I don't know why this statement 1 causes any confusion. Other values
than 1 make the lightsource stronger or weaker than the original
value.
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -
Hi Boris :
Please forgive my heavy editing of your reply . This
without selecting them or any other
modification of the scene, and this on a per object base.
I found this an interesting solution for the:
Exclude or include lightsources for objects Topic.
I'll redo it with color-channels to dim the lights with
color-dim and a explanation.
It was a little
OK , who else can I attack here ? How about RS for not
drawing our attention to this amazing shader in the first
place ? Vesa say's to Juha Hey , let's give them every
single tool known to mankind (at a very cheap price-point)
How about yourself for not reading the manual? :-)
Very much
The lightsensitive shader adds the possibility to dim the
lights . Make sure that you have a float channel which is
named exactly Light Sensitivity in your channel tab.
Thank you :
What an excellent opportunity you guys have pro-
vided for one to step in and say What .
Great that
and yet you responded .. learn to read.
- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, February 01, 2006 5:43 PM
Subject: Re: exclude or include lightsources for objects
Garry must be back. Flaunting yet again his inability
it a try.
3DS Max method is a lot better, but less flexible (as always).
Karl
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arjo Rozendaal
Sent: Monday, January 30, 2006 9:23 AM
To: Reallist
Subject: exclude or include lightsources for objects
Hi
]
[mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke
Sent: maandag 30 januari 2006 13:57
To: user-list@light.realsoft3d.com
Subject: Re: exclude or include lightsources for objects
Hi Arjo,
Your questions seems similar to the one asked by Stefan in
3DWorld Mag and
answered by Tim Borgman
Hi Arjo,
Is there any possibility to link a lightsource to a single object?
I mean, I have a scene with several objects and lightsources but there's one
lightsource that should only influence a certain group of objects. The rest
of the scene should be excluded.
there is the lightsensitivity
Posted at:
http://www.neico.co.nz/3d/RS3DReflectionExclusion.html
Neil Cooke
- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, January 31, 2006 2:19 AM
Subject: RE: exclude or include lightsources for objects
Hi Neil
The lightsensitive shader adds the possibility to dim the lights
Make sure that you have a float channel which is named
exactly Light Sensitivity in your channel tab.
Matthias
there is the lightsensitivity shader in the RS' materials in misc. You
have to apply this shader to the certain
Thanks everybody,
It's working perfectly now.
Arjo.
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