:
Assunto: Re: [SWCollect] Soccer games
(was:Shock)
Pedro Quaresma wrote:
There is an English version of Ambermoon, in the very least
:
Assunto: Re: [SWCollect] Soccer games
(was:Shock)
Pedro Quaresma wrote:
I was just kidding Jim
Pedro Quaresma wrote:
Ah, playing on a real Amiga is a different thrill. 1st, my living room TV
is bigger than my 17'' monitor. 2nd, UAE emulated sound doesn't compare
with the Amiga's.
In what way? Is the filter not implemented yet?
And just because your TV is bigger than your monitor
In what way? Is the filter not implemented yet?
Sound on the emulators is still somewhat buggy... usually not as crisp. The
Amiga sound hardware was VERY complex and makes emulation extremely
difficult.
And just because your TV is bigger than your monitor doesn't mean you
can't play VGA
Karl Kuras wrote:
In what way? Is the filter not implemented yet?
Sound on the emulators is still somewhat buggy... usually not as crisp. The
Amiga sound hardware was VERY complex and makes emulation extremely
difficult.
It wasn't that complex at all -- any simple DSP-based chip is
Jim Leonard boldly stated:
Not sure how this is related, but the Jaguar's multi-tap was used so
infrequently that it was included *with* White Men Can't Jump. I
honestly can't remember any other games that use the multi-tap on the
Jag.
I couldn't either, so I looked at the Jag FAQ. There's
Karl Kuras wrote:
From: Hugh Falk [EMAIL PROTECTED]
Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of
cost cutting feature I can agree with. That makes perfect sense and keeps
the cost down. Texture memory on the other hand is not a place to skimp.
It can be
:
Assunto: Re: [SWCollect] Soccer games
(was:Shock)
Pedro Quaresma wrote:
OK, found it. Catacomb 3D is from 1991 hmmm
Karl Kuras boldly stated:
I went to CGE99. He worked on XBOX?
Yep. One fun fact he mentioned was that the 2600 had 15 micron
circuits. The Xbox has .015 micron circuits. How far we've come! 8)
--
Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/
] Soccer games
(was:Shock)
Karl Kuras boldly stated:
I went to CGE99. He worked on XBOX?
Yep. One fun fact he mentioned was that the 2600 had 15
Karl Kuras wrote:
From: Pedro Quaresma [EMAIL PROTECTED]
There is an English version of Ambermoon, in the very least in .adf files
(can these be converted to floppies readable by the real Amiga? No idea)
You can convert the floppies, BUT it's very tricky. The Amiga used an 800k
floppy
Pedro Quaresma wrote:
I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss
was finished in Nov.1991, but released only in 1992, so Moby Games is, as
usual, right! :)
That's still quite useful -- I'm going to add it to Versions info.
Thanks!
--
Lee K. Seitz wrote:
- Brand loyalty (although Sega is out of the picture unless they decide
to advertise a $50 Dreamcast)
Yes, but Microsoft doesn't have any brand loyalty built up. Or was
that your point?
Yes. :) Nintendo has extremely high brand loyalty.
- Supply (which we all
Yes, you can use component cables.
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 3:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
Hugh Falk wrote:
Madden 2001 was 640 x 480 @ 60 fps at launch. I'm sure
Sure...but it is still sadly lacking in texture memory. It is it's biggest
drawback technologically.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 3:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock
Hugh Falk wrote:
Yes, you can use component cables.
Then I stand corrected, unless the PS2 only supports interlaced output.
If so, your 640x480 image was getting output as 640x240 :-(
The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the
Dreamcast has 8mb.
--
From: Jim Leonard [EMAIL PROTECTED]
The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the
Dreamcast has 8mb.
And while speaking of PS2 weaknesses, what's the deal with only 2 controller
ports?
Karl Kuras
Visit Our House the online comic strip
difficult.
Hugh
-Original Message-
From: Karl Kuras [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 5:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
From: Jim Leonard [EMAIL PROTECTED]
The texture memory (4 MB, that's it?!) is indeed a joke. Geez
I know I'll use it.
Hugh
-Original Message-
From: Karl Kuras [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 6:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
From: Hugh Falk [EMAIL PROTECTED]
Yeah, a bit lame, but nothing a multi-tap doesn't fix
. This is a way for hardware manufacturers to actually make some
profit on hardware (instead of software only).
Hugh
-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 10:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
Hugh
the online comic strip!
http://ourhouse.trantornator.com
- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 09, 2001 10:34 PM
Subject: RE: [SWCollect] Soccer games (was:Shock)
Tens of millions of dollars (depending on how many of the platform sell
]]
Sent: Friday, November 09, 2001 10:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
But how many multitaps really sell? I have yet to meet (other then you)
someone who bought one (but don't know a single N64 owner who didn't have at
least 3 or 4 controllers... working
Karl Kuras wrote:
Wasn't there another FPS prior to Wolfenstein from id? A shareware EGA game
where you were a mage lobbing fireballs?
Yes, Catacomb 3-D. You can read all about it here:
http://www.mobygames.com/game/sheet/gameId,3120/
Check out the screenshots. I am amazed that this
Lee K. Seitz wrote:
Hugh Falk boldly stated:
By the way, Catacomb Abyss is definitely the forefather of Wolfenstein...you
can see the similarities, but it is by no means a killer game. It is slow
and crude...but it definitely had potential.
I played a pre-Wolfenstein FPS back in the
Hugh Falk wrote:
Absolutely, my favorite is one called Midi Maze, which is actually a
precursor to Doom more than Wolfenstein. Why Doom? Well because it allowed
for 16-player deathmatches. Many of you never heard of it because it was an
Atari ST game only. It was ST only because it
Karl Kuras wrote:
Well there were the old 90 degree movement games, like the maze section in
Future Classics Collection or the old Freescape games. Anyone remember that
Doom on the 2600 gag a guy pulled a few years back, with the fake
screenshots?
Yes, they were so well doctored that it
Lee K. Seitz wrote:
Jim Leonard boldly stated:
Now, compared to the Jaguar, the PlayStation did deserve to conquer the
market because the 3D unit in it was decent and it was CDROM-based,
which kept the cost of games down. But the Saturn was the same way and
the Saturn didn't deserve to
Karl Kuras wrote:
I agree with Lee here... the Saturn was a mixed up mash of uncoordinated
I may just have a soft spot for the hardware then. All 3rd-generation
consoles except Nintendo 64 and PlayStation didn't have a dedicated 3D
unit, and they all died because of it. I guess I just wish
From: Jim Leonard [EMAIL PROTECTED]
Doom
on the Sega Genesis (with 32X) and the Jaguar, however, were completely
real.
The most impressive version still has to be the SNES version though
(although I'm sure there was a SuperFX chip in the cartridge). Duke Nukem
3D for the Genesis (actually a
: Re: [SWCollect] Soccer games (was:Shock)
Hugh Falk wrote:
Absolutely, my favorite is one called Midi Maze, which is actually a
precursor to Doom more than Wolfenstein. Why Doom? Well because it
allowed
for 16-player deathmatches. Many of you never heard of it because it was
an
Atari ST
30 matches
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