quaresma
Jim Leonard wrote: Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Jagged Alliance, Birthright. Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of Dragon Pass :) -- Pedro R. Quaresma Salvador

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks
On Tuesday, January 21, 2003, at 03:01 AM, John Romero wrote: [Snip] The Apple II version of King's Quest was one of the early double-resolution 16-color games and subsequent Sierra adventures used that graphics mode. Double-res on the Apple II was 160x192 with 16 colors. Mixed-mode graphics

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Karl Kuras
At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi. Come on... simply calling it Action Adventure ignores the Character development aspects of the game and simply labeling a game where shooting occurs as Action would lump Space Invaders, Doom and Tomb Raider into the same

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks
On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: [Snip] Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a lot; they think that great

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Pedro Quaresma wrote: Clever and engaging storylines, agreed (up to a certain period), but awful interface? I admit the first version of the SCUMM system (Zak Mcracken, Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO, in the very least pretty decent. And so was

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Karl Kuras
To remain in the Interaction Fiction with Graphics subgenre, verb-noun input using text labels must be maintained. If the verbs (actions) and nouns (items) are replaced by icons or pictures, or accepts verb-only or noun-only input, it no longer qualfies as Interactive Fiction. This

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Edward Franks wrote: From a game developer's viewpoint, when or what things made the IBM PC the platform of choice over the Apple IIs, C64s, etc.? I know that on the business side of programming the common wisdom is that 640K RAM was the key (VisiCalc vs. Lotus 1-2-3). Was it the

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Pedro Quaresma wrote: Jim Leonard wrote: Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Jagged Alliance, Birthright. Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of Dragon Pass :)

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Karl Kuras wrote: At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi. Come on... simply calling it Action Adventure ignores the Character development aspects Sorry, I may have forgotten to add subgenre Role-Playing, which should be there. of the game and simply

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Edward Franks wrote: On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: [Snip] Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Karl Kuras wrote: Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a lot; they think that great storytelling equals adventure game, which is

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Chris Newman
Yech, it seems like Gamedex is confusing genre with plot. Jim Leonard wrote: Karl Kuras wrote: To remain in the Interaction Fiction with Graphics subgenre, verb-noun input using text labels must be maintained. If the verbs (actions) and nouns (items) are replaced by icons or

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Marco Thorek wrote: Well, according to Moby it belongs to six genres. Two main, four sub. Sorry if that's not obvious in our presentation; I should probably mention to Brian that our main genres should be highlighted differently. I thought about a game belonging to one genre, like in the

Re: Re: [SWCollect] King's Quest 1

2003-01-22 Thread hughfalk
I found one flaw right here: Since there is no such thing as an RPG that isn't also an adventure, or strategy, or action game, RPG becomes a sub-genre instead of a main one. There are certainly RPGs that aren't adventure (or other genre) games. Two off the top of my head are Telengard and

Re: Re: [SWCollect] King's Quest 1

2003-01-22 Thread hughfalk
RE: #1. Actually Spacewar was the first computer game...and it was an action game. But yes, computer adventure came before computer RPG. I'm not sure that is of any significance; however, since several other genres (besides action and strategy) also came after Adventure. #2. Fantasy is