to be consistent I suggest we drop the spaces before and after
round braces. After looking at the code I haven't found many places in the
code where this style is used.
Troman
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am committing my changes, with the FIXMEs described above. Please
comment on the list of items I mentioned if you have any thoughts on
them.
Thanks to Troman for helping out with most of the endianization.
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- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 5:49 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson
Am Mittwoch, 14. Februar 2007 schrieb Christian Ohm:
On Wednesday, 14 February 2007 at 18:29, Roman wrote:
- removed some ASSERSs doubling debug() error output
ASSERT quits (in debug mode) and debug LOG_ERROR doesn't. Was that
intentional?
Yes, Troman explained it to me in IRC:
The code
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
The question is how the strings are stored - do we
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson
how it could work without endianization, well
anyway, I went through the saving and loading routines and endianized what I
thought had to be endianized. I assumed you do endianization to make save
files compatible with little-endian systems. I hope I didn't overlook
anything.
Troman
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Tuesday, February 13, 2007 8:45 PM
Subject: Re: [Warzone-dev] Current problems
On 2/13/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Sunday, February 11, 2007 8:17 PM
Subject: Re: [Warzone-dev] Current problems
On 2/11/07, Troman [EMAIL PROTECTED] wrote:
Back to this loading topic. I wasn't reading all
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Sunday, February 11, 2007 10:12 PM
Subject: Re: [Warzone-dev] Current problems
On 2/11/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL
Applied in r731.
Troman
- Original Message -
From: Gerard Krol [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, February 10, 2007 2:07 PM
Subject: [Warzone-dev] (repost) Patch: Removal of the AND and OR macro's
Hi,
Noticed this one still has not been
already be safely added, but right now i'm short on time to go through them.
Troman
- Original Message -
From: The Watermelon
To: Development list
Sent: Monday, February 05, 2007 8:21 PM
Subject: [Warzone-dev] scriptlang.rtf outdated
I was adding some script functions to add
: eventSetContextVar
(FALSE), last script event: 'none'
event.c:779: failed assertion `(0)'
No clue about this one, do you know when this problem started? I see you
fixed something related to loading/saving in r682, was it this problem that
you fixed?
Troman
- Original Message -
From: Troman [EMAIL PROTECTED]
To: Troman [EMAIL PROTECTED]
Sent: Saturday, January 27, 2007 6:35 PM
Subject: tmp
Troman schreef:
- Original Message - From: Troman [EMAIL PROTECTED]
To: Troman [EMAIL PROTECTED]
Sent: Friday, January 26, 2007 10:44 PM
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, January 27, 2007 6:37 PM
Subject: Re: [Warzone-dev] Current problems
On 1/27/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL
- Original Message -
From: Troman [EMAIL PROTECTED]
To: Troman [EMAIL PROTECTED]
Sent: Friday, January 26, 2007 10:44 PM
Subject: tmp2
Dennis Schridde schreef:
Am Donnerstag, 25. Januar 2007 18:38 schrieb Troman:
- Original Message -
From: Troman [EMAIL PROTECTED
in flavor of
the native and ||.
- Gerard
My hands were always itching to do this.
Troman
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- Original Message -
From: Troman [EMAIL PROTECTED]
To: Troman [EMAIL PROTECTED]
Sent: Thursday, January 25, 2007 5:57 PM
Subject: temp
Am Donnerstag, 25. Januar 2007 15:46 schrieb Giel van Schijndel:
On Thu, 25 Jan 2007 07:31:25 +0100, Dennis Schridde [EMAIL PROTECTED]
wrote
- Original Message -
From: Dennis Schridde [EMAIL PROTECTED]
To: warzone-dev@gna.org
Sent: Thursday, January 25, 2007 12:26 AM
Subject: Re: [Warzone-dev] Music playlists
Am Mittwoch, 24. Januar 2007 22:42 schrieb Troman:
- Original Message -
From: Dennis Schridde [EMAIL
else is put on
hold for the time being.
Troman
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- Original Message -
From: [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, January 20, 2007 9:08 PM
Subject: Re: [Warzone-dev] wdgload utility
On Sat, 20 Jan 2007 04:28:51 -0500 Troman [EMAIL PROTECTED] wrote:
Are you refering to the gate mod we did
- Original Message -
From: Per Inge Mathisen [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Sunday, January 14, 2007 2:51 PM
Subject: Re: [Warzone-dev] Music playlists
On 1/12/07, Troman [EMAIL PROTECTED] wrote:
Per, do you want scripts to be able to create/manage
, and ends up in a dummy function
(lib/sound/openal_track.c:sound_PlayStream(...)).
I think I would prefer fixing the script function, rather than keeping
the playlist code. What is the opinion of everyone else? Troman, you
are the script guru, any thoughts?
- Per
Sorry, wasn't online
be rather easy. Not so easy for the
users, but at least they have the possibility to change it, then.
We have to make sure this works well in multiplayer. Limits for all players
must be synced somehow.
Troman
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There are some variables declared not at the beginning of the block in r599
(mem.c - memFree() ). This will break compilation with comilers that are not
C99 conform, like MSVC.
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in our case.
Troman
--Dennis
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/scriptfuncs.h src/scripttabs.c
Author: troman
Date: Tue Jan 2 21:12:14 2007
New Revision: 592
URL: http://svn.gna.org/viewcvs/warzone?rev=592view=rev
Log:
-Implemented C-like #include preprocessor directive for the scripting
engine, can be used up to depth of MAX_SCR_INCLUDE_DEPTH. Unlike C
]:
On Mon, 01 Jan 2007 13:10:14 -0500 Troman [EMAIL PROTECTED] wrote:
Devurandom, I think I tested this patch throughly enough with all
in all
more than a day dedicated to reviewing and testing. Whenever I
make mistakes
and we are not making something of nothing I'm ready to stand to
them, but I
hope
some post
processing might be required.
http://user.supradigital.org/troman/screnshots/
BTW please also check the order of patches before commiting, I had to
resolve quite some conflicts in the projectile.c before commiting patch from
27.12.2006.
Modified:
trunk/src/projectile.c
permanently lost in my harddisk crash a while ago. Good thing
I have a habit of sending patches to the list frequently, even though
they don't really work quite yet ;-)
The problems I encountered were in the scripting engine, which I did
not take time to understand, so if Troman wants to look
feedback or get help) using
the web browser sounds like a good idea.
Troman
- Original Message -
From: Belhorma Bendebiche
To: Development list
Sent: Saturday, December 30, 2006 9:15 PM
Subject: Re: [Warzone-dev] Java applet for IRC
Java applets are horrible. A link
The issue of MALLOC was already raised in some of the previous messages, and
there seems to be something wrong with those MALLOC/FREE macros. I noticed a
memory leak in the scripting engine, to find out what is actually causing it I
set up a (script) loop with 10k iterations with nothing but a
- Original Message -
From: Christian Ohm [EMAIL PROTECTED]
To: warzone-dev@gna.org
Sent: Thursday, December 28, 2006 4:52 PM
Subject: Re: [Warzone-dev] MALLOC/FREE issues
On Thursday, 28 December 2006 at 15:37, Troman wrote:
The issue of MALLOC was already raised in some
Am Freitag, 22. Dezember 2006 16:13 schrieb Roman:
Author: troman
Date: Fri Dec 22 16:13:04 2006
New Revision: 547
URL: http://svn.gna.org/viewcvs/warzone?rev=547view=rev
Log:
-replaced some numbers scattered across the code with defines
-when looking for a new target droids/structures will now
commits apply to 2.0. Most of what I have done will have to wait
until 2.1 or later. If time will permit I will take a closer look at the
bugfixes, although most of them seem to apply to the features to be released
in 2.1.
Troman
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Giel van Schijndel, this patch seems to be breaking MSVC compilation, I
reverted it for now.
Troman
- Original Message -
From: Dennis Schridde [EMAIL PROTECTED]
To: warzone-commits@gna.org
Sent: Wednesday, November 29, 2006 6:57 PM
Subject: [Warzone-commits] r513 - /trunk/lib/widget
/stats.c src/statsdef.h
Am Sonntag, 26. November 2006 17:30 schrieb Roman:
Author: troman
Date: Sun Nov 26 17:30:34 2006
New Revision: 510
URL: http://svn.gna.org/viewcvs/warzone?rev=510view=rev
Log:
Patch by Watermelon:
-adds penetrate flag to weapons.txt (relevant for multiplayer)
-increases hit
This one fixes commander-related crash.
Troman
commander fix.patch
Description: Binary data
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is too low to be a counterweight for the
additional firepower.
Troman
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, delaying the commit until we clarify this.
Troman
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- Original Message -
From: Dennis Schridde [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, October 14, 2006 1:10 AM
Subject: Re: [Warzone-dev] Unit AI improvement
There's one flaw though: first come, first serve so to speak: if a
tanks
comes into the sensor
Why did you change getPlayerColour to getPlayerColor, but left
setPlayerColour? A bit inconsistent. Anyway, I'd prefer to keep the
British English (to honour Pumpkin's legacy, so to speak).
Pumpkin shall be honoured.
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