Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

Edward what are earth are you thinking!?!?!?!?
	That I'd like to keep my house.  Seriously, the seasonal job I have 
covers most of my bills, but not all.  If Drash goes for what I think 
it will go then I've made a house payment.  That buys me just that much 
more time to find a full time job.  I didn't do this lightly, but in 
the end I know what is more important to me.

	The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

	Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is I'll 
be at work when this auction ends and I won't know what happens for 
hours.  ;-)

Later,
Edward
--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:

 Indeed... why selling? Are you truly selling off your entire Ultima 
collection?
	No, I've kept the stuff that truly means something to me.  I've still 
got some of the fun Ultima stuff (CPC/Progame Japanese version of 
Ultima, CPC Akalabet with the castle coversheet, FM-Towns U6, U6 with 
RG  Denis Loubet signatures, the Sierra Ultima I, the Drash-sized 
black Ultima II, etc.).  So I guess I can continue to claim membership 
in the Ultima rarities club.  ;-)

	Anyway, off to sleep...

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 04:47 15/03/2004 -0600, you wrote:
The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.
Now it is time to allow someone else to have their journey with Drash.
Eh! I haven't been here for a long time, but I had to react to this ;-)

Before actually sending the game to the high bidder, do you think you could 
completely preserve it? There are so few copies that any image of the 
original tape is *very* important. Nobody knows where this tape will go and 
if it can be properly preserved after you sell it. Also, the game will have 
another trip to the high bidder, which can even more damage the game...

What you would need to do is to scan *all* documentation, box, tape (both 
sides), etc. at 600 dpi.
The most important is to record both sides of the tape at a very high rate 
(44100 Hz, 16 bit), with proper sound level adjustment. Do you have the 
hardware to do this?

Really, I'd feel bad if a complete Drash game quit the circle of this group 
before being properly preserved...

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Alexander Zoller
 That I'd like to keep my house.  Seriously, the seasonal job I have
 covers most of my bills, but not all.  If Drash goes for what I think
 it will go then I've made a house payment.  That buys me just that much
 more time to find a full time job.  I didn't do this lightly, but in
 the end I know what is more important to me.

Edward, glad to see there is an understandable (if sad) reason for your
decision to part with something like a boxed Drash... for a moment there
I was seriously worried you had simply tired of collecting.

It's going to be an interesting auction indeed :)

Alexander

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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 5:03:53 AM Central Standard Time, [EMAIL PROTECTED] writes:


Really, I'd feel bad if a complete Drash game quit the circle of this group 
before being properly preserved...

I have made copies of the tape so it will not be lost. Though I don't have a box, yet...

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


[SWCollect] VIC20 available

2004-03-15 Thread AvatarTom
I know someone selling a VIC with tape and disk drive if anyone is interested.

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 06:54 15/03/2004 -0500, you wrote:
Really,
I'd feel bad if a complete Drash game quit the circle of this group 

before being properly preserved...
I have made copies of the tape so it will not be lost. Though I don't
have a box, yet...

To what medium did you copy it? WAV file or another tape?
Vincent.



Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 6:10:11 AM Central Standard Time, [EMAIL PROTECTED] writes:


To what medium did you copy it? WAV file or another tape?

Another tape.

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 07:12 15/03/2004 -0500, you wrote:
In a message dated
03/15/2004 6:10:11 AM Central Standard Time, [EMAIL PROTECTED]
writes:

To what medium did you copy it? WAV
file or another tape?
Another tape.

Mmm. Not the best (although that's already a very good thing). Since
you're not going to sell your original copy (I hope!), it's not a hurry,
but do you think you would have the necessary hardware/software to
digitalize your original tape? I think any recent Sound Blaster or
equivalent should be enough, with some sampling software (some software
included in Windows may be enough), and an audio cable from a tape player
to your sound card.
Trix (or anyone else), do you have any idea of how to *really* correctly
preserve tapes? I'm more on the floppy disk side of things, so I may be
wrong about the tape quality preservation...
Vincent.



RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).



Just make sure you sample in MONO! On some
tapes you get better results by doing an 8-bit sample by the way, you might
want to try that too. 8 bits, less room for nuances - less
possible errors. At least the theory is sound. ;)



Cheers,

Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 13:22
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we
go.





At 07:12 15/03/2004 -0500, you wrote:



In a message dated 03/15/2004 6:10:11 AM Central Standard Time,
[EMAIL PROTECTED] writes:




To what medium did you copy it? WAV file or another tape?


Another tape.


Mmm. Not the best (although that's already a very good thing). Since you're not
going to sell your original copy (I hope!), it's not a hurry, but do you think
you would have the necessary hardware/software to digitalize your original
tape? I think any recent Sound Blaster or equivalent should be enough, with
some sampling software (some software included in Windows may be enough), and
an audio cable from a tape player to your sound card.

Trix (or anyone else), do you have any idea of how to *really* correctly
preserve tapes? I'm more on the floppy disk side of things, so I may be wrong
about the tape quality preservation...

Vincent.








RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








Oh, and I forgot: dont use any form
of equalization or Dolby noise reduction! That will certainly cause problems.











From: Per-Olof
Karlsson [mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 15:42
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Here we
go.





Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).



Just make sure you sample in MONO! On some
tapes you get better results by doing an 8-bit sample by the way, you might
want to try that too. 8 bits, less room for nuances - less
possible errors. At least the theory is sound. ;)



Cheers,

Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 13:22
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we
go.





At 07:12 15/03/2004
-0500, you wrote:

In a message dated
03/15/2004 6:10:11 AM Central Standard Time, [EMAIL PROTECTED] writes:



To what medium did you copy it? WAV file or another tape?


Another tape.


Mmm. Not the best (although that's already a very good thing). Since you're not
going to sell your original copy (I hope!), it's not a hurry, but do you think
you would have the necessary hardware/software to digitalize your original
tape? I think any recent Sound Blaster or equivalent should be enough, with
some sampling software (some software included in Windows may be enough), and
an audio cable from a tape player to your sound card.

Trix (or anyone else), do you have any idea of how to *really* correctly
preserve tapes? I'm more on the floppy disk side of things, so I may be wrong
about the tape quality preservation...

Vincent.








RE: [SWCollect] Here we go.....

2004-03-15 Thread Freddie Bingham
Going down the fm-towns road, did you ever acquire the Fm Towns Wing
Commander. I ask because I noticed you chronicle the wing commander series
on your website. (see attached picture)

Freddie

Vintage Gaming - http://www.vintagegaming.org
 

 -Original Message-
 From: Edward Franks [mailto:[EMAIL PROTECTED] 
 Sent: Monday, March 15, 2004 2:52 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Here we go.
 
 
 On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:
 
   Indeed... why selling? Are you truly selling off your 
 entire Ultima 
  collection?
 
   No, I've kept the stuff that truly means something to 
 me.  I've still got some of the fun Ultima stuff (CPC/Progame 
 Japanese version of Ultima, CPC Akalabet with the castle 
 coversheet, FM-Towns U6, U6 with RG  Denis Loubet 
 signatures, the Sierra Ultima I, the Drash-sized black Ultima 
 II, etc.).  So I guess I can continue to claim membership in 
 the Ultima rarities club.  ;-)
 
   Anyway, off to sleep...
 
 -- 
 
 Edward Franks
 
 
 --
 This message was sent to you because you are currently 
 subscribed to the swcollect mailing list.  To unsubscribe, 
 send mail to [EMAIL PROTECTED] with a subject of 
 'unsubscribe swcollect'
 Archives are available at: 
 http://www.mail-archive.com/[EMAIL PROTECTED]/
 
 
 
attachment: wingcommander.jpg

RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 15:42 15/03/2004 +0100, you wrote:
Sampling
should be fine, especially with a Vic tape which probably doesn’t have
any turbo-loader thingie built-in (those tapes can be pretty
tricky).

Just make sure you sample in MONO! On some tapes you get better results
by doing an 8-bit sample by the way, you might want to try that too. 8
bits, less room for “nuances” - less possible errors. At least the
theory is sound. ;)

That's correct when converting, but from what I've read on the Net, I'd
recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
samples, to a WAV file (of course, no MP3 or other lossy compression).
Then, the file can be downgraded to mono 8-bit for conversion, but better
keep the original file as a master.
BTW, it seems Escape from Mt. Drash has been floating around as a tape
image file. Anyone has it? Still, a good master sampled file is good to
have before all tapes die...
Vincent.



RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








The C64 tapes Ive sampled myself
worked when done in mono but would give me loading errors if I tried stereo, so
I would not recommend using stereo for anything. Cant say Im for
or against 8-bit or 16-bit, I guess the best thing to do is some trial and
error. J



- Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 16:22
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Here we
go.





At 15:42 15/03/2004 +0100, you wrote:



Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).

Just make sure you sample in MONO! On some tapes you get better results by
doing an 8-bit sample by the way, you might want to try that too. 8 bits, less
room for nuances - less possible errors. At least the theory is
sound. ;)


That's correct when converting, but from what I've read on the Net, I'd
recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
samples, to a WAV file (of course, no MP3 or other lossy compression). Then,
the file can be downgraded to mono 8-bit for conversion, but better keep the
original file as a master.

BTW, it seems Escape from Mt.
 Drash has been floating
around as a tape image file. Anyone has it? Still, a good master sampled file
is good to have before all tapes die...

Vincent.








RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 16:29 15/03/2004 +0100, you wrote:
The
C64 tapes I’ve sampled myself worked when done in mono but would give me
loading errors if I tried stereo, so I would not recommend using stereo
for anything. Can’t say I’m for or against 8-bit or 16-bit, I guess the
best thing to do is some trial and error.
J

Yes, stereo is not good for extraction, but with a stereo file, the left
and right mono channels can be extracted individually. I'm not talking
about a simple stereo - mono convertion that will mix both channels,
which is not good. I'd say more data is always better than less, if they
are properly handled.
Vincent.



Re: RE: [SWCollect] Here we go.....

2004-03-15 Thread ommail
The Origin Museum has all of the Wing Commander for FM-TOWMS, except for Wing 2--that 
seems to be the difficult one to get.

Haven't played many of them yet, but the Armada is AWESOME!

Joe
 
 From: Freddie Bingham [EMAIL PROTECTED]
 Date: 2004/03/15 Mon AM 09:59:01 EST
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 Going down the fm-towns road, did you ever acquire the Fm Towns Wing
 Commander. I ask because I noticed you chronicle the wing commander series
 on your website. (see attached picture)
 
 Freddie
 
 Vintage Gaming - http://www.vintagegaming.org
  
 
  -Original Message-
  From: Edward Franks [mailto:[EMAIL PROTECTED] 
  Sent: Monday, March 15, 2004 2:52 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] Here we go.
  
  
  On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:
  
Indeed... why selling? Are you truly selling off your 
  entire Ultima 
   collection?
  
  No, I've kept the stuff that truly means something to 
  me.  I've still got some of the fun Ultima stuff (CPC/Progame 
  Japanese version of Ultima, CPC Akalabet with the castle 
  coversheet, FM-Towns U6, U6 with RG  Denis Loubet 
  signatures, the Sierra Ultima I, the Drash-sized black Ultima 
  II, etc.).  So I guess I can continue to claim membership in 
  the Ultima rarities club.  ;-)
  
  Anyway, off to sleep...
  
  -- 
  
  Edward Franks
  
  
  --
  This message was sent to you because you are currently 
  subscribed to the swcollect mailing list.  To unsubscribe, 
  send mail to [EMAIL PROTECTED] with a subject of 
  'unsubscribe swcollect'
  Archives are available at: 
  http://www.mail-archive.com/[EMAIL PROTECTED]/
  
  
  
 
 
inline: wingcommander.jpg

Re: RE: [SWCollect] Here we go.....

2004-03-15 Thread ommail
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM program.  I'll look them 
up for you, if you wish.

Joe

 
 From: Per-Olof Karlsson [EMAIL PROTECTED]
 Date: 2004/03/15 Mon AM 10:29:36 EST
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 The C64 tapes I've sampled myself worked when done in mono but would give me
 loading errors if I tried stereo, so I would not recommend using stereo for
 anything. Can't say I'm for or against 8-bit or 16-bit, I guess the best
 thing to do is some trial and error. :-)
 
  
 
 - Peo
 
  
 
   _  
 
 From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
 Sent: den 15 mars 2004 16:22
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
  
 
 At 15:42 15/03/2004 +0100, you wrote:
 
 
 
 Sampling should be fine, especially with a Vic tape which probably doesnt
 have any turbo-loader thingie built-in (those tapes can be pretty tricky).
  
 Just make sure you sample in MONO! On some tapes you get better results by
 doing an 8-bit sample by the way, you might want to try that too. 8 bits,
 less room for nuances - less possible errors. At least the theory is
 sound. ;)
 
 
 That's correct when converting, but from what I've read on the Net, I'd
 recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
 samples, to a WAV file (of course, no MP3 or other lossy compression). Then,
 the file can be downgraded to mono 8-bit for conversion, but better keep the
 original file as a master.
 
 BTW, it seems Escape from Mt. Drash has been floating around as a tape image
 file. Anyone has it? Still, a good master sampled file is good to have
 before all tapes die...
 
 Vincent.
 
 
 








The C64 tapes Ive sampled myself
worked when done in mono but would give me loading errors if I tried stereo, so
I would not recommend using stereo for anything. Cant say Im for
or against 8-bit or 16-bit, I guess the best thing to do is some trial and
error. J



- Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 16:22
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Here we
go.





At 15:42 15/03/2004 +0100, you wrote:



Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).

Just make sure you sample in MONO! On some tapes you get better results by
doing an 8-bit sample by the way, you might want to try that too. 8 bits, less
room for nuances - less possible errors. At least the theory is
sound. ;)


That's correct when converting, but from what I've read on the Net, I'd
recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
samples, to a WAV file (of course, no MP3 or other lossy compression). Then,
the file can be downgraded to mono 8-bit for conversion, but better keep the
original file as a master.

BTW, it seems Escape from Mt.
 Drash has been floating
around as a tape image file. Anyone has it? Still, a good master sampled file
is good to have before all tapes die...

Vincent.









Re: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:13 15/03/2004 -0500, you wrote:
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM 
program.  I'll look them up for you, if you wish.
Thanks! I've got the PC convertion, but I'm looking for the image.

Vincent. 

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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

OK, I'll bite (finally). What is FM-TOWNS?

Stuart

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 11:11 AM
To: [EMAIL PROTECTED]
Subject: Re: RE: [SWCollect] Here we go.


The Origin Museum has all of the Wing Commander for FM-TOWMS, except for
Wing 2--that seems to be the difficult one to get.

Haven't played many of them yet, but the Armada is AWESOME!

Joe
 
 From: Freddie Bingham [EMAIL PROTECTED]
 Date: 2004/03/15 Mon AM 09:59:01 EST
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 Going down the fm-towns road, did you ever acquire the Fm Towns Wing
 Commander. I ask because I noticed you chronicle the wing commander series
 on your website. (see attached picture)
 
 Freddie
 
 Vintage Gaming - http://www.vintagegaming.org
  
 
  -Original Message-
  From: Edward Franks [mailto:[EMAIL PROTECTED] 
  Sent: Monday, March 15, 2004 2:52 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] Here we go.
  
  
  On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:
  
Indeed... why selling? Are you truly selling off your 
  entire Ultima 
   collection?
  
  No, I've kept the stuff that truly means something to 
  me.  I've still got some of the fun Ultima stuff (CPC/Progame 
  Japanese version of Ultima, CPC Akalabet with the castle 
  coversheet, FM-Towns U6, U6 with RG  Denis Loubet 
  signatures, the Sierra Ultima I, the Drash-sized black Ultima 
  II, etc.).  So I guess I can continue to claim membership in 
  the Ultima rarities club.  ;-)
  
  Anyway, off to sleep...
  
  -- 
  
  Edward Franks
  
  
  --
  This message was sent to you because you are currently 
  subscribed to the swcollect mailing list.  To unsubscribe, 
  send mail to [EMAIL PROTECTED] with a subject of 
  'unsubscribe swcollect'
  Archives are available at: 
  http://www.mail-archive.com/[EMAIL PROTECTED]/
  
  
  
 
 

Information in this message reflects current market conditions and is subject to 
change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








The image is out on the net, but I
forget where.

One of the Dragons has also converted
it as well, into an IBM program. I'll look them up for you, if you wish.

Joe



If you can find the Vic 20 image Id
be really happy!



- Peo








Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:21:39 AM Central Standard Time, [EMAIL PROTECTED] writes:


OK, I'll bite (finally). What is FM-TOWNS?

Japanese computer/gaming machine.

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart



Come 
on...I figured that much out. I was hoping for some more info, and some guy 
saying how the games are so much better on that platform or something like 
that.

Stuart

  -Original Message-From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]Sent: Monday, March 15, 2004 11:30 
  AMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] 
  Here we go.In a message dated 03/15/2004 10:21:39 AM Central 
  Standard Time, [EMAIL PROTECTED] writes:
  OK, I'll bite (finally). What is 
  FM-TOWNS?Japanese computer/gaming machine.Visit 
  my web page for many games for sale/trade and screen shots of Ultima Escape 
  from Mt. Drash, Tom's Ultima, 
  Infocom and RPG page 

Information in this message reflects current market conditions and is subject to change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position 
in or make a market in any security described above, and may act as an investment banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce ("CIBC"), 
it is solely responsible for its contractual obligations. Any securities products recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.


RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:21 15/03/2004 -0500, you wrote:

OK, I'll bite (finally). What is FM-TOWNS?
The FM-TOWNS is a Japanese computer that was release in the early 90s. I 
think it featured a 386 processor and a CD-ROM drive, with some impressive 
graphics and sounds capabilities for the time. Many western games were 
released for this platform, including enhanced versions of Zak Mc Kraken, 
Loom, Wing Commander, etc.
The Japanese have many specific machines: the X68000 computers, the 
FM-TOWNS, the IBM PCjx (was released in Australia as well), etc., which are 
most of the time a lot better than our western machines ;-)

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:32:58 AM Central Standard Time, [EMAIL PROTECTED] writes:


Come on...I figured that much out. I was hoping for some more info, and some guy saying how the games are so much better on that platform or something like that.


Well I know Towns version of UVI has voices for one. Don't have the computer so have never actually tried any of mine. Heard there is some software I could use to play the games on my IBM but the person who mentioned it never told me anymore

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Freddie Bingham



Fm Towns -- http://assembler.roarvgm.com/FM_towns_computers/fm_towns_computers.html

Vintage Gaming - http://www.vintagegaming.org


  
  
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] Sent: Monday, March 15, 2004 4:37 
  PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] 
  Here we go.
  In a message dated 03/15/2004 10:32:58 AM Central 
  Standard Time, [EMAIL PROTECTED] writes:
  Come on...I figured that much out. I was hoping for some more 
info, and some guy saying how the games are so much better on that platform 
or something like that.Well I know Towns version of 
  UVI has voices for one. Don't have the computer so have never actually tried 
  any of mine. Heard there is some software I could use to play the games on my 
  IBM but the person who mentioned it never told me anymoreVisit my web 
  page for many games for sale/trade and screen shots of Ultima Escape from Mt. 
  Drash, Tom's Ultima, 
  Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 11:36 15/03/2004 -0500, you wrote:
Come
on...I figured that much out. I was hoping for some more info, and some
guy saying how the games are so much better on that platform or something
like that.

Well I know Towns version of UVI has voices for one. Don't have the
computer so have never actually tried any of mine. Heard there is some
software I could use to play the games on my IBM but the person who
mentioned it never told me anymore

http://www.jcec.co.uk/fmtown_emu.html
Vincent.



RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Now are any of these games actually better on the FM Towns? Any of the 3
that you mentioned?

Stuart

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 11:34 AM
To: [EMAIL PROTECTED]
Subject: RE: RE: [SWCollect] Here we go.


At 11:21 15/03/2004 -0500, you wrote:

OK, I'll bite (finally). What is FM-TOWNS?

The FM-TOWNS is a Japanese computer that was release in the early 90s. I 
think it featured a 386 processor and a CD-ROM drive, with some impressive 
graphics and sounds capabilities for the time. Many western games were 
released for this platform, including enhanced versions of Zak Mc Kraken, 
Loom, Wing Commander, etc.
The Japanese have many specific machines: the X68000 computers, the 
FM-TOWNS, the IBM PCjx (was released in Australia as well), etc., which are 
most of the time a lot better than our western machines ;-)

Vincent. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:47:31 AM Central Standard Time, [EMAIL PROTECTED] writes:


http://www.jcec.co.uk/fmtown_emu.html


Hey thanks Vincent :)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


[SWCollect] How did you find your Drash?

2004-03-15 Thread Jim Leonard
To all Drash owners on this list:  How did you find yours?  To at least 
one person, I recall it fell into their lap -- for Edward, it was a 
3-year journey.  How did you all (including Edward) find your Drash?

Or any of your most prized software posessions, for that matter?  Any 
good stories out there?

For all my items worth over $80, ebay was my location.  But for at 
least two things, they fell into my lap:  Radical Rex, arguably the 
rarest Sega CD game published, was a Buy It Now for $9 (auctions for up 
to $80).  And I found a Central Point Option Board (used to auction for 
$130, now unstable) was found at a local used software store for $12.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Can someone repost the auction link?  Either ebay search is braindead, 
or I am...

Josh Lulewicz wrote:
Edward what are earth are you thinking!?!?!?!?

 

Let the circus beginI think you all know what I am referring to.

 

-josh



--
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World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:56 15/03/2004 -0500, you wrote:

Now are any of these games actually better on the FM Towns? Any of the 3
that you mentioned?
Zak is clearly a LOT better (it's a VGA version, 256-color version being 
more accurate for the FM-TOWNS). Loom is also a 256-color version, from 
what I've heard, and has CD music, but no speech, so it's better (for the 
music) and worse (for the speech) than the PC-CD version. As for Wing 
Commander, I don't know, but would suspect some enhancements.

Vincent. 

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RE: [SWCollect] How did you find your Drash?

2004-03-15 Thread Feldhamer, Stuart

For me, it would have to be my Personal Software Zork. It wasn't easy
sneaking into that guy's house in the middle of the night. There was a dog,
and it was on the third floor...don't ask! And then when the lights came on
and the whole family started yelling for the police, well, I just couldn't
let them leave, now could I?

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 12:02 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] How did you find your Drash?


To all Drash owners on this list:  How did you find yours?  To at least 
one person, I recall it fell into their lap -- for Edward, it was a 
3-year journey.  How did you all (including Edward) find your Drash?

Or any of your most prized software posessions, for that matter?  Any 
good stories out there?

For all my items worth over $80, ebay was my location.  But for at 
least two things, they fell into my lap:  Radical Rex, arguably the 
rarest Sega CD game published, was a Buy It Now for $9 (auctions for up 
to $80).  And I found a Central Point Option Board (used to auction for 
$130, now unstable) was found at a local used software store for $12.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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change without notice. 
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Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
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in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
I have the Vic-20 Drash emulator image file, I can send it to the list if you 
want, its quite small.  Works on emulators too (like Pfau-Zeh).  I didn't think 
it seemed like such a bad game, for a Vic20 game...

Per-Olof Karlsson wrote:
The image is out on the net, but I forget where.

One of the Dragons has also converted it as well, into an IBM program.  
I'll look them up for you, if you wish.

Joe
 

If you can find the Vic 20 image Id be really happy!

 

- Peo

--

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Isn't there a 256 VGA PC version of Zak?

Stuart

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 12:04 PM
To: [EMAIL PROTECTED]
Subject: RE: RE: [SWCollect] Here we go.


At 11:56 15/03/2004 -0500, you wrote:

Now are any of these games actually better on the FM Towns? Any of the 3
that you mentioned?

Zak is clearly a LOT better (it's a VGA version, 256-color version being 
more accurate for the FM-TOWNS). Loom is also a 256-color version, from 
what I've heard, and has CD music, but no speech, so it's better (for the 
music) and worse (for the speech) than the PC-CD version. As for Wing 
Commander, I don't know, but would suspect some enhancements.

Vincent. 


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change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread Vincent Joguin
At 11:01 15/03/2004 -0600, you wrote:
Or any of your most prized software posessions, for that matter?  Any good 
stories out there?
My most prized possessions are not really software: original Dragon's 
Lair, Dragon's Lair 2 and Space Ace LaserDiscs. Got them off eBay a few 
years ago.

Vincent. 

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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 12:05 15/03/2004 -0500, you wrote:

Isn't there a 256 VGA PC version of Zak?
Not that I know of... Now, of course, ScummVM can run the FM-TOWNS version, 
so there is sort of a PC version...

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:03 15/03/2004 -0600, you wrote:
Can someone repost the auction link?  Either ebay search is braindead, or 
I am...
You are ;-) Search for Drash.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3084975541category=62053

Vincent. 

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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 11:06:11 AM Central Standard Time, [EMAIL PROTECTED] writes:


To all Drash owners on this list: How did you find yours? To at least 
one person, I recall it "fell into their lap" -- for Edward, it was a 
3-year journey. How did you all (including Edward) find your Drash?


Private sales, one I got by advertising to buy, the other someone contacted me through my web page.

Tom
Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson
Go for it, Howard! :)

Thanks a lot,
Peo

-Original Message-
From: Howard Feldman [mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 18:04
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I have the Vic-20 Drash emulator image file, I can send it to the list if
you want, its quite small. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
Interesting, it seems to have mysteriously disappeared from the FUNET archive 
where I got it (search www.alltheweb.com, FTP search for Drash and you will see 
it, but the links are all dead).. bizarre.  Anyhow I'll send it when I get home 
tonight.  Am I really the only one on this list who found the game image, I find 
that highly unusual...  Anyways something as precious as this can't afford to be 
lost e.g. if my HD dies so I'm happy to share it with you all, between all of us 
it should be preserved in electronic form even if its not on the 'net anywhere.

Per-Olof Karlsson wrote:
Go for it, Howard! :)

Thanks a lot,
Peo
-Original Message-
From: Howard Feldman [mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 18:04
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I have the Vic-20 Drash emulator image file, I can send it to the list if
you want, its quite small. 

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Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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[SWCollect] Analog Tape Archival

2004-03-15 Thread Jim Leonard
Vincent Joguin wrote:
At 16:29 15/03/2004 +0100, you wrote:

The C64 tapes Ive sampled myself worked when done in mono but would 
give me loading errors if I tried stereo, so I would not recommend 
using stereo for anything. Cant say Im for or against 8-bit or 
16-bit, I guess the best thing to do is some trial and error. J
Yes, stereo is not good for extraction, but with a stereo file, the left 
and right mono channels can be extracted individually. I'm not talking 
about a simple stereo - mono convertion that will mix both channels, 
which is not good. I'd say more data is always better than less, if they 
are properly handled.
For C64, Apple, Atari, Spectrum, etc. tapes, if you are NOT going to 
post-process them, it is usually best to archive them as full quality 
(ideally 24-bit 48KHz stereo but 16-bit 44KHz stereo will work too). 
Stereo is mandatory because the tape player you're playing from may have 
drift or bleed that you may not initially notice.  Drift may be 
audible in one channel but not the other, so you'll have both channels 
to compare with.

The 100% best archival method of computer-encoded tapes is actually this:

1. Dump tape using best quality
2. Convert to .tape file (or whatever is appropriate for your emulator). 
 This is done by running the .WAV through a converter appropriate for 
your emu.  Massaging the file may be necessary for a good convert if the 
tape quality is terrible.
3. Play the .tape file in your emu to make sure it converted properly 
(although many tape formats have crude CRC checking so this may not be 
necessary).
4. Convert .tape file BACK TO .WAV.  The result will be a digitally 
perfect 22KHz mono file, 8- or 16-bit, that can easily be compressed 
losslessly via any archival program (it's essentially square waves).

Now if you want to archive any old analog tape, the format should be 
24-bit 44.1KHz or 48KHz stereo.  24-bit is necessary because analog tape 
does indeed contain that kind of dynamic range.  If your card supports 
48KHz, record in that, because cards that support 48KHz run at 48KHz 
natively (and may not do as good a job recording at 44.1 as you would 
get recording at 48 and resampling down to 44.1).

Dolby:  If the tape was encoded with Dolby B or C, make sure that the 
Dolby B or C feature is *ON* BEFORE you start playing the tape.  This is 
because Dolby noise reduction works, in a nutshell, by adding 
high-frequency information to the tape at the factory then removing that 
same information at the user's tape player.  Otherwise, you'll be 
recording much high-frequency information that isn't actually signal.

Also, in case you didn't know, don't turn on Dolby noise reduction if 
you aren't playing a tape processed in Dolby (should be marked with 
Dolby B or Dolby C specifically, other generic Dolby marks need not 
apply).

Any questions to the above, feel free to ask me.  I've been doing 
digital audio on personaly computers and semi-professionally since 1988.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jukka Eronen
I have the Vic-20 Drash emulator image file, I can send it to the list if
you
want, its quite small.  Works on emulators too (like Pfau-Zeh).  I didn't
think
it seemed like such a bad game, for a Vic20 game...

I actually liked it somewhat too, though I've played the PC-conversion
but there probably isn't too significant differences.
(Though I also haven't really played these early dungeon-games
too much so I could do much comparison to similar ones.)

An acquaintance just told he finished it (while in work) in 15+ minutes :).
I asked and there's no fancy ending (well I didn't expect there to be);
only some title given for the player.

Looking forward to play the original when you get to send it.

BTW does anyone have Ultima I: The Original as an image to share?
I have the original game so there would be no moral
dilemma in having the ROM ;) but I don't have an Atari.
BTW2 I'd like to buy/trade the box for this one since I'm missing it.

- Jukka

--
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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread Jukka Eronen
Or any of your most prized software posessions, for that matter?  Any
good stories out there?

Well, I might share some of my lucky fell into lap-stories (if anyone's
listening :).
Don't take it the brag-way - I enjoy reading
these kind of things from others too so come and share :)

I bought Ultima I remake for Apple ][ in an Apple ][ game lot.
When the package arrived that U1 (BTW does anyone else use
this acronym?-) game box revealed Ultima progame-release
with everything but the plastic bag.
As one can imagine my jaws dropped quite a bit.
http://koti.mbnet.fi/psychic/_eng_games_ultima.html

Since the cover art is the same (fortunate for me)
the seller had apparently thought it was manual for the remake,
which obviously wasn't the case.

It's probably not quite my rariest game (appears
more often on eBay than f.ex. Softporn Adventure)
but seems to be most valuable one of them on eBay.

On a side note the lot also included Time Zone [which
I bought the lot for], Enchanter Trilogy (and couple other Infocoms),
Bard's Tale I-III (with clue books for I-II), Archon I-II,
Ultima V, etc...

Other nice find has been Dragon's Lair 2 Laserdisc for about $55.
http://koti.mbnet.fi/psychic/pics/gamecollection/big/ld_dl2.jpg
What do these sell for nowadays? (not selling, just curious).
It's very worn but plays. I also have a Laserdisc-player
it was originally played on (Sony LDP-1450 Lasermax) but
I haven't been able to get the program work which controls
it thru LPT-port. The intro runs automatically.

And back to good finds... Two sealed Ultima IVs for
Sega Master System about $12 / piece, plus two boxed ones
without the two oversized manuals.

Smurfs Travel the World (Smurfs 2) (1996) for
Sega Master System was great too.
http://koti.mbnet.fi/psychic/_eng_games_segams.html
There are only couple handfuls of them known in existance.
A fellow finnish collector found a lot of these while
in Czech Republic in spring 2000.
They were previously been considered not released.
Wonder why these were produced but not officially released...
Maybe there's a warehouse full of these somewhere ;)

Finnish-version of Videopac's Quest for the Rings
Sormusten etsintä almost new and complete for about $18.
http://koti.mbnet.fi/psychic/_eng_games_videopac.html
(Videopac is European and don't know if I'm the only euro-person
here but anyone knowing is this possibly the rariest of Videopac-games?)

And couple euros for Intellivison Tutankham (loose, rare).

Flea market game and computer finds are fortunately quite
common, though usually the basic stuff I come across there isn't
for my adventure/RPG collection, but I can trade/sell them to get what I'm
interested in and everyone's happy .)

- Jukka

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Re: [SWCollect] Here we go.....

2004-03-15 Thread C.E. Forman
I'd just like to (as always) voice my concern about how widely these images
would get distributed.  Not that I'm against preserving it, I'm just worried
about it falling into the wrong hands and we get inundated with fakes being
sold as originals.

 Before actually sending the game to the high bidder, do you think you
could
 completely preserve it? There are so few copies that any image of the
 original tape is *very* important. Nobody knows where this tape will go
and
 if it can be properly preserved after you sell it. Also, the game will
have
 another trip to the high bidder, which can even more damage the game...

 What you would need to do is to scan *all* documentation, box, tape (both
 sides), etc. at 600 dpi.
 The most important is to record both sides of the tape at a very high rate
 (44100 Hz, 16 bit), with proper sound level adjustment. Do you have the
 hardware to do this?


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Re: [SWCollect] Here we go.....

2004-03-15 Thread C.E. Forman
Also let me just say (and I'm sure TomMage agrees), VERY wise choice not to
take PayPal on this auction, Edward.  B-)


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Don't take this the wrong way, but I have an image in my head of the
vultures circling the Franks house, eagerly awaiting the Drash and whatever
else might be in there. And then they all swoop down at exactly the same
time and SNIPE!

Stuart

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 5:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.



On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

 Edward what are earth are you thinking!?!?!?!?

That I'd like to keep my house.  Seriously, the seasonal job I have 
covers most of my bills, but not all.  If Drash goes for what I think 
it will go then I've made a house payment.  That buys me just that much 
more time to find a full time job.  I didn't do this lightly, but in 
the end I know what is more important to me.

The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is I'll 
be at work when this auction ends and I won't know what happens for 
hours.  ;-)

Later,
Edward

-- 

Edward Franks


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Information in this message reflects current market conditions and is subject to 
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It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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RE: [SWCollect] Here we go.....

2004-03-15 Thread Josh Lulewicz
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.

-josh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.

 Before actually sending the game to the high bidder, do you think you
could
 completely preserve it? There are so few copies that any image of
the
 original tape is *very* important. Nobody knows where this tape will
go
and
 if it can be properly preserved after you sell it. Also, the game will
have
 another trip to the high bidder, which can even more damage the
game...

 What you would need to do is to scan *all* documentation, box, tape
(both
 sides), etc. at 600 dpi.
 The most important is to record both sides of the tape at a very high
rate
 (44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the
 hardware to do this?


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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread C.E. Forman
 Or any of your most prized software posessions, for that matter?  Any
 good stories out there?

Marco (Infocom-IF) and I just bought a box of film, slides, etc., of some of
the late-term (early- to mid-1990s) Infocom package designs from a guy at
Activision.  Photos they took for the package, some of the LGoP2 girls, etc.
We're gonna split it down the middle once I have time to catalogue
everything that's in it.  That was kinda neat, we found out about it from
helping him get the manuals and PC code for some of their more obscure
releases.  (I loaned him my Cornerstone and Fooblitzky... Yeah, even after
Kitchen... God help the universe if I get f***ked over again.  B-)

The other great story is probably the PC Sentient Cyborg, which I found
completely unexpectedly in a warehouse owned by a guy who let me dig around
and help him organize it.


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Josh Lulewicz
Although...

I think with bidpay you can only do a maximum of $700, correct?

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 1:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

Also let me just say (and I'm sure TomMage agrees), VERY wise choice not
to
take PayPal on this auction, Edward.  B-)


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Vincent Joguin wrote:
At 11:56 15/03/2004 -0500, you wrote:
for Wing Commander, I don't know, but would suspect some enhancements.
Speaking of Wing Commander enhancements, I was jaw-droppingly surprised 
at the Sega CD version of Wing Comander:  Not only does it play okay 
(the Sega CD had some basic texture facilities that are obviously in use 
in the Sega CD version of WC) but there is FULL SPEECH FOR EVERYONE, 
both in space and in the bar and in ALL MISSION BRIEFINGS.  Blew me 
away!  It's such a shame that the Sega CD version is so SLOW in loading 
(CDROM drive was 1x), which results in a slight pause before anyone 
starts talking.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jukka Eronen
 Also let me just say (and I'm sure TomMage agrees), VERY wise choice not
to
 take PayPal on this auction, Edward.  B-)

Indeed.

What's the current PayPal procentual fee for a seller or does it vary?
Is it straight or linear? (meaning; the higher bid, same procent
or the higher procent)

And the open auction (i.e. not private) is nice too.

- Jukka

--
http://koti.mbnet.fi/psychic/  -  Synchronic Web


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Jim,

Did you play the game on an actual Sega CD, or on an emulator?

Is there a way I can get a CD image to try it for myself?

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.


Vincent Joguin wrote:
 At 11:56 15/03/2004 -0500, you wrote:
 for Wing Commander, I don't know, but would suspect some enhancements.

Speaking of Wing Commander enhancements, I was jaw-droppingly surprised 
at the Sega CD version of Wing Comander:  Not only does it play okay 
(the Sega CD had some basic texture facilities that are obviously in use 
in the Sega CD version of WC) but there is FULL SPEECH FOR EVERYONE, 
both in space and in the bar and in ALL MISSION BRIEFINGS.  Blew me 
away!  It's such a shame that the Sega CD version is so SLOW in loading 
(CDROM drive was 1x), which results in a slight pause before anyone 
starts talking.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Information in this message reflects current market conditions and is subject to 
change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
Ok Ok, don't want to upset my fellow collectors, though I still fail to see your 
logic.  You can't make a fake anything from the 4K computer file and I highly 
doubt it will devalue the game as a collectible to anyone.  Are you going to 
suddenly not want it anymore once you have the emulator image?  How many of us 
really collect the games so we can play them??  I guess some of you must but 
certainly not I..

I will still provide to people upon request however (send me e-mails directly, 
not to the list that is).

Josh Lulewicz wrote:
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.
-josh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.

Before actually sending the game to the high bidder, do you think you
could

completely preserve it? There are so few copies that any image of
the

original tape is *very* important. Nobody knows where this tape will
go
and
if it can be properly preserved after you sell it. Also, the game will
have

another trip to the high bidder, which can even more damage the
game...

What you would need to do is to scan *all* documentation, box, tape
(both

sides), etc. at 600 dpi.
The most important is to record both sides of the tape at a very high
rate

(44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the

hardware to do this?


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Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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[SWCollect] What ‘Path’ are you currently on?

2004-03-15 Thread ommail


I find it fascinating that our hobby takes us down many different paths, far and away 
from software collecting.  Sometimes they’ve taken us deep into unknown territory, 
hunting for that possible elusive copy, and we get a bit of culture with our favorite 
dish.  Sometimes they’re good, and sometimes they’re bad (See C.E. Forman’s ‘Detroit 
Suck City’ review on his website), but they take us to places and ideas that we never 
would’ve ventured otherwise.  I’m currently involved in a few Museum projects that are 
showing me new people, places, things, and ideas that I NEVER would’ve seen before.  
My latest project is showing me Hollywood special effects, taxidermy, and window 
display personnel—all on behalf of my gaming obsession!  I’ll surprise you all with 
pictures this week as the project ‘gels’, but I just wanted to ask if everyone else on 
the boards has as much fun with these diversions as I do?

OPEN FORUM TIME:
What unusual paths has your gaming obsession taken you to?


“…Preserving Worlds…”
Joe Garrity
Curator of The Origin Museum
http://




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[SWCollect] Preserving original games

2004-03-15 Thread Vincent Joguin
At 13:22 15/03/2004 -0600, you wrote:
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.
I didn't plan to do this e-mail as early, but here we go ;-) I hope Jim 
will comment on this.

As you may know, I am the author of Disk2FDI, a small .COM DOS utility 
which took about one *full* year of development to be able to make 100% 
accurate disk images of *any* floppy disk, at least with the appropriate 
disk drive of course.

From this, you can understand that I'm really serious about *preserving* 
old games on floppies (but of course not limited to floppies), so that the 
*original* version of games, the ones you people are collecting, are 
preserved *intact* for the ages to come.

I am only a few days from finishing a fully working version of Disk2FDI, 
then will start imaging any original game I have or may find. I will also 
scan all documentation, box, disks, etc. at 600 dpi. I think the motivation 
behind this obvious: the scanned original material will not age, the FDIed 
floppy disks will not get corrupt, nor will the WAVed tapes, and the dumped 
cartridges. The digital version of the game will be as close to the 
original as can be as of 2004.

On the other hand, I completely agree to what both C.E. Forman and Josh are 
talking about. I have read the Eyal Katz case on vintage-sierra, and was 
shocked to see this.

The project I'm talking about is in fact very similar and tightly linked to 
what mobygames.com is, so what I'd like to suggest is that both Jim and I 
conduct this project of preserving the old (and the not-so-old) games. A 
few more members could join the team, but it cannot be too big for the 
reason explained.

So, in the case of such a rare game as Drash, I would suggest that Josh 
makes scans of all materials, but only send the files to either Jim or me 
(or both), but no one else, and I'm sure Jim will join me to completely 
*guarantee* that these files will *not* be spread to anyone in their 600 
dpi form. Of course, mobygames could someday display any box/doc/disk at a 
downgraded quality (say 75 dpi), with the usual MobyGames mark on them.

In the future, I think it would be very nice if many (or all) of you could 
contribute to the project with scans, FDI files, WAV files, etc... The 
Disk2FDI registration is not an issue in our case, I can ease the problem ;-)

Please reply with any comment, as this is a very open discussion.

-josh
BTW, if I'm not mistaken, you are running vintage-sierra.com. In this case, 
would you also consider selling your 1983 version of King's Quest PCjr on 
eBay. I'd be happy to be the high bidder ;-)

Vincent.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.
 Before actually sending the game to the high bidder, do you think you
could
 completely preserve it? There are so few copies that any image of
the
 original tape is *very* important. Nobody knows where this tape will
go
and
 if it can be properly preserved after you sell it. Also, the game will
have
 another trip to the high bidder, which can even more damage the
game...

 What you would need to do is to scan *all* documentation, box, tape
(both
 sides), etc. at 600 dpi.
 The most important is to record both sides of the tape at a very high
rate
 (44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the
 hardware to do this?


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Stephane Racle
I guess we'll have to see if CNET (I think that's who it was) was right 
when they stated that a complete Drash could sell for up to $2000!

Edward Franks wrote:

On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

Edward what are earth are you thinking!?!?!?!?


That I'd like to keep my house.  Seriously, the seasonal job I 
have covers most of my bills, but not all.  If Drash goes for what I 
think it will go then I've made a house payment.  That buys me just 
that much more time to find a full time job.  I didn't do this 
lightly, but in the end I know what is more important to me.

The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is 
I'll be at work when this auction ends and I won't know what happens 
for hours.  ;-)

Later,
Edward


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[SWCollect] Distributing Drash (and all old software)

2004-03-15 Thread Jim Leonard
As the creator of this list, I was asked by a few people to comment on 
Howard's offer to post the Vic20 emulator .tape format of Mt. Drash to 
this list.  Everyone who contacted me deemed it a bad idea.

I hate to break this to everyone who doesn't like the idea, but the 
Vic20 emu file of Mt. Drash has been available for years.  I myself did 
a casual web search for it just two months ago and got it; I would 
imagine it would be just as easy to find it given 15 minutes and a 
broadband connection.  So I personally am not against Howard 
distributing the original file.

To arguments of value:  The image has been out for two years and Drash 
is still getting bids of $800 and up, so I don't see any harm.  The 
value of old software has always been in the materials themselves; 
otherwise, merely owning cracked .zip files of games themselves would 
make you a millionaire, which obviously isn't the case.  Everyone and 
their mother has copies of Zork I lying around, but that clearly doesn't 
bring the auction bids for original releases down.

To arguments of fakes:  Yes, I agree that is a concern.  But since the 
image is already out there, as well as .JPGs of what the casette and box 
look like, that possibility already exists.

Also, there was some mention of whether or not it was okay to make 
backup copies of the software.  This is where you delve into the 
wonderful world of Fair Use, the DMCA, and intellectual property laws. 
While IANAL, I have had very extensive exposure to this over the last 
two decades, and I can sum up the current situation with old software 
like this:

Fair Use:  You are allowed to make a backup copy of software you own as 
long as it never leaves your posession.  If you transfer the original 
software to someone else, you must transfer all backup copies as well or 
you are in violation of Fair Use.

Intellectual Property Rights:  In a nutshell:  Companies own copyrights 
on the images, code, etc. contained in a software program for as long as 
they protect them.  That means that, as long as a company asks you to 
take down that copy of King's Quest from your website, you must do so or 
be open to litigation.  This is because companies can lose their 
intellectual property if they don't enforce it.  (For examples, have you 
ever asked for a Kleenex when you wanted a tissue?  Or have you Xerox'd 
something when you were photocopying it?  Those words/brands have 
slipped into the public domain because their parent companies didn't 
enforce their usage properly thirty-odd years ago.)

DCMA:  Reverse-engineering (cracking) software is allowed in certain 
cases.  For older software, for the purposes of archival, we have a very 
big friend in the Internet Archive project (www.archive.org) which 
specifically asked for an addendum to the DMCA and got it.  Any software 
can be cracked and backed up if they meet the following criteria:

- Computer programs protected by dongles that prevent access due to 
malfunction or damage and which are obsolete.  (Protected diskettes fall 
under this category because they are physical items necessary to use the 
software, regardless of whether or not it is run from them.)
- Computer programs and video games distributed in formats that have 
become obsolete and which require the original media or hardware as a 
condition of access.  (All 5.25, cartridge, and tape formats qualify!)

So the DMCA, one of the harshest and stupidest pieces of legislature 
ever to be passed, ironically has an exception just for us!  So, thanks 
to this addendum (which is valid to at least 2006, where it will be 
voted on to be made permanent), the DMCA does not contradict Fair Use.

=

The executive summary is this:  Both Fair Use and DMCA say you can back 
up your old games.  And as long as you're not pissing off a company, you 
don't have to worry about a cease and desist letter from a lawyer.  By 
pissing off a company, I'm talking about selling *backup copies* of 
software, or posting a year-2004 game for free download, or libelous 
comments (Richard Garriot sleeps with goats!, Electronic Arts steals 
ideas from other companies!, etc.), or generally anything that would 1. 
cost a company money or 2. tarnish a trademark's image.

Under those rules, I see no problem distributing the Drash emulator 
image file to everyone on the list.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] How did you find your Drash?

2004-03-15 Thread Josh Lulewicz
* If this shows up twice, I apologize I am having problems with my net
connection *

Well mine was certainly and adventure... :)

One day I was sifting through the gobs of spam that I usually receive on
my vintage-sierra account and I noticed one titled Mt. Drash.

I tried not to get too excited because typically people that send these
kinds of e-mails either want to buy, want to download, or want to report
that it isn't on my site (real helpful)...

So I figured what the heck and opened it.  Here is what it said:

What would you be willing ot pay for an original Mt. Drash? It's in
excellent condition in the original box with the manual and tape (which
still works, I tested it in my Vic-20). 

I couldn't help but be excited!  I immediately replied and asked for
more details and a picture.

Then I waited...

And waited...

And waited...

And waited some more...

I e-mailed again saying I was very interested and to please get back to
me.

So I waited again...

Still no responseSo I started to do a little detective work.  I
'Googgled', yahooed, webcrawled, etc the guys name and started sifting
through the thousands of hits.

After about a week of searching I found a guy with the same name posting
on a message board.  So I posted on the board, pleading for the guy to
check his e-mail!

Then the moment I had been waiting for!  He got back to me!!  Keep in
mind that this was a nearly a MONTH after his initial e-mail.  A month
of a lot of sleepless nights from me :)

Anyway, in his response he apologized for not getting back to me sooner.
He said he hardly remembered sending me the initial e-mail because it
was late at night and that all my responses had been buried by spam!
Then he proceeded to tell me that the game was NOT his...  He had been
helping a friend sort through games and noticed it in one of the piles.
Remembering playing and loving all the Ultima games he didn't recall
playing this one.  So he borrowed it, dug out his VIC-20 and spent an
hour playing it.  He didn't understand why I was so interested in it
because he had come to the conclusion that it was a horrible game.

It's interesting from a historical perspective but I
can't see anyone actually wanting to play this game. A collector's item,
sure, I can see that. I assume that's why you want it... Is there
something about Drash that I'm not getting?

Then he told me why he e-mailed me in the first place:

I was looking for information on the Quest games because I only ever
played King's Quest, Leisure Suit Larry and Police Quest and wanted to
replay them and find out how many sequels there were...When I saw you
were looking for Mt. Drash and I had it sitting on the desk beside me, I
sent you email.

The stars were aligned that night I tell ya!!

Then he said he knew his friend was organizing his games with plans to
sell off his collection, so he assumed Drash was going to be part of
that sale.  Of course he wouldn't give me his friends name or
e-mail...he simply said he would let him know about our conversation and
if he wants to contact me he will and we can talk directly.

So of course my heart was in my stomach...I knew there was going to be
more waiting involved and not knowing how things were going to turn out
was driving me nuts!

Finally, approximately two weeks later (after a few more e-mails to the
guy begging for his friends name or e-mail without luck) his friend
contacted me!

He started his e-mail by stating he wasn't sure what to think because he
had come back from a trip to find his e-mail box full with everything
that had happened so far.  

Then he said he did indeed have an original Mt. Drash and that he would
be willing to sell it.  BUT!  He was torn about what to do...  He
figured with all the collectors out there putting it on ebay would fetch
the highest price but at the same time wanted to minimize hassles such
as maintaining anonymity, avoid grief, etc...

He ended his e-mail with: 

Honestly, that is the real appeal of putting it on eBay. It might be
fun to see how high it goes. I await your response.

I knew that the situation was extremely delicate but I had to act fast!
So I responded and told him that I would be willing to go to him and do
the deal in person.  I swore to never divulge from whom I got it.  Also
I made a hefty offer to show how serious I was and how I wanted to avoid
ebay at all costs!

He agreed that doing the deal face to face was a good idea because his
identity would remain secret and this would avoid the hassles of ebay.

After a few more e-mails we agreed on a price, a place, and time to meet
and I booked the earliest flight I could.

Now keep in mind he did NOT have a camera so I did all this without ever
seeing the game.  I figured, though it was probably foolish, it would be
an adventure.  He seemed like a together guy and there was really no
advantage for him not to be honest since we were meeting in person and I
would have plenty of time to inspect it.

So the day finally came for our 

Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Feldhamer, Stuart wrote:
Jim,

Did you play the game on an actual Sega CD, or on an emulator?
I played on an actual Sega CD, my present to myself last holiday season. 
 I have original Sega CD (with 32X) and about 35 original SegaCD games, 
WC being one of them.

Is there a way I can get a CD image to try it for myself?
It doesn't work quite right in an emulator -- at least, when I tried it 
it didn't -- but I also have had many other problems with genesis 
emulators and the problem may have been localized to my setup.

I wouldn't have a problem making a backup copy to be stored at your 
physical location :-) so email me privately so we can work out 
transferrance details.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] What are you currently on?

2004-03-15 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
OPEN FORUM TIME:
What unusual paths has your gaming obsession taken you to?
Creating the first mailing list (and grading scale) specifically 
dedicated to software collecting ;-)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] How did you find your Drash?

2004-03-15 Thread Vincent Joguin
At 14:08 15/03/2004 -0600, you wrote:
Would you consider making backups of the tape and documentation before
it is lost forever?
- If I can figure out a way of course, I was thinking about making an
MP3 of the tape (not sure if that is possible)
NO MP3! ;-) It's a lossy compression, so only WAV files (and equivalent) 
are OK in this field.

Vincent. 

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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread Jim Leonard
Josh Lulewicz wrote:
After a few more e-mails we agreed on a price, a place, and time to meet
and I booked the earliest flight I could.
Booked a flight?!?  Just how much did you offer/pay for your Drash?

Now keep in mind he did NOT have a camera so I did all this without ever
seeing the game.  I figured, though it was probably foolish, it would be
an adventure.  He seemed like a together guy and there was really no
advantage for him not to be honest since we were meeting in person and I
would have plenty of time to inspect it.
Good reasoning.  I drove 4 hours north once to meet up with a fellow old 
software hobbyist (Vincent will know him as Jeff) to talk with him, 
trade some stuff (Central Point Option Board, Wizardry, etc.), and I got 
a free pass to the gig he was playing (Goth, not my personal bag, but I 
was able to enjoy the show because their performance and music was very 
good).  It was a happy adventure.

- If I can figure out a way of course, I was thinking about making an
MP3 of the tape (not sure if that is possible)
See earlier conversation about Archiving audio tapes (I posted it two 
hours ago).
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Ultima bucks :)

2004-03-15 Thread Jim Leonard
Howard Feldman wrote:
Tom (and anyone else), please stop sending such large files as
attachments.  Some of us have size limits to our inbox and you may burst
them..
Personally, I like attachements as long as they're under 250K (I'm on a 
modem for most of my email time).
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
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RE: [SWCollect] Preserving original games

2004-03-15 Thread Josh Lulewicz
Vincent,

I agree wholeheartedly with what you are saying.

I am very much for preserving our games so that they may be played for
years to come without the fear of using unstable/unpredictable floppy
disks.

I am, however, against distributing these images/backups/etc on a large
scale.  

Personally, I believe that given the right tools and materials a game
like Mt. Drash (in fact any older game as we have seen with Eyal) could
be reproduced and sold as an original.  Obviously Eyal was sloppy and
didn't have the disk images so he just put garbage on the disks but
given original images I hate to think about what is possible.

I have been backing up my collection with a program called winima40.  It
seems to work pretty well for making images of disks.  I look forward to
when yours is released so that I may try it as well.  I do, however,
keep these images to myself and for my own use.

I know it sucks and I don't want to sound like an old miser, because I
would love for everyone to enjoy these games in the way I have.  But at
this point 85% of the Sierra disks you can get off ebay still work so if
people want to play these games they are welcome to get them from there.

By they way does anyone actually know what the lifespan of a floppy is?
I read somewhere once that it was supposed to deteriorate after about 10
years.  My Mystery House disk is 20+ years old and it still boots...
What about hardware??  I do not look forward to the day my 486
(nicknamed Sierra 1) doesn't turn on

Anyway I think this is a good discussion and I would like to hear
everyone's opinions.

-josh

Vincent - I do run vintage-sierra.com unfortunately the '83 KQ is not
for sale at this time :(  I will keep you in mind though if it ever is!


-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Preserving original games

At 13:22 15/03/2004 -0600, you wrote:
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.

I didn't plan to do this e-mail as early, but here we go ;-) I hope Jim 
will comment on this.

As you may know, I am the author of Disk2FDI, a small .COM DOS utility 
which took about one *full* year of development to be able to make 100% 
accurate disk images of *any* floppy disk, at least with the appropriate

disk drive of course.

 From this, you can understand that I'm really serious about
*preserving* 
old games on floppies (but of course not limited to floppies), so that
the 
*original* version of games, the ones you people are collecting, are 
preserved *intact* for the ages to come.

I am only a few days from finishing a fully working version of Disk2FDI,

then will start imaging any original game I have or may find. I will
also 
scan all documentation, box, disks, etc. at 600 dpi. I think the
motivation 
behind this obvious: the scanned original material will not age, the
FDIed 
floppy disks will not get corrupt, nor will the WAVed tapes, and the
dumped 
cartridges. The digital version of the game will be as close to the 
original as can be as of 2004.

On the other hand, I completely agree to what both C.E. Forman and Josh
are 
talking about. I have read the Eyal Katz case on vintage-sierra, and
was 
shocked to see this.

The project I'm talking about is in fact very similar and tightly linked
to 
what mobygames.com is, so what I'd like to suggest is that both Jim and
I 
conduct this project of preserving the old (and the not-so-old) games. A

few more members could join the team, but it cannot be too big for the 
reason explained.

So, in the case of such a rare game as Drash, I would suggest that Josh 
makes scans of all materials, but only send the files to either Jim or
me 
(or both), but no one else, and I'm sure Jim will join me to completely 
*guarantee* that these files will *not* be spread to anyone in their 600

dpi form. Of course, mobygames could someday display any box/doc/disk at
a 
downgraded quality (say 75 dpi), with the usual MobyGames mark on them.

In the future, I think it would be very nice if many (or all) of you
could 
contribute to the project with scans, FDI files, WAV files, etc... The 
Disk2FDI registration is not an issue in our case, I can ease the
problem ;-)

Please reply with any comment, as this is a very open discussion.

-josh

BTW, if I'm not mistaken, you are running vintage-sierra.com. In this
case, 
would you also consider selling your 1983 version of King's Quest PCjr
on 
eBay. I'd be happy to be the high bidder ;-)

Vincent.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.

  Before actually sending the game to the high bidder, do you think
you
could
  completely preserve it? There are so few 

Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread Lee K. Seitz
Jukka Eronen stated:

Finnish-version of Videopac's Quest for the Rings
Sormusten etsintä almost new and complete for about $18.
http://koti.mbnet.fi/psychic/_eng_games_videopac.html
(Videopac is European and don't know if I'm the only euro-person
here but anyone knowing is this possibly the rariest of Videopac-games?)

The Videopac was known as the Odyssey^2 (that's a superscript 2) in
the U.S.A.  I know the author/maintainer of the Odyssey^2 Homepage
(www.classicgaming.com/o2home/).  I don't see that version of Quest
for the Rings on the list, but you might check out the rarity of other
European releases and see what you think of his ratings.  And send him
an e-mail; I'm sure he'd be happy to hear about and discuss it.  Tell
him I sent you.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Preserving original games

2004-03-15 Thread Jim Leonard
Josh Lulewicz wrote:
I have been backing up my collection with a program called winima40.  It
WinImage only makes images of unprotected disks.  If you have used it to 
make any images of protected disks (any game made before 1990), your 
images are useless.

By they way does anyone actually know what the lifespan of a floppy is?
I read somewhere once that it was supposed to deteriorate after about 10
years.  My Mystery House disk is 20+ years old and it still boots...
It ranges based on how much information is packed into how large a 
physical surface area.  3.5 high-density disks 10-15 years; typical 
5.25 low-density disks 20+ years.  I myself have a Microsoft Flight 
Simulator (PC, 1982) that still boots fine.  The label has come off the 
disk due to the amount of oil passed on from fingers and hundreds of 
hours of use, but hey, the disk still works :)

What about hardware??  I do not look forward to the day my 486
(nicknamed Sierra 1) doesn't turn on
ebay.  486s are $25 or even less.  Shipping is the only gotcha.  But I 
do feel your concern; I have two Tandy 1000s, two IBM PCjrs, three IBM 
PC 5150s (the original IBM PC), etc. because I have a crawlspace I can 
stuff them into.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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[SWCollect] Amiga CDTV Loom and Indiana Jones Crusade

2004-03-15 Thread Freddie Bingham



Does anyone know the 
real story on these two titles? I've been told that they were produced in German 
but were destroyed before they were to go on sale. Now I know they exist thanks 
to eBay and I own Indy Crusadebut I'm trying to get a feel for just how 
rare they actually are.

Freddie

Vintage Gaming - http://www.vintagegaming.org



RE: [SWCollect] Preserving original games

2004-03-15 Thread Josh Lulewicz
Jim Leonard wrote:
 WinImage only makes images of unprotected disks.  If you have used it
to 
 make any images of protected disks (any game made before 1990), your 
 images are useless.

Wow!  Interesting, I didn't know that!

Great... :(





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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:13 PM, Feldhamer, Stuart wrote:

Don't take this the wrong way, but I have an image in my head of the
vultures circling the Franks house, eagerly awaiting the Drash and 
whatever
else might be in there. And then they all swoop down at exactly the 
same
time and SNIPE!
	ESnipe.  :-D

	I recently had one person very politely lecture me about listing stuff 
at inconvenient (for European bidders) times.  I apologized, but 
explained that most of my buyers are from the US so I set my auctions 
accordingly.  After the US I seem to sell equally to Europe and the 
Pacific Rim.  Selling worldwide means someone is going to have to get 
up in the middle of the night to bid.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:03 PM, C.E. Forman wrote:

Also let me just say (and I'm sure TomMage agrees), VERY wise choice 
not to
take PayPal on this auction, Edward.  B-)
	If I did have a brain cramp and go the PayPal route I wouldn't ship 
internationally.  I bet you would really hear the howls for that one. 
:-)

	I wouldn't be have surprised to see someone email me asking if I would 
take a personal check...

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:18 PM, Jukka Eronen wrote:
[Snip]
What's the current PayPal procentual fee for a seller or does it vary?
Is it straight or linear? (meaning; the higher bid, same procent
or the higher procent)
	I believe it is a percentage amount of the total (standard credit card 
processing fee).

And the open auction (i.e. not private) is nice too.
	I actually screwed up on that.  I had meant to have the bidding be 
private and had initially written some text in the auction indicating 
that.  I was half way to work when I realized that I hadn't made the 
bidding private and I couldn't remember if I had left the private 
bidding text in or not.  After sleeping on it I'm ok with leaving 
everything as is.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 5:02 AM, Vincent Joguin wrote:
[Snip]
Before actually sending the game to the high bidder, do you think you 
could completely preserve it?
	I could, but I won't.  At this point because of the high price I think 
this game will command I'm not going to touch it more than necessary 
(well, maybe one last fondle before I pack it ^_^) because I just don't 
want to screw anything up.  The last thing I need to have happen is a 
damaged tape or torn box.  This is going to be someone else's high 
dollar property and I plan on treating it with the respect I would like 
them to treat it if the roles were reversed.

--

Edward Franks

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Re: [SWCollect] Preserving original games

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 3:19 PM, Josh Lulewicz wrote:

Jim Leonard wrote:
WinImage only makes images of unprotected disks.  If you have used it
to
make any images of protected disks (any game made before 1990), your
images are useless.
Wow!  Interesting, I didn't know that!

Great... :(
	Copy protection bites in many ways.  :sigh:

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 2:02 PM, Stephane Racle wrote:

I guess we'll have to see if CNET (I think that's who it was) was 
right when they stated that a complete Drash could sell for up to 
$2000!
	That was Hugh Falk.  I could have strangled him for that statement as 
he made it before I had my Drash.  :-P  If Drash does hit that figure 
then Hugh can be our Prophet of Crazy Game Prices.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Edward Franks wrote:
I recently had one person very politely lecture me about listing 
stuff at inconvenient (for European bidders) times.  I apologized, but 
explained that most of my buyers are from the US so I set my auctions 
accordingly.  After the US I seem to sell equally to Europe and the 
Pacific Rim.  Selling worldwide means someone is going to have to get up 
in the middle of the night to bid.

Or, they can bid right when the see the listing.  Sheesh.

Not every bid has to be a snipe.  And if so, esnipe works great.
--
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World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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RE: [SWCollect] How did you find your Drash?

2004-03-15 Thread Josh Lulewicz
Well mine was certainly and adventure... :)

One day I was sifting through the gobs of spam that I usually receive on
my vintage-sierra account and I noticed one titled Mt. Drash.

I tried not to get too excited because typically people that send these
kinds of e-mails either want to buy, want to download, or want to report
that it isn't on my site (real helpful)...

So I figured what the heck and opened it.  Here is what it said:

What would you be willing ot pay for an original Mt. Drash? It's
in excellent condition in the original box with the manual and tape
(which
still works, I tested it in my Vic-20). 

I couldn't help but be excited!  I immediately replied and asked for
more details and a picture.

Then I waited...

And waited...

And waited...

And waited some more...

I e-mailed again saying I was very interested and to please get back to
me.

So I waited again...

Still no responseSo I started to do a little detective work.  I
'Googgled', yahooed, webcrawled, etc the guys name and started sifting
through the thousands of hits.

After about a week of searching I found a guy with the same name posting
on a message board.  So I posted on the board, pleading for the guy to
check his e-mail!

Then the moment I had been waiting for!  He got back to me!!  Keep in
mind that this was a nearly a MONTH after his initial e-mail.  A month
of a lot of sleepless nights from me :)

Anyway, in his response he apologized for not getting back to me sooner.
He said he hardly remembered sending me the initial e-mail because it
was late at night and that all my responses had been buried by spam!
Then he proceeded to tell me that the game was NOT his...  He had been
helping a friend sort through games and noticed it in one of the piles.
Remembering playing and loving all the Ultima games he didn't recall
playing this one.  So he borrowed it, dug out his VIC-20 and spent an
hour playing it.  He didn't understand why I was so interested in it
because he had come to the conclusion that it was a horrible game.

It's interesting from a historical perspective but I
can't see anyone actually wanting to play this game. A collector's item,
sure, I can see that. I assume that's why you want it... Is there
something about Drash that I'm not getting?

Then he told me why he e-mailed me in the first place:

I was looking for information on the Quest games because I only
ever played King's Quest, Leisure Suit Larry and Police Quest and wanted
to replay them and find out how many sequels there were...When I saw you
were looking for Mt. Drash and I had it sitting on the desk beside me, I
sent you email.

The stars were aligned that night I tell ya!!

Then he said he knew his friend was organizing his games with plans to
sell off his collection, so he assumed Drash was going to be part of
that sale.  Of course he wouldn't give me his friends name or
e-mail...he simply said he would let him know about our conversation and
if he wants to contact me he will and we can talk directly.

So of course my heart was in my stomach...I knew there was going to be
more waiting involved and not knowing how things were going to turn out
was driving me nuts!

Finally, approximately two weeks later (after a few more e-mails to the
guy begging for his friends name or e-mail without luck) his friend
contacted me!

He started his e-mail by stating he wasn't sure what to think because he
had come back from a trip to find his e-mail box full with everything
that had happened so far.  

Then he said he did indeed have an original Mt. Drash and that he would
be willing to sell it.  BUT!  He was torn about what to do...  He
figured with all the collectors out there putting it on ebay would fetch
the highest price but at the same time wanted to minimize hassles such
as maintaining anonymity, avoid grief, etc...

He ended his e-mail with: 

Honestly, that is the real appeal of putting it on eBay. It might be
fun to see how high it goes. I await your response.

I knew that the situation was extremely delicate but I had to act fast!
So I responded and told him that I would be willing to go to him and do
the deal in person.  I swore to never divulge from whom I got it.  Also
I made a hefty offer to show how serious I was and how I wanted to avoid
ebay at all costs!

He agreed that doing the deal face to face was a good idea because his
identity would remain secret and this would avoid the hassles of ebay.

After a few more e-mails we agreed on a price, a place, and time to meet
and I booked the earliest flight I could.

Now keep in mind he did NOT have a camera so I did all this without ever
seeing the game.  I figured, though it was probably foolish, it would be
an adventure.  He seemed like a together guy and there was really no
advantage for him not to be honest since we were meeting in person and I
would have plenty of time to inspect it.

So the day finally came for our meeting.  The way my flights were
scheduled I would have approximately 6 hours to do 

RE: [SWCollect] Preserving original games

2004-03-15 Thread Josh Lulewicz
So I am reading correctly that these FDI files only work with emulators?

What if you don't use an emulator?  I don't because when I play my games
I must have my MT-32!!

-josh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 4:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Preserving original games

Edward Franks wrote:
 
 Wow!  Interesting, I didn't know that!

 Great... :(
 
 
 Copy protection bites in many ways.  :sigh:
 

This is why Central Point Option Boards used to auction for $130-$200 
(and why I have six).  You can use them to image and back up protected 
software to blank disks, protection intact.

Unfortunately, the Option Board is very finicky (won't work on anything 
faster than 386/40), and it is not 100% perfect (there are still a 
handful of games, about 20, that can't be copied with it).  But it was 
my pride and joy from 1987-1990.

Vincent's FDI project is fundamentally different from the OB in the 
following ways:

- You can NOT use it to make duplicates (it has full reading but it is 
currently impossible to write back)
- It reads nearly ANY diskette with nearly ANY format and ANY protection

(Option Board is limited to protected PC disks and unprotected 
Apple/Mac/C64/Atari ST disks), and saves every single relevant bit into 
a file for perfect archival
- The file it creates is called an .FDI file, which is a documented file

format, so that current and future emulator programmers can easily add 
support for the files.

Currently WinUAE supports the .FDI format, which Vincent's utility 
creates.  So you can take original copy-protected Amiga games, dump them

to .FDI (on a PC, no less!), and use those files with the WinUAE 
emulator.  Hopefully as the years roll on more emulators will support 
FDI files.

You can learn more about Disk2FDI at www.oldskool.org (there is a 
Disk2FDI link on the main page).
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] Distributing Drash (and all old software)

2004-03-15 Thread C.E. Forman
 To arguments of fakes:  Yes, I agree that is a concern.  But since the
 image is already out there, as well as .JPGs of what the casette and box
 look like, that possibility already exists.

True, but you'd need a decent size image to be able to print a box from and
make it look halfway authentic.  I don't know of anyone who has one posted
with that much detail.


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Re: [SWCollect] What ‘Path’ are you currently on?

2004-03-15 Thread Marco Thorek
One thing that fascinates me about our hobby is: We are from
Scandinavia, Portugal, the USA, Canada, Germany, etc., essentially half
the globe, and it connects us. 

This is probably not unique to our hobby, but still, in our microcosm we
span the macrocosm.

Marco

[EMAIL PROTECTED] schrieb:
 
 I find it fascinating that our hobby takes us down many different paths, far and 
 away from software collecting.  Sometimes they’ve taken us deep into unknown 
 territory, hunting for that possible elusive copy, and we get a bit of culture with 
 our favorite dish.  Sometimes they’re good, and sometimes they’re bad (See C.E. 
 Forman’s ‘Detroit Suck City’ review on his website), but they take us to places and 
 ideas that we never would’ve ventured otherwise.  I’m currently involved in a few 
 Museum projects that are showing me new people, places, things, and ideas that I 
 NEVER would’ve seen before.  My latest project is showing me Hollywood special 
 effects, taxidermy, and window display personnel—all on behalf of my gaming 
 obsession!  I’ll surprise you all with pictures this week as the project ‘gels’, but 
 I just wanted to ask if everyone else on the boards has as much fun with these 
 diversions as I do?

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Marco Thorek
Edward Franks schrieb:
 
 I recently had one person very politely lecture me about listing stuff
 at inconvenient (for European bidders) times.  I apologized, but
 explained that most of my buyers are from the US so I set my auctions
 accordingly.  After the US I seem to sell equally to Europe and the
 Pacific Rim.  Selling worldwide means someone is going to have to get
 up in the middle of the night to bid.

It's time for the IGST (intergalactic standard time), isn't it? ;-)

Marco

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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread Howard Feldman
I guess my luckiest find (that I can recall) was probably Softporn
Adventure.  I got it complete for $5 on USENET.  Ironically, although I
knew it was the precursor to LSL, I had no idea of its value.  Since I
mostly collect RPGs I was hesitant to even buy it!  Glad I did though :)

Oh, and I got not 1, but 2 copies of the original release of Beneath
Apple Manor - for free! (Donations to the 'museum' - which are welcome
anytime btw, lol) (someone on this list is the happy owner of one now :)
)  For some reason thats just not a popular game among collectors I
guess.

Also picked up tons of bargains from C.E. (does that count?)

Found Troll's Tale cheap too.  If anyone's in the Syracuse area, there's
a great little store (see http://www.waynes.com/) that still has tons of
Apple II software and hardware.  (But dont get too excited, I took most
of the good stuff already).  He's got dozens of old games though, many
still in the original boxes, for relatively cheap. He told me he had
crates more of the stuff in 'the attic' but he wouldn't let me go look
:(

 Or any of your most prized software posessions, for that matter?  Any
 good stories out there?
 
-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Computer and Book RPG Museum at
http://vgmuseum.chaoticmonkey.com/


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Dan Chisarick
Collect games so I can play them: Guilty (though as of late its 
collect games so I can rip my hair out imaging them so that SOME DAY I 
can play them).

Also, thanks for all the tape-archiving advice.  I have 1 or 2 tapes 
and was meaning to get around to them sometime real soon now.  I have a 
96Khz USB audio capture box (made by Edirol) that I had planned to use. 
 Was originally going to use a Griffin iMic but when I heard 
occasional spikes in the sound I almost ripped it out and tossed it on 
the spot.  I sometimes won't get to verifying an image for over a year, 
and it would really SUCK to image a tape only to find out it was 
corrupted.  (The most recent surprise was that Sir-Tech's Operation: 
Copernicus... damn thing verified the disk volume number.  Had to dig 
the disk up again to find out what it was.  Bastards.)

Oh yeah, nice to come home to 89 (and counting) posts in one day.  
Yikes.

On Mar 15, 2004, at 2:31 PM, Howard Feldman wrote:

Ok Ok, don't want to upset my fellow collectors, though I still fail 
to see your logic.  You can't make a fake anything from the 4K 
computer file and I highly doubt it will devalue the game as a 
collectible to anyone.  Are you going to suddenly not want it anymore 
once you have the emulator image?  How many of us really collect the 
games so we can play them??  I guess some of you must but certainly 
not I..

I will still provide to people upon request however (send me e-mails 
directly, not to the list that is).

Josh Lulewicz wrote:
I totally agree.
Howard I don't think distributing this image of your is a good idea 
and
I encourage to think twice and not do it.
-josh
-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, March 
15, 2004 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.
I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.
Before actually sending the game to the high bidder, do you think you
could
completely preserve it? There are so few copies that any image of
the
original tape is *very* important. Nobody knows where this tape will
go
and
if it can be properly preserved after you sell it. Also, the game 
will
have
another trip to the high bidder, which can even more damage the
game...
What you would need to do is to scan *all* documentation, box, tape
(both
sides), etc. at 600 dpi.
The most important is to record both sides of the tape at a very high
rate
(44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the
hardware to do this?
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Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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Re: [SWCollect] How did you find your Drash?

2004-03-15 Thread Stephane Racle
I bought most of my Infocom grey boxes from a place called Compsult, in 
California, back in 1991. They still sell stuff on eBay as Software 
Outlet or something similar... I think I purcshased 15-16 titles, brand 
new, still in the shrink for $5 each... Sci-Fi classics with the 
slipcase for $15. Mind you, I unshrinked them all back then, but they 
are still in nice condition!

Also, probably my luckiest buy... Back in 1992 or 1993, I purchased 
brand new Infidel, Sorcerer, and Planetfall folios, and a Starcross 
saucer for about $50. The person from whom I bought these items had a 
few Personal Software Zorks - but I didn't know any better, so I never 
asked for one. But he decided to throw one in anyways!

Howard Feldman wrote:

I guess my luckiest find (that I can recall) was probably Softporn
Adventure.  I got it complete for $5 on USENET.  Ironically, although I
knew it was the precursor to LSL, I had no idea of its value.  Since I
mostly collect RPGs I was hesitant to even buy it!  Glad I did though :)
Oh, and I got not 1, but 2 copies of the original release of Beneath
Apple Manor - for free! (Donations to the 'museum' - which are welcome
anytime btw, lol) (someone on this list is the happy owner of one now :)
)  For some reason thats just not a popular game among collectors I
guess.
Also picked up tons of bargains from C.E. (does that count?)

Found Troll's Tale cheap too.  If anyone's in the Syracuse area, there's
a great little store (see http://www.waynes.com/) that still has tons of
Apple II software and hardware.  (But dont get too excited, I took most
of the good stuff already).  He's got dozens of old games though, many
still in the original boxes, for relatively cheap. He told me he had
crates more of the stuff in 'the attic' but he wouldn't let me go look
:(
 

Or any of your most prized software posessions, for that matter?  Any
good stories out there?
   



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Re: [SWCollect] Preserving original games

2004-03-15 Thread Howard Feldman
I have to agree with Vincent.  If we start living in fear of preserving
the games in our collections digitally because of the Eyal's out there,
then the terrorists have won. (sorry, couldnt resist)

 I am only a few days from finishing a fully working version of Disk2FDI,
 then will start imaging any original game I have or may find. I will also
 scan all documentation, box, disks, etc. at 600 dpi. I think the motivation
 behind this obvious: the scanned original material will not age, the FDIed
 floppy disks will not get corrupt, nor will the WAVed tapes, and the dumped
 cartridges. The digital version of the game will be as close to the
 original as can be as of 2004.
 
 On the other hand, I completely agree to what both C.E. Forman and Josh are
 talking about. I have read the Eyal Katz case on vintage-sierra, and was
 shocked to see this.

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Computer and Book RPG Museum at
http://vgmuseum.chaoticmonkey.com/


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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 8:25:09 PM Central Standard Time, [EMAIL PROTECTED] writes:


 You can't make a fake anything from the 4K 
 computer file 

It's not just making "fakes" either, part of it is the mystique of Drash. Was more so before those last few cassettes showed up and Josh got his but still there. And as I said someone could sell the images easily. Best to keep it a "mystery" to most people, then if they actually find one it will be a lot more fun :) And just FYI, Edward thinks if he gets 2K for his that would be a lot, I'll just say I was offered a LOT more than 2K for mine without the box. 

Tom
Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:27:02 PM Central Standard Time, AvatarTom writes:

Oh crap, this was supposed to be a personal mail, oh well... 

You can't make a fake anything from the 4K 
 computer file 

It's not just making "fakes" either, part of it is the mystique of Drash. Was more so before those last few cassettes showed up and Josh got his but still there. And as I said someone could sell the images easily. Best to keep it a "mystery" to most people, then if they actually find one it will be a lot more fun :) And just FYI, Edward thinks if he gets 2K for his that would be a lot, I'll just say I was offered a LOT more than 2K for mine without the box. 

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Josh Lulewicz









I'll just say I was offered a LOT more than 2K for mine
without the box. 





I too have been offered A LOT more than 2K
for mine.



-josh












Re: [SWCollect] Here we go.....

2004-03-15 Thread Stephane Racle




Oh well, it happens. I will comment on it even though it's not for
me... :-) From reading your message and others earlier today, I had to
comment...

I just think wanting to "keep it a mystery" is a fine line. And I don't
just mean for Drash. Certainly a good part of the fun is finding new
games or items, especially if very little is known about them. And of
course it's always nice to be able to gloat a little bit after a nice
find. :-) 

On the other hand, one of the reasons I look for new items is so that I
can share them with other collectors and enthusiasts, for example by
making a scan, a disk image, or simply by giving out some details that
weren't previously known. I understand why people are worried about
counterfeit items. However, are we simply collecting for the purpose of
hoarding items? I know I'm not. It's a lot more fun if you're able to
show what you have and discuss it with others. Plus you never know what
people will come up with... if the Drash image haden't been released,
then nobody would have ported it to the PC. Everybody has a different
interest, whether its technical, historical, etc... Not to say fakes
aren't an issue, because they are. But there's a difference between due
diligence and simply putting everything out of sight. 


[EMAIL PROTECTED] wrote:
In a message dated 03/15/2004
10:27:02 PM Central Standard Time, AvatarTom writes:
  
Oh crap, this was supposed to be a personal mail, oh well... 
  
  

You can't make a fake
anything from the 4K 
 computer file 


It's not just making "fakes" either, part of it is the mystique of
Drash. Was more so before those last few cassettes showed up and Josh
got his but still there. And as I said someone could sell the images
easily. Best to keep it a "mystery" to most people, then if they
actually find one it will be a lot more fun :) And just FYI, Edward
thinks if he gets 2K for his that would be a lot, I'll just say I was
offered a LOT more than 2K for mine without the box. 
  
  
  Visit my web page for many
games for sale/trade and screen shots of Ultima Escape from Mt. Drash,
  Tom's
Ultima, Infocom and RPG page 




Re: [SWCollect] Here we go.....

2004-03-15 Thread Stephane Racle




Maybe Edward has a hot tip for another Drash, he's not just telling us
and seeing what he can get for this one. :-)

Josh Lulewicz wrote:

  
  
  
  
  

  
  
  
  I'll
just say I was offered a LOT more than 2K for mine
without the box. 


  
  I too have
been offered A LOT more than 2K
for mine.
  
  -josh
  
  
  





RE: [SWCollect] Here we go.....

2004-03-15 Thread Hugh Falk
I don't know if anybody noticed, but there is now another Drash on eBay.
Sorry Edward...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4002446579category=1572

Hugh


-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 9:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

At 11:03 15/03/2004 -0600, you wrote:
Can someone repost the auction link?  Either ebay search is braindead, or 
I am...

You are ;-) Search for Drash.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3084975541category=62053

Vincent. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
 I too have been offered A LOT more than 2K for mine….

Not that I doubt it, but let me just comment that what people offer, and
what they will actual pay are not always the same thing...  This is my
personal experience anyways.  One time I offered someone something like
$150 for a game I wanted (Scott Adams Gold actually).  He told me
someone else wanted it too, and they offered him $250, or whatever, so
did I want to offer more (bluffing me?  Who knows).  So I said
'whatever, let him have it, I'm not that crazy - Ill find another'.  As
luck would have it, it showed up on eBay within a month and I snatched
it for a paltry $75 or so.  A week or two later, I get an e-mail back
from buddy again 'Errm, hey, you still wanna but the Scott Adams from
me?'  I couldn't help but break a smile.

Anyway all I'm saying is just because someone offered $5K or $10K for it
via email is no indicator that the deal ever would have gone through for
that amount; in fact I highly doubt it.  Just my 3 cents..

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Computer and Book RPG Museum at
http://vgmuseum.chaoticmonkey.com/



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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 11:13:37 PM Central Standard Time, [EMAIL PROTECTED] writes:


I don't know if anybody noticed, but there is now another Drash on eBay.
Sorry Edward...

Eh heh, I might buy that one, I think it is in my price range ;)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Hugh Falk
I've got Drash as a WAV file (about 2MB).  Damn, there's about 100 e-mails
today and I haven't read half of them so I don't know if anybody cares at
this point.


Hugh

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 8:19 AM
To: [EMAIL PROTECTED]
Subject: Re: RE: [SWCollect] Here we go.

At 11:13 15/03/2004 -0500, you wrote:
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM 
program.  I'll look them up for you, if you wish.

Thanks! I've got the PC convertion, but I'm looking for the image.

Vincent. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 11:25:57 PM Central Standard Time, [EMAIL PROTECTED] writes:


I've got Drash as a WAV file (about 2MB). Damn, there's about 100 e-mails
today and I haven't read half of them so I don't know if anybody cares at
this point.


Just don't post it as a bulk upload please, make sure you know who you are giving it to :)

Tom
Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Distributing Drash (and all old software)

2004-03-15 Thread Lee K. Seitz
Jim Leonard stated:

Intellectual Property Rights:  In a nutshell:  Companies own copyrights 
on the images, code, etc. contained in a software program for as long as 
they protect them.  That means that, as long as a company asks you to 
take down that copy of King's Quest from your website, you must do so or 
be open to litigation.  This is because companies can lose their 
intellectual property if they don't enforce it.  (For examples, have you 
ever asked for a Kleenex when you wanted a tissue?  Or have you Xerox'd 
something when you were photocopying it?  Those words/brands have 
slipped into the public domain because their parent companies didn't 
enforce their usage properly thirty-odd years ago.)

You're confusing copyrights and trademarks.  (Incidentally, IANAL
either.)  Companies can lose *trademarks* if they don't defend any
violations of which they become aware.  Copyrights cannot be lost in
this manner.  See #5 of 10 Big Myths about copyright explained
(http://www.templetons.com/brad/copymyths.html).

Further more, Kleenex and Xerox are still quite valid trademarks,
although they are in danger of becoming public domain.  Better
examples of lost trademarks are aspirin and escalator.  This is
why you read the occasional story of Disney threatening to sue a
daycare center for using hand-made representations of their characters
as decorations.  They *have* to defend their trademarks.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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