Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Pedro Quaresma
: Assunto: Re: [SWCollect] Soccer games (was:Shock) Pedro Quaresma wrote: There is an English version of Ambermoon, in the very least

Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Pedro Quaresma
: Assunto: Re: [SWCollect] Soccer games (was:Shock) Pedro Quaresma wrote: I was just kidding Jim

Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Jim Leonard
Pedro Quaresma wrote: Ah, playing on a real Amiga is a different thrill. 1st, my living room TV is bigger than my 17'' monitor. 2nd, UAE emulated sound doesn't compare with the Amiga's. In what way? Is the filter not implemented yet? And just because your TV is bigger than your monitor

Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Karl Kuras
In what way? Is the filter not implemented yet? Sound on the emulators is still somewhat buggy... usually not as crisp. The Amiga sound hardware was VERY complex and makes emulation extremely difficult. And just because your TV is bigger than your monitor doesn't mean you can't play VGA

Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Jim Leonard
Karl Kuras wrote: In what way? Is the filter not implemented yet? Sound on the emulators is still somewhat buggy... usually not as crisp. The Amiga sound hardware was VERY complex and makes emulation extremely difficult. It wasn't that complex at all -- any simple DSP-based chip is

Re: [SWCollect] Soccer games (was:Shock)

2001-11-10 Thread Lee K. Seitz
Jim Leonard boldly stated: Not sure how this is related, but the Jaguar's multi-tap was used so infrequently that it was included *with* White Men Can't Jump. I honestly can't remember any other games that use the multi-tap on the Jag. I couldn't either, so I looked at the Jag FAQ. There's

Re: [SWCollect] Soccer games (was:Shock)

2001-11-10 Thread Jim Leonard
Karl Kuras wrote: From: Hugh Falk [EMAIL PROTECTED] Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of cost cutting feature I can agree with. That makes perfect sense and keeps the cost down. Texture memory on the other hand is not a place to skimp. It can be

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Pedro Quaresma
: Assunto: Re: [SWCollect] Soccer games (was:Shock) Pedro Quaresma wrote: OK, found it. Catacomb 3D is from 1991 hmmm

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Lee K. Seitz
Karl Kuras boldly stated: I went to CGE99. He worked on XBOX? Yep. One fun fact he mentioned was that the 2600 had 15 micron circuits. The Xbox has .015 micron circuits. How far we've come! 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Pedro Quaresma
] Soccer games (was:Shock) Karl Kuras boldly stated: I went to CGE99. He worked on XBOX? Yep. One fun fact he mentioned was that the 2600 had 15

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Karl Kuras wrote: From: Pedro Quaresma [EMAIL PROTECTED] There is an English version of Ambermoon, in the very least in .adf files (can these be converted to floppies readable by the real Amiga? No idea) You can convert the floppies, BUT it's very tricky. The Amiga used an 800k floppy

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Pedro Quaresma wrote: I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss was finished in Nov.1991, but released only in 1992, so Moby Games is, as usual, right! :) That's still quite useful -- I'm going to add it to Versions info. Thanks! --

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Lee K. Seitz wrote: - Brand loyalty (although Sega is out of the picture unless they decide to advertise a $50 Dreamcast) Yes, but Microsoft doesn't have any brand loyalty built up. Or was that your point? Yes. :) Nintendo has extremely high brand loyalty. - Supply (which we all

RE: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Hugh Falk
Yes, you can use component cables. -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 3:55 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk wrote: Madden 2001 was 640 x 480 @ 60 fps at launch. I'm sure

RE: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Hugh Falk
Sure...but it is still sadly lacking in texture memory. It is it's biggest drawback technologically. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 3:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Hugh Falk wrote: Yes, you can use component cables. Then I stand corrected, unless the PS2 only supports interlaced output. If so, your 640x480 image was getting output as 640x240 :-( The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the Dreamcast has 8mb. --

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Karl Kuras
From: Jim Leonard [EMAIL PROTECTED] The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the Dreamcast has 8mb. And while speaking of PS2 weaknesses, what's the deal with only 2 controller ports? Karl Kuras Visit Our House the online comic strip

RE: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Hugh Falk
difficult. Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 5:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) From: Jim Leonard [EMAIL PROTECTED] The texture memory (4 MB, that's it?!) is indeed a joke. Geez

RE: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Hugh Falk
I know I'll use it. Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 6:48 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) From: Hugh Falk [EMAIL PROTECTED] Yeah, a bit lame, but nothing a multi-tap doesn't fix

RE: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Hugh Falk
. This is a way for hardware manufacturers to actually make some profit on hardware (instead of software only). Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 10:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Karl Kuras
the online comic strip! http://ourhouse.trantornator.com - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 09, 2001 10:34 PM Subject: RE: [SWCollect] Soccer games (was:Shock) Tens of millions of dollars (depending on how many of the platform sell

RE: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Hugh Falk
]] Sent: Friday, November 09, 2001 10:32 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) But how many multitaps really sell? I have yet to meet (other then you) someone who bought one (but don't know a single N64 owner who didn't have at least 3 or 4 controllers... working

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: Wasn't there another FPS prior to Wolfenstein from id? A shareware EGA game where you were a mage lobbing fireballs? Yes, Catacomb 3-D. You can read all about it here: http://www.mobygames.com/game/sheet/gameId,3120/ Check out the screenshots. I am amazed that this

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Lee K. Seitz wrote: Hugh Falk boldly stated: By the way, Catacomb Abyss is definitely the forefather of Wolfenstein...you can see the similarities, but it is by no means a killer game. It is slow and crude...but it definitely had potential. I played a pre-Wolfenstein FPS back in the

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Hugh Falk wrote: Absolutely, my favorite is one called Midi Maze, which is actually a precursor to Doom more than Wolfenstein. Why Doom? Well because it allowed for 16-player deathmatches. Many of you never heard of it because it was an Atari ST game only. It was ST only because it

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: Well there were the old 90 degree movement games, like the maze section in Future Classics Collection or the old Freescape games. Anyone remember that Doom on the 2600 gag a guy pulled a few years back, with the fake screenshots? Yes, they were so well doctored that it

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: Now, compared to the Jaguar, the PlayStation did deserve to conquer the market because the 3D unit in it was decent and it was CDROM-based, which kept the cost of games down. But the Saturn was the same way and the Saturn didn't deserve to

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: I agree with Lee here... the Saturn was a mixed up mash of uncoordinated I may just have a soft spot for the hardware then. All 3rd-generation consoles except Nintendo 64 and PlayStation didn't have a dedicated 3D unit, and they all died because of it. I guess I just wish

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Karl Kuras
From: Jim Leonard [EMAIL PROTECTED] Doom on the Sega Genesis (with 32X) and the Jaguar, however, were completely real. The most impressive version still has to be the SNES version though (although I'm sure there was a SuperFX chip in the cartridge). Duke Nukem 3D for the Genesis (actually a

RE: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Hugh Falk
: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk wrote: Absolutely, my favorite is one called Midi Maze, which is actually a precursor to Doom more than Wolfenstein. Why Doom? Well because it allowed for 16-player deathmatches. Many of you never heard of it because it was an Atari ST