What is vera.ttf ? it is the real TrueType file?
Yes.
The ID (vera in this case) may be anything? or should be the font name, and
how do you use it in the TextField?
Yes, both -- it /may/ be anything, but /should/ be the font name for
clarity's sake.
What's missing in the tutorial, because
Tested it at work, with a 24 bit PNG with semi-transparent areas, saved for
web out of Photoshop:
- Original PNG: 858 KB
- SWF output size, with JPEG quality for publishing set to 0 (zero): 177 KB
- SWF output size, JPEG quality set to 100 (hundred): 627 KB
The low quality version
On Thu, Apr 24, 2008 at 7:15 PM, Walton, Lynn [EMAIL PROTECTED] wrote:
Does swfmill have any options for image compression?
Hmm... the reply I just sent to the other thread would have fit better here. :)
I think the compression setting in Flash only affects JPGs (where
Swfmill just takes what
On Thu, Apr 24, 2008 at 11:32 PM, Joel Poloney [EMAIL PROTECTED] wrote:
On Thu, Apr 24, 2008 at 2:23 PM, Mark Winterhalder [EMAIL PROTECTED] wrote:
I think the compression setting in Flash only affects JPGs (where
Swfmill just takes what you pass to it, so you'd have to use another
program
Zárate,
if you like, I can send you my binary. Not sure if that would work,
but it might be worth a shot.
It's built on Gentoo for Pentium-M.
Mark
On Fri, Apr 11, 2008 at 9:49 AM, Zárate [EMAIL PROTECTED] wrote:
Yes, we *really* need a new release of SWFMill...
The version on SVN is a
All the examples containing the call tag seem to refer
to MTASC. Is the call tag usable with HaXe if you target
Flash 9?
No, it's not usable for anything but AS2. call/ is left over from
the very early days of Swfmill, IIRC the problem was that MTASC
compiled code executed before the SWF
On Thu, Mar 27, 2008 at 5:02 PM, Baluta Cristian
[EMAIL PROTECTED] wrote:
hello list. i'm new to swfmill and i want to use it with haXe.
but i have a question wich does not have importance where i'll use. can i
import many png's to diferent frames into swf, and then set jpg quality of
this
On Jan 11, 2008 9:24 PM, Will [EMAIL PROTECTED] wrote:
Moving from OSX now to Linux, I have a linux server running Fedora core
5. I got a list of missing things after running autogen.sh:
This looks like you need gcc, the GNU Compiler Collection.
Mark
On Dec 19, 2007 5:40 PM, Quentin [EMAIL PROTECTED] wrote:
Well, I think I'm not skilled enough for that...
I've never used SVN and I'm afraid of doing something wrong!
It's not too hard. Try this:
(to get svn: sudo apt-get install subversion)
cd /tmp
svn co http://swfmill.org/svn/trunk swfmill
On Dec 18, 2007 4:29 PM, Quentin [EMAIL PROTECTED] wrote:
Hello,
First of all, sorry to re-post this, but I'm working on a project that
really needs to have this bug (?) fixed in swfmill!
If someone out there has the ability to do it, it'd be a nice
Christmas present...
Once again, sorry
On Dec 14, 2007 12:21 PM, Ryan van Roode [EMAIL PROTECTED] wrote:
I am trying to figure out a way of reducing the size of flash sound files
and these 44100Hz mp3s are still quite large. Is this sampling rate imposed
by flash, or is it some limitation of swfmill? Is it possible for the
swfmill
On Dec 3, 2007 8:05 AM, Axel Huizinga [EMAIL PROTECTED] wrote:
Hi,
1.
is there a linux tool to use wma audio with swf?
No, the FlashPlayer doesn't understand that and Swfmill doesn't
convert it, so you need to convert it to mp3 or wav yourself.
2.
will it be possible to setup a
Hi Zárate,
swfmill: error while loading shared libraries: libswft.so.0: cannot
open shared object file: No such file or directory
this means Swfmill can't find the library.
If you compiled from sources, it should be in /usr/local/lib. If not,
run 'locate libswft' (and 'updatedb' before that
1:58 AM, Mark Winterhalder [EMAIL PROTECTED] wrote:
If everything fails, maybe somebody with access to Flash CS3 could
produce a minimal SWF for both AVM1 and AVM2, so we could compare the
swf2xml and look for the difference?
I checked into this. I took the same movie
On Nov 13, 2007 5:07 AM, ying lcs [EMAIL PROTECTED] wrote:
Is it possible to use swfmill to find out the duration of a swf?
For example how many frames in that swf and how long each frame should play?
Sure, when you do
swfmill swf2xml infile.swf | less
you can see the number of frames and
When I create the SWF file with swfmill, it says the following:
error : xmlEncodeEntitiesReentrant : input not UTF-8
This (unresolved) issue from an ancient thread just came up for me:
I've just compiled Swfmill off SVN for my new system, and I get the
error when I try swf2xml. What is /really/
On 10/11/07, Mehdi Ahmadi @ The JD Project [EMAIL PROTECTED] wrote:
Is there a way specifying glyph=all / all the avalible range in a .ttf?
Seems like with a bit of reverse engineering I am getting closer to my
original need.
Mehdi,
the default behaviour is to include all glyphs, so, if you
On 10/11/07, Mehdi Ahmadi @ The JD Project [EMAIL PROTECTED] wrote:
Thanks for the response Mark... what about alpha/numeric ranges? is it
possible to define A...z or perhaps a char code / UTF code range?
No presets that I knew of. But I could be wrong.
So far, you have to list all the
Hi Hari,
there are two swfml xml dialects, swfml-ll (low level/basic) and
swfml-s simple). The examples you can find on
http://osflash.org/swfmill are for swfml-s, but you can't draw in
that one. Normal Swfmill use is to use swfml-s and import pre-existing
graphics, the Svn version (Ralf posted a
On 7/17/07, Ralf Fuest [EMAIL PROTECTED] wrote:
Hello Mark,
I'm sorry to render your tool obsolete. ;)
Ah, well. I'll find some uses for it, I'm sure. :)
I hope you like the swfmill internal solution.
Yeah, swfmill doesn't even use a hack. My approach was to abuse
DefineBitsLossless2 and to
On 7/17/07, Ralf Fuest [EMAIL PROTECTED] wrote:
Hello Mark,
you are right. You just use class Foo extends BytaArray {}. At least
it works in haXe this way, I don't know about AS3.
Cool, I will adjust my tool to use that instead.
Damn, and I was so proud of my hack. :)
Mark
On 7/16/07, Ralf Fuest [EMAIL PROTECTED] wrote:
Hello,
I just want to write a short update about the things I worked on for the
past days.
I've added support for some flash 9 tags to swfmill. This includes the
DoABC and DoABCDefine tags and the ABC format that is used to represent
the AS3
Hi Ralf,
I didn't really understand what you wrote about the bounding boxes. The
SVG import calculates the bounding boxes to fit the paths (at least I
hope it does correctly).
it seems like the size of the bounding box is calculated correctly,
however, the reference point isn't. Sub-groups
OK, I made a half-proper version for your testing pleasure:
http://www.snafoo.org/swfmillsvglibtool/
The usage has changed:
$ swfmillsvglibtool
swfmillsvglibtool is a primitive tool to help you with preparing an SVG file
for Swfmill import, to be used with haXe for SWF9.
version 0.0.1
usage:
if the group is
positioned at 0,0 with the visible part being somewhere else (or does
it even do that already? I didn't manage to display anything yet, so I
don't know).
Maybe I'm just doing something wrong, I don't know.
Mark
On 7/7/07, Mark Winterhalder [EMAIL PROTECTED] wrote:
Hi,
I'm
Quick bug report before I'll go drinking:
It appears that there is an extra anonymous DisplayObjectContainer in
between containers. So, if you have Foo.Bar.Baz, what you get is
Foo.anonymous.Bar.anonymous.Baz. That's not a new problem, it already
existed in the old Swfmill SVG import. Could be my
On 7/7/07, Ralf Fuest [EMAIL PROTECTED] wrote:
Hello Mark,
the current SVN version of SWFShapeMaker.cpp is only 399 lines long and
your compile log shows that your file is at least 481 lines long, so
there seems to be a problem with your source files. Try to do a fresh
checkout to fix this.
Hi,
this is a working one I use:
?xml version=1.0 encoding=iso-8859-1 ?
movie width=320 height=240 framerate=12 version=7
frame
library
font name=kass07 id=kass07
import=/home/m/.fonts/Kassiopeia07 regular.ttf /
/library
import
can you tell me the exact steps for compiling swfmill.
Below is what I have to do, on Gentoo. That means I don't have to deal
with dependencies, because it's close to impossible to have a working
system without having everything swfmill needs already... lucky me. :)
What you do need, apart from
On 5/16/07, Sergei [EMAIL PROTECTED] wrote:
Hi,
Sometimes when I convert swf 2 xml, I see that sme tags were not recognized
by swfmill. These are mosty Flash Lite commands (like fscommand2, etc). In
xml these are named 'UnknowTag' or something like that.
The question is: when I convert that
On 5/14/07, Flash Developpeur [EMAIL PROTECTED] wrote:
Hello everybody,
I don't see in the documentation how to convert a svg file to a swf.
Is anybody can explain me how to make my xml file, please ?
Hi Matthieu,
simply import it just like everything else:
clip id=mySVG
On 5/3/07, Mark Winterhalder [EMAIL PROTECTED] wrote:
I hope to find the time to test it soon, hopefully later tonight.
Well, only one week has passed and I finally got around to do some
tests -- and I must say I'm very happy with the results. :)
Here are Tux and the tiger:
http
Wow, this is excellent news to wake up to! :)
I hope to find the time to test it soon, hopefully later tonight.
Proper SVG import is a huge step, IMHO. Maybe we can talk Dan into a
fresh release...
Thanks for the hard work!
Mark
On 5/3/07, Ralf Fuest [EMAIL PROTECTED] wrote:
Hello,
I've
On 4/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Does anybody know, what happened to the swfmill-project? Did it move?
No, there seems to be a problem with the server. I couldn't get hold
of Dan (yet), but left a message and sent an SMS. I'm sure it'll be
fixed soon if he's somewhere near
On 4/13/07, Christian Giordano [EMAIL PROTECTED] wrote:
Hi guys, I would need to generate a swf with embedded an image and
rotated/colored texts. I presume the latter is not possible to do in
simple mode (I read about the rotation patch but I would need also to
set some text formatting, and I
On 3/23/07, XIX [EMAIL PROTECTED] wrote:
The frame rate you ask for and the frame rate flash actually runs at
seldom seem to be the same. I don't mean frame dropping due to
rendering time. From personal tests I've seen a request for 30fps
actually yield 25fps even when nothing is being drawn
On 3/12/07, Alex Midgley [EMAIL PROTECTED] wrote:
In revision 203, the first character of src/xslt/simple-tools.xslt is an
'h', so it doesn't compile. Is this a bug, or are my tools reading a
byte order mark wrong or something?
Looks like your tools work properly, it's also there on Trac:
So what happens in between each
frame... if file1.jpg is captures at 10seconds before file2.jpg, I just
stick (10x10) 100 frame / tags as filler in between the two images. There
must be a better way than this. Also, since I'm converting from
milliseconds to frames per second... I think I'm
On 3/5/07, daniel fischer [EMAIL PROTECTED] wrote:
Mark Winterhalder [EMAIL PROTECTED] (on Mon, 5 Mar 2007 11:59:24 +0100):
swfmill: error while loading shared libraries: libswft.so.0: cannot
open shared object file: No such file or directory
hum, did make install install a libswft.so
On 3/4/07, Joseph Donth [EMAIL PROTECTED] wrote:
Pardon the question but as a newcomer to this list I'm not sure what the
rules are yet.
Mark's comment ...you won't get any meaningful help here unless you come up
with a convincing story that explains why you need to do it. prompted me
want
On 3/4/07, ying lcs [EMAIL PROTECTED] wrote:
I am trying to investigate why certain swf files (the ones find in
public sites) can't play on the gnash (an opensource flash player).
That's /very/ legitimate. :)
That tag (PlaceObject) places an object on the stage -- it does /not/
define that
The SWF file that is being created (after MTASC and SWFMILL) consists of ONE
frame i.e. Flash.totalFrames = 1 (where as if I use the original file from
the pdf2swf program I get the actual 12 frames.
That is correct -- you're importing a 12 frame MovieClip (SWF) into a
1 frame SWF. The one in
Hi Roxlu,
it seems like Flash does the aliasing of the fonts. IIRC, when you
include a font with anti-aliasing switched off the SWF will get
smaller. So, it seems not to be a setting but actually different
glyphs, ant swfmill can't do that.
As for the wiki, I think it would be best to use the
On 1/2/98, Christopher Brian Jack [EMAIL PROTECTED] wrote:
On Wed, 24 Jan 2007, daniel fischer wrote:
I'd really like to be able to use SVG properly (ie: more than one in the
SWF project). Can't do a proper game without being able to manipulate
vectorized shapes. In fact this one thing
http://relivethefuture.com/work/test.jpg
jpeginfo says it's progressive:
[EMAIL PROTECTED] ~ $ jpeginfo test.jpg
test.jpg 301 x 113 24bit JFIF P 11187
Maybe swfmill has problems with progressive jpegs?
Mark
On 11/2/06, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:
I've got a problem
On 10/19/06, Myriam [EMAIL PROTECTED] wrote:
sorry i tryed that first and it didn't work: Here the error with
another jpeg and the right path:
swft:import-jpeg() : failed to read file '../library/test.jpg'
Hmm. If you leave it as library/test.jpg, and move the XML into the
Myfirstproject
Hi,
from memory (no Flash IDE to test, sorry), the difference between
aliased and non-aliased fonts is really the outlines that get
embedded. To verify this (as I'm really not sure), simply make two
otherwise similar SWFs with an embedded font and compare the size,
then have a closer look at the
On 6/27/06, daniel fischer [EMAIL PROTECTED] wrote:
Steve Webster [EMAIL PROTECTED] (on Tue, 27 Jun 2006 17:32:46 +0100):
* i've started a rewrite of the core SWF-read/write functionality of
swfmill- in haXe/neko. the project is (currently) called hxswf.
Interesting. I saw you
On 6/7/06, Hansi Raber [EMAIL PROTECTED] wrote:
Allright, to know what i'm talking about you should maybe play once
at http://www.benettonplay.com/toys/oddoneout/pair/Kashmir
Cool :)
And yeah, I've had problems with loadMovie, too, way before swfmill came along.
There's one problem I have
Hi Andrei,
basically, there are two methods:
- make swfmill swf first, then tell mtasc to compile the code /into/ it, or
- compile mtasc swf first, then have a clip import=classes.swf /
somewhere in your swfml-s
Personally, I have always used the latter. It has the advantage of
being able to
Hi Andrei,
This looks correct, is the resulting SWF smaller if you !-- comment
out -- the clip import=... / part? If so, it gets imported as it
is supposed to. (It doesn't have to be inside a library/ tag, btw.)
The way it is now, it assumes you have a class Main with a static
method main() in
On 4/21/06, Quentin [EMAIL PROTECTED] wrote:
Thanks for the link !
Sorry to bother, but how can you explain the SWF generated by the Flash IDE
works fine, but the one rendered via swfmill has this floating point problem
?
The one generated by the IDE does *not* have this problem? I have no
On 4/21/06, Quentin [EMAIL PROTECTED] wrote:
No, no quotes ! I sent a FLA on the Trac site, but if you are on Linux you
might not be able to open it, but the only actionscript line in it is what I
posted before ( tfVal.text = 9.8;) !
The textfield was not created by actionscript, but within
On 4/21/06, Quentin [EMAIL PROTECTED] wrote:
Here is what I did, according to what you suggested :
Put together a FLA with only a dynamic textfield on the stage with an
instance name tf
Wrote an ActionScript class that simply sets the textfield content to 9.8
Injected the code via MTASCThe
On 4/20/06, Quentin [EMAIL PROTECTED] wrote:
Hi !
I have a very simple FLA with only a dynamic textfield on the stage, and
some actionscript that says tfVal.text = 9.8; but when I placed the
generated SWF with swfmill the textfield is not filled with 9.8 but with
9.8019073486 !
Quite
hi Marc,
i know this is a bit confusing, but there are two swfml dialects,
swfml-s and swfml-ll. the document you found refers to swfml-ll (low
level), which basically is an xml representation of the SWF file
format -- i.e., not really what you want to work with, if you don't
plan to use swfmill
hi kenichi,
this would be just how it's done, except of course that you don't
display it on the stage the way your example is right now -- but the
clip import=my.svg / is correct, you import it like any other
asset.
i don't know why it doesn't work in your case. the SVG import is
highly
hi Uli,
from your description, it seems like your code is executed in the
second frame, not the first. you could try to verify that by setting
the framerate to 1, and see if the flashing in the beginning takes
longer. normally, in flash it's: execute code, display updated
graphics, move playhead
23:15:18 +0100
From: Mark Winterhalder [EMAIL PROTECTED]
Subject: Re: [swfmill] font rendering issue
To: swfmill@osflash.org
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
hi Marc,
do you use the latest version of swfmill? the font import changed
On 1/11/06, ai829 [EMAIL PROTECTED] wrote:
i read the doc before,but I can not find the type action , and the detail
about the tag DoAction and DoInitAction
there is none in swfml-s (which almost certainly is the one you want
to use). those are tags from swfml-l, SWF opcodes.
you can see some
On 12/16/05, Dan Shryock [EMAIL PROTECTED] wrote:
Cool, thanks for the info.
no problem.
just thought of one more thing -- sometimes there seem to be clips
named in the hierarchy. that causes problems, e.g. when you try to
set _alpha. it just won't work. also, expect clips named instance1
and
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