Ralph's Observation: It is a mistake to allow any mechanical object<>to
> realize that you are in a hurry.
>
>
> My web site, www.turner42.com
>
>
>
> From: viphone@googlegroups.com On Behalf Of Yuma
> Decaux
> Sent: Saturday, March 6, 2
:44:10 PM
> To: viphone@googlegroups.com
> <mailto:viphone@googlegroups.com> <mailto:viphone@googlegroups.com>>
> Subject: RE: Astreos
>
> Yes, I would very much like to have the link.
>
>
> -Original Message-
> From: viphone@googlegroups.com
Hi Everyone,
AstreOS is going through an overhaul, as we are adding some AI features and
sonification tools to analyse the objects in the skies.
the original project was simply to make things accessible in the augmented
reality sense, but between adding the entire universe, uni, a ted talk,
Hi guys,
I find the argumentation that Apple does not include BVI in their public betas
seems a bit over the top, considering that Apple had warned that the current
beta will not be accessible. This can be due to many different variables,
including that Apple may be transferring their code
Just my 50 cents here, but I feel like Apple has been very consistent with
including disabled beta testers, in this particular case, the BVI community.
I have been beta testing apple software since 2011, and always been included in
the program, so I'm not sure where the intent of this petition
Hi Everyone,
I'm trying to do some simple things like shopping for a jacket, looking at
diffferent websites, and I've noticed that a lot of forms don't work or do what
they are expected to. Like simple popup buttons, search text fields or normal
text fields. It's getting pretty shoddy at this
I got the AirPods 2 a few days ago, and to be honest it doesn't affect me
negatively not to have the wireless charger. if anything, I move around a lot,
so both classic and wireless methods of charging require a cable of some sort.
having a cable that works also as my iphone charger makes it
So basically this instant pot is not accessible? I had seen streams of threads
about it here but now that i’m thinking of getting it, i hear the eye gouging
price, and it’s not accessible? Holy cow shit, so much for hype and consumer
frenzy
Sent from sputnik7
> On 3/02/2019, at 3:52 AM,
Hi Everyone,
I'm about to close off for 2018, and wanted to wish all of you a happy new
year, the best opportunities knocking at your doors, and plenty of adventures
to come :)
I also wanted to share with you some reflections and an update on what's coming
up with Astreos.
Some of you may
eekend
> On 29 Sep 2018, at 7:32 pm, Fanus wrote:
>
> Hello Yuma
> I am very interested in your app but I notice that it is not available in the
> South African app store. Do you have plans to make it available here some
> time in future?
> Regards
> Fanus
>
>
&g
The point is, some dude who spends his time in an office chasing for news on
RSS feeds, bloomberg, AFP, and his email Vs. The engineer who spends time
solving problems, I take the latter for quality any day. one's in a dog pound,
the other clearing the field.
The first savours writing a piece
Hi mark,
The article doesn't state the Bill of Material, but purely bases itself on
costs of components. it pretty much omits several phases in the logistics of
getting an iPhone out to the customer.
Being a hardware/software design house, and being part of the hardware tech
sector in
Hi everyone,
I hope y'all are having a good week.
Some of you may know this, but I've uploaded the latest Astreos version to test
flight, with quite a lot of new features. i did want to squeeze some more
features but this will happen in the next big one coming soon.
In the meantime, I wanted
roups.com <mailto:viphone@googlegroups.com>
> [mailto:viphone@googlegroups.com <mailto:viphone@googlegroups.com>] On Behalf
> Of Yuma Decaux
> Sent: Thursday, September 06, 2018 8:25 AM
> To: viphone@googlegroups.com <mailto:viphone@googlegroups.com>
> Subject: Re: M
to be able to take an occasional
> drop etc.
>
> Best regards,
> Sieghard
>
> From: viphone@googlegroups.com
> <mailto:viphone@googlegroups.com> <mailto:viphone@googlegroups.com>> On Behalf Of Yuma Decaux
> Sent: Wednesday, September 5, 2018 11:18 PM
&g
t; down to 1/32 would be even better.
>
> Regards,
> Sieghard
>
> From: viphone@googlegroups.com
> <mailto:viphone@googlegroups.com> <mailto:viphone@googlegroups.com>> On Behalf Of Yuma Decaux
> Sent: Wednesday, September 5, 2018 11:41 AM
> To: macvisionar
Hi everyone,
Yuma from oseyeris here. Before I head off to see 5 astrophysics phds from my
uni to discuss everything about space, stars galaxies and of course, Astreos, I
wanted to give y'all a heads-up on something else.
As we are a hardware/software for (currently for mac/IOS) crew that
Hi Everyone,
I wanted to give y'all a little update on what's happening with Astreos.
Thanks to the beta testers, we've identified a bunch of issues, mainly
pertaining to iphone 5s and 6 users, which we are addressing now and fixing, as
well as putting hundreds of megabytes of content about
' via VIPhone
>>> wrote:
>>>
>>>
>>> I have downloaded the beta on my iPhone 7 plus running iOS 11.4.1 and on my
>>> 2018 ipad running ios
>>> 12 latest beta. The app opened on both devices, i gave it permissions to
>>> access loca
ry it? Many thanks. From Mich Verrier from New Liskeard Ontario
> Canada.
>
> -Original Message-
> From: viphone@googlegroups.com On Behalf Of Yuma
> Decaux
> Sent: August 15, 2018 8:44 AM
> To: macvisionar...@googlegroups.com
> Cc: viphone@googlegroups.com
&g
Hi Everyone,
Just wanted to give a heads-up that we found a bug that jorients the objects
improperly when users are located in negative GMT time zones.
We're fixing this up, along with a few others which I will list here for now,
so that you can compare and know that we're working on them:
l at the following link: (don't expect it to be completely stable yet
>>> but it works fine on devices such as iPads and iPhones down to the 6
>>> without issues).
>>>
>>> https://www.oseyeris.com/contacts <https://www.oseyeris.com/contacts>
>>
interested in testing the beta, I invite you to leave me your
>>> email at the following link: (don't expect it to be completely stable yet
>>> but it works fine on devices such as iPads and iPhones down to the 6
>>> without issues).
>>>
>>> https://www
ume tgere must be some).
> How do i get started?
> Thanks
> Harry in UK
>
>> On 14 Aug 2018, at 11:27, Yuma Decaux wrote:
>>
>> Hi Rob,
>>
>> Just wanted to make sure you got the invite? It seems so far with our tests,
>> the app has some iss
ownloads crippling perfectly good old ones.
>
> Many thanks and all the best with it, BobH.
>
>
> - Original Message -
> From: "Yuma Decaux"
> To:
> Cc:
> Sent: Sunday, August 12, 2018 8:15 PM
> Subject: Introducing Astreos: universal access to the
ay. I
> think, we are only just beginning to explore the possibilities 3-D sound
> skates. thanks for creating something so beautiful and immersive.
>
> from Sandy, in Ireland.
>
> Sent from The dark side of the moon
>
> On 12 Aug 2018, at 20:15, Yuma Decaux <mailto
>
Skype: Shainobi1
twitter: @triple7
linkedIn: https://www.linkedin.com/in/yuma-decaux-2756284/
--
The following information is important for all members of the V iPhone list.
If you have any questions or concerns about the running of this list, or if you
feel that a member's post is inappropri
sage was rude or
> dismissive. By the way, having now taken a look at what you do I find it
> quite interesting and I wish you the best of luck with it.
>
> Take care,
> Sieghard
>
> -Original Message-
> From: viphone@googlegroups.com On Behalf Of Yuma
> De
t this I might have felt differently.
>
> Regards,
> Sieghard
>
> -Original Message-
> From: viphone@googlegroups.com On Behalf Of Yuma
> Decaux
> Sent: Saturday, August 11, 2018 2:15 AM
> To: macvisionar...@googlegroups.com
> Cc: viphone@googlegroups.com; logic
on and
> a sentence saying that you received permission from the list owner or
> moderator to post this I might have felt differently.
>
> Regards,
> Sieghard
>
> -Original Message-
> From: viphone@googlegroups.com On Behalf Of Yuma
> Decaux
> Sent:
Hi Everyone,
Firstly, is anyone interested in a podcast interview about how they see the
ssky as being, if they learn aspects of space, planets and other objects we
can't see as blind people in the sky. I have a podcast series that covers 3D
programming for audio, and related technologies.
I
I had a question for everyone who participated in this thread:
Who uses a color identifier frequently? If so, is it part of a function that
needs checking in numerous lighting conditions?
Sent from sputnik7
> On 16/05/2018, at 10:52 PM, Richard Turner
> wrote:
I can whip up an app in 24?hours and post it for free on my github. This is how
easy the tech is
Sent from sputnik7
> On 15/05/2018, at 11:59 PM, Richard Turner
> wrote:
>
> APH Color Star Color Identifier can Identify 1,000 Shades, Speak Colors of
> LED
Hi everyone,
As I am one of the directors of my startup, I am required to fulfill daily
organisational tasks, and have an overview of the entire processes our business
is going through. This includes a variety of sections such as hardware,
software, finances, coms, the list goes on. ALl this
available as well? I personally
> think the Youtube playing isn't that practical for me.
>
> Great job. Thanks,
> Ronald
>
>
>> Op 30 aug. 2017, om 13:00 heeft Yuma Decaux <jamy...@gmail.com
>> <mailto:jamy...@gmail.com>> het volgende geschreven:
>>
>
Hi All,
Here’s I the coding functer again, with a new exciting podcast on making your
own 3D audio experience.
This one is simulating a blind comedy show and shows some more advanced
concepts on audio manipulation and states.
The article is below:
Hi All,
After coming back from a Hackathon and having and HD failure and solving it,
here is podcast 5. It covers the keyboard command controls, in an eerie
alternate world where typewriters had screen readers attached to them.
Hi All,
We've uploaded tutorial 4 of our 3D audio experience series.
This one deals with more advanced audio, including filtering, effects and
positioning of those effects nodes. You probably never heard Alex talk like
this, but this is the whole point of the tutorial.
The link is available
d now I can check it out thanks to you.
> I will try to follow and experience soon enough if I am fitted for this sort
> of thing, I am not the most technically equipped guy around;)
>
> best,
> Ronald
>
>> Op 16 jul. 2017, om 09:08 heeft Yuma Decaux <jamy...@gmail.com
>
Hi All,
Pacing up with the tutorials, this time I am demonstrating how to make voice
over positional in 3D using SceneKit, along with some techniques and concepts
often used with the swift language.
The page is available in the following link.
Hi All,
So I'm ramping up the pace a bit, as the intro video included no actual coding.
Here is tutorial 1: the basics on setting up your 3D scene for audio. The link
is below:
https://www.oseyeris.com/post/3d-game-podcast-1-your-first-game
reg Wocher <gwoc...@gwocher.com> wrote:
>
> Hello,
> Okay how in the world did you get your voiceover to sound like Eloquence? I
> have never heard this before.
>
> Regards,
> Greg Wocher
>
>> On Jul 16, 2017, at 12:09 PM, Yuma Decaux <jamy...@gmail
Hi,
The first intro is just a demo of what is being developed right now. We are
adding a tone generator that targets objects around you and gives you a cue on
orientation and distance of the object, alongside identifying the object and
voice over naming it as you rotate around the world.
The
Hi Everyone,
I'm the software dev from OSeyeris, and I'm happy to present you a tutorial
series I have started that will help you create and code your own 3D binaural
experiences using swift, playground and Xcode.
I have tried to broaden the audience as much as possible, from those who wish
Hi Everyone,
I am a blind maths student at the university of Queensland and have been
working through the winter (summer down here in Australia) on a device we call
the macaron. The reason we call it so is because it looks like the French
pastry, the Macaroon.
It measures your environment
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